Shadowy Disguise was a class defining skill for Nightblades and it was pretty much the appeal for playing Nightblade. And yet, in their infinite wisdom ZOS decided to change it into a toggle ability, making it have no appeal for every long time Nightblade main and making it no longer a class defining skill. So Streak should not be sacred either. Either remove the stun completely or make the ability targetable and to stun the opponent must be targeted.Alchimiste1 wrote: »Streak is such a class defining skill for sorc and its pretty much the appeal for playing sorc, especially stamsorc.
Alchimiste1 wrote: »Streak is definitely the best mobility tool in the game. The only situationally better skill is shade and only in tower fights.
Rats is NOT as good as streak and that's a good thing. It shouldn't be. Streak is such a class defining skill for sorc and its pretty much the appeal for playing sorc, especially stamsorc. Streak is loaded skill. That's true and I think that's fine. It gives identity to the class.
The issue is still Ward and that's it. I think the best thing to do is give the heal portion of ward a cooldown. Allowing sorcs to get a small burst heal to escape execute range: cool. They shouldn't be able to spam it to never fall below 70%.
Shadowy Disguise was a class defining skill for Nightblades and it was pretty much the appeal for playing Nightblade. And yet, in their infinite wisdom ZOS decided to change it into a toggle ability, making it have no appeal for every long time Nightblade main and making it no longer a class defining skill. So Streak should not be sacred either. Either remove the stun completely or make the ability targetable and to stun the opponent must be targeted.Alchimiste1 wrote: »Streak is such a class defining skill for sorc and its pretty much the appeal for playing sorc, especially stamsorc.
StaticWave wrote: »Why are people complaining about Streak lol... Every year there's always a Streak nerf thread, yet you don't see any magsorcs in Cyrodiil up until Ward buff.
It's not Streak that is the problem, end of story.
Ahahahahahahahaha...first they came for Cloak...and Static hated Cloak so Cloak was the problem.
Now they come for Streak...and Streak is not the problem...ahahahahahaha.
Yes please nerf Streak.
Two or more Sorcs stunning you unavoidably in PvP is ridiculous and makes it far too easy to lock down someone.
Remove the Stun from streak or at LEAST make Sorcs specifically have to TARGET you with the Streak to stun you, not simply shoot off in your general direction to put a stun you that you can't avoid. If you can't avoid Streak then a player shouldn't be able to avoid or dodge Death Stroke either. Oh wait ZOS, you literally just put in a "fix" to make Death Stroke MORE dodgeable, so for balance at least make a Sorc have to target a player with the Streak to stun them.
It would be the same stuff needed to balance Sorc tankiness. You get so much generic defensive power from sets, traits, passives, cp, Scribing, Vigor, etc, and perhaps the worst offender: defensive back bar (SnB/Ice/Resto). There are a ton of offenders in this category and you aren't gonna fix the problem nerfing only one of them.StaticWave wrote: »Start asking for balance changes to address NB tankiness then.
xylena_lazarow wrote: »
Turtle_Bot wrote: »Alchimiste1 wrote: »Streak is definitely the best mobility tool in the game. The only situationally better skill is shade and only in tower fights.
Rats is NOT as good as streak and that's a good thing. It shouldn't be. Streak is such a class defining skill for sorc and its pretty much the appeal for playing sorc, especially stamsorc. Streak is loaded skill. That's true and I think that's fine. It gives identity to the class.
The issue is still Ward and that's it. I think the best thing to do is give the heal portion of ward a cooldown. Allowing sorcs to get a small burst heal to escape execute range: cool. They shouldn't be able to spam it to never fall below 70%.
This is actually an interesting fix for ward, especially if its only the heal part that has the cooldown, and something ZOS might look into in the future depending how the vengeance tests go with the cooldowns built into the vengeance skills.
