This is the current gaming mindset that is the problem: either be meta or nothing/only rewards vs journey. Where is the sense of playing a game? Having fun? Making fun builds? Enjoying yourself?cuddles_with_wroble wrote: »Personally I think subclassing will be a great addition to the game, maybe it will even allow ZOS to unnerf everything that was nerfed over the years. That would bring the flavor to all the trimmed class abilities back.
But I do share some of the concerns some players have stated, like pure classes no longer being 'good'. As players can basically swap bad skilllines for powerful ones from another class. I am really curious to see how ZOS handles this.
My guess for why players aren't discussing U46 in discords(never used discord myself), is because subclassing is so big and impactful, that there is simply too much to discuss about it.
As long as I can stack my master writs for years to come, I will be happy! (hopefully ZOS makes different envelope types for the difficulties purple/golden, otherwise trying to get writ vouchers is going to be a major pain)
PS: Haven't been on the PTS, never have. As I do not like knowing/seeing things in advance.
I have been on the pts, the meta is mostly figured out and there’s really no discussion to be had. Just combine 3 things that are already better than everything else and your winning, it’s that easy
Not only does subclassing open up the game and basically grants everyone access to the same meta builds, it also allows players to be creative in the craziest ways. It is going to be fun seeing what players can come up with. If outfitting and housing is any indication, it is going to be absolutely wild! As ESO has one of the most creative communities from any game I have ever played.
That said, I know I am going to try some very fun tanking set-ups! And pet set-ups, as I love pets!
frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
Twohothardware wrote: »frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
That’s no different than it’s always been. There has always been a best DPS class that Raid groups prefer you be on.
Not in the guild discord or other ESO related discords I am in.
There are concerns about subclassing that have been raised for the team to look at if they wish to but the general 'feeling' seems to be 'not perfect, would be great if some further work as highlighted was done to it, but otherwise an interesting addition to the base game'.
The PTS forum is not a good indicator of what the discourse is like in the 'wider community'.
Drinks_from_Ponds wrote: »If you don't like it don't use and stop complaining.
SilverBride wrote: »Those of us that do not want to subclass are not being given an equitable option.
No one to talk to any more. The last fellow player of the small group of people I occasionally used to do dungeons or arenas with logged into the game for the last time three months ago. The others did so two years to eight months ago. Not much life left to be sucked out of, it appears.
Erickson9610 wrote: »SilverBride wrote: »Those of us that do not want to subclass are not being given an equitable option.
People who don't subclass have all their skill lines and the utility in them. This is needed in certain environments (PvP, Arenas) where you need to be more than just a glass cannon to survive.
Twohothardware wrote: »frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
That’s no different than it’s always been. There has always been a best DPS class that Raid groups prefer you be on.
Drinks_from_Ponds wrote: »If you don't like it don't use and stop complaining. This is the next best thing to a class token and we owe our appreciation to the development team for adding this. This will make it easy for people to compete in trials etc.
Twohothardware wrote: »frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
That’s no different than it’s always been. There has always been a best DPS class that Raid groups prefer you be on.
YandereGirlfriend wrote: »There are doomsters every patch cycle and people are, generally speaking, fearful of change.
YandereGirlfriend wrote: »There are doomsters every patch cycle and people are, generally speaking, fearful of change.
tomofhyrule wrote: »YandereGirlfriend wrote: »There are doomsters every patch cycle and people are, generally speaking, fearful of change.
Can we stop pretending that people who offer legitimate feedback are internet trolls?
It was the same when U35 hit: people on PTS warned about the problems, but all of that legitimate feedback was drowned out by the competing "ESO IS DEAD!!!!!11!1" and "ESO IS PERFECT!!!1!!1!" factions who spend all of their time deriding each other. And what happened on release? Well, the people with the legitimate concerns were proven right in every way, and the two raging bases kept raging and not noticing that 1) ESO was still alive but 2) ESO was nowhere near as healthy as it was before.
Yes, I get tired of the doom-and-gloom people. But ignoring all feedback as "you're just a doomster" is just as obnoxious, and equally misses the point.
colossalvoids wrote: »frogthroat wrote: »colossalvoids wrote: »frogthroat wrote: »Improvise, adapt, overcome.
Only works for something exciting, cool or at least mildly interesting. Here peeps just won't be bothered to.
This saying is about hardships. No need to overcome exciting or cool things.
It's a video game, that's the difference here. It's not a difficulty or a challenge to overcome, it's a design that goes the opposite direction from what some people considered good, fun or needed. And that's not the first time, some day you just call it enough and move on to greener pastures.
but unless you enjoy first person shooters, the pickings of greener pastures are pretty slim to zero for gaming at the moment, so in reality, what better time for sweeping changes than now ?
tomofhyrule wrote: »YandereGirlfriend wrote: »There are doomsters every patch cycle and people are, generally speaking, fearful of change.
Can we stop pretending that people who offer legitimate feedback are internet trolls?
It was the same when U35 hit: people on PTS warned about the problems, but all of that legitimate feedback was drowned out by the competing "ESO IS DEAD!!!!!11!1" and "ESO IS PERFECT!!!1!!1!" factions who spend all of their time deriding each other. And what happened on release? Well, the people with the legitimate concerns were proven right in every way, and the two raging bases kept raging and not noticing that 1) ESO was still alive but 2) ESO was nowhere near as healthy as it was before.
Yes, I get tired of the doom-and-gloom people. But ignoring all feedback as "you're just a doomster" is just as obnoxious, and equally misses the point.
tomofhyrule wrote: »Twohothardware wrote: »frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
That’s no different than it’s always been. There has always been a best DPS class that Raid groups prefer you be on.
I feel like "well, the balance has always been bad, so why not make it worse!" is not really that constructive of an argument.
Wouldn't the better solution be to... fix the balance so each Class at endgame was within a reasonable power delta? Harder to do, of course, but if there was better balance, then people wouldn't feel railroaded into the same thing. And then, that'd also imply that a fully Subclassed build and a pure Class would be equally viable (or at least that each would have different strengths), so people actually could bring what they wanted and be able to still do the sweaty things.
frogthroat wrote: »Improvise, adapt, overcome.
In the case of subclassing, this just means everyone who cares about optimization will end up on the same "class". What's fun about that?
SilverBride wrote: »I wouldn't be against subclassing if it wasn't for the nerfs making my pure class Characters less effective now.
Character identity means a lot to me, and my Characters' class was the biggest part of who they are. Having to destroy their sense of identity or just accept being a weaker version of who they once were is NOT acceptable.
This is fast becoming a deal breaker for me.
SilverBride wrote: »I wouldn't be against subclassing if it wasn't for the nerfs making my pure class Characters less effective now.
Character identity means a lot to me, and my Characters' class was the biggest part of who they are. Having to destroy their sense of identity or just accept being a weaker version of who they once were is NOT acceptable.
This is fast becoming a deal breaker for me.
Twohothardware wrote: »SilverBride wrote: »I wouldn't be against subclassing if it wasn't for the nerfs making my pure class Characters less effective now.
Character identity means a lot to me, and my Characters' class was the biggest part of who they are. Having to destroy their sense of identity or just accept being a weaker version of who they once were is NOT acceptable.
This is fast becoming a deal breaker for me.
If they didn't tell you about the nerfs in the patch notes it's unlikely you would notice them. That's how small they are.