Class balance

  • StaticWave
    StaticWave
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    When you remove Streak from melee StamSorc's bar space and compare it to Warden and NB in a group setting, it's clear how underwhelming StamSorc is compared to Warden and NB:

    Sorc:
    2nd4zgwo5hzg.png


    Warden:
    2mo9vkaehbi0.png

    NB:
    24e3a8oyha5e.png


    The empty slot on all 3 classes are for Contingency. All 3 classes have some form of AoE burst combo:

    Sorc: Whirling Blades + Curse + Contingency
    Warden: Whirling Blades + Deep Fissure + Contingency
    NB: Contingency + Powered Extraction

    NB has less AoE burst but it excels at single target damage and can deal big burst to a chosen target. Both Warden and Sorc deal similar AoE damage, but Warden does it better because Deep Fissure applies Major + Minor Breach and can be casted before a fight starts, whereas Curse requires the Sorc to already be in a fight. The fact that Fissure applies Major + Minor Breach on a delayed burst ability means your team does not need another person to apply those debuffs, allowing for better group optimization.

    Both Warden and NB have access to a stun. Warden gets it via Class Script, and NB gets it via Mass Hysteria. Meanwhile, Sorc cannot have a stun because there is simply no bar space. You can't drop Surge because it's one of your main HoTs. You can't drop Quick Cloak either because it gives you Major Evasion and Expedition, which are both required for group fights. You also can't drop RaT either because you need a snare cleanse to deal with the amount of snares applied to you. You also cannot drop Vibrant Shroud either because it's your only reliable burst heal and your only form of AoE heal. You could drop Contingency, but that also means your AoE burst will now be less than a Warden's and your single target burst is also less than a NB's lol.

    Utility wise, you cannot compete with Warden or NB either. Warden provides AoE Major + Minor Breach, an AoE burst heal and AoE HoT (Budding Seeds), a pseudo AoE burst heal (Polar Wind), and a pseudo AoE HoT (Lotus). You can also apply an AoE snare and AoE Major Protection with Northern Storm, arguably the best AoE ultimate in the game. NB isn't lacking behind either. It provides an AoE HoT and AoE Expedition (Refreshing Path), AoE damage mitigation (Major + Minor Cowardice), pseudo AoE burst heal (Healthy Offering), and a decent AoE synergy (Soul Tether). Meanwhile, Sorc literally only has Vibrant Shroud and Negate lol. Yes, Vibrant Shroud can compete with Polar Wind or Refreshing Path in terms of group utility with AoE burst heal, AoE Major Maim, and AoE Minor Vitality, and Negate can facilitate a group wipe when used correctly. However, these skills aren't going to bring Sorc on par with Warden and NB. You'd have to clean up bar space issue for Sorc to truly be a competitive option in a group setting without Streak.

    That is why competitive PvPers rarely include Sorc in the group as a required member because NB is just flat out better than Sorc in terms of utility. With hybridization, you don't need to stack both Minor Savagery and Minor Prophecy, you just need 1 of the 2. If Streak isn't in the equation, why even bother with Sorc at all when NB gives you more?
    Edited by StaticWave on 26 January 2025 06:20
  • Tinkerhorn
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    The answer to nerfing streak might be best served by just broadening CC immunity. I don't know how people would feel about extending CC immunity to 10 seconds as I appreciate often CC is a means of breaking stalemates and dragging down someones stam but CC in general just seems to be a problem at the moment or rather the many forms of aoe and unblockable CC. A well timed CC will be a well timed CC regardless of immunity time.
    Was in a BG against 4 sorcs, 2 dks, a nb, and a warden running RoA and charmed and between the streak spam, frequent leaps, occassional fear and charmed and the odd RoA which struggled to pull often as everyone was living on CC immunity it was just a very unfun experience. Didn't even lose the BG but running in a game where you feel you have very little control of your character because of what felt like collatoral CC where you're not even being targetted specifically is just unenjoyable. A pot of immovability is little consolation especially when builds/classes have to depend on pots for other buffs. It's also another reason ranged>melee. Over the years it definitely feels like CC has bloated a lot.
  • Vaqual
    Vaqual
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    StaticWave wrote: »
    When you remove Streak from melee StamSorc's bar space and compare it to Warden and NB in a group setting, it's clear how underwhelming StamSorc is compared to Warden and NB:

    Sorc:
    2nd4zgwo5hzg.png


    Warden:
    2mo9vkaehbi0.png

    NB:
    24e3a8oyha5e.png


    The empty slot on all 3 classes are for Contingency. All 3 classes have some form of AoE burst combo:

    Sorc: Whirling Blades + Curse + Contingency
    Warden: Whirling Blades + Deep Fissure + Contingency
    NB: Contingency + Powered Extraction

    NB has less AoE burst but it excels at single target damage and can deal big burst to a chosen target. Both Warden and Sorc deal similar AoE damage, but Warden does it better because Deep Fissure applies Major + Minor Breach and can be casted before a fight starts, whereas Curse requires the Sorc to already be in a fight. The fact that Fissure applies Major + Minor Breach on a delayed burst ability means your team does not need another person to apply those debuffs, allowing for better group optimization.

    Both Warden and NB have access to a stun. Warden gets it via Class Script, and NB gets it via Mass Hysteria. Meanwhile, Sorc cannot have a stun because there is simply no bar space. You can't drop Surge because it's one of your main HoTs. You can't drop Quick Cloak either because it gives you Major Evasion and Expedition, which are both required for group fights. You also can't drop RaT either because you need a snare cleanse to deal with the amount of snares applied to you. You also cannot drop Vibrant Shroud either because it's your only reliable burst heal and your only form of AoE heal. You could drop Contingency, but that also means your AoE burst will now be less than a Warden's and your single target burst is also less than a NB's lol.

    Utility wise, you cannot compete with Warden or NB either. Warden provides AoE Major + Minor Breach, an AoE burst heal and AoE HoT (Budding Seeds), a pseudo AoE burst heal (Polar Wind), and a pseudo AoE HoT (Lotus). You can also apply an AoE snare and AoE Major Protection with Northern Storm, arguably the best AoE ultimate in the game. NB isn't lacking behind either. It provides an AoE HoT and AoE Expedition (Refreshing Path), AoE damage mitigation (Major + Minor Cowardice), pseudo AoE burst heal (Healthy Offering), and a decent AoE synergy (Soul Tether). Meanwhile, Sorc literally only has Vibrant Shroud and Negate lol. Yes, Vibrant Shroud can compete with Polar Wind or Refreshing Path in terms of group utility with AoE burst heal, AoE Major Maim, and AoE Minor Vitality, and Negate can facilitate a group wipe when used correctly. However, these skills aren't going to bring Sorc on par with Warden and NB. You'd have to clean up bar space issue for Sorc to truly be a competitive option in a group setting without Streak.

    That is why competitive PvPers rarely include Sorc in the group as a required member because NB is just flat out better than Sorc in terms of utility. With hybridization, you don't need to stack both Minor Savagery and Minor Prophecy, you just need 1 of the 2. If Streak isn't in the equation, why even bother with Sorc at all when NB gives you more?

