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Hard Group Checks in U47 Dungeons

  • sarahthes
    sarahthes
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    Desiato wrote: »
    Why isn't there a complaint why trials can't be soloed yet?

    Once players get their companion groups in dungeons, that will be the next step.

    To be clear, I'm actually in the middle of the arguments seen in this thread.

    I think group content is important in an MMO, and it should not be designed to be completed solo. There are a lot of skyrim fans who have been converted to mmo players because the allure of group content nudged them to try it and they found they enjoyed it. It is important for the health for the game that this process continues.

    I'm also not opposed to meaningful group mechanics in dungeons that requires multiple players. We see this in trials. But it won't happen in dungeons for reasons that are obvious to any experienced player that utilizes the group finder.

    What I am opposed to is a cheap mechanic such as pressure plates that offers no meaningful gameplay and eliminates the possibility of capable players to challenge themselves by completing group content solo. Again, if it was something like vdsr twins, great! But another direfrost keep? That's hurting solo players for no good reason.

    I'm not ok with it in something like Direfrost where it's completely arbitrary.

    However, if there are group coordination mechanics later in the dungeon that cannot be skipped (and I mean something like the vOC HM last boss mechanic where someone outside has to feed buffs to the group which is in portals) then something like this is fine at the start.
  • tomofhyrule
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    sshogrin wrote: »
    SkaiFaith wrote: »
    Alaztor91 wrote: »
    Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??

    After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?

    To me this is the point.
    I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.

    You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.

    No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.

    We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.
  • sshogrin
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    sshogrin wrote: »
    SkaiFaith wrote: »
    Alaztor91 wrote: »
    Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??

    After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?

    To me this is the point.
    I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.

    You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.

    No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.

    We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.

    How much does it cost in Crowns to buy DLC content?
    If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
    Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
    A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.
  • tomofhyrule
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    sshogrin wrote: »
    sshogrin wrote: »
    SkaiFaith wrote: »
    Alaztor91 wrote: »
    Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??

    After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?

    To me this is the point.
    I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.

    You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.

    No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.

    We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.

    How much does it cost in Crowns to buy DLC content?
    If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
    Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
    A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.

    This is the "but it's on sale" fallacy.

    Let's look at a quick example: Person 1 wants to buy things A and B. Person 2 wants to buy only thing A and not thing B.
    Thing A is selling for $10 and thing B for $10.
    This means that person 1 spends $20 to get what they want, and person 2 spends $10 to get what they want.

    Now, let's assume that you can't buy thing A by itself. You can only buy thing B alone for $10, or buy the "thing A and B bundle" for $15, which is marketed as a $20 value! What a great deal!
    ...except that means that while person 1 is getting everything they want for $15, person 2 is spending $5 more than they would if they could buy thing A by itself, and now they're forced to buy B which they don't want and for $5 extra than they would have. Doesn't seem like a good deal anymore - at least not for person 2. It is for person 1 though, and it definitely is for the company since anyone who wants thing A has to get it in a bundle with thing B whether they want it or not.

    That's how this Season Pass works. You can not buy Solstice by itself. You can only get Solstice as a bundle (at an increased price compared to Chapters) with the dungeons whether you want them or not. So for people who don't like to dilute their random pool with DLC dungeons, or the people who get the dungeons via ESO+ and don't need to permanently unlock them, they are forced to get something they don't want (and in one case, are technically already paying for) to get the new zone.

    And as for this being a better deal than previous Chapters... well, let's compare to Necrom
    Necrom, $40:
    • Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
    • A New Class
    • Two Companions
    • A new World Event (Bastion Nymics)
    • One new Tales of Tribute deck
    • A new Trial
    Solstice, $50:
    • One zone with 6 WBs, 6 Delves, and 2 PubDuns
    • No new feature (Subclassing is basegame so not included in the value of Solstice)
    • No Companions
    • No new World Event
    • No new Tales of Tribute deck
    • A new Trial
    • 4 DLC Dungeons (also playable via ESO+)
    ...
    yeah, no.
    Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.

    I will say, this would have been a lot easier of a sell if Solstice had a unique feature we were also paying for, like a new Class. But without that, it's hard to see Solstice as being more valuable than one of the old Q4 DLCs we used to get like SElsweyr. And stuffing it (and the price) with things we already get through the sub we're paying for is making it feel like an even worse deal.
  • SkaiFaith
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    sshogrin wrote: »
    sshogrin wrote: »
    SkaiFaith wrote: »
    Alaztor91 wrote: »
    Surely adding forced group mechanics to DLC Dungeons that are bundled in the Content Pass to justify the price increase vs a Chapter is going to entice more people to buy it. Right guys??

