Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Turtle_Bot wrote: »As a side note, for some people not changing their mind on the topic of streak, I don't care if they do change their mind or not, and I'm not going to bother wasting time trying to convince clearly closed minds, because interactions in past threads have proven beyond any doubt that such opinions on sorc are nothing but complete bias and should be treated as such.
Well here's another opinion on Streak directly from my 4+ years maining MDW StamSorc to GO.Turtle_Bot wrote: »such opinions on sorc are nothing but complete bias and should be treated as such.
xylena_lazarow wrote: »I've been saying for years that Sorc needs a class source of major crit, they could nerf Streak but staple a double bar major crit buff to it and now Sorc is less annoying to fight against, but also functions more smoothly. Really they need something like the Cloak nerf where it's just as good tactically, but punishes the spam and hard crutching.I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
xylena_lazarow wrote: »I've been saying for years that Sorc needs a class source of major crit, they could nerf Streak but staple a double bar major crit buff to it and now Sorc is less annoying to fight against, but also functions more smoothly. Really they need something like the Cloak nerf where it's just as good tactically, but punishes the spam and hard crutching.I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
xylena_lazarow wrote: »Well here's another opinion on Streak directly from my 4+ years maining MDW StamSorc to GO.Turtle_Bot wrote: »such opinions on sorc are nothing but complete bias and should be treated as such.
Streak is by far the most fun thing about Sorc. It also lets me play like a total idiot and not get punished for it. If I get too thirsty, I can still blink away. If I get lazy on my positioning, I can still blink away. Take that as you will.
xylena_lazarow wrote: »Well here's another opinion on Streak directly from my 4+ years maining MDW StamSorc to GO.Turtle_Bot wrote: »such opinions on sorc are nothing but complete bias and should be treated as such.
Streak is by far the most fun thing about Sorc. It also lets me play like a total idiot and not get punished for it. If I get too thirsty, I can still blink away. If I get lazy on my positioning, I can still blink away. Take that as you will.
MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
Generally it is not worth it since stamsorc has to make up for not having basic major buffs like prophecy. You will pigeon hole yourself in the direction of just speed and have no damage/heal/tankiness.
Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
Generally it is not worth it since stamsorc has to make up for not having basic major buffs like prophecy. You will pigeon hole yourself in the direction of just speed and have no damage/heal/tankiness.
You and Static both said in previous comments that getting movement speed is "too easy", so that doesn't quite align with this latest comment.
Surely other classes have to sacrifice something else how are they getting movement speed, and where are they getting it from?
Swift you have to sacrifice jewelry traits.
Celerity you have to sacrifice red slottable CP, on top of having to sacrifice one for Bastion even though you run no shields just because Sorcs are dominating the game.
EDIT: I also forgot to mention gap-closers. In order to have a gap closer you have to sacrifice a bar slot, just to try and catch up with a Streak.
MincMincMinc wrote: »xylena_lazarow wrote: »Well here's another opinion on Streak directly from my 4+ years maining MDW StamSorc to GO.Turtle_Bot wrote: »such opinions on sorc are nothing but complete bias and should be treated as such.
Streak is by far the most fun thing about Sorc. It also lets me play like a total idiot and not get punished for it. If I get too thirsty, I can still blink away. If I get lazy on my positioning, I can still blink away. Take that as you will.
This is why I was against the darkdeal change where they gave resource over time. If a sorc was bad and extended too far they could be punished much easier since they relied on a flat return. The over time provided too much of a cushion from a usability standpoint.
Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
Generally it is not worth it since stamsorc has to make up for not having basic major buffs like prophecy. You will pigeon hole yourself in the direction of just speed and have no damage/heal/tankiness.
You and Static both said in previous comments that getting movement speed is "too easy", so that doesn't quite align with this latest comment.
Surely other classes have to sacrifice something else how are they getting movement speed, and where are they getting it from?
Swift you have to sacrifice jewelry traits.
Celerity you have to sacrifice red slottable CP, on top of having to sacrifice one for Bastion even though you run no shields just because Sorcs are dominating the game.
EDIT: I also forgot to mention gap-closers. In order to have a gap closer you have to sacrifice a bar slot, just to try and catch up with a Streak.
MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
Generally it is not worth it since stamsorc has to make up for not having basic major buffs like prophecy. You will pigeon hole yourself in the direction of just speed and have no damage/heal/tankiness.
You and Static both said in previous comments that getting movement speed is "too easy", so that doesn't quite align with this latest comment.
Surely other classes have to sacrifice something else how are they getting movement speed, and where are they getting it from?
Swift you have to sacrifice jewelry traits.
Celerity you have to sacrifice red slottable CP, on top of having to sacrifice one for Bastion even though you run no shields just because Sorcs are dominating the game.
EDIT: I also forgot to mention gap-closers. In order to have a gap closer you have to sacrifice a bar slot, just to try and catch up with a Streak.
Yeah look at warden for example, you can run prey for 30% speed and immunity(30%+ depending) vs streak which doesnt remove snares. There is no real point to run streak and Rats. You already get minor force from DD. Slotting Rats also makes you lose passives. Streak was fine for many years before speed got doubled. The options are there, you just ignore to use them to counter a particular playstyle.
To counter nb you have to slot an invis detect, I CHOOSE to not run one. I do not expect all nbs to bend to my will of blatantly CHOOSING to not engage in build counterplay. By your logic we should remove cloak and invis entirely from the game because I simply am feeling lazy today and dont want to make potions or slot a stealth detect.
Turtle_Bot wrote: »MincMincMinc wrote: »xylena_lazarow wrote: »Well here's another opinion on Streak directly from my 4+ years maining MDW StamSorc to GO.Turtle_Bot wrote: »such opinions on sorc are nothing but complete bias and should be treated as such.
Streak is by far the most fun thing about Sorc. It also lets me play like a total idiot and not get punished for it. If I get too thirsty, I can still blink away. If I get lazy on my positioning, I can still blink away. Take that as you will.
This is why I was against the darkdeal change where they gave resource over time. If a sorc was bad and extended too far they could be punished much easier since they relied on a flat return. The over time provided too much of a cushion from a usability standpoint.
that definitely makes a difference to sustain, not sure how I feel about it. I like that having it allows some build flexibility for back bar options, and removing it would basically force wretched to be mandatory on the back bar for sorcs, but I can see why it's causing issues (tbh this is just a general issue with overall sustain in the game though, and not really exclusive to sorc)
Major_Toughness wrote: »Turtle_Bot wrote: »As a side note, for some people not changing their mind on the topic of streak, I don't care if they do change their mind or not, and I'm not going to bother wasting time trying to convince clearly closed minds, because interactions in past threads have proven beyond any doubt that such opinions on sorc are nothing but complete bias and should be treated as such.
I think it's hard to talk about bias and closed minds when the only people you listen to are die-hard sorc mains who play nothing else and agree with you.
That is called an echo-chamber.
Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
IDK dude, he got out of line of sight and only got 1gcd off..... that isn't exactly home free or busted in my mind after dropping 8-10k in mag.
If you want to prove streak is busted, go make a vid showing you vs a warden running from nikel to roe. Go show a vid of you running from a gap close spammer. Its all build relative, dont complain if you build like a sloth and someone doesnt. Speed is so easy to obtain now adays.
So why not run speed on sorc?
Generally it is not worth it since stamsorc has to make up for not having basic major buffs like prophecy. You will pigeon hole yourself in the direction of just speed and have no damage/heal/tankiness.
You and Static both said in previous comments that getting movement speed is "too easy", so that doesn't quite align with this latest comment.
Surely other classes have to sacrifice something else how are they getting movement speed, and where are they getting it from?
Swift you have to sacrifice jewelry traits.
Celerity you have to sacrifice red slottable CP, on top of having to sacrifice one for Bastion even though you run no shields just because Sorcs are dominating the game.
EDIT: I also forgot to mention gap-closers. In order to have a gap closer you have to sacrifice a bar slot, just to try and catch up with a Streak.
Yeah look at warden for example, you can run prey for 30% speed and immunity(30%+ depending) vs streak which doesnt remove snares. There is no real point to run streak and Rats. You already get minor force from DD. Slotting Rats also makes you lose passives. Streak was fine for many years before speed got doubled. The options are there, you just ignore to use them to counter a particular playstyle.
