Bitter and unhappy? No. Reasonably challenged? Yes.
Lanatireb17_ESO wrote: »Seriously. Dont make it sound like there is this huge majority of people who want it your way. Reality check: 95% of the people posting here hate it.
...Hell, my people also dont, and they like to wrap pink ribbons around their ankles, so for the sake of better gaming, everyone must now wear pink ribbons. The majority clearly wants it.
Reality check: forum posters typically represent less than 10% of a game's player base. Your opinion about majority/minority is hereby invalidated. I will agree with your second point, though. Most of you probably do like to wear pink ribbons.
Sissy Gamer achievement = unlocked.
I'm not quite sure if they actually can introduce a different servers with those rules. Especially if they introduce raids (aka Trials).
It's not just the MMOs themselves that moved away from death penalties, but entire design philosophies. I remember back in the day, death was actually a pretty rare thing in a MMO. These days, death is a part of the learning experience in end-game content. In most raids on our first try, my guilds would spend hours and hours dying over and over again just learning the mechanics. You are expected to die, many times in fact, so if you add death penalties to most of today's games, it leads to so much frustration that the game just becomes unplayable.
Hey guys, lets not go down the path of the "dark side" (like that?) Let's refrain from taking personal jabs and insults at each other, because we dont know each other in the real world, which if we did, we certainly wouldnt be talking like that face to face.
I'd be fine with it on a separate server. The question is if it would add enough benefit (especially financially) to the game for ZOS to shell out funding for it.
I wrote this in another post. Gear repair is in no way something that causes me pure dread when I die in game. We need a real punishment for death to keep it real. People wont take the same risks then:
"Here is the fix.... remove gear damage and bring back xp loss upon death, not an xp penalty but EQ1 style xp loss, then that will give death a "real bite" and force players to not be so careless or reckless in game. I mentioned this in beta as did many others. XP loss is still by far the best penalty hands down for dying."
What do ya'll think? This means once you level, youll have to get that buffer xp to keep you from delevling if u die immediately after leveling up.
This is how old school MMORPG'ers rolled before they all went easy for the young kids, or went "softcore"
This is the best death penalty system ever, tried and true..
(EDIT: Once xp is lost due to death, another player can "Rez" you to get back 90% of the xp lost, for example death costs a 10% xp penalty, upon player rez, you get 90% back of the 10% you lost, this is close to how the old school games did, roughly)
DanielMaxwell wrote: »over time players will start leaving any game that pursues a punish the player for playing the game death penalty , it is why every game that had that set up has dropped it or gone down to such a small player base that it does not make enough profit to even be a cash shop supported game(i.e. f2p or B2P).
that is also one of the things that helped make WoW so successful early on as they did not pursue a punish the player type of death penalty as they did not delevel a player if they died to often , or remove a players gear when they died . which actualy encouraged players to explore the game and to play the game .
What they need to do is make an MMORPG that you can level from 1-Max strictly from PvP.. it should be the most effective way to level in the game and getting gear.
If you want to PvE you can for titles and trophies, or other bullshiz items that don't mean anything.
That's what people want, not to have to clock in to another job.
xDonMega
The game is not difficult enough, thats why one month into the game, people are max level. How many years left do we have to play this game? How long will it take for max level people to get bored now?
If anyone deserves a perma ban, it might be those who didnt quite think out longevity on an MMO. We have like another 10 years to go, one month in, max level. How is a harsher death punishment a bad idea?
It smells like WoW or sissified to me.
(My compromise is that it should take longer to gain levels then)
I still disagree with you guys simply because if people had to risk an xp loss during death, there would be alot less risks being taken, people would be alot more careful.
So yeah, sometimes the "good ole days" do get it right. You give me reasons like, sometimes when theres a bug etc, and you lose xp, its not fair. How often did that ever really happen? Not much, hardly ever.
Hey I know I'm in the minority, but it's just crazy how MMOs have gotten utterly destroyed by people who complain that its just too hard. MIght as well download an add on that plays the game for you, and uses an "I win" macro button..
Anyway, this is just all about how I feel. I respect everyones opinion in here of course. However its a discussion forum, so if someone argues a point against, then I feel compelled to argue back lol.
Anyone ever watch the guy that does the WoW Machinism videos? He talks about has WoW has evolved into "easy" mode. It's pretty funny stuff, but so true.
Well, all points aside.
I want a switch or an option to play with xp loss. If we are opening up the game for everyone. I want that option for us hardcore players along with the prestige of playing it in hardcore mode.
Well, all points aside.
I want a switch or an option to play with xp loss. If we are opening up the game for everyone. I want that option for us hardcore players along with the prestige of playing it in hardcore mode.
xDonMega
The game is not difficult enough, thats why one month into the game, people are max level. How many years left do we have to play this game? How long will it take for max level people to get bored now?
If anyone deserves a perma ban, it might be those who didnt quite think out longevity on an MMO. We have like another 10 years to go, one month in, max level. How is a harsher death punishment a bad idea?
It smells like WoW or sissified to me.
(My compromise is that it should take longer to gain levels then)
I agree with you that this game moves way too fast.
But I think the right answer for that would be to slow the rate of experience. Not put in experience penalties when players die.
Are both of you on drugs?
First off, I played EQ1.. the only reason it made money was because it was the first of its kind.
Also, slowing the rate of experience is a terrible idea, worthy of another perma ban. After questing and grinding to 50, now I have to do quest hell for vet ranks?
And that's not slow enough for you?
The people that are already max level either got in on some exploit, or literally have no lives.
"Here is the fix.... remove gear damage and bring back xp loss upon death, not an xp penalty but EQ1 style xp loss, then that will give death a "real bite" and force players to not be so careless or reckless in game. I mentioned this in beta as did many others. XP loss is still by far the best penalty hands down for dying."