Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Bring back the old school XP loss ala EQ1

  • Alpha_Protocol
    Alpha_Protocol
    ✭✭✭
    No.
  • zoetaz1616
    zoetaz1616
    ✭✭
    I'm a grown up with limited time to play. Dying hurts my ego, which combined with repair costs is painful enough.
  • Theron75
    Theron75
    ✭✭
    zoetaz1616 wrote: »
    I'm a grown up with limited time to play. Dying hurts my ego, which combined with repair costs is painful enough.

    Grown ups are used to pain and suffering, especially if you're married. Put on your big boy pants.

  • GreySix
    GreySix
    ✭✭✭✭✭
    GreySix wrote: »
    Grown ups are used to pain and suffering, especially if you're married. Put on your big boy pants.
    So why seek to replicate misery in an online game? Do you punch yourself in the face for fun too?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Theron75
    Theron75
    ✭✭
    GreySix wrote: »
    So why seek to replicate misery in an online game? Do you punch yourself in the face for fun too?

    I thought you were a grown up?

    game noun
    1. an amusement or pastime: children's games.
    2. a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.

    Hopscotch is a child's game. So is skipping rope and duck-duck-goose. These are silly pastimes. An MMO is a game of skill, as clearly defined by #2. There are objectives and a scoring system. No death penalty leads to the Leeroy Jenkins mentality, where players can just zerg and zerg again until the objective is complete because there is no risk of actual loss.

    Today's MMOs are recyclable multi-player console games. Blaze through content, *** about lack of content, then move on to the next MMO. Rinse, repeat. While most of Generation Me is blissfully happy to post selfies on Facebook in between gaming sessions, some of us still yearn for yesteryear when these games were more of a challenge.
  • SexyVette07
    SexyVette07
    ✭✭✭
    Yeah right, games these days are built around the casual playstyle. This game isnt even that difficult and people are always crying to nerf something instead of learning how to play better.

    Any challenge to online games went out the door a long time ago.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Theron75 wrote: »
    I thought you were a grown up?
    Ah, an ad-hominem. Well done.
    Theron75 wrote: »
    game noun
    1. an amusement or pastime: children's games.
    2. a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.

    Hopscotch is a child's game. So is skipping rope and duck-duck-goose. These are silly pastimes. An MMO is a game of skill, as clearly defined by #2. There are objectives and a scoring system. No death penalty leads to the Leeroy Jenkins mentality, where players can just zerg and zerg again until the objective is complete because there is no risk of actual loss.

    Today's MMOs are recyclable multi-player console games. Blaze through content, *** about lack of content, then move on to the next MMO. Rinse, repeat. While most of Generation Me is blissfully happy to post selfies on Facebook in between gaming sessions, some of us still yearn for yesteryear when these games were more of a challenge.
    Neat. I served two tours in a theater of actual combat, getting shot at and having roadside bombs and suicide bombers detonate all around me - saw good men injured and killed, and firing real ammunition at real living targets - for real, not in a video game.

    So you can save the commentary about how I'm supposed to spend my free time regarding amusement. Thanks anyway.
    Edited by GreySix on 6 May 2014 04:18
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Theron75
    Theron75
    ✭✭
    Wait, so you blame being risk-averse in a video game because of actual combat experience? Nifty. And here I thought I'd heard it all.

  • Lanatireb17_ESO
    Lanatireb17_ESO
    ✭✭✭
    Theron75 wrote: »
    Wait, so you blame being risk-averse in a video game because of actual combat experience? Nifty. And here I thought I'd heard it all.

    Wow. See, if i would write what i think about you, this post would be deleted very fast.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Theron75 wrote: »
    Wait, so you blame being risk-averse in a video game because of actual combat experience? Nifty. And here I thought I'd heard it all.

    Did you even think prior to clicking POST COMMENT?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Apricot
    Apricot
    ✭✭
    Theron75 wrote: »
    Grown ups are used to pain and suffering, especially if you're married. Put on your big boy pants.

    No offense but it doesn't appear that you want others to enjoy themselves in this game. You want them to be bitter and unhappy.

  • Milanna
    Milanna
    ✭✭✭
    Went ahead of my self. By the time I read the whole thread it became apparent no comments are needed. I deleted.
    Edited by Milanna on 6 May 2014 12:21
    EU-server
    Mila the True (Aldmeri Dominion)
    Milanna the Cold-hearted (Aldmeri Dominion)
    Raphael the Cunning (Ebonheart Pact)

    NA-server
    Cassius Tanicius (Daggerfall Covenant)

    I just found garlic, you blood-suckers better stay clear
  • Knovah
    Knovah
    ✭✭✭
    I love a death penalty but no no I like what it is now. I do not have a lot of time to play like I use to ( I grew up ,have a real life and responsibilities ect)I am not going to spend a month getting to a level because I died.