To counter nb you have to slot an invis detect, I CHOOSE to not run one. I do not expect all nbs to bend to my will of blatantly CHOOSING to not engage in build counterplay. By your logic we should remove cloak and invis entirely from the game because I simply am feeling lazy today and dont want to make potions or slot a stealth detect.
When did speed get doubled? Isn't movement cap 200% still?
They introduced Swift in 2018 and have since reduced its value, RaT was the same time and it's never been a problem for Sorcs.
So you are saying NB cloak is fine because you can choose to make build sacrifices (Detec pots, AoEs, Camo hunter) in order to counter it? Within the same logic Streak is fine because you can choose to make build sacrifices (Speed, gap closers) to counter it?
Major_Toughness wrote: »MincMincMinc wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Are we watching the same vid? They literally caught up to him lol, the only other option was to keep going along the bottom wall or circle around into the courtyard. The best course of action would have been to streak back through them. Which he did.
Only because he stood still. I don't see what's so hard to understand. Had he kept going he would have maintained space.
In streaking back "through" the two people who had caught up after going AFK under the stairs, he ends up in the middle of rest who were no where near him. So instead of only two people near him, he has eight.
Major_Toughness wrote: »You and Static both said in previous comments that getting movement speed is "too easy", so that doesn't quite align with this latest comment.
Surely other classes have to sacrifice something else how are they getting movement speed, and where are they getting it from?
Swift you have to sacrifice jewelry traits.
Celerity you have to sacrifice red slottable CP, on top of having to sacrifice one for Bastion even though you run no shields just because Sorcs are dominating the game.
EDIT: I also forgot to mention gap-closers. In order to have a gap closer you have to sacrifice a bar slot, just to try and catch up with a Streak.
Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
Is there a competitive reason to play StamSorc over MagSorc? Let's see.StaticWave wrote: »Why play Sorc at that point lol.
StaticWave wrote: »Major_Toughness wrote: »StaticWave wrote: »StaticWave wrote: »Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.
If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
Maybe this was because it should be borderline impossible to escape from 15 people with chains, gap closers and max speed?
What is a sufficiently reliable form of escape in your eyes? Leftover shade behind a rock + Cloak + minor/major Expedition, ideally with snare removal? Is that the baseline? There is still 1 slot free on that bar if you slot all those, so streak should at the very least perform better than that, right? And the "gap-closer/stun/direct damage" -part isn't always super useful when you are fleeing a zerg, so counting those would be unfair anyway. And if that isn't convincing we can just flip the argument around and explain why streak isn't really a great engage tool.
That is why Sorc really needed a toolkit expansion to compensate all pre-designed weakpoints that were meant to balance out this ability. This is why everyone is so fond of the class.
Realistically - now without the sarcasm - I like when classes get new tools that open up different playstyles. But powercreep is powercreep. Is it really so surprising that people do not enjoy playing against this class? Maybe in the past couple of years a few people thought: "Damn, this ability is annoying, but alas, these poor buggers don't have so many options right now". And honestly, I dislike if classes are just balanced around 1-2 abilities or if a class is just flat out too weak. But now what? The ability is still annyoingly over-effective, Sorc's main weakpoints have been eliminated and everyone else has had to deal with this for months already.
You can go ahead and say "But warden....", you can ask for our certified 1vXer-IDs or post some build editor screenshots about how easy someone else can hit 7k WD - but at the end of the day ask yourself:
1) How many people have been convinced that Sorc is fine because "Noob Sorcs can easily be killed"
2) How many people will just be rolling their eyes whenever the next "Sorc main®" is styling hard on them in an otherworldly display of skill and reflexes
I don't even think it would take severe nerfs to handle the situation. With some smart changes a bit of the power could just be shifted to other places in the toolkit. And that goes for adjustments from the streak side or from the self-heal side.
People who are bringing these things up are not always salty losers and these types of debates have the potential to move much quicker to a constructive format, if everyone is willing to go there.
I will show you a clip of my kiting vs 10 DCs earlier today:https://youtu.be/gFiIp7WfsAc
In the clip, even after Streaking twice a row from 0:29 to 0:30, I am already caught up by a NB using Critical Rush and 2 other players moving at near max speed at 0:33. For the entirety of the video, I was constantly being chased around. Not a moment did I have any breathing room to go on the offense. If the argument is Streak is some overpowered escape ability, then why couldn't I escape? Why couldn't I leave those players in the dust after Streaking twice a row?