    I would like to pick this apart, but I really can not be bothered to go over every point. You are conflating so many different setups and abilities to somehow justify Streaks power. You run redudant Major Exp. sources with Quick Cloak and RaT even though both Major Evasion and Snare Removal can be sourced from multiple different sources - prominently BoL comes to mind for the latter*, not even mentioning the plethora of options you would have to restructure your buff sources with an additional scribing skill. You somehow make this about a group scenario where AoE heal is required (reason for Vibrant) and still you say Surge is essential, as if you won't receive heal from your team mates/a scribing AoE shield wouldn't be much more group-effective and have the option to provide the same buff (not even talking about pots or actual team mates with buffs). You put Dark Deal there as 4th Healing/sustain abiltiy and didn't even afford NB Siphoning. You just come up with a suboptimal bar layout with arbitrary benchmarks for buffs, where it isn't clear if that is supposed to be a group oriented/solo or tradeoff-build between both and then you claim that Sorc has the worst options of the three compared classes.
    It is absolutely OK to weigh the power of abilities against each other in a wider context, but you created such a needlessly complex scenario that it is almost impossible to make fair conclusions without writing a 50-page assay. These are examples of what someone can choose to run, but ultimately completely arbitrary. Basically comparing apples and oranges.
    And why? Because you still feel that adjusting Streak means deleting Streak? This whole post proves nothing when it comes to the power of Streak and is at best obfuscating the debate.

    *You don't need to explain what the advantages of RaT over BoL are, but it is a bit ironic that the ability that you defending would be so much more preferable over its other morph. Those Glyph ticks from the Cloak must be too juicy to get your bar space in order.

  • xylena_lazarow
    xylena_lazarow
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    Why is everyone talking about if Streak was deleted? Nobody is asking for that. Cloak wasn't deleted.

    There's already no reason to run StamSorc over Warden in an organized comp group, but for solo or less rigid groups, a minor Streak nerf such as only stunning at the end, really wouldn't affect the playstyle or damage potential. StamSorc needs to land exactly one Streak for a combo kill. StamSorc only needs to spam Streak if they screw up their combo or positioning, which lets them trivially avoid the counterattack, unlike a Warden that just burnt its storm.

    Sure it's fun meat-heading into zergs knowing you can trivially Streak away, but like... pretty sure if they gave it the Cloak treatment, huge cost increase but gains a double bar crit buff, StamSorc would be overall buffed. You'd still be able to hit the panic button, you just wouldn't be able to immediately reengage for another drive by (good for the meta).
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • RaidingTraiding
    RaidingTraiding
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    StaticWave wrote: »
    Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.

    If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
    sounds like a skill issue to me.
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    Like, I'm a 1vX stamsorc main and my experience everyday using Streak is vastly different from what people claim it to be on the forums. It's almost like we aren't even playing the same game. Literally just yesterday me and @MincMincMinc were being zerged by 15 people who had chains, gap closers, built max speed, and it was borderline impossible to escape from them even with Streak.

    If Streak is that powerful then why am I unable to escape from the people using those counters? It almost makes me think that the people opposing Streak are the same people being killed by magsorc 1vXers and are now complaining about Streak on the forums. It makes the most sense the more you think about it because from a 1vXer stand point, Streak is not a reliable form of escape at all.
    sounds like a skill issue to me.

    Indeed
  • StaticWave
    StaticWave
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    Vaqual wrote: »
    You are conflating so many different setups and abilities to somehow justify Streaks power.

    I’m showing you group setups for each class
    Vaqual wrote: »
    You run redudant Major Exp. sources with Quick Cloak and RaT even though both Major Evasion and Snare Removal can be sourced from multiple different sources - prominently BoL comes to mind for the latter*, not even mentioning the plethora of options you would have to restructure your buff sources with an additional scribing skill.

    Those Glyph ticks from the Cloak must be too juicy to get your bar space in order.

    - Major Expedition is redundant because you need Quick Cloak for Major Evasion, an AoE DoT for extra Surge proc chance, and RaT for a snare cleanse + immunity
    - BoL is a selfish skill and does not provide group utility. You need an AoE stun, meaning you still need that 3rd slot for said stun. Quick Cloak + RaT + Streak is more effective than Quick Cloak + BoL + some stun. You are essentially wasting the same 3 slots by shuffling skills around and losing efficiency.
    - I did restructure my buff with scribing. I am putting Major Prophecy on Contingency and have it deal AoE damage, essentially making it better than if I were to slot Camo Hunter

    Vaqual wrote: »
    You somehow make this about a group scenario where AoE heal is required (reason for Vibrant) and still you say Surge is essential, as if you won't receive heal from your team mates/a scribing AoE shield wouldn't be much more group-effective and have the option to provide the same buff (not even talking about pots or actual team mates with buffs).

    - Nothing in the scribing skill line can replace Surge at the moment unfortunately. Surge is your Major Brutality buff, which is also your other main HoT. During a group fight you’re going to be proccing it non stop with Hurricane + Quick Cloak and it will often be top 2 HPS, just below Vigor. It is an ESSENTIAL skill lol.
    - Just because I am receiving heals from teammates doesn’t mean I should drop my self heals and be completely dependent on my team. What happens when one of them dies and can’t provide off heals to me?

    Vaqual wrote: »
    You put Dark Deal there as 4th Healing/sustain abiltiy and didn't even afford NB Siphoning.

    - NB doesn’t need Siphoning… Sustain is a joke on NB
    - Dark Deal isn’t just a sustain skill. It’s also giving Minor Berserk and Minor Force. Siphoning doesn’t provide any dmg buffs. That is the main reason why you have Dark Deal on Sorc and not Siphoning on NB.
    Vaqual wrote: »
    You just come up with a suboptimal bar layout with arbitrary benchmarks for buffs, where it isn't clear if that is supposed to be a group oriented/solo or tradeoff-build between both and then you claim that Sorc has the worst options of the three compared classes.

    - These bar setups are used by top tier small scalers and GvGers. Are you saying their bar setups are subpar? Lol
    Vaqual wrote: »
    It is absolutely OK to weigh the power of abilities against each other in a wider context, but you created such a needlessly complex scenario that it is almost impossible to make fair conclusions without writing a 50-page assay. These are examples of what someone can choose to run, but ultimately completely arbitrary. Basically comparing apples and oranges.
    And why? Because you still feel that adjusting Streak means deleting Streak? This whole post proves nothing when it comes to the power of Streak and is at best obfuscating the debate.

    *You don't need to explain what the advantages of RaT over BoL are, but it is a bit ironic that the ability that you defending would be so much more preferable over its other morph.

    - That would be true for casual PvP, but not sweaty PvP. There are meta builds and meta comps for a reason. I am simply giving you one of the meta bar setups for those 3 classes at the highest level. You don’t need a 50-page essay to come to a conclusion that Warden and NB are better than Sorc because they in fact are better. It’s like saying you need a 50-page essay to conclude that Rallying Cry is the best option for solo PvP. Just by looking at the 5th bonus everyone can see that it’s giving 2 sets worth of stats.
    - I specifically stated that any negative adjustments made to Streak will make the class even more unfavorable in a group setting. Who cares if it excels at solo PvP? PvP at the highest level revolves around GvG, small scale, and organized ball groups. The only Sorc you’re going to find in those groups is a Negate bot, nothing more, nothing less.