    After all, the thing that most solo players who play the Chapter/C.Pass zone want is being forced to have a group to play the rest of the stuff they paid for. Haven't you seen all the threads asking for more stuff like Direfrost Keep pressure plates?

    To me this is the point.
    I'm not inherently against having these mechanics somewhere, but the fact I was forced to own these DLC Dungeons, with these mechanics, only because I wanted to play Solstice story at launch... When I diligently avoided owning any other DLC dungeon... This is not ok.

    You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.

    No, the original quote is correct. You are absolutely forced to own the DLC dungeons if you're getting Solstice. There is no way to play Solstice without also getting the DLC dungeons, and they cannot be refused.

    We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.

    How much does it cost in Crowns to buy DLC content?
    If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
    Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
    A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.

    This is the "but it's on sale" fallacy.

    Let's look at a quick example: Person 1 wants to buy things A and B. Person 2 wants to buy only thing A and not thing B.
    Thing A is selling for $10 and thing B for $10.
    This means that person 1 spends $20 to get what they want, and person 2 spends $10 to get what they want.

    Now, let's assume that you can't buy thing A by itself. You can only buy thing B alone for $10, or buy the "thing A and B bundle" for $15, which is marketed as a $20 value! What a great deal!
    ...except that means that while person 1 is getting everything they want for $15, person 2 is spending $5 more than they would if they could buy thing A by itself, and now they're forced to buy B which they don't want and for $5 extra than they would have. Doesn't seem like a good deal anymore - at least not for person 2. It is for person 1 though, and it definitely is for the company since anyone who wants thing A has to get it in a bundle with thing B whether they want it or not.

    That's how this Season Pass works. You can not buy Solstice by itself. You can only get Solstice as a bundle (at an increased price compared to Chapters) with the dungeons whether you want them or not. So for people who don't like to dilute their random pool with DLC dungeons, or the people who get the dungeons via ESO+ and don't need to permanently unlock them, they are forced to get something they don't want (and in one case, are technically already paying for) to get the new zone.

    And as for this being a better deal than previous Chapters... well, let's compare to Necrom
    Necrom, $40:
    • Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
    • A New Class
    • Two Companions
    • A new World Event (Bastion Nymics)
    • One new Tales of Tribute deck
    • A new Trial
    Solstice, $50:
    • One zone with 6 WBs, 6 Delves, and 2 PubDuns
    • No new feature (Subclassing is basegame so not included in the value of Solstice)
    • No Companions
    • No new World Event
    • No new Tales of Tribute deck
    • A new Trial
    • 4 DLC Dungeons (also playable via ESO+)
    ...
    yeah, no.
    Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.

    I will say, this would have been a lot easier of a sell if Solstice had a unique feature we were also paying for, like a new Class. But without that, it's hard to see Solstice as being more valuable than one of the old Q4 DLCs we used to get like SElsweyr. And stuffing it (and the price) with things we already get through the sub we're paying for is making it feel like an even worse deal.

    Perfectly said. And now, to return to this thread's topic, the DLC Dungeons one didn't even wanted to own in the first place have mechanics that prevent any solo player from trying them out - forced group play.

    As I already said. It's not that I am against pushing group play occasionally; it's fine. It's the sum of all these situations that make it feel so bad and frustrating.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Ishtarknows
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    Asikoo wrote: »



    You aren't forced to "own" those DLC dungeons, you're getting them for free for buying the content pass for Solstice.

    We're not getting them "free". The cost of the "Chapter" for this year has increased by about £10 which could be considered the cost of the dungeons.
    Anyway ESO+ subscribers already got access to them for "free" before buying the season pass.
  • scrappy1342
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    sshogrin wrote: »


    How much does it cost in Crowns to buy DLC content?
    If you buy just enough Crowns for 1 DLC, you'll spend $15 plus tax. You are actually saving money this time around.
    Even better, if you buy the Deluxe digital upgrade, you get ALL content for the same price as previous, plus getting the dungeon DLC content for free on top of it.
    A number of us diehards pre-purchased the collection and got extra stuff, like we always do. I personally think this is a better deal that previous chapters.

    there is also a HUGE difference between getting something for free (which is actually not the case here since the price went up) like a mount/pet/costume that you CHOOSE to use and getting something for free that you DID NOT WANT and DO NOT HAVE THE OPTION TO NOT USE. when you queue for random dungeons, those are now added to the mix. there are a good number of ppl who do not ever buy dlc dungeons specifically so they do not get added to their random queue
  • Iriidius
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    ESO like most other MMORPG neither is nor should be nor would work/succeed as a grouponly game for a number of reasons:

    Elder Scrolls Online is a spinn-off of Elder Scrolls offline solo PRP series recruiting many of its players from it also by Zenimax advertising it as "Skyrim with friends" and not releasing Elder Scrolls 6 for 14 years.