    A game is about fun, relaxation and just getting away from the everyday stress (for me anyway). My few hours I can spare in game, are not going to be enjoyable if all I do is get frustrated and deal with set back after set back( I have been very frustrated at time so far with quest bugs). I understand some people like that and that is their personal choice. I personally would not play the game and unsub if I ended up being frustrated all the time. (I can deal with new game bugs and glitches for now and it is understandable)

    Between the lag and bugs and glitches of a new game, I would still be on newbie island, I have died more often from a bug (stuck in a combat animation cant cast or just ability glitches) or lag spike than just normal game play. While I support your right of choice and opinion about your enjoyment… I disagree that it should be implemented imho would suck any enjoyment I get out of relaxing and having fun here.
    Video games ......The only legal place to kill stupid people.
  • Theron75
    Theron75
    ✭✭
    Apricot wrote: »
    No offense but it doesn't appear that you want others to enjoy themselves in this game. You want them to be bitter and unhappy.

    Bitter and unhappy? No. Reasonably challenged? Yes.

    XP loss is a very moderate form of reality check for theme park games. What's the worst that can happen when your ESO toon dies? A small repair bill, and maybe you lose some time running back from a wayshrine. Big whoop.
    Edited by Theron75 on 6 May 2014 14:45
  • GreySix
    GreySix
    ✭✭✭✭✭
    Yes, it's pretty widely-known that most folks who are into Eve Online are sadists, masochists, or folks with too much time and money on their hands.

    No need to replicate that in ESO.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    OP,

    You don't see XP Loss around anymore for a reason. There's no point in even making this thread; maybe if you kept suggesting this during early test, but post launch...no point.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Chryos
    Chryos
    ✭✭✭✭
    Hey guys, lets not go down the path of the "dark side" (like that?) Let's refrain from taking personal jabs and insults at each other, because we dont know each other in the real world, which if we did, we certainly wouldnt be talking like that face to face.
    Edited by Chryos on 6 May 2014 15:11
    If I am going to quote someone, it's going to be me.
  • Theron75
    Theron75
    ✭✭
    GreySix wrote: »
    No need to replicate that in ESO.

    Why do you care what is in ESO? In another thread, you claimed to be unsubscribing because you can't group with your wife for solo quests.
  • Chryos
    Chryos
    ✭✭✭✭
    OP,

    You don't see XP Loss around anymore for a reason. There's no point in even making this thread; maybe if you kept suggesting this during early test, but post launch...no point.

    Sure there is a point, it's called a game discussion. There is no point in telling me what I can or can not discuss in a forum.

    Additionally, this is like an "after action review". The real testing comes after the launch where everyone gets to put there opinion in forums.

    We don't see "no xp around for a reason" and thats because game companies are forced to dumb down the game for people that want everything handed to them on a silver platter.

    I'll make sure to check in with you though before I post a subject up for discussion.

    If I am going to quote someone, it's going to be me.
  • Chryos
    Chryos
    ✭✭✭✭
    GreySix wrote: »
    Yes, it's pretty widely-known that most folks who are into Eve Online are sadists, masochists, or folks with too much time and money on their hands.

    No need to replicate that in ESO.

    Well, I've never played Eve Online so I dont know anything about that. However, then we could have our own hardcore/pvp server so those of us could play the way we want.

    I'm not one of those mean pvpers of griefers and yes I would have to deal with those people too. I do like the challenge tho, of clawing my way to the top. It's a different culture.

    Also, this would get rid of what you would deem as "unsavory types" as they would all be on a separate server.
    If I am going to quote someone, it's going to be me.
  • Chryos
    Chryos
    ✭✭✭✭
    Yeah right, games these days are built around the casual playstyle. This game isnt even that difficult and people are always crying to nerf something instead of learning how to play better.

    Any challenge to online games went out the door a long time ago.

    This right here. Game companies dont destroy a genre, the players themselves do, then we blame the game companies.

    I'll have to check out Eve Online now tho, maybe thats what I need to be playing instead of ESO.

    If I am going to quote someone, it's going to be me.
  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    Chryos wrote: »
    OP,

    You don't see XP Loss around anymore for a reason. There's no point in even making this thread; maybe if you kept suggesting this during early test, but post launch...no point.

    Sure there is a point, it's called a game discussion. There is no point in telling me what I can or can not discuss in a forum.

    Additionally, this is like an "after action review". The real testing comes after the launch where everyone gets to put there opinion in forums.

    We don't see "no xp around for a reason" and thats because game companies are forced to dumb down the game for people that want everything handed to them on a silver platter.

    I'll make sure to check in with you though before I post a subject up for discussion.

    I will expect your i's to be dotted and t's crossed.

    But yes, discuss a concept that would never be part of ESO and would only hurt the game if it was ever implemented.
    Edited by Zershar_Vemod on 6 May 2014 18:04
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • GreySix
    GreySix
    ✭✭✭✭✭
    Theron75 wrote: »
    GreySix wrote: »
    No need to replicate that in ESO.

    Why do you care what is in ESO? In another thread, you claimed to be unsubscribing because you can't group with your wife for solo quests.

    In the same thread, I wrote that we had re-subscribed.