  • sans-culottes
    sans-culottes
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    It’s very telling that the “class balance” thread ended up being about a handful of abilities exclusive to two classes.
  • MincMincMinc
    MincMincMinc
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    Tinkerhorn wrote: »
    The answer to nerfing streak might be best served by just broadening CC immunity. I don't know how people would feel about extending CC immunity to 10 seconds as I appreciate often CC is a means of breaking stalemates and dragging down someones stam but CC in general just seems to be a problem at the moment or rather the many forms of aoe and unblockable CC. A well timed CC will be a well timed CC regardless of immunity time.
    Was in a BG against 4 sorcs, 2 dks, a nb, and a warden running RoA and charmed and between the streak spam, frequent leaps, occassional fear and charmed and the odd RoA which struggled to pull often as everyone was living on CC immunity it was just a very unfun experience. Didn't even lose the BG but running in a game where you feel you have very little control of your character because of what felt like collatoral CC where you're not even being targetted specifically is just unenjoyable. A pot of immovability is little consolation especially when builds/classes have to depend on pots for other buffs. It's also another reason ranged>melee. Over the years it definitely feels like CC has bloated a lot.

    This is certainly a greater issue with the modern game design. The combat team seems to have forgotten that hard counterplay mechanics need to be clearly shown. So many CCs currently either have no animation or telegraph, or have delayed animations that are unclear. Just to name a few:
    • offbalance
    • Immov poisons
    • Warden charm
    • Rush of agony

    Honestly this probably heavily impacts the unresponsive nature of pvp combat. Combat will never feel responsive if your character seems to slump over without being hit by anything.
    Look at old dizzy swing. There was a clear 1.2-1.5s swing animation that was clear to see. If you failed to somehow counter it the swing carried upwards and threw your character into the air. This was so perfectly clear and telegraphed. Now adays with the offbalance terrible design:
    • You dont know when you are offbalanced
    • you dont know what or when the cooldown is
    • you dont know when dizzy will snare you
    • you dont know when the stun will happen because the stun is not tied to a gcd or animation
    • you dont know who is doing the stun because anyone can do a medium attack.

    Atleast vengeance seems to have made combat more clear and competitive by nature. Hopefully they bring back the old dizzy design because it was truly loved by 2h players.
    We should use the insightful and awesome buttons more
  • AD42
    AD42
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    You need to remove the healing from the ward. Roll back the buff on magic and stamina. Before the sorcerer 's power - up . They only asked for burst healing. They don't use it. The Ward should depend on the max hp.
  • Major_Mangle
    Major_Mangle
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    Tinkerhorn wrote: »
    The answer to nerfing streak might be best served by just broadening CC immunity. I don't know how people would feel about extending CC immunity to 10 seconds as I appreciate often CC is a means of breaking stalemates and dragging down someones stam but CC in general just seems to be a problem at the moment or rather the many forms of aoe and unblockable CC. A well timed CC will be a well timed CC regardless of immunity time.
    Was in a BG against 4 sorcs, 2 dks, a nb, and a warden running RoA and charmed and between the streak spam, frequent leaps, occassional fear and charmed and the odd RoA which struggled to pull often as everyone was living on CC immunity it was just a very unfun experience. Didn't even lose the BG but running in a game where you feel you have very little control of your character because of what felt like collatoral CC where you're not even being targetted specifically is just unenjoyable. A pot of immovability is little consolation especially when builds/classes have to depend on pots for other buffs. It's also another reason ranged>melee. Over the years it definitely feels like CC has bloated a lot.

    This is certainly a greater issue with the modern game design. The combat team seems to have forgotten that hard counterplay mechanics need to be clearly shown. So many CCs currently either have no animation or telegraph, or have delayed animations that are unclear. Just to name a few:
    • offbalance
    • Immov poisons
    • Warden charm
    • Rush of agony

    Honestly this probably heavily impacts the unresponsive nature of pvp combat. Combat will never feel responsive if your character seems to slump over without being hit by anything.
    Look at old dizzy swing. There was a clear 1.2-1.5s swing animation that was clear to see. If you failed to somehow counter it the swing carried upwards and threw your character into the air. This was so perfectly clear and telegraphed. Now adays with the offbalance terrible design:
    • You dont know when you are offbalanced
    • you dont know what or when the cooldown is
    • you dont know when dizzy will snare you
    • you dont know when the stun will happen because the stun is not tied to a gcd or animation
    • you dont know who is doing the stun because anyone can do a medium attack.

    Atleast vengeance seems to have made combat more clear and competitive by nature. Hopefully they bring back the old dizzy design because it was truly loved by 2h players.

    The only "cc" I agree with you here is RoA, every other one does have a decent telegraph. The Warden Charm actually got visually updated 2-3 patches ago (the patch after Goldroad iirc, don´t quote me on that one tho) so it´s became way easier to see. But outside of RoA all of those cc´s/roots can be visualized by using a debuff tracker, either the in-game one or through addons (if you´re on PC), especially the ones that has to do with off-balance.The moment you see OB on your debuff bar you should be aware that a med-weave stun/snare can occur + it adds another layer of tactic with off-gcd stuns to setup certain combos etc, which isn´t bad for the game as a whole imo. There is also an in-game explanation in the "Help" section explaining what the off-balance effect does and how it works, so the information exists in game.

    And I do find it kinda funny how you keep bringing up old dizzying swing as a good example, when that skill back in the day was probably the top 3 buggiest/clunkier stuns to break free from (due to hit having a knock-up many years ago, and you couldn´t break free until your character hit the floor). Only CC that was more abusive was reverb bash which could completely glitch your character out more often than not.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • MincMincMinc
    MincMincMinc
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    Tinkerhorn wrote: »
    The answer to nerfing streak might be best served by just broadening CC immunity. I don't know how people would feel about extending CC immunity to 10 seconds as I appreciate often CC is a means of breaking stalemates and dragging down someones stam but CC in general just seems to be a problem at the moment or rather the many forms of aoe and unblockable CC. A well timed CC will be a well timed CC regardless of immunity time.
    Was in a BG against 4 sorcs, 2 dks, a nb, and a warden running RoA and charmed and between the streak spam, frequent leaps, occassional fear and charmed and the odd RoA which struggled to pull often as everyone was living on CC immunity it was just a very unfun experience. Didn't even lose the BG but running in a game where you feel you have very little control of your character because of what felt like collatoral CC where you're not even being targetted specifically is just unenjoyable. A pot of immovability is little consolation especially when builds/classes have to depend on pots for other buffs. It's also another reason ranged>melee. Over the years it definitely feels like CC has bloated a lot.