    Questing , crafting, harvesting, housing, ToT, excavating and scrying, Mahlstrom/Vateshraan, target dummy are all solo activities that cant even be done in group or not gain anything from it.

    Solo RPGs like Elder Scolls 1-5 cant be played with friends at all, only MMORPGs like ESO can and there is pretty big space between never and always playing in group with friends.

    Unlike many online games that you only play in group with friends and just not play when no friends available without missing something out
    ESO has character/account progression, grinding, expiring rewards expecting players to play regularly to stay competitive rather than only playing when you and your friends want play together.

    Coordinating groupbuffsets and groupbuffskills that first have to get unlocked requires a regular core group as it is too complicated to do with random in a PuG(Pickupgroup).
    Skillgap also caused by build/cp/gear makes playing with unequal strength players limiting unfun reducing number of potential teammates.
    ESO not having a ranking system and group finder not placing you with equal strength players makes finding teammates in this game gets more difficult.

    Didn’t ESO fail as MMORPG at first and got saved by recruiting Skyrim players?
  • Iriidius
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    Asikoo wrote: »
    Never seen a MASSIVELY MULTIPLAYER ONLINE community so upset that they have to play with other players.

    And why do you believe this happens?

    ZoS catering to solo players made them entitled.

    It is rather the group players who got catered to and entitlet.
    Most basegame vet dungeons, world bosses and world events are soloable without companions
    but few DLC ones are soloable(even with companions).
    ZoS added increasing number of groupbuffs from both sets and skills over the years increasing the dps difference between a solo dd and trial dd
    steadily.


    A few years ago almost everyone in a thread agreed pressure plates in direwolf keep should be removed as exist only to exclude soloplayers.
    Now group players see them as valuable mechanic and excluding soloplayer as a good thing.
    I doubt this pressure plates are really so fun you immediately want do them but could not resist using a buildaround for soloplayers.

    A few years ago in PvP outnumbering others was unhonorable and everyone said players complaining about 1vXer should learn to play.
    Now that 1vX/soloplay got much harder and rarer group-players attack soloplayers (who dont want to 1vX) on sight and tell them to group or play single player games and want to remove 1vx and soloplay completely.
  • Iriidius
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    Difference between good group mechanics in good group dungeon and pressure plates to exclude solo players is like difference berween a weight so heavy it takes multiple peoples to lift at weightlifting and a 5kg weight you are forbidden to lift alone or need 4 hands because it is split in 4 weights.

    The first sacrifices soloplayability to make it more fun for group players.
    The second sacrifices soloplayability to remove soloplayability as end in itself without make it more fun for group players.
  • Iriidius
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    To solo that dungeon you can probably get down drawbridge using a second player who then goes offline(not leaving as that closes instance) if there are no other mechanics requiring group.

    Would be funny if many solo players do that.
  • Elvenheart
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    Iriidius wrote: »
    To solo that dungeon you can probably get down drawbridge using a second player who then goes offline(not leaving as that closes instance) if there are no other mechanics requiring group.

    Would be funny if many solo players do that.

    It will be interesting to learn if these are the only two pressure plates required to be hit at once or if there will be more throughout the dungeon.
  • DenverRalphy
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    I'd like to see them take it even further than just unlocking a door. Like boss encounters where multiple players have to stay on the pressure plates throughout the entire fight otherwise the boss goes invulnerable. Forcing the tank to hold the boss in just the right position for the dps to both be able to attack, the healer needing to be able to find a position to heal/buff as needed, and the dps encouraged to have ranged damage and self heals slotted.

