The world will never be the same when Haki leaves us, and neither will my heart. But the way things are, I don't blame him.
I came back from a year hiatus after hearing about the BG changes and my head hurts. I don't have the solution but I can't deny there's an unsustainable problem.
20-60 minute queues for a lopsided experience is honestly just horrible for everyone involved, whether you're the slamm-ee or the slam-er. Duoing with my friend and dropping 70, 50, 40, 30 kill games is boring and uncompetitive. I know some will disagree, but I am personally not a fan of shooting fish in a barrel nor being the fish in a barrel. ESO's combat is its fun point for me, where is the combat in any of this? Said friend and I group queued for over 3 hours on the weekend, only for it to pop when I went to the bathroom. These days we have to que solo and just hope we share a game if we want to play together at all, and when the queue finally pops, we're ruining pvp for other people and our own experience is...lacking, to say the least.
We met some brand new transfer players from WOW in the queue last weekend. They were awesome people, reached out to us, didn't mind that we clapped some cheeks. We were able to pass on some mechanical information and generally had a good time teaching them things. But I can't help but wonder, why the hell are players like us being pitched against players who frankly don't stand a chance? We have over a decade of ESO experience between us. I don't mean to be an elitist ***, but the complete and utter, inherent, mechanical, undeniable unsustainability in this has to be pointed out. They're nice people and I'm glad we met, I'm glad they are the kind of players to recognize an experience differential and ask us, and we are the kind of players to take that kindly and happily share our knowledge. But how many times is this exact scenario playing out with nothing but negativity felt on all sides?
Why did we meet them? Why are they expected to fight us? Why are we expected to fight them?
The below are from the past week or so, and they're just the ones I randomly thought to screengrab. Frankly, games like this should be outliers. Matchmaking should stop this, but it doesn't. Why?
From Shrimpoh: "The balancing of things is done in a way that makes it hard to appreciate the reason we PvP in the first place. It’s all well and good fighting and getting a bunch of kills but when the experience is either diminished by excessive queues (not even including broken ones) and one sided balancing, individual value in those games feels negligible."
The world will never be the same when Haki leaves us, and neither will my heart. But the way things are, I don't blame him.
Edit to add, no Garion. I'm not getting better scoreboard. I know you're here somewhere. I know you want to say it. I'm not doing it. It's been 4 years.
The world will never be the same when Haki leaves us, and neither will my heart. But the way things are, I don't blame him.
people see sorc jumping in the background spamming endless fury
and assume I'm there to try and steal all the kills
but we both know the truth, don't we?
that
it was really you
that I have come to steal
Even if you do reuse your poetry.
This behavior is why I suspect many people want the 4v4v4 back because it increased the number of targets for these sweat lords to target. It helped a baby seal blend in and go unnoticed, but it didn't solve the problem which was baby seals getting placed against sweat lords in the first place.
licenturion wrote: »This behavior is why I suspect many people want the 4v4v4 back because it increased the number of targets for these sweat lords to target. It helped a baby seal blend in and go unnoticed, but it didn't solve the problem which was baby seals getting placed against sweat lords in the first place.
I think you are overthinking this whole thing.
The players what you call 'baby seals' are usually people who want that daily XP boost (possibly with even an XP scroll activated) and just queue up without much experience, coordination or special sets and see how it goes.
The old battlegrounds had a 66 percent chance of getting your daily in one match. If there was a massive power imbalance between the teams you could actually still have fun and make it exciting by battle with the team in second place and still 'win' your reward.
The new battlegrounds have a 50 percent chance of getting your daily and you usually know after the first minute how it will end which leads to people leaving, stand in spawn or just spam some AOE in a brawling group. Just to get it over quickly and to try the spin the wheel again.
Thanks to the solo queue now it is a bit of a lottery of getting a good team. But if you mix this queue with groups the chance for solo players to get their daily will drop even below 50 percent, which will in turn make people just skip it altogether making queue times even longer.
Destruction of Battlegrounds Chapter 10: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/NA)
https://www.youtube.com/watch?v=HXZ2FeHigas
I remember all kinds of situations happening when there were three teams. Now it's just one team farming the other.Avran_Sylt wrote: »
So, in what way are the matches lopsided? What results are you having?
Impossible. I am a healer.Avran_Sylt wrote: »I think I’ve played, and been curb stomped, by you before.
As a healer, my contribution is being misrepresented by the Critical Heal badge. I suspect it is inflating my MMR to the point of keeping me out of matches entirely. Reducing the badge's points from the current 100 to somewhere in the 25-50 range might solve my problem. This change would also allow DPS players to compete against healers in the leaderboards.Avran_Sylt wrote: »Are you saying I need to be curb stomped more often by you so you at least don’t need to wait as long?
I remember all kinds of situations happening when there were three teams. Now it's just one team farming the other.Avran_Sylt wrote: »
So, in what way are the matches lopsided? What results are you having?Impossible. I am a healer.Avran_Sylt wrote: »I think I’ve played, and been curb stomped, by you before.As a healer, my contribution is being misrepresented by the Critical Heal badge. I suspect it is inflating my MMR to the point of keeping me out of matches entirely. Reducing the badge's points from the current 100 to somewhere in the 25-50 range might solve my problem. This change would also allow DPS players to compete against healers in the leaderboards.Avran_Sylt wrote: »Are you saying I need to be curb stomped more often by you so you at least don’t need to wait as long?
Pepegrillos wrote: »You know there is an absolute mess when Haki has to leave the bgs and come into the forums to show the evidence. Someone call Wheeler...