    This is certainly a greater issue with the modern game design. The combat team seems to have forgotten that hard counterplay mechanics need to be clearly shown. So many CCs currently either have no animation or telegraph, or have delayed animations that are unclear. Just to name a few:
    • offbalance
    • Immov poisons
    • Warden charm
    • Rush of agony

    Honestly this probably heavily impacts the unresponsive nature of pvp combat. Combat will never feel responsive if your character seems to slump over without being hit by anything.
    Look at old dizzy swing. There was a clear 1.2-1.5s swing animation that was clear to see. If you failed to somehow counter it the swing carried upwards and threw your character into the air. This was so perfectly clear and telegraphed. Now adays with the offbalance terrible design:
    • You dont know when you are offbalanced
    • you dont know what or when the cooldown is
    • you dont know when dizzy will snare you
    • you dont know when the stun will happen because the stun is not tied to a gcd or animation
    • you dont know who is doing the stun because anyone can do a medium attack.

    Atleast vengeance seems to have made combat more clear and competitive by nature. Hopefully they bring back the old dizzy design because it was truly loved by 2h players.

    The only "cc" I agree with you here is RoA, every other one does have a decent telegraph. The Warden Charm actually got visually updated 2-3 patches ago (the patch after Goldroad iirc, don´t quote me on that one tho) so it´s became way easier to see. But outside of RoA all of those cc´s/roots can be visualized by using a debuff tracker, either the in-game one or through addons (if you´re on PC), especially the ones that has to do with off-balance.The moment you see OB on your debuff bar you should be aware that a med-weave stun/snare can occur + it adds another layer of tactic with off-gcd stuns to setup certain combos etc, which isn´t bad for the game as a whole imo. There is also an in-game explanation in the "Help" section explaining what the off-balance effect does and how it works, so the information exists in game.

    And I do find it kinda funny how you keep bringing up old dizzying swing as a good example, when that skill back in the day was probably the top 3 buggiest/clunkier stuns to break free from (due to hit having a knock-up many years ago, and you couldn´t break free until your character hit the floor). Only CC that was more abusive was reverb bash which could completely glitch your character out more often than not.

    I have never noticed a clear charm animation. Even multiple times last night, the only animation I see is my character running in a different direction after the fact. A better example, while cartoony, would be like a big heart pop up above your head or on the charm location. (this could all be an issue with how many other animations are present in combat, too many things have animations unnecessarily)

    I just dont agree with offbalance being a good design. You shouldnt design core aspects of your game hoping someone makes an addon for your players to solely rely upon. 90% of addons are lazy design fixes and basic QoL issues.

    Sure early game there were clear bugs..... but the game design and combat was much more clear. Just work out the bugs and you'd have clear combat. Like reverb could easily be fixed with the stun animation of offbalance. For the most part dizzy was only clunky because while in air you couldnt roll dodge. They could speed up the root animation. If you ever looked at making your own game, some of the things you see in the game now are just infuriating.
    We should use the insightful and awesome buttons more
  • Vaqual
    Vaqual
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    StaticWave wrote: »
    Vaqual wrote: »
    You are conflating so many different setups and abilities to somehow justify Streaks power.

    I’m showing you group setups for each class

    Yes and for what? Was my conclusion there wrong? Wasn't that the premise of the previous posts?
    StaticWave wrote: »
    Vaqual wrote: »
    You run redudant Major Exp. sources with Quick Cloak and RaT even though both Major Evasion and Snare Removal can be sourced from multiple different sources - prominently BoL comes to mind for the latter*, not even mentioning the plethora of options you would have to restructure your buff sources with an additional scribing skill.

    Those Glyph ticks from the Cloak must be too juicy to get your bar space in order.

    - Major Expedition is redundant because you need Quick Cloak for Major Evasion, an AoE DoT for extra Surge proc chance, and RaT for a snare cleanse + immunity
    - BoL is a selfish skill and does not provide group utility. You need an AoE stun, meaning you still need that 3rd slot for said stun. Quick Cloak + RaT + Streak is more effective than Quick Cloak + BoL + some stun. You are essentially wasting the same 3 slots by shuffling skills around and losing efficiency.
    - I did restructure my buff with scribing. I am putting Major Prophecy on Contingency and have it deal AoE damage, essentially making it better than if I were to slot Camo Hunter

    This is what drives me crazy with your style of argumentation. It is obvious why you choose to run those, you don't need to spell it out. The Pros and Cons are clear and even if you include streak in your setup you will have gains/losses. You are treating the evaluation of your build like a shopping list with buffs or effects that you want and that other classes may access more easily, while always completely brushing over the value you get from the things you have. Yes, some setups do certain things more effectively then others, big surprise. You say here "You need an AoE stun", but in your exact example above that is still the Dawnbreaker. You just shift the context of the discussion to make these trivial arguments to somehow fit your narrative. And the point about being selfish to discredit an abiltiy is laughable. Tell me about the great group benefits of DD and Surge.
    StaticWave wrote: »
    Vaqual wrote: »
    You somehow make this about a group scenario where AoE heal is required (reason for Vibrant) and still you say Surge is essential, as if you won't receive heal from your team mates/a scribing AoE shield wouldn't be much more group-effective and have the option to provide the same buff (not even talking about pots or actual team mates with buffs).

    - Nothing in the scribing skill line can replace Surge at the moment unfortunately. Surge is your Major Brutality buff, which is also your other main HoT. During a group fight you’re going to be proccing it non stop with Hurricane + Quick Cloak and it will often be top 2 HPS, just below Vigor. It is an ESSENTIAL skill lol.
    - Just because I am receiving heals from teammates doesn’t mean I should drop my self heals and be completely dependent on my team. What happens when one of them dies and can’t provide off heals to me?

    Again, trivial information. Everyone know what Surge does for you and what it does not. Same point as above about "selfish" abilities and group utility. Pick one. Do you feel entitled to have a build that does it all? Isn't Surge good enough at what it does to admit Sorc has a good thing there which isn't Streak?
    StaticWave wrote: »
    Vaqual wrote: »
    You put Dark Deal there as 4th Healing/sustain abiltiy and didn't even afford NB Siphoning.

    - NB doesn’t need Siphoning… Sustain is a joke on NB
    - Dark Deal isn’t just a sustain skill. It’s also giving Minor Berserk and Minor Force. Siphoning doesn’t provide any dmg buffs. That is the main reason why you have Dark Deal on Sorc and not Siphoning on NB.

    Yeah because without the very rare buff minor force that isn't already on RaT the entire build falls apart. Sure. You know the ability you can slot instead will also have effects, even minor Berserk? And funnily enough, wasn't there the most enormous uproar about the Siphoning changes? Confusing how things go on this forum sometimes. Is this the point where we are supposed to overanalyze these vaguely related abilities?
    StaticWave wrote: »
    Vaqual wrote: »
    You just come up with a suboptimal bar layout with arbitrary benchmarks for buffs, where it isn't clear if that is supposed to be a group oriented/solo or tradeoff-build between both and then you claim that Sorc has the worst options of the three compared classes.

    - These bar setups are used by top tier small scalers and GvGers. Are you saying their bar setups are subpar? Lol
    If you try to twist my words at least make the effort to understand them before. I call your layout subpar, because you clearly seem to be unsatisfied with the volume of benefits you are getting, while there are choices you can make to cover the remaining needs more effectively (granted you are being honest with what you have and what you want).
    People can run whatever they like, whatever works for them and their specific circumstances. Whether they are the self declared FotM kings of a 10 year old video game or just peasants trying to have fun.
    StaticWave wrote: »
    Vaqual wrote: »
    It is absolutely OK to weigh the power of abilities against each other in a wider context, but you created such a needlessly complex scenario that it is almost impossible to make fair conclusions without writing a 50-page assay. These are examples of what someone can choose to run, but ultimately completely arbitrary. Basically comparing apples and oranges.
    And why? Because you still feel that adjusting Streak means deleting Streak? This whole post proves nothing when it comes to the power of Streak and is at best obfuscating the debate.