    So many possibilities.
    Edited by DenverRalphy on 7 July 2025 18:33
  • LunaFlora
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    i agree,

    i can solo group dungeons, unless there are things like pressure plates in Direfrost Keep and now again in Feast of Shadows.

    i want to solo new dungeons so i can experience the story calmly, without needing to rush and skip dialogue due to group members.
    After doing the story quest i really do not mind doing dungeons with groups.


    i wonder if companions can activate pressure plates? i still wish for the option to summon 3 companions in dungeons so i don't have to group up.


    edited to bold text
    and to add:

    Before somebody inevitably tells me,
    yes i could possibly find a group to calmly do the story.
    However, i generally play in the middle of the night when most people are not online.
    And it is odd that i will have to group up just because of pressure plates.
    Edited by LunaFlora on 7 July 2025 18:44
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  • mdjessup4906
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    i wonder if companions can activate pressure plates?
    They cant, unfortunately.
  • mdjessup4906
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    We could also point out that the 2025 Season Pass costs $10 more than the previous Chapters because of the dungeons, meaning you are forced to buy it all as a bundle instead of getting Solstice by itself and refusing the dungeons.

    I think if they had done things this way from the beginning I wouldn't feel so off about the pass. I mostly never buy dungeons outright because I cant be bothered to jump through the hoops of figuring out real dollar amounts for them so I just buy eso+whenever I want to do them.

    But now im gonna "own" one I cant even solo. Lame.
  • scrappy1342
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    LunaFlora wrote: »

    i wonder if companions can activate pressure plates?

    i don't see why they couldn't make this happen. there's that quest with lady laurent and stibbons where you have all the stibbons clones and you have to make them stand on plates to open doors...
  • code65536
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    This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.
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  • Elvenheart
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    code65536 wrote: »
    This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.

    <gasp> I hope that wasn’t done just for testing purposes!
  • Liukke
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    I was holding the dumbest topic award for moments like these.

    I personally dislike soloing dungeons, it's inefficient and slow as hell. Even the worst group is a faster experience.
    Still, there should be the possibility of entering a dungeon regardless of the number of people, whether it's for the glory or just to sit in a corner of your favourite dungeon without other people around.

    Go play your game and let people just have fun, I really don't see how soloing a dungeon is impacting our experience, you're just whining. There are already dungeons that force group mechanics and again, the smallest group is always better than solo regardless, so what's your issue, seriously?
  • Liukke
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    Desiato wrote: »
    Liukke wrote: »
    I was holding the dumbest topic award for moments like these.

    I personally dislike soloing dungeons, it's inefficient and slow as hell. Even the worst group is a faster experience.
    Still, there should be the possibility of entering a dungeon regardless of the number of people, whether it's for the glory or just to sit in a corner of your favourite dungeon without other people around.

    Go play your game and let people just have fun, I really don't see how soloing a dungeon is impacting our experience, you're just whining. There are already dungeons that force group mechanics and again, the smallest group is always better than solo regardless, so what's your issue, seriously?

    That's not the point. Many people here would be happy for meaningful, engaging group mechanics.

    So many people supportive of the pressure plate mechanics come across as bitter about players who are capable of completing group content solo in a reasonable amount of time.

    How about this for a concept? Make actual group content that requires a group because it's too challenging to do solo instead of adding pressure plates to glorified delves?

    Do you have a logic?
    You first say "engaging", which makes sense, then you say "pressure plates".

    What the hell is engaging in being forced into standing on one spot so that you could go on?

    You know what's engaging? Killing the boss in a tenth of a time you'd take in solo because you PLAYED WELL as a group, because you healed, you tanked and dealt damage as a unit instead of running like headless chickens.

    You don't need strict mechanics to enjoy group content, you need a good group.
    And enforcing "pressure plates" bullcrap isn't going to make random players better, you're the definition of wasting time.

    Honestly, if you think that gatekeeping a dungeon via pressure plates is engaging just get some friends, you'll see how much more meaningful a dungeon becomes, go grab the secret bosses, go complete the weirdest achievements that DO require coordination.

    Dread Cellar comes on top of my mind:
    Can you solo the dungeon? Yes.
    Can you solo the side bosses? No.

    Everybody is happy, want engaging content? Go try doing those bosses in veteran, it's fun.

    P.S.
    Sorry for the harshness but you have seriously narrow vision, there is so much content out there that requires a group that holding on to the mere completion of a dungeon as a group requirement is the tip of an iceberg you don't want to see.
    Edited by Liukke on 18 July 2025 10:11
  • Desiato
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    @Liukke I misunderstood your post I responded. I apologize.

    No, pressure plates are not what I would call engaging and if you look at earlier pages I was quite critical of them.
    spending a year dead for tax reasons
  • Liukke
    Liukke
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    Desiato wrote: »
    @Liukke I misunderstood your post I responded. I apologize.

    No, pressure plates are not what I would call engaging and if you look at earlier pages I was quite critical of them.

