SkaraMinoc wrote: »Not worried. ESO and the Elder Scrolls IP prints money. Worst case is downsizing but the game will live on as long as they are bringing in new players. ES6 and future Elder Scrolls games will create new interest in ESO.
SkaraMinoc wrote: »Not worried. ESO and the Elder Scrolls IP prints money. Worst case is downsizing but the game will live on as long as they are bringing in new players. ES6 and future Elder Scrolls games will create new interest in ESO.
wenchmore420b14_ESO wrote: »People come and people go. I remember how sad and worried people were when we lost Paul Sage (and his crazy shirts), Nick Konkle, Lawrence Schick, and several others early on in game. Rumors abounded. But the game continued to thrive and get better, I have no input as to the layoffs and the canceled new game. I just worry about ESO.
Erickson9610 wrote: »Simply put, I worry that ESO's future is in jeopardy due to the recent layoffs. I know it's easy to reassure the consumers that things will keep moving forward — and they might — but we've seen incredible talent be dismissed even after releasing financially successful projects.
I just hope ESO will survive for a few more years at least — even if it means doubling down on monetization to keep ESO financially relevant for ZOS.
I think ESO will be fine for the time being. It is a successful game, seems to be making money, and the IP is a golden goose.
My concern is for the ZOS people who worked on ESO and went off to work on what we now know was an MMO code named "Blackbird".
dk_dunkirk wrote: »SkaraMinoc wrote: »Not worried. ESO and the Elder Scrolls IP prints money. Worst case is downsizing but the game will live on as long as they are bringing in new players. ES6 and future Elder Scrolls games will create new interest in ESO.
Yes, when ES6 lands in 2043, I'm sure it will be the hit that Starfield should have been.
dk_dunkirk wrote: »SkaraMinoc wrote: »Not worried. ESO and the Elder Scrolls IP prints money. Worst case is downsizing but the game will live on as long as they are bringing in new players. ES6 and future Elder Scrolls games will create new interest in ESO.
Yes, when ES6 lands in 2043, I'm sure it will be the hit that Starfield should have been.
You're being sarcastic, but knowing how gamers seem to gobble up nearly every new release, including the buggiest slopfests of games - ES6 will probably be a hit. Despite whatever bugs it will ship with or how light on content it will be. Plus people will have been starved of Elder Scrolls for years by then.
Bascially.... we will never know the "why" unless things come out on social media.
licenturion wrote: »
Bascially.... we will never know the "why" unless things come out on social media.
One of the employees posted this on Linkedin:
Today, our project at Zenimax Online Studios got cancelled. We'd been working on a new engine + MMO, fully deployed in Azure for some time now, and the project was heading in a great direction and we were finding the fun!
I’m truly proud of the work my team put into modernizing our build system, compiler toolchain, full cloud infrastructure, and the direction we were headed into full production.
I suspect I'll also be looking for work soon if you want a highly vocal senior engineer, as my slack access was removed.
So that is 7 years and the game isn’t even in full production stage yet. Just the toolkits. No wonder it got cancelled. So the new MMO wasn’t going to run on a buffed ESO engine.
Finedaible wrote: »Wasn't Leamon Tuttle on that cancelled project? I would hope they had the smarts to bring him back to ESO as a writer.
Finedaible wrote: »Wasn't Leamon Tuttle on that cancelled project? I would hope they had the smarts to bring him back to ESO as a writer.
I heard a number of people moved over to the new project from ESO. It makes sense, since many of them had skills that were well suited for creating a new game. Now, I wonder...
wenchmore420b14_ESO wrote: »People come and people go. I remember how sad and worried people were when we lost Paul Sage (and his crazy shirts), Nick Konkle, Lawrence Schick, and several others early on in game. Rumors abounded. But the game continued to thrive and get better, I have no input as to the layoffs and the canceled new game. I just worry about ESO.
The game actively got worse when we lost Nick Konkle, only after a decade did we see some form of his baby, Spellcrafting.
Man, do I miss the guy. He was so passionate about the game.
Finedaible wrote: »Wasn't Leamon Tuttle on that cancelled project? I would hope they had the smarts to bring him back to ESO as a writer.
I obviously don't know their reasons, but it seems more than sensible to me to scrap the new IP. New MMOs just aren't what keep high player engagement, "ripened" MMOs do. Diluting their own customer base for a couple launch sales probably won't cover the losses that a slowed development on two fronts would incur. If the innovation is not great enough it just won't have enough pull over the cost sunk in other games for a lot of customers. And the new game shine tends to wear off rather quickly.
Bioware could have had a smooth gig with SWTOR, but that was apparently not good enough. Hell, I even think Funcom would be better off reviving its older games rather than making that Dune game, but at least there is a market for that IP. I don't know if this is necessarily the consequence of this cancellation, but doubling down on ESO seems to be the smart move. I don't really need any more MMOs with arrested development in my collection.