    *You don't need to explain what the advantages of RaT over BoL are, but it is a bit ironic that the ability that you defending would be so much more preferable over its other morph.

    - That would be true for casual PvP, but not sweaty PvP. There are meta builds and meta comps for a reason. I am simply giving you one of the meta bar setups for those 3 classes at the highest level. You don’t need a 50-page essay to come to a conclusion that Warden and NB are better than Sorc because they in fact are better. It’s like saying you need a 50-page essay to conclude that Rallying Cry is the best option for solo PvP. Just by looking at the 5th bonus everyone can see that it’s giving 2 sets worth of stats.
    - I specifically stated that any negative adjustments made to Streak will make the class even more unfavorable in a group setting. Who cares if it excels at solo PvP? PvP at the highest level revolves around GvG, small scale, and organized ball groups. The only Sorc you’re going to find in those groups is a Negate bot, nothing more, nothing less.

    That is exactly what I think. You can recognize the power of Rallying Cry at face value. You didn't have to make a 3-class build comparison to figure that out, opening up endless alleyways for needless arguments (as shown above). Somehow I can recognize the value of Streak the same way.

    Who cares if something excels at Solo PvP? I do. Even if You do not seek it you deliberately, many situations devolve momentarily into 1v1 or other small scale scenarios, where it absolutely matters how good the 1v1 balancing is.
    Is your choice of class so closely tied to the ranking of relative performance in a completely player driven group scenario? How many stuns are you trying to land on the same enemy? How many layers of of Major Cowardice and Major Maim does each target need? When does Negate become exponentially more valuable than other support contributions? How much more overheal do you need on your character until you can ditch one warden friend? These types of vague comparisons can be debated endlessly. Where does this lead? Is the bottom line that Sorc needs to be OP in Solo PvP so that it can join a cool ball group? Because I'd prefer if Sorc wasn't OP in Solo PvP, they can have some group utility as compensation instead. I also can not stress enough how much I do not care whether you are talking about "the highest level" of group PvP or plebs messing around. Balancing is measured by the potential, not by individual performances.






  • IncultaWolf
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    rrbreezy wrote: »
    It’s very telling that the “class balance” thread ended up being about a handful of abilities exclusive to two classes.

    We know grave lord's sacrifice is the real strongest ability in the game ;)
  • Turtle_Bot
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    rrbreezy wrote: »
    It’s very telling that the “class balance” thread ended up being about a handful of abilities exclusive to two classes.

    We know grave lord's sacrifice is the real strongest ability in the game ;)

    100% facts right here, thankfully everyone abides by the unspoken "gentleman's agreement" to never use it due to the sheer unfair power it grants :wink:
  • StaticWave
    StaticWave
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    Vaqual wrote: »
    StaticWave wrote: »
    Vaqual wrote: »
    You are conflating so many different setups and abilities to somehow justify Streaks power.

    I’m showing you group setups for each class

    Yes and for what? Was my conclusion there wrong? Wasn't that the premise of the previous posts?
    StaticWave wrote: »
    Vaqual wrote: »
    You run redudant Major Exp. sources with Quick Cloak and RaT even though both Major Evasion and Snare Removal can be sourced from multiple different sources - prominently BoL comes to mind for the latter*, not even mentioning the plethora of options you would have to restructure your buff sources with an additional scribing skill.

    Those Glyph ticks from the Cloak must be too juicy to get your bar space in order.

    - Major Expedition is redundant because you need Quick Cloak for Major Evasion, an AoE DoT for extra Surge proc chance, and RaT for a snare cleanse + immunity
    - BoL is a selfish skill and does not provide group utility. You need an AoE stun, meaning you still need that 3rd slot for said stun. Quick Cloak + RaT + Streak is more effective than Quick Cloak + BoL + some stun. You are essentially wasting the same 3 slots by shuffling skills around and losing efficiency.
    - I did restructure my buff with scribing. I am putting Major Prophecy on Contingency and have it deal AoE damage, essentially making it better than if I were to slot Camo Hunter

    This is what drives me crazy with your style of argumentation. It is obvious why you choose to run those, you don't need to spell it out. The Pros and Cons are clear and even if you include streak in your setup you will have gains/losses. You are treating the evaluation of your build like a shopping list with buffs or effects that you want and that other classes may access more easily, while always completely brushing over the value you get from the things you have. Yes, some setups do certain things more effectively then others, big surprise. You say here "You need an AoE stun", but in your exact example above that is still the Dawnbreaker. You just shift the context of the discussion to make these trivial arguments to somehow fit your narrative. And the point about being selfish to discredit an abiltiy is laughable. Tell me about the great group benefits of DD and Surge.
    StaticWave wrote: »
    Vaqual wrote: »
    You somehow make this about a group scenario where AoE heal is required (reason for Vibrant) and still you say Surge is essential, as if you won't receive heal from your team mates/a scribing AoE shield wouldn't be much more group-effective and have the option to provide the same buff (not even talking about pots or actual team mates with buffs).

    - Nothing in the scribing skill line can replace Surge at the moment unfortunately. Surge is your Major Brutality buff, which is also your other main HoT. During a group fight you’re going to be proccing it non stop with Hurricane + Quick Cloak and it will often be top 2 HPS, just below Vigor. It is an ESSENTIAL skill lol.
    - Just because I am receiving heals from teammates doesn’t mean I should drop my self heals and be completely dependent on my team. What happens when one of them dies and can’t provide off heals to me?

    Again, trivial information. Everyone know what Surge does for you and what it does not. Same point as above about "selfish" abilities and group utility. Pick one. Do you feel entitled to have a build that does it all? Isn't Surge good enough at what it does to admit Sorc has a good thing there which isn't Streak?
    StaticWave wrote: »
    Vaqual wrote: »
    You put Dark Deal there as 4th Healing/sustain abiltiy and didn't even afford NB Siphoning.

    - NB doesn’t need Siphoning… Sustain is a joke on NB
    - Dark Deal isn’t just a sustain skill. It’s also giving Minor Berserk and Minor Force. Siphoning doesn’t provide any dmg buffs. That is the main reason why you have Dark Deal on Sorc and not Siphoning on NB.

    Yeah because without the very rare buff minor force that isn't already on RaT the entire build falls apart. Sure. You know the ability you can slot instead will also have effects, even minor Berserk? And funnily enough, wasn't there the most enormous uproar about the Siphoning changes? Confusing how things go on this forum sometimes. Is this the point where we are supposed to overanalyze these vaguely related abilities?
    StaticWave wrote: »
    Vaqual wrote: »
    You just come up with a suboptimal bar layout with arbitrary benchmarks for buffs, where it isn't clear if that is supposed to be a group oriented/solo or tradeoff-build between both and then you claim that Sorc has the worst options of the three compared classes.