    But I just think you are not aware of how many things are doable in a dungeon that require a good group.
    Have a look at the achievements, secret bosses, secret fun (like kicking out a bunch of unaware enemies from a cliff in Oathsworn Pit, just learned that from a random guy) that is in every dungeon.

    The completion is just the "ok you did it, good boy" sticker. It really doesn't matter how you get it, it's the rest that is actually fun. Let the soloers do their stuff, in my opinion they miss out soooo much, but I'm a believer in giving people the chance to prove themselves and do crazy stuff like vet hard mode dungeons in solo.
  • cyberjanet
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    The design point should be "The more the merrier,". It should NOT be "You need this amount of friends to engage with this content."

    This. Because I will not play with strangers. I find the majority hostile, in a rush and in no mood to actually... dare I say it... enjoy... the content.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • mdjessup4906
    mdjessup4906
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    I pugged black drake villa the other day with 2 others from group finder. There were no bites for a 4th so we just 3 manned it. One guy had never done it, so it would have been nice to show them the side bosses. Unfortunately those side bosses are the kind that need 4 group members to activate.

    Is that fair?
  • Soarora
    Soarora
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    I pugged black drake villa the other day with 2 others from group finder. There were no bites for a 4th so we just 3 manned it. One guy had never done it, so it would have been nice to show them the side bosses. Unfortunately those side bosses are the kind that need 4 group members to activate.

    Is that fair?

    You need 4 players to activate the final secret boss anyways since otherwise you’ll probably not have enough orbs.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • BasP
    BasP
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    Elvenheart wrote: »
    code65536 wrote: »
    This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.

    <gasp> I hope that wasn’t done just for testing purposes!

    If the change is reverted, however, you could use Streak to get to the other side (you have an Elementalist with the Storm Calling skill line, right?). I just tried it to be sure and it still works.
  • Lumenn
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    One time deal? Not great but whatever. New direction and "testing" the waters with an already tried(and mostly) not liked "mechanic?" towards solo hostile game? definitely not good. Bears watching.
    Edited by Lumenn on 18 July 2025 18:37
  • Desiato
    Desiato
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    Liukke wrote: »
    Desiato wrote: »
    @Liukke I misunderstood your post I responded. I apologize.

    No, pressure plates are not what I would call engaging and if you look at earlier pages I was quite critical of them.

    But I just think you are not aware of how many things are doable in a dungeon that require a good group.
    Have a look at the achievements, secret bosses, secret fun (like kicking out a bunch of unaware enemies from a cliff in Oathsworn Pit, just learned that from a random guy) that is in every dungeon.

    The completion is just the "ok you did it, good boy" sticker. It really doesn't matter how you get it, it's the rest that is actually fun. Let the soloers do their stuff, in my opinion they miss out soooo much, but I'm a believer in giving people the chance to prove themselves and do crazy stuff like vet hard mode dungeons in solo.

    @Liukke I'm fully aware, thanks. I've played this game from the start and have played in pretty much every type of group. I'm not really into canned achievements in any game. Very few side achievements in ESO are interesting to me. It's just not my cup of tea. But I love HMs and am currently enjoying completing trial tris. Dungeon tris aren't really appealing to me because I want to spend my time on other things. In a world without time limitations, I'd definitely be into solo dungeon tri attempts.

    I am extremely critical of cheap mechanics that limit solo play for any reason. I was an early vet dungeon soloer before any such communities existed. And before I did that I had fun doing them duo which was an uncanned achievement at the time. One of my favorite memories is playing my first vet parse tank before DLC dungeons which was a 25k hp DK in light armor using 1hs/resto. To survive heavies then, I needed a damage shield in addition to block. It was so much fun. Back then the original dungeons had 1 shot mechs, even on normal.

    Like I said, I misunderstood the post I responded to and apologized for that. I didn't read it well enough because I was doing other things and made an ill-advised impulsive response because this thread frustrates me.

    Edited by Desiato on 18 July 2025 22:51
    spending a year dead for tax reasons
  • Elvenheart
    Elvenheart
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    BasP wrote: »
    Elvenheart wrote: »
    code65536 wrote: »
    This change wasn't in the patch notes, so I'm not sure if this is a bug or if it's a change that they just forgot to note, but in week 2 of PTS, the drawbridge could be opened without the need for two players to stand on the plates at the same time.

    <gasp> I hope that wasn’t done just for testing purposes!

    If the change is reverted, however, you could use Streak to get to the other side (you have an Elementalist with the Storm Calling skill line, right?). I just tried it to be sure and it still works.

    I do, thank you for that information! ⚡️ 🔥 ❄️
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