    ... and I'm still working hard to get grouping in every instance made available.

    But here's question for you:

    If grouping is enabled in currently solo-only instances, but you and others retain the option to solo the same instances, how would that in any way harm you?

    If you provide a logical answer to that question, you'll have been the very first to do so

    ... so consider it a personal challenge from me to you.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • GreySix
    GreySix
    ✭✭✭✭✭
    Chryos wrote: »
    GreySix wrote: »
    Yes, it's pretty widely-known that most folks who are into Eve Online are sadists, masochists, or folks with too much time and money on their hands.

    No need to replicate that in ESO.

    Well, I've never played Eve Online so I dont know anything about that. However, then we could have our own hardcore/pvp server so those of us could play the way we want.

    I think that would be an excellent idea.

    Edit: I don't consider "hard-core" PvP types unsavory. It simply isn't a gaming style I prefer, and certainly not while playing cooperatively with my wife. Actually, I often enjoyed PvP in games like Star Wars Battlefront.
    Edited by GreySix on 6 May 2014 19:27
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Abigail
    Abigail
    ✭✭✭✭✭
    /rant on

    Just spit balling here, but I'm guessing many of the people wanting to up the death penalty and make the game a magnitude more difficult (from another thread) are those who've already got high-level alts.

    I'm all for improving the game, it's certainly got its issues, but must these so-called improvements be forever to the detriment of those of us who didn't power level through the content?

    I suspect there are many here wanting these kinds of changes who were only too happy to avail themselves of xp and wealth-building exploits.

    Same kind of garbage in the myriad of AH threads -- most of the naysayers are obviously little invested in crafting or do not count crafting/merchandizing as a significant portion of their game.

    So, for all you one-way bastages, just for a moment consider the other 99% of players who don't play exactly the way you do.

    /rant off
    Edited by Abigail on 6 May 2014 19:43
  • Apricot
    Apricot
    ✭✭
    Theron75 wrote: »
    Bitter and unhappy? No. Reasonably challenged? Yes.

    What?? You want me to be more challenged in this game?? Who are you? If you want to be "challenged" like that, go play spreadsheets in space. Leave me out of it.
    Theron75 wrote: »
    XP loss is a very moderate form of reality check for theme park games. What's the worst that can happen when your ESO toon dies? A small repair bill, and maybe you lose some time running back from a wayshrine. Big whoop.

    You know, if the repairs weren't so ridiculously high I'd be a better player than I am right now. I'd be running back to fight that pack or mob or whatever that just kicked my ass. I'd be testing my skills, trying new tactics, and getting BETTER. As it is, the cost is way too high to die improving my game play, so I just pass them by. And this isn't just me. So what you have as it is are players that could be better but aren't due to cost of dying. Add a bigger cost and the game would empty out. Fast.

    What you suggest would kill the game. It's not fun or challenging. It's just stupid. MMO's have pretty much figured this out over time, maybe you should too.

  • Elember
    Elember
    ✭✭✭
    Actually the main thing wrong with the gear repair penalties in ESO is that it does not really matter how badly your gear is damaged and I rarely even worry about it until its near 0/enter number for your gear perfect stat.

    If it actually made your gear be less effective then of course it would matter but it does not so gear repair is nearly pointless in the game as it stands.
  • Apricot
    Apricot
    ✭✭
    Elember wrote: »
    Actually the main thing wrong with the gear repair penalties in ESO is that it does not really matter how badly your gear is damaged and I rarely even worry about it until its near 0/enter number for your gear perfect stat.

    If it actually made your gear be less effective then of course it would matter but it does not so gear repair is nearly pointless in the game as it stands.

    The cost is based on the damage repaired. If you wait until your gear is almost broke or if you repair more often you're still paying the same amount of gold.

  • Elember
    Elember
    ✭✭✭
    Apricot wrote: »
    Elember wrote: »
    Actually the main thing wrong with the gear repair penalties in ESO is that it does not really matter how badly your gear is damaged and I rarely even worry about it until its near 0/enter number for your gear perfect stat.

    If it actually made your gear be less effective then of course it would matter but it does not so gear repair is nearly pointless in the game as it stands.

    The cost is based on the damage repaired. If you wait until your gear is almost broke or if you repair more often you're still paying the same amount of gold.

    Yes I realize that, however what I was saying has nothing to do with the cost of repairs because a piece of gear that is say 3/50 works just about as good as that same piece of gear that is 50/50. So if they actually made it so that the effectiveness of gear depreciated according to how badly it was damaged it would make gear repair have far more meaning then it does now.

  • GreySix
    GreySix
    ✭✭✭✭✭
    Not to throw in a Star Wars reference, but I'll do it anyway: In the SW universe, a shield is either up and fully operational, or it is completely down - unlike what we see in the Trek universe where shields have levels of effectiveness based on damage taken.

    And not to defend Trek (excuse me while I gouge out an eye), but think that system would better fit ESO than what we see now.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
Sign In or Register to comment.