    - These bar setups are used by top tier small scalers and GvGers. Are you saying their bar setups are subpar? Lol
    If you try to twist my words at least make the effort to understand them before. I call your layout subpar, because you clearly seem to be unsatisfied with the volume of benefits you are getting, while there are choices you can make to cover the remaining needs more effectively (granted you are being honest with what you have and what you want).
    People can run whatever they like, whatever works for them and their specific circumstances. Whether they are the self declared FotM kings of a 10 year old video game or just peasants trying to have fun.
    StaticWave wrote: »
    Vaqual wrote: »
    It is absolutely OK to weigh the power of abilities against each other in a wider context, but you created such a needlessly complex scenario that it is almost impossible to make fair conclusions without writing a 50-page assay. These are examples of what someone can choose to run, but ultimately completely arbitrary. Basically comparing apples and oranges.
    And why? Because you still feel that adjusting Streak means deleting Streak? This whole post proves nothing when it comes to the power of Streak and is at best obfuscating the debate.

    *You don't need to explain what the advantages of RaT over BoL are, but it is a bit ironic that the ability that you defending would be so much more preferable over its other morph.

    - That would be true for casual PvP, but not sweaty PvP. There are meta builds and meta comps for a reason. I am simply giving you one of the meta bar setups for those 3 classes at the highest level. You don’t need a 50-page essay to come to a conclusion that Warden and NB are better than Sorc because they in fact are better. It’s like saying you need a 50-page essay to conclude that Rallying Cry is the best option for solo PvP. Just by looking at the 5th bonus everyone can see that it’s giving 2 sets worth of stats.
    - I specifically stated that any negative adjustments made to Streak will make the class even more unfavorable in a group setting. Who cares if it excels at solo PvP? PvP at the highest level revolves around GvG, small scale, and organized ball groups. The only Sorc you’re going to find in those groups is a Negate bot, nothing more, nothing less.

    That is exactly what I think. You can recognize the power of Rallying Cry at face value. You didn't have to make a 3-class build comparison to figure that out, opening up endless alleyways for needless arguments (as shown above). Somehow I can recognize the value of Streak the same way.

    Who cares if something excels at Solo PvP? I do. Even if You do not seek it you deliberately, many situations devolve momentarily into 1v1 or other small scale scenarios, where it absolutely matters how good the 1v1 balancing is.
    Is your choice of class so closely tied to the ranking of relative performance in a completely player driven group scenario? How many stuns are you trying to land on the same enemy? How many layers of of Major Cowardice and Major Maim does each target need? When does Negate become exponentially more valuable than other support contributions? How much more overheal do you need on your character until you can ditch one warden friend? These types of vague comparisons can be debated endlessly. Where does this lead? Is the bottom line that Sorc needs to be OP in Solo PvP so that it can join a cool ball group? Because I'd prefer if Sorc wasn't OP in Solo PvP, they can have some group utility as compensation instead. I also can not stress enough how much I do not care whether you are talking about "the highest level" of group PvP or plebs messing around. Balancing is measured by the potential, not by individual performances.

    - Builds are super important at the highest level and if my build was subpar I would have been punished, but I haven’t. I can guarantee you right now my build is no where near sub-par like you claimed because I actually tested it in multiple PvP environments and have been asked to share my build by other top tier players lol.
    - Sorc isn’t as OP as you describe in 1v1s because I also happen to duel a lot and know several builds that stomp Sorcs.
    - Sorc is supposed to be a strong solo PvP class. Why are you trying to nerf something it’s been good at for years?
    - Top tier players demonstrate the most potential in a class. You don’t make balance changes based on casual players. You take opinion from people who are knowledgeable about the class. The class rep program existed for that sole reason until it was removed (because ZOS didn’t listen to their feedback).

    I don’t get what you’re going at here. Streak has never been a problem for years at the highest level of PvP. Even when Sorc is a problem, it’s not Streak that’s causing it. It’s Ward and the 10% max mag buff, which I have already made a thread about. Can we stop arguing about Streak and focus on the actual problem which is Sorc being too tanky?
  • xylena_lazarow
    xylena_lazarow
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    StaticWave wrote: »
    Streak has never been a problem for years at the highest level of PvP... Can we stop arguing about Streak and focus on the actual problem which is Sorc being too tanky?
    Two sides of the same coin. Streak wasn't a problem when Sorc DD was strictly a glass cannon. Now there's too much generic defensive power creep. They can fit all the heals and buffs they need regardless of what you do with Ward (though I agree the max stat pool passive is egregious). At high level, mistakes need to be punished, not trivially teleported away from. So you either delete huge chunks of the build system like Vengeance, or you give Streak the Cloak treatment.

    You can't possibly tell me you wouldn't be still able to play at a high level if Streak only stunned at the end. My ability to close kills on StamSorc often depended entirely on landing one single endpoint Streak stun into a combo. The only thing you'd lose is the defensive stun escape, which is fine, you certainly have the skill to position yourself correctly. Cost increase would also be fine, you'd still have your offensive combo, just less capacity for instant reengage after defensive use.

    So my conclusion is that a minor Streak nerf would accomplish making Sorc less obnoxiously survivable.
    Edited by xylena_lazarow on 28 January 2025 14:42
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    Streak has never been a problem for years at the highest level of PvP... Can we stop arguing about Streak and focus on the actual problem which is Sorc being too tanky?
    Two sides of the same coin. Streak wasn't a problem when Sorc DD was strictly a glass cannon. Now there's too much generic defensive power creep. They can fit all the heals and buffs they need regardless of what you do with Ward (though I agree the max stat pool passive is egregious). At high level, mistakes need to be punished, not trivially teleported away from. So you either delete huge chunks of the build system like Vengeance, or you give Streak the Cloak treatment.

    You can't possibly tell me you wouldn't be still able to play at a high level if Streak only stunned at the end. My ability to close kills on StamSorc often depended entirely on landing one single endpoint Streak stun into a combo. The only thing you'd lose is the defensive stun escape, which is fine, you certainly have the skill to position yourself correctly. Cost increase would also be fine, you'd still have your offensive combo, just less capacity for instant reengage after defensive use.

    So my conclusion is that a minor Streak nerf would accomplish making Sorc less obnoxiously survivable.

    If you give a dude a gun in a fight where everyone’s using knives, are you gonna cut off his legs so he can’t run anymore, or are you gonna remove the gun and give him a knife again?

    Before U40, Sorc was not broken. Post U40, Sorc is broken. Streak remained unchanged. Ward and some passives got buffed. Why are we going on a crusade against the WRONG skill, which has not been a problem for years?

    If you want to nerf Sorc, then NERF the things that are the actual problem. Why are you going after Streak lol?

    Do I need to remind you that I created 3 threads specifically asking for Hardened Ward to be nerfed, which you also participated in?

    3us6cfqprhfy.jpeg

    pcaq584d7zho.jpeg

    I also created a thread asking for Ball of Lightning nerf when it was broken:

    bqai8jg9d7wr.jpeg

    I KNOW why Sorc is broken, and it ain’t because of Streak. It’s weird that people go after Streak now when it’s not Streak causing the issue lol.

