zoetaz1616 wrote: »I'm a grown up with limited time to play. Dying hurts my ego, which combined with repair costs is painful enough.
So why seek to replicate misery in an online game? Do you punch yourself in the face for fun too?
Ah, an ad-hominem. Well done.I thought you were a grown up?
Neat. I served two tours in a theater of actual combat, getting shot at and having roadside bombs and suicide bombers detonate all around me - saw good men injured and killed, and firing real ammunition at real living targets - for real, not in a video game.game noun
1. an amusement or pastime: children's games.
2. a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
Hopscotch is a child's game. So is skipping rope and duck-duck-goose. These are silly pastimes. An MMO is a game of skill, as clearly defined by #2. There are objectives and a scoring system. No death penalty leads to the Leeroy Jenkins mentality, where players can just zerg and zerg again until the objective is complete because there is no risk of actual loss.
Today's MMOs are recyclable multi-player console games. Blaze through content, *** about lack of content, then move on to the next MMO. Rinse, repeat. While most of Generation Me is blissfully happy to post selfies on Facebook in between gaming sessions, some of us still yearn for yesteryear when these games were more of a challenge.
No offense but it doesn't appear that you want others to enjoy themselves in this game. You want them to be bitter and unhappy.
Zershar_Vemod wrote: »OP,
You don't see XP Loss around anymore for a reason. There's no point in even making this thread; maybe if you kept suggesting this during early test, but post launch...no point.
Yes, it's pretty widely-known that most folks who are into Eve Online are sadists, masochists, or folks with too much time and money on their hands.
No need to replicate that in ESO.
SexyVette07 wrote: »Yeah right, games these days are built around the casual playstyle. This game isnt even that difficult and people are always crying to nerf something instead of learning how to play better.
Any challenge to online games went out the door a long time ago.
Zershar_Vemod wrote: »OP,
You don't see XP Loss around anymore for a reason. There's no point in even making this thread; maybe if you kept suggesting this during early test, but post launch...no point.
Sure there is a point, it's called a game discussion. There is no point in telling me what I can or can not discuss in a forum.
Additionally, this is like an "after action review". The real testing comes after the launch where everyone gets to put there opinion in forums.
We don't see "no xp around for a reason" and thats because game companies are forced to dumb down the game for people that want everything handed to them on a silver platter.
I'll make sure to check in with you though before I post a subject up for discussion.
Yes, it's pretty widely-known that most folks who are into Eve Online are sadists, masochists, or folks with too much time and money on their hands.
No need to replicate that in ESO.
Well, I've never played Eve Online so I dont know anything about that. However, then we could have our own hardcore/pvp server so those of us could play the way we want.
Bitter and unhappy? No. Reasonably challenged? Yes.
XP loss is a very moderate form of reality check for theme park games. What's the worst that can happen when your ESO toon dies? A small repair bill, and maybe you lose some time running back from a wayshrine. Big whoop.
Actually the main thing wrong with the gear repair penalties in ESO is that it does not really matter how badly your gear is damaged and I rarely even worry about it until its near 0/enter number for your gear perfect stat.
If it actually made your gear be less effective then of course it would matter but it does not so gear repair is nearly pointless in the game as it stands.
Actually the main thing wrong with the gear repair penalties in ESO is that it does not really matter how badly your gear is damaged and I rarely even worry about it until its near 0/enter number for your gear perfect stat.
If it actually made your gear be less effective then of course it would matter but it does not so gear repair is nearly pointless in the game as it stands.
The cost is based on the damage repaired. If you wait until your gear is almost broke or if you repair more often you're still paying the same amount of gold.