ruze84b14_ESO wrote: »Screw AOE caps. I want to see player hitbox collision detection.
Both will lag the servers. One will allow ten guys with shields to block a doorway, the other will allow players to use more AOE. I like the 10 guys with shields options.
/point
/laugh
"Spiritual successor" of DAoC my ass...
ruze84b14_ESO wrote: »Screw AOE caps. I want to see player hitbox collision detection.
Both will lag the servers. One will allow ten guys with shields to block a doorway, the other will allow players to use more AOE. I like the 10 guys with shields options.
Collision detection in Warhammer Online was awesome. It's one of the few things that made that game special. It's probably the only game where tanks actually had a role in PvP. Shield Wall FTW!
But yeah, since ESO servers can't even take the current load, i doubt they would be able to take CD too. And anyway, those hopes were destroyed in the beginning when the devs specifically stated there would be no collision detection.
Red starts today with 30-40 peoples, running as large turtle with emperor inside. They raided hole map red. The turtle ported between keeps and stand against 2 other alliances at same time.
They used massive broken skills (negation, stacking barrier, DK, etc.). They run into 4 oils and killed all peoples in ~1-2s. They loosed no hp, because stacked barrier (alliance skill ~1200 dmg shield on group, can multiple stack).
Im so tired against these 1 button zerging...
PLS stop that turtling Zenimax!!
I dont want GW 2.5
jobo11b16_ESO wrote: »Red starts today with 30-40 peoples, running as large turtle with emperor inside. They raided hole map red. The turtle ported between keeps and stand against 2 other alliances at same time.
They used massive broken skills (negation, stacking barrier, DK, etc.). They run into 4 oils and killed all peoples in ~1-2s. They loosed no hp, because stacked barrier (alliance skill ~1200 dmg shield on group, can multiple stack).
Im so tired against these 1 button zerging...
PLS stop that turtling Zenimax!!
I dont want GW 2.5
Didn't take long after people found out AoE had caps. Good thing Zenimax made a subscription based Guild Wars 2 without structured PvP, should work out really well.
TheGrandAlliance wrote: »Wow, can you please record it? I want a reason to point and laugh at a stupid RvR system, plus some people still believe AoE caps won't start turtle wars.
This is my PvP server... and Me is one that you speak.
THE OIL EFFECTS HAVE NO EFFECT VRS VETS! THIS HAS BEEN IN THE GAME FROM THE BEGINNING! In fact without AoE cap limits to be in place healing would be even more OP. Blue used to do this on this server as well: Stack up and charge right in past oils.
This has nothing to do with turtling. My faction has "figured out" that using destro/restro staff and DK/templars can steamroll everything. It has nothing to do with turtling. They could do it with less players in theory but EP is always high in pop. What you are seeing is simply "an exploit of game mechanics"... nothing to do with AoE cap limits.