RealLoveBVB wrote: »Why isn't there a complaint why trials can't be soloed yet?
Once players get their companion groups in dungeons, that will be the next step.
To be clear, I'm actually in the middle of the arguments seen in this thread.
I think group content is important in an MMO, and it should not be designed to be completed solo. There are a lot of skyrim fans who have been converted to mmo players because the allure of group content nudged them to try it and they found they enjoyed it. It is important for the health for the game that this process continues.
I'm also not opposed to meaningful group mechanics in dungeons that requires multiple players. We see this in trials. But it won't happen in dungeons for reasons that are obvious to any experienced player that utilizes the group finder.
What I am opposed to is a cheap mechanic such as pressure plates that offers no meaningful gameplay and eliminates the possibility of capable players to challenge themselves by completing group content solo. Again, if it was something like vdsr twins, great! But another direfrost keep? That's hurting solo players for no good reason.
Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??
After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?
To me this is the point.
I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.
You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.
tomofhyrule wrote: »Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??
After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?
To me this is the point.
I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.
You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.
No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.
We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.
tomofhyrule wrote: »Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??
After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?
To me this is the point.
I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.
You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.
No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.
We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.
How much does it cost in Crowns to buy DLC content?
If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.
tomofhyrule wrote: »tomofhyrule wrote: »Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??
After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?
To me this is the point.
I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.
You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.
No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.
We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.
How much does it cost in Crowns to buy DLC content?
If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.
This is the "but it's on sale" fallacy.
Let's look at a quick example: Person 1 wants to buy things A and B. Person 2 wants to buy only thing A and not thing B.
Thing A is selling for $10 and thing B for $10.
This means that person 1 spends $20 to get what they want, and person 2 spends $10 to get what they want.
Now, let's assume that you can't buy thing A by itself. You can only buy thing B alone for $10, or buy the "thing A and B bundle" for $15, which is marketed as a $20 value! What a great deal!
...except that means that while person 1 is getting everything they want for $15, person 2 is spending $5 more than they would if they could buy thing A by itself, and now they're forced to buy B which they don't want and for $5 extra than they would have. Doesn't seem like a good deal anymore - at least not for person 2. It is for person 1 though, and it definitely is for the company since anyone who wants thing A has to get it in a bundle with thing B whether they want it or not.
That's how this Season Pass works. You can not buy Solstice by itself. You can only get Solstice as a bundle (at an increased price compared to Chapters) with the dungeons whether you want them or not. So for people who don't like to dilute their random pool with DLC dungeons, or the people who get the dungeons via ESO+ and don't need to permanently unlock them, they are forced to get something they don't want (and in one case, are technically already paying for) to get the new zone.
And as for this being a better deal than previous Chapters... well, let's compare to Necrom
Necrom, $40:Solstice, $50:
- Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
- A New Class
- Two Companions
- A new World Event (Bastion Nymics)
- One new Tales of Tribute deck
- A new Trial
...
- One zone with 6 WBs, 6 Delves, and 2 PubDuns
- No new feature (Subclassing is basegame so not included in the value of Solstice)
- No Companions
- No new World Event
- No new Tales of Tribute deck
- A new Trial
- 4 DLC Dungeons (also playable via ESO+)
yeah, no.
Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.
I will say, this would have been a lot easier of a sell if Solstice had a unique feature we were also paying for, like a new Class. But without that, it's hard to see Solstice as being more valuable than one of the old Q4 DLCs we used to get like SElsweyr. And stuffing it (and the price) with things we already get through the sub we're paying for is making it feel like an even worse deal.
You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.
How much does it cost in Crowns to buy DLC content?
If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.
Major_Toughness wrote: »Major_Toughness wrote: »Never seen a MASSIVELY MULTIPLAYER ONLINE community so upset that they have to play with other players.
And why do you believe this happens?
ZoS catering to solo players made them entitled.
To solo that dungeon you can probably get down drawbridge using a second player who then goes offline(not leaving as that closes instance) if there are no other mechanics requiring group.
Would be funny if many solo players do that.
We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.
This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.
I was holding the dumbest topic award for moments like these.
I personally dislike soloing dungeons, it's inefficient and slow as hell. Even the worst group is a faster experience.
Still, there should be the possibility of entering a dungeon regardless of the number of people, whether it's for the glory or just to sit in a corner of your favourite dungeon without other people around.
Go play your game and let people just have fun, I really don't see how soloing a dungeon is impacting our experience, you're just whining. There are already dungeons that force group mechanics and again, the smallest group is always better than solo regardless, so what's your issue, seriously?
That's not the point. Many people here would be happy for meaningful, engaging group mechanics.
So many people supportive of the pressure plate mechanics come across as bitter about players who are capable of completing group content solo in a reasonable amount of time.
How about this for a concept? Make actual group content that requires a group because it's too challenging to do solo instead of adding pressure plates to glorified delves?
@Liukke I misunderstood your post I responded. I apologize.
No, pressure plates are not what I would call engaging and if you look at earlier pages I was quite critical of them.
Credible_Joe wrote: »The design point should be "The more the merrier,". It should NOT be "You need this amount of friends to engage with this content."
mdjessup4906 wrote: »I pugged black drake villa the other day with 2 others from group finder. There were no bites for a 4th so we just 3 manned it. One guy had never done it, so it would have been nice to show them the side bosses. Unfortunately those side bosses are the kind that need 4 group members to activate.
Is that fair?
Elvenheart wrote: »This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.
<gasp> I hope that wasn’t done just for testing purposes!
@Liukke I misunderstood your post I responded. I apologize.
No, pressure plates are not what I would call engaging and if you look at earlier pages I was quite critical of them.
But I just think you are not aware of how many things are doable in a dungeon that require a good group.
Have a look at the achievements, secret bosses, secret fun (like kicking out a bunch of unaware enemies from a cliff in Oathsworn Pit, just learned that from a random guy) that is in every dungeon.
The completion is just the "ok you did it, good boy" sticker. It really doesn't matter how you get it, it's the rest that is actually fun. Let the soloers do their stuff, in my opinion they miss out soooo much, but I'm a believer in giving people the chance to prove themselves and do crazy stuff like vet hard mode dungeons in solo.
Elvenheart wrote: »This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.
<gasp> I hope that wasn’t done just for testing purposes!
If the change is reverted, however, you could use Streak to get to the other side (you have an Elementalist with the Storm Calling skill line, right?). I just tried it to be sure and it still works.