You main a Nightblade, huh?Alchimiste1 wrote: »What are you talking about ? I main nb, that toggle did nothing to nb. In fact I think my sustain is actually better because of it.
An entire guild of Nightblades saw your comment in a guild Discord and laughed out loud.
So tell the guild of Nightblades what your build is exactly and explain to them in detail how the change to Cloak to not regen Magicka while you are moving has improved your sustain.
Alchimiste1 wrote: »You main a Nightblade, huh?Alchimiste1 wrote: »What are you talking about ? I main nb, that toggle did nothing to nb. In fact I think my sustain is actually better because of it.
An entire guild of Nightblades saw your comment in a guild Discord and laughed out loud.
So tell the guild of Nightblades what your build is exactly and explain to them in detail how the change to Cloak to not regen Magicka while you are moving has improved your sustain.
rallying cry + nmg/orders/shattered/tarnished/ literally any dps set and balorgs.
I just hit cloak + siphon and somehow end up with more resources, hope that helpshttps://www.youtube.com/watch?v=5FjciP6bNFs
mag sustain looks fine. 0 recovery glyphs/sets
StaticWave wrote: »I’m an AD and I regularly run into an EP NB guild called “Lord of the Shafts”. All of them are coordinated gankblades sitting in stealth with 2-3 procs per player, all coordinating ganks on 1 target at a time. I’ve been ganked by them a lot and whenever I popped a stealth detect potion, they would sprint away with decent movement speed, while also having a burst heal to save themselves from execute range. It’s extremely frustrating to deal with them.
That kind of NB gameplay is why I and many others hate NB. Ironically, I’m not surprised they are complaining about Cloak nerf because their entire build revolves around it lmao.
Btw @ioResult , @Alchimiste1 is in my guild and we’ve sparred each other a lot. He runs a brawler NB and frequently does 1vXs in Cyrodiil. He also runs around with a gankblade group when he’s bored. I trust him when it comes to NB opinions.
TechMaybeHic wrote: »StaticWave wrote: »I’m an AD and I regularly run into an EP NB guild called “Lord of the Shafts”. All of them are coordinated gankblades sitting in stealth with 2-3 procs per player, all coordinating ganks on 1 target at a time. I’ve been ganked by them a lot and whenever I popped a stealth detect potion, they would sprint away with decent movement speed, while also having a burst heal to save themselves from execute range. It’s extremely frustrating to deal with them.
That kind of NB gameplay is why I and many others hate NB. Ironically, I’m not surprised they are complaining about Cloak nerf because their entire build revolves around it lmao.
Btw @ioResult , @Alchimiste1 is in my guild and we’ve sparred each other a lot. He runs a brawler NB and frequently does 1vXs in Cyrodiil. He also runs around with a gankblade group when he’s bored. I trust him when it comes to NB opinions.
There was another guild, Bows in tge Hood, that was AD if I recall that would siege keeps, get to inner, and if anyone showed up to defend, they'd scatter and cloak tgen try to at least keep 1 alive to try to rez and start sieging PvDoor again on the inner. No intention of fighting unless they could mass xv1 but then would whine if a large group hunted them down. I always find the 2+ vs smaller groups getting upset about being zerged funny.
There were other groups that would just take towns, gank solos or small mans and scatter when anything close to resistance showed and had a character just sitting AFK in stealth for camps when needed (only know because you'd catch it every now and then)
They were all meme worthy making an example of the issues of cloak.
You can hard counter DD Warden's entire existence by Streaking twice. On my DK against those DD Warden groups, I'll place a meatbag, then run to safety and laugh at them, probably with some Sorc friends already aiming at them.MincMincMinc wrote: »Yeah they were an ep guild that used to run in the nocp campaign. Love those guys, but id clap them every time in a 1v5. They are all oneshot bow blade setups that die in one hit.
Honestly nice to see something that isnt a 45khp warden zergling spamming polar on his 3 other warden 45khp polar one click wonder builds.
No , you are right. Sorcs will still do 5k dps in regen sets on pvp)))))))
The tl;dr is that Sorc was bad, but then they badly over-buffed it. Mainly the burst heal on Hardened Ward and the 10% max stat pool passive, combined with general defense and sustain power creep covering any other weaknesses.What's up with sorcs on live servers though?