The problem I have with people complaining about Streak is that they conveniently leave out the other half of the coin. Yes, a Sorc using Streak and Hardened Ward is incredibly difficult to eliminate, but a Sorc using Streak without Hardened Ward is incredibly easy to eliminate. They're asking for Streak to be nerfed and conveniently ignoring the movement speed power creep that's allowing everyone to move so fast. If you want to nerf Streak, then nerf movement speed as well because Streak is the only thing separating Sorc from being another generic class. I wouldn't even play Sorc if I didn't have Streak. I would simply just play Warden or NB. They're much better classes and have much better bar space efficiency AND healing. I'm pretty sure @Turtle_Bot and @MincMincMinc can agree with this.
So let me get this straight.
You streak away from them, stop, then turn around and streak back towards them, meaning they are right next to you, and the problem is streak isn't overpowered enough?
At 0:31 if you streak again you are safe and they will never be able to catch you, but instead you hide, then go back towards them.
Why would you ever expose yourself like this?
You don't know how to kite, this is a skill issue.
If I didn’t know how to kite I would have died the first 10 seconds against 10+ enemies lol 🤣 My channel has 20+ vids of 1vX content over the years. I’m pretty sure I know what I’m doing 🤣
xylena_lazarow wrote: »Is there a competitive reason to play StamSorc over MagSorc? Let's see.StaticWave wrote: »Why play Sorc at that point lol.
StamSorc is hard to build and pilot, but can rival DK in pressure damage, with constant burst threat on top of that. They don't need ult to kill, and are fast even when not Streaking. Not arguing that StamSorc is "better" but Wardens and Blades don't deliver builds that are strong in all those particular areas at once the way a StamSorc does. Is this enough?
My point was that you could nerf (not delete) Streak, and StamSorc would still have the same merits, minus the cheese of crutching on Streak spam any time one makes a mistake. Whether that's the Vengeance mod where it only stuns at the end, or a cooldown like the Arc portal, or a big cost increase like Cloak... StamSorcs will remain a priority target on the field for me because of their massive damage potential, both pressure and burst.StaticWave wrote: »Your argument about StamSorc’s strength supports my point.
xylena_lazarow wrote: »My point was that you could nerf (not delete) Streak, and StamSorc would still have the same merits, minus the cheese of crutching on Streak spam any time one makes a mistake. Whether that's the Vengeance mod where it only stuns at the end, or a cooldown like the Arc portal, or a big cost increase like Cloak... StamSorcs will remain a priority target on the field for me because of their massive damage potential, both pressure and burst.StaticWave wrote: »Your argument about StamSorc’s strength supports my point.
xylena_lazarow wrote: »My point was that you could nerf (not delete) Streak, and StamSorc would still have the same merits, minus the cheese of crutching on Streak spam any time one makes a mistake. Whether that's the Vengeance mod where it only stuns at the end, or a cooldown like the Arc portal, or a big cost increase like Cloak... StamSorcs will remain a priority target on the field for me because of their massive damage potential, both pressure and burst.StaticWave wrote: »Your argument about StamSorc’s strength supports my point.
MincMincMinc wrote: »xylena_lazarow wrote: »My point was that you could nerf (not delete) Streak, and StamSorc would still have the same merits, minus the cheese of crutching on Streak spam any time one makes a mistake. Whether that's the Vengeance mod where it only stuns at the end, or a cooldown like the Arc portal, or a big cost increase like Cloak... StamSorcs will remain a priority target on the field for me because of their massive damage potential, both pressure and burst.StaticWave wrote: »Your argument about StamSorc’s strength supports my point.
100% if streak is not slotted, there is no reason to play stamsorc. Every skill and passive on warden is superior, its just soulless and boring to play. Kinda sad zos has been pushing every class to the same playstyle.
If you played Vengeance at best I would say that streak without a cooldown would be sufficient. Really I dont think streak should have damage nor does it need it. Remove the damage and make the cc only within 5m of the final destination. Increasing the cost ramp would be fine, however if zos is doing more standardization and stat rebalancing this may have to be tweaked again.