    FYI, I asked for Healthy Offering nerf way before Cloak nerf:

    crv7lrf4fr9b.jpeg
    Edited by StaticWave on 28 January 2025 18:48
  • sans-culottes
    sans-culottes
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    Meanwhile, Grave Lord’s Sacrifice is unused. Class balance wut?
  • MincMincMinc
    MincMincMinc
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    Meanwhile, Grave Lord’s Sacrifice is unused. Class balance wut?

    Should just go the typical power creep strat and throw a random major buff onto it instead of tweaking it. You know to just complicate the game more.
    We should use the insightful and awesome buttons more
  • StaticWave
    StaticWave
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    You should always address the tankiness issue of a class first before going for its mobility, especially if it’s originally a mobile class. If ZOS didn’t nerf Ward, I would have 100% asked for Streak nerf too, which I did state in one of my comments in my Ward nerf thread:

    0allizkudhou.jpeg

    I said you gotta pick between nerfing Ward or nerfing Streak. I never said nerf both because that would be unnecessarily killing the class. But you know what? ZOS did nerf Ward, and while it may not be a big enough of a nerf, it’s still a step in the RIGHT direction. ZOS partially addressed the ACTUAL issue causing magsorc to be so tanky, NOT going on a crusade nerfing skills that haven’t been an issue for years.
    Edited by StaticWave on 29 January 2025 09:02
  • Solariken
    Solariken
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    Totally agree with @StaticWave ; Thou shalt not nerf what makes a class fun and unique.

    Highly mobile and evasive classes should not be tanky brawlers. Looking at both Sorc and NB.

    It would be great if they would take the heal off ward entirely but also make it a little more forgiving by adding a couple seconds to duration.
  • sans-culottes
    sans-culottes
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    StaticWave wrote: »
    You should always address the tankiness issue of a class first before going for its mobility, especially if it’s originally a mobile class. If ZOS didn’t nerf Ward, I would 100% asked for Streak nerf too, which I did state in one of my comments in my Ward nerf thread:

    0allizkudhou.jpeg

    I said you gotta pick between nerfing Ward or nerfing Streak. I never said nerf both because that would be unnecessary. But you know what? ZOS did nerf Ward, and while it may not be a big enough of a nerf, it’s still a step in the RIGHT direction. ZOS partially addressed the ACTUAL issue causing magsorc to be so tanky, NOT going on a crusade nerfing skills that haven’t been an issue for years.
    It’s cool that they’ve spent time addressing this. They still haven’t touched Sacrificial Bones/Grave Lord’s Sacrifice. Or any of the other broken skills in the necromancer’s kit.
  • ioResult
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    StaticWave wrote: »
    Why are people complaining about Streak lol... Every year there's always a Streak nerf thread, yet you don't see any magsorcs in Cyrodiil up until Ward buff.

    It's not Streak that is the problem, end of story.

    Ahahahahahahahaha...first they came for Cloak...and Static hated Cloak so Cloak was the problem.

    Now they come for Streak...and Streak is not the problem...ahahahahahaha.

    Yes please nerf Streak.

    Two or more Sorcs stunning you unavoidably in PvP is ridiculous and makes it far too easy to lock down someone.

    Remove the Stun from streak or at LEAST make Sorcs specifically have to TARGET you with the Streak to stun you, not simply shoot off in your general direction to put a stun you that you can't avoid. If you can't avoid Streak then a player shouldn't be able to avoid or dodge Death Stroke either. Oh wait ZOS, you literally just put in a "fix" to make Death Stroke MORE dodgeable, so for balance at least make a Sorc have to target a player with the Streak to stun them.
    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • IncultaWolf
    IncultaWolf
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    I personally don't think sorcerer/magsorc was an issue before the buff to ward and blood magic passive.

    They should have just given them vibrant shroud and called it there. Sorcerers literally got the burst heal they asked for, but nobody is using it because of how overpowered hardened ward is.
  • xylena_lazarow
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    Solariken wrote: »
    Thou shalt not nerf what makes a class fun and unique
    The hero we need in a heinous range spam meta: OLD DK WINGS
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • MincMincMinc
    MincMincMinc
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    Solariken wrote: »
    Thou shalt not nerf what makes a class fun and unique
    The hero we need in a heinous range spam meta: OLD DK WINGS

    yeah removing population balance tools from kits was a mistake.
    - dk wings reflect
    - harness mag absorb
    - ball of lightning ranged absorb
    - Critsurge cooldown 0.25s
    - sunshieldplars
    - sap essence+siphoning attacks

    With vengeance It'd be nice to have more unique simplified skills like we used to see. Id rather have a more impactful active skill instead of 10 weak active skills with 30x random buffs passively given by slotting them.
    We should use the insightful and awesome buttons more
  • Finedaible
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    Solariken wrote: »
    Thou shalt not nerf what makes a class fun and unique
    The hero we need in a heinous range spam meta: OLD DK WINGS

    As much as it might have sucked to be on the receiving end, DK reflecting meteors was one helluva power fantasy compared to anything today.

    Their idea of power fantasy now is different colored crayons for each class.
  • Vaqual
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    StaticWave wrote: »
    Vaqual wrote: »
    StaticWave wrote: »
    Vaqual wrote: »
    You are conflating so many different setups and abilities to somehow justify Streaks power.

    I’m showing you group setups for each class

    Yes and for what? Was my conclusion there wrong? Wasn't that the premise of the previous posts?
    StaticWave wrote: »
    Vaqual wrote: »
    You run redudant Major Exp. sources with Quick Cloak and RaT even though both Major Evasion and Snare Removal can be sourced from multiple different sources - prominently BoL comes to mind for the latter*, not even mentioning the plethora of options you would have to restructure your buff sources with an additional scribing skill.

    Those Glyph ticks from the Cloak must be too juicy to get your bar space in order.

    - Major Expedition is redundant because you need Quick Cloak for Major Evasion, an AoE DoT for extra Surge proc chance, and RaT for a snare cleanse + immunity
    - BoL is a selfish skill and does not provide group utility. You need an AoE stun, meaning you still need that 3rd slot for said stun. Quick Cloak + RaT + Streak is more effective than Quick Cloak + BoL + some stun. You are essentially wasting the same 3 slots by shuffling skills around and losing efficiency.
    - I did restructure my buff with scribing. I am putting Major Prophecy on Contingency and have it deal AoE damage, essentially making it better than if I were to slot Camo Hunter

    This is what drives me crazy with your style of argumentation. It is obvious why you choose to run those, you don't need to spell it out. The Pros and Cons are clear and even if you include streak in your setup you will have gains/losses. You are treating the evaluation of your build like a shopping list with buffs or effects that you want and that other classes may access more easily, while always completely brushing over the value you get from the things you have. Yes, some setups do certain things more effectively then others, big surprise. You say here "You need an AoE stun", but in your exact example above that is still the Dawnbreaker. You just shift the context of the discussion to make these trivial arguments to somehow fit your narrative. And the point about being selfish to discredit an abiltiy is laughable. Tell me about the great group benefits of DD and Surge.
    StaticWave wrote: »
    Vaqual wrote: »
    You somehow make this about a group scenario where AoE heal is required (reason for Vibrant) and still you say Surge is essential, as if you won't receive heal from your team mates/a scribing AoE shield wouldn't be much more group-effective and have the option to provide the same buff (not even talking about pots or actual team mates with buffs).