Went on a bit of a tangent, so spoiler tabbing itWhile I wouldn't want to see cooldowns on actually casting the skills themselves (that strays too close to other MMOs and away from what makes ESO unique in terms of combat), some of the secondary effects many skills currently have could definitely do with cooldowns being attached to them to force them to act more like over time bonuses instead of upfront bonuses per cast allowing for spamming them, such as:
- guaranteed crit on cloak (probably should have a 3-4 second cooldown on this secondary effect)
- heal on ward (probably should have a 3-4 second cooldown on this secondary effect)
- upfront cleanse on netch (probably should have a 2-3 second cooldown on this secondary effect)
- battle roar passive (due to the synergy with ulti-share support builds) (probably could use a 6 second cooldown)
- some of the secondary effects of scribing skills like the flat bonus damage on contingency
ZOS has already done this in the past with Daedric mines that now have a 2 second cooldown for affecting the same target and it would work similar to how there's enforced cooldowns (that aren't directly stated as cooldowns on tooltips) on many abilities already like:
- the stun on streak due to CC immunity (7-22 seconds effective cooldown)
- the heal on arc ward due to building crux (2-3 seconds effective cooldown)
- damage on templar blazing shield due to needing to absorb damage (1-6 seconds to absorb damage then expire)
- lava whip proc on DK due to building stacks (3 seconds minimum effective cooldown)
- blast bones due to cannot summon a second one while one is still standing (~3 seconds cooldown)
- armaments on sorc (4 second effective cooldown to build stacks)
- MR proc on NB due to building stacks (4-5 seconds effective cooldown, although there's other issues with this such as permanent stacks, damage values etc.)
Frags proc is a unique case, it averages out to be a 3 second cooldown when looking at a large enough sample size (due to the 33% proc chance), unfortunately being pure rng based, this means its effectively 10-15 seconds cooldown for some players/scenarios and 1 second cooldown for others, making it frustrating to both use and fight against. Maybe frags should use pseudo rng on its proc like other games do for rng like crits etc, so its more like 2-4 casts between procs instead of the current 1-20 casts between procs.
TL//DR of spoiler, interesting idea, could work but would have to be for secondary effects only (like ward heal) and not the primary effect of the ability itself (the shield). Would also need to be looked at for some other secondary effects of other abilities as well.
IncultaWolf wrote: »I personally don't think sorcerer/magsorc was an issue before the buff to ward and blood magic passive.
They should have just given them vibrant shroud and called it there. Sorcerers literally got the burst heal they asked for, but nobody is using it because of how overpowered hardened ward is.
xylena_lazarow wrote: »It would be the same stuff needed to balance Sorc tankiness. You get so much generic defensive power from sets, traits, passives, cp, Scribing, Vigor, etc, and perhaps the worst offender: defensive back bar (SnB/Ice/Resto). There are a ton of offenders in this category and you aren't gonna fix the problem nerfing only one of them.StaticWave wrote: »Start asking for balance changes to address NB tankiness then.
Was kept in check by busted cloakblades, its natural predator. Broken checking broken. Nerfing cloakblades was necessary but it also kinda screwed the ecosystem, enabling the Sorc population to expand out of control.StaticWave wrote: »Pre U40 Sorc
xylena_lazarow wrote: »Was kept in check by busted cloakblades, its natural predator. Broken checking broken. Nerfing cloakblades was necessary but it also kinda screwed the ecosystem, enabling the Sorc population to expand out of control.StaticWave wrote: »Pre U40 Sorc
We agree here. Sorc's kit was fine when DD builds were forced into being glass cannons. How to accomplish this now? I have no idea and am glad it's the devs' problem to solve and not mine. I had also quit after U35 and didn't return until midway through U41, when Sorc was at its most oppressive thanks to Vamp 3. Now you can reliably kill MagSorc or any other Sorc at even skill in a 1v1, but only if they decide to let you 1v1 and don't just Streak away and laugh at you...StaticWave wrote: »It’s their tankiness that’s causing them to be unnecessarily hard to kill and turning a fight vs them into a sustain fight.
xylena_lazarow wrote: »We agree here. Sorc's kit was fine when DD builds were forced into being glass cannons. How to accomplish this now? I have no idea and am glad it's the devs' problem to solve and not mine. I had also quit after U35 and didn't return until midway through U41, when Sorc was at its most oppressive thanks to Vamp 3. Now you can reliably kill MagSorc or any other Sorc at even skill in a 1v1, but only if they decide to let you 1v1 and don't just Streak away and laugh at you...StaticWave wrote: »It’s their tankiness that’s causing them to be unnecessarily hard to kill and turning a fight vs them into a sustain fight.
Well yeah that's the power creep we're all talking about. Cloak and Streak used to be balanced by Blade and Sorc having otherwise weak defensive kits. Now you've got tanky brawlers and ranged battlecruisers that can still go invisible and teleport, the only classes with this distinct advantage. Cloak got balanced, people still complain about Sorc.MincMincMinc wrote: »Somehow I went from running 50k stam builds with 20khp to 15k stam builds and 45khp
xylena_lazarow wrote: »Well yeah that's the power creep we're all talking about. Cloak and Streak used to be balanced by Blade and Sorc having otherwise weak defensive kits. Now you've got tanky brawlers and ranged battlecruisers that can still go invisible and teleport, the only classes with this distinct advantage. Cloak got balanced, people still complain about Sorc.MincMincMinc wrote: »Somehow I went from running 50k stam builds with 20khp to 15k stam builds and 45khp
I'd pick StamSorc up again if they could resurrect the speed demon class identity that I first played it for. As much fun as it is being a speed demon on my DK, it's less fun when everyone else is too, I'm with you on the speed creep problem.StaticWave wrote: »If they touch Streak, then they better fix up the class passives and turn it into what it once was - a speed demon.
