gamebouncerb16_ESO wrote: »Back then, there was nothing to really compare mmo's to. We had UO which was the whole PK Full loot insanity and EQ
Part of the game then was built around Corpse Run's, De-"Dinging" and actually reading a quest to figure out your next steps. We took the frustrations in stride
Then WoW came out and took all the "frustrations" of dying, figuring out quests etc. It has now become more mindless than ever
We now just look for Quest Markers and run around, click,click,click, die, get up, click,click .. done!
My favorite Death system of all time was EQ2 when it first came out "experience debt" along with reclaiming your soul shard to accelerate removal of debt. Vanguard had a pretty could system too IMHO
Now it's just about paying for your lack of carefullness with gold
You guys make me sad, it was so fun, frustration and all
I wrote this in another post. Gear repair is in no way something that causes me pure dread when I die in game. We need a real punishment for death to keep it real. People wont take the same risks then:
"Here is the fix.... remove gear damage and bring back xp loss upon death, not an xp penalty but EQ1 style xp loss, then that will give death a "real bite" and force players to not be so careless or reckless in game. I mentioned this in beta as did many others. XP loss is still by far the best penalty hands down for dying."
What do ya'll think? This means once you level, youll have to get that buffer xp to keep you from delevling if u die immediately after leveling up.
This is how old school MMORPG'ers rolled before they all went easy for the young kids, or went "softcore"
This is the best death penalty system ever, tried and true..
xDonMega
The game is not difficult enough, thats why one month into the game, people are max level. How many years left do we have to play this game? How long will it take for max level people to get bored now?
If anyone deserves a perma ban, it might be those who didnt quite think out longevity on an MMO. We have like another 10 years to go, one month in, max level. How is a harsher death punishment a bad idea?
It smells like WoW or sissified to me.
(My compromise is that it should take longer to gain levels then)
xDonMega
The game is not difficult enough, thats why one month into the game, people are max level. How many years left do we have to play this game? How long will it take for max level people to get bored now?
If anyone deserves a perma ban, it might be those who didnt quite think out longevity on an MMO. We have like another 10 years to go, one month in, max level. How is a harsher death punishment a bad idea?
It smells like WoW or sissified to me.
(My compromise is that it should take longer to gain levels then)
"People are max level because of mob grinding spots in a group safely, without fear of death. XP loss would not change that. You say the game is easy, I have to ask are you in the Veteran content?"
No, I waste too much time in cyrodil so that doesent help. I'm just saying, it seems like the game should move at a slower flow if it's a never ending MMO. Whats the hurry? Whats the rush? I know I'm not in a hurry and so I don't play to be in a a hurry to make it to the top and have to wait on the game to catch up. People can do whatever they want, it's their money. Whats the point of an online game that expects to be around indefinately if you can max your character in the first month. So next month they release an exspansion and you get to level up 5 or 10 more times... next thing you know, game is out 6 months and everyone is lvl 95. You cant keep leveling your char with xtra stats forever. Its just a trend I see where MMO's are becoming a fast food version of an online game.
Just like an intense love relationship that is so great, it burns out before its supposed to. Im not sure how else to convey what I am trying to say. maybe someone gets me.
so this whole idea of bring back the old school exp loss on death is your suggestion to limit people reaching max level much faster than you think they should.
well then why not just take out quests, crafting, guild stores, solo content, voice chat, pvp, and addons. things you would have to add would be npc faction systems just to be able to interact with certain npcs, large scale raids 60+, dragons, and hell levels. also kill stealing and making mob trains was so much fun as well. while your at it let's rename the game to Elder Quest.
Hey im just sayin. people complain about the high repair cost, and my solution is to bring back xp loss/ xp debt in place of repair cost. Like I said, what happens when you die so much that you cant pay to repair your armor? Cases like this are already happening. Now people are saying repairs costs are too steep. So are we now going to make it easier for them too? It's worth discussing, period.
Lanatireb17_ESO wrote: »Lets see. i died to the level 40 mannimarco 53 times (because the companions bug out and dont help). add another 15 times i died to the Lyris doppelganger (because the companion bugged out and didnt help). lets say you put in a debt of 10% per death...yep...then i would have lost 6 to 7 levels to those 2 bugged encounters alone, in addition to the 15k i had to pay to respec for mannimarco AND the several thousand i had to pay for repairs. yeah really good idea. not.
xDonMega
The game is not difficult enough, thats why one month into the game, people are max level. How many years left do we have to play this game? How long will it take for max level people to get bored now?
If anyone deserves a perma ban, it might be those who didnt quite think out longevity on an MMO. We have like another 10 years to go, one month in, max level. How is a harsher death punishment a bad idea?
It smells like WoW or sissified to me.
(My compromise is that it should take longer to gain levels then)
I agree with you that this game moves way too fast.
But I think the right answer for that would be to slow the rate of experience. Not put in experience penalties when players die.