No , you are right. Sorcs will still do 5k dps in regen sets on pvp)))))))
What's up with sorcs on live servers though? I haven't played for a while and returned recently. Most players I meet are sorcs. They are damn unkillable. Before I go through their shields they cast a new one without issues. They never run out of resources. Even when I'm casting ulti that gives me 100% penetration, I still can't take them down...then I get melted in a second with my 35k Res and all good gold gear that was always doing well in PvP.
I just don't get it, and I've been playing this game on and off for 10 years. I can't imagine anyone who's a non pro mathematician being able to understand the PvP in this game. That's probably why most don't play. If you get punished so bad and the game doesn't tell you what to do to fix it, you won't have a successful game. Even if you're not a pro, you should still be able to do SOMETHING. With the way the game currently works, the gap between a pro and casual is gigantic and renders a casual, or even invested player, useless.
With that said, the oversimplification of vengeance campaign is not a great solution as well. I hope they can find some middle ground.
For the record, I've been playing PvP in other mmorpgs since WoW came out. I never had such issues as in ESO when it comes to balance, and those games still allow for own sets and builds in PvP.
Sure there is, ever since the nerf to Vamp 3, pressure DK setups are good again, you'll want to make one based around Draugrkin or Pyrebrand. Scribing was also a huge indirect DK buff that fixed all their bar and utility problems. The other day I posted my build here on the forums, you get nearly as much damage as a dueling build, while having the AoE, speed, sustain, and cross-ally effects needed for open world or group play. Plar is its worst matchup, it eats most Sorcs and Blades.Sounds like you are playing DK [claims that DK is bad] There is no math way around this.
xylena_lazarow wrote: »Sure there is, ever since the nerf to Vamp 3, pressure DK setups are good again, you'll want to make one based around Draugrkin or Pyrebrand. Scribing was also a huge indirect DK buff that fixed all their bar and utility problems. The other day I posted my build here on the forums, you get nearly as much damage as a dueling build, while having the AoE, speed, sustain, and cross-ally effects needed for open world or group play. Plar is its worst matchup, it eats most Sorcs and Blades.Sounds like you are playing DK [claims that DK is bad] There is no math way around this.
xylena_lazarow wrote: »Sure there is, ever since the nerf to Vamp 3, pressure DK setups are good again, you'll want to make one based around Draugrkin or Pyrebrand. Scribing was also a huge indirect DK buff that fixed all their bar and utility problems. The other day I posted my build here on the forums, you get nearly as much damage as a dueling build, while having the AoE, speed, sustain, and cross-ally effects needed for open world or group play. Plar is its worst matchup, it eats most Sorcs and Blades.Sounds like you are playing DK [claims that DK is bad] There is no math way around this.
For sustained damage yes, but the bulk will always come from oblivion, which is not burst damage on point. Some proc sets also get me high numbers in the logs, specially on BGs, but still not burst on point. Don't get me wrong, those builds are still fun to play, specially in group enviroment, but are not on par with other classes builds out there.
Try this build in IC playing solo for example and face a NB or a Sorc. They will still have the upper hand on burst damage combo, raw stats (remember both classes receive percentage of stats for free), mobility and recover. Well, this is how I compare the actual builds anyway.
As per scribing, my honest opinion is that was really bad for pvp. Just gave more stuff for free, pressing only one button and didn't help at all with server performance. I don't see much advantage for DKs specifically in PvP, compared to other classes. I faced a brawler NB build the other day that just jumped on flags in IC and burned players in less than 3 sec. He was using tarnished, cinders and contigency, along siphoning ulti and merciless of 12k. Contigency alone did damage, immobilization or stun (not sure) and something else. You can't build this burst damage with DK and still if you try will have no resist or recover at all.
Unfortunately, at the moment, is more a class balance issue than anything related to build or skill.
Welcome back to ESO in 2025.I just don't get it, and I've been playing this game on and off for 10 years. I can't imagine anyone who's a non pro mathematician being able to understand the PvP in this game. That's probably why most don't play. If you get punished so bad and the game doesn't tell you what to do to fix it, you won't have a successful game. Even if you're not a pro, you should still be able to do SOMETHING. With the way the game currently works, the gap between a pro and casual is gigantic and renders a casual, or even invested player, useless.[/b][/i]
xylena_lazarow wrote: »