    - Nothing in the scribing skill line can replace Surge at the moment unfortunately. Surge is your Major Brutality buff, which is also your other main HoT. During a group fight you’re going to be proccing it non stop with Hurricane + Quick Cloak and it will often be top 2 HPS, just below Vigor. It is an ESSENTIAL skill lol.
    - Just because I am receiving heals from teammates doesn’t mean I should drop my self heals and be completely dependent on my team. What happens when one of them dies and can’t provide off heals to me?

    Again, trivial information. Everyone know what Surge does for you and what it does not. Same point as above about "selfish" abilities and group utility. Pick one. Do you feel entitled to have a build that does it all? Isn't Surge good enough at what it does to admit Sorc has a good thing there which isn't Streak?
    StaticWave wrote: »
    Vaqual wrote: »
    You put Dark Deal there as 4th Healing/sustain abiltiy and didn't even afford NB Siphoning.

    - NB doesn’t need Siphoning… Sustain is a joke on NB
    - Dark Deal isn’t just a sustain skill. It’s also giving Minor Berserk and Minor Force. Siphoning doesn’t provide any dmg buffs. That is the main reason why you have Dark Deal on Sorc and not Siphoning on NB.

    Yeah because without the very rare buff minor force that isn't already on RaT the entire build falls apart. Sure. You know the ability you can slot instead will also have effects, even minor Berserk? And funnily enough, wasn't there the most enormous uproar about the Siphoning changes? Confusing how things go on this forum sometimes. Is this the point where we are supposed to overanalyze these vaguely related abilities?
    StaticWave wrote: »
    Vaqual wrote: »
    You just come up with a suboptimal bar layout with arbitrary benchmarks for buffs, where it isn't clear if that is supposed to be a group oriented/solo or tradeoff-build between both and then you claim that Sorc has the worst options of the three compared classes.

    - These bar setups are used by top tier small scalers and GvGers. Are you saying their bar setups are subpar? Lol
    If you try to twist my words at least make the effort to understand them before. I call your layout subpar, because you clearly seem to be unsatisfied with the volume of benefits you are getting, while there are choices you can make to cover the remaining needs more effectively (granted you are being honest with what you have and what you want).
    People can run whatever they like, whatever works for them and their specific circumstances. Whether they are the self declared FotM kings of a 10 year old video game or just peasants trying to have fun.
    StaticWave wrote: »
    Vaqual wrote: »
    It is absolutely OK to weigh the power of abilities against each other in a wider context, but you created such a needlessly complex scenario that it is almost impossible to make fair conclusions without writing a 50-page assay. These are examples of what someone can choose to run, but ultimately completely arbitrary. Basically comparing apples and oranges.
    And why? Because you still feel that adjusting Streak means deleting Streak? This whole post proves nothing when it comes to the power of Streak and is at best obfuscating the debate.

    *You don't need to explain what the advantages of RaT over BoL are, but it is a bit ironic that the ability that you defending would be so much more preferable over its other morph.

    - That would be true for casual PvP, but not sweaty PvP. There are meta builds and meta comps for a reason. I am simply giving you one of the meta bar setups for those 3 classes at the highest level. You don’t need a 50-page essay to come to a conclusion that Warden and NB are better than Sorc because they in fact are better. It’s like saying you need a 50-page essay to conclude that Rallying Cry is the best option for solo PvP. Just by looking at the 5th bonus everyone can see that it’s giving 2 sets worth of stats.
    - I specifically stated that any negative adjustments made to Streak will make the class even more unfavorable in a group setting. Who cares if it excels at solo PvP? PvP at the highest level revolves around GvG, small scale, and organized ball groups. The only Sorc you’re going to find in those groups is a Negate bot, nothing more, nothing less.

    That is exactly what I think. You can recognize the power of Rallying Cry at face value. You didn't have to make a 3-class build comparison to figure that out, opening up endless alleyways for needless arguments (as shown above). Somehow I can recognize the value of Streak the same way.

    Who cares if something excels at Solo PvP? I do. Even if You do not seek it you deliberately, many situations devolve momentarily into 1v1 or other small scale scenarios, where it absolutely matters how good the 1v1 balancing is.
    Is your choice of class so closely tied to the ranking of relative performance in a completely player driven group scenario? How many stuns are you trying to land on the same enemy? How many layers of of Major Cowardice and Major Maim does each target need? When does Negate become exponentially more valuable than other support contributions? How much more overheal do you need on your character until you can ditch one warden friend? These types of vague comparisons can be debated endlessly. Where does this lead? Is the bottom line that Sorc needs to be OP in Solo PvP so that it can join a cool ball group? Because I'd prefer if Sorc wasn't OP in Solo PvP, they can have some group utility as compensation instead. I also can not stress enough how much I do not care whether you are talking about "the highest level" of group PvP or plebs messing around. Balancing is measured by the potential, not by individual performances.

    - Builds are super important at the highest level and if my build was subpar I would have been punished, but I haven’t. I can guarantee you right now my build is no where near sub-par like you claimed because I actually tested it in multiple PvP environments and have been asked to share my build by other top tier players lol.
    - Sorc isn’t as OP as you describe in 1v1s because I also happen to duel a lot and know several builds that stomp Sorcs.
    - Sorc is supposed to be a strong solo PvP class. Why are you trying to nerf something it’s been good at for years?
    - Top tier players demonstrate the most potential in a class. You don’t make balance changes based on casual players. You take opinion from people who are knowledgeable about the class. The class rep program existed for that sole reason until it was removed (because ZOS didn’t listen to their feedback).

    I don’t get what you’re going at here. Streak has never been a problem for years at the highest level of PvP. Even when Sorc is a problem, it’s not Streak that’s causing it. It’s Ward and the 10% max mag buff, which I have already made a thread about. Can we stop arguing about Streak and focus on the actual problem which is Sorc being too tanky?

    I give up. I feel you must be either misunderstanding what I say on purpose or there is no hope to communicate in written form.

    My closing remarks would be that I disagree with your statement "Streak has never been a problem". The ability held disproportionate strength that was only justified when Sorcs defensive options where weaker. That isn't the same as "always being fine".
    I agree that the tankiness is a major factor that changed. But Sorc didn't just get one new defensive option, it got better wards, Vibrant, Scribing heals (and all possible defensive buffs) and better bloodmagic. A strawman nerf to only one of those won't restore balance. That is why I think Streak needs a balance pass.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    Streak is definitely the best mobility tool in the game. The only situationally better skill is shade and only in tower fights.

    Rats is NOT as good as streak and that's a good thing. It shouldn't be. Streak is such a class defining skill for sorc and its pretty much the appeal for playing sorc, especially stamsorc. Streak is loaded skill. That's true and I think that's fine. It gives identity to the class.

    The issue is still Ward and that's it. I think the best thing to do is give the heal portion of ward a cooldown. Allowing sorcs to get a small burst heal to escape execute range: cool. They shouldn't be able to spam it to never fall below 70%.
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