You main a Nightblade, huh?Alchimiste1 wrote: »What are you talking about ? I main nb, that toggle did nothing to nb. In fact I think my sustain is actually better because of it.
All of this exactly! I've been asking for all of this for ages. I've been yelling that all healing stacks need to be capped at two, because PvE groups don't ever have more than two healers anyway. I've been vocal about getting rid of out of group AoE heals in PvP. The list is numerous as xylena says above. Do all of the stuff mentioned above and the NB burst heal wouldn't be an issue.xylena_lazarow wrote: »It would be the same stuff needed to balance Sorc tankiness. You get so much generic defensive power from sets, traits, passives, cp, Scribing, Vigor, etc, and perhaps the worst offender: defensive back bar (SnB/Ice/Resto). There are a ton of offenders in this category and you aren't gonna fix the problem nerfing only one of them.StaticWave wrote: »Start asking for balance changes to address NB tankiness then.
They did do "all the stuff" that's how they came up with Vengeance. Otherwise they play whack-a-mole with every outlier that pops up like they've been doing for a decade. What's the one outlier on Sorc now? Not sure if I can honestly call Ward the outlier anymore when my DK now tends to win the even skill 1v1 against MagSorcs.Do all of the stuff
I love how these threads always circle around to a nerf sorc threads. Streak is the only skill in the entire game where you are penalized for spamming could you imagine any other class where a skill has this effect "Casting again within 4 seconds cost 33% more magicka" If any other skill with any other class had this same effect you all would be threatening to quit the game. Leave streak alone
xylena_lazarow wrote: »I'd pick StamSorc up again if they could resurrect the speed demon class identity that I first played it for. As much fun as it is being a speed demon on my DK, it's less fun when everyone else is too, I'm with you on the speed creep problem.StaticWave wrote: »If they touch Streak, then they better fix up the class passives and turn it into what it once was - a speed demon.
You main a Nightblade, huh?Alchimiste1 wrote: »What are you talking about ? I main nb, that toggle did nothing to nb. In fact I think my sustain is actually better because of it.
An entire guild of Nightblades saw your comment in a guild Discord and laughed out loud.
So tell the guild of Nightblades what your build is exactly and explain to them in detail how the change to Cloak to not regen Magicka while you are moving has improved your sustain.
All of this exactly! I've been asking for all of this for ages. I've been yelling that all healing stacks need to be capped at two, because PvE groups don't ever have more than two healers anyway. I've been vocal about getting rid of out of group AoE heals in PvP. The list is numerous as xylena says above. Do all of the stuff mentioned above and the NB burst heal wouldn't be an issue.xylena_lazarow wrote: »It would be the same stuff needed to balance Sorc tankiness. You get so much generic defensive power from sets, traits, passives, cp, Scribing, Vigor, etc, and perhaps the worst offender: defensive back bar (SnB/Ice/Resto). There are a ton of offenders in this category and you aren't gonna fix the problem nerfing only one of them.StaticWave wrote: »Start asking for balance changes to address NB tankiness then.
Fact is that the unavoidable stun with Streak has no equivalent in other classes. You don't have to target anyone. You can hit multiple people with it. There's no way to avoid being locked down by it. If you're trying to 1vX, I get your perspective, but nowadays, one faces a group of 3 or more Sorcs that are all streaking everywhere, it's impossible to have the "X" of Sorcs not lock you down.
Vengeance is a "prove to me" test that the real devs (the guys who write the actual code) are doing to prove to the "Product" folks that all of these multi-part abilities (i.e. Scribing) and all the AoEs (from both abilities and proc sets) are what causes there to be more calculations in one global cooldown than the server can handle when the population goes up and when ball groups are afoot (because all they do is spam Scribing and other abilities that have AoEs).xylena_lazarow wrote: »They did do "all the stuff" that's how they came up with Vengeance. Otherwise they play whack-a-mole with every outlier that pops up like they've been doing for a decade. What's the one outlier on Sorc now? Not sure if I can honestly call Ward the outlier anymore when my DK now tends to win the even skill 1v1 against MagSorcs.Do all of the stuff