dk_dunkirk wrote: »dk_dunkirk wrote: »Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
Clearly, you're in the minority on loving this new format, or else you wouldn't be sitting in a queue like you say you are. So... why? Why do you -- for the first time ever -- actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat? Why does defending a relic, or capturing and running one, feel amazing? What's different about the 2-team format that makes these things any different versus the 3-team format? Why does this land so hard for you, when so many others consider it a miss?
"Clearly" to you is based on your sampling bias. You see complaints that confirm your opinion, so you assume that that represents a "majority". The only people who have the data to know whether or not more players enjoy this format is ZOS and they don't seem keen on sharing that data.
If there were enough data to prove to them that more people love the 4v4v4, then why did they invest a year's worth of salaries to change them? In the first two weeks of the patch, I saw more names than I ever have queuing BGs nearly every day for the last 4 years. Those names are gone now and, in my opinion, it has nothing to do with the fact that ZOS chose to stop the 3-sided battles and way more to do with the issues I listed in my post that you quoted.
You're asking a question that's been answered literally thousands of times over the last couple years and I'm not really interested in typing all that out. If you really care, you're welcome to sift through my post history and see the dozens of times I've answered your question to other people over the years. 3-team BGs are fundamentally flawed and would have needed a massive overhaul to try to correct them. It wouldn't have been impossible, but I suspect the changes that I would implement to correct those issues, you also likely wouldn't have enjoyed, because they would have been focused on bringing combat back to the forefront of the BG experience.
The team vs team format is a massive win for me. BGs are finally focusing on PvP first and then enhancing that by adding objectives that change the pace and dynamic of that combat.
The problem with low pop, in my opinion, has more to do with the complete failure to plan for the launch of this content and their inability to address issues on the fly. Again, I listed those issues above.
I'm fully convinced that nothing will change about this patch until U45, which will be the wrong call. The damage has already been done. U44 has been one of the worst patch deliveries I can remember since starting this game in 2019. It's really no wonder so many content creators are calling it quits on this game. This patch doesn't inspire confidence in me for this game's future.
I was responding to someone who *is* a PVPer, and who wasn't happy. My "clearly" was in response to someone *his* anecdata, and you and I are using the same sampling bias on the forums.
dk_dunkirk wrote: »I don't understand your dismissal of that data we can both see, but I don't have to.
dk_dunkirk wrote: »Also, companies throw money down the drain all the time. Imagining rationality at ZOS -- especially after the last year -- is perhaps... generous.
I think the problem with adding a Deathmatch-only queue is that if you add that, any other queues immediately take significantly longer because, if my experience in battlegrounds suggests anything, it's that a very, very large chunk of the solo-queue battleground population only cares about playing Deathmatch even if the objective is something else.
@Moonspawn
who do you think you are?
with these lips that beg to be kissed
and eyes that make me forget my name
you cant just come in here and solve every problem we ever had with one thread
I know this isn’t what ZoS intended, but this is every match for me. You’re either dog walking the enemy team, or getting dogwalked.
I think the problem with adding a Deathmatch-only queue is that if you add that, any other queues immediately take significantly longer because, if my experience in battlegrounds suggests anything, it's that a very, very large chunk of the solo-queue battleground population only cares about playing Deathmatch even if the objective is something else.
Then, make the 8v8 one queue that combines solos and duos and make it the default queuing option from the start. You'll have lobbies popping like crazy and sweat lords have a place to fight over how big their proverbial ratings are.
dk_dunkirk wrote: »Also, companies throw money down the drain all the time. Imagining rationality at ZOS -- especially after the last year -- is perhaps... generous.
Money makes this game function and next week we're going to get our annual update from @ZOS_MattFiror who is tasked with the financial health of this entire game studio. There is no doubt in my mind that he would care about the fact that payroll and marketing budgets were spent to deliver this failure of a patch. I'll play to that sentiment as much as I have to to get someone from management to make the changes that I think this game needs to win people like me back, who have closed off their wallets to this game studio since U35, but are ready, willing, and capable of opening them back again, to help support this game.
Before the update, the main complaint about BGs was the 3 team format - there were more people complaining about that format than were not. ZOS completely update BGs with 2 team format and all new maps. Now people want 3 team format back. Grass is not always greener; players will always complain.
ZOS, to be fair, botched the rollout with bad matchmaking and queuing system.
Thumbless_Bot wrote: »Before the update, the main complaint about BGs was the 3 team format - there were more people complaining about that format than were not. ZOS completely update BGs with 2 team format and all new maps. Now people want 3 team format back. Grass is not always greener; players will always complain.
ZOS, to be fair, botched the rollout with bad matchmaking and queuing system.
I am not going to challenge you claim that more people co.plained about three teams because its not really helpful. What I will say is that after two months with this new format the forums have been clear, there are those who prefer 2 team and those who prefer 3 team, and even subsets and cross-sections of these who like 4v4v4 and 8v8. For example.
Let people play the way they want.
And athen, ideally, as a second step to adding all modes back, make the rewards more, well, rewarding and fix mmr, and then population for queues won't be an issue.
The rollout is water under the bridge. Won't comment on that again.
licenturion wrote: »Then, make the 8v8 one queue that combines solos and duos and make it the default queuing option from the start. You'll have lobbies popping like crazy and sweat lords have a place to fight over how big their proverbial ratings are.
What a terrible idea. If there was one good thing about this whole revamp it was that there is an actual solo queue. I play a lot more BG since then. Solo queue times 8vs8 are also very short and I get in matches in no time on PC EU.
I do agree that MMR needs finetuning because this ain't it. Also it would be a lot better that they match up new BG with not a lot of matches on record with other newcomers to ease into it. Nothing will put new BG players more off than getting steamrolled in their first 3 matches.
I like your passion for trying to fix the future Two-Teams Custom Lobbies. But filling the DM sweatlord's queue with the casuals trying to do the daily is the opposite of my suggestion. They should never be forced into the same match no matter the circumstances, not ever. This is exactly what makes both these groups stop playing BGs altogether.Then, make the 8v8 one queue that combines solos and duos and make it the default queuing option from the start. You'll have lobbies popping like crazy and sweat lords have a place to fight over how big their proverbial ratings are.
I like your passion for trying to fix the future Two-Teams Custom Lobbies. But filling the DM sweatlord's queue with the casuals trying to do the daily is the opposite of my suggestion. They should never be forced into the same match no matter the circumstances, not ever. This is exactly what makes both these groups stop playing BGs altogether.Then, make the 8v8 one queue that combines solos and duos and make it the default queuing option from the start. You'll have lobbies popping like crazy and sweat lords have a place to fight over how big their proverbial ratings are.
@Haki_7 is consistently getting 15-25 minutes queues in 8v8 solo + plus 5 minutes of filling the match, followed by lopsided torture. Imagine what it will be like once the novelty wears off AND matches remain lopsided.You have more sweatlords in the solo queue currently than you do in the group queue because solo queue actually pops consistently whereas the group queue does not.
Working on any of the halves of the STAGE 2 is valid. I do believe they have been doing it for years. It's just...not going to change anything on its own.Actual stage 1: ZOS committing to do what is necessary to make a great PVP game. If this were to happen, everything else would fall into place quickly and smoothly because they have the resources and support to make it happen if the will was truly there.
While PVP remains an afterthought and their main goal is to make it appealing to TES PVE players, it's always going to have the kind of problems it's had for the past 10 years. Balance, broken metas and poor matchmaking have been problems since day one.
For me as a 30 year PVP player, the appeal of ESO PVP has always been its potential, which I don't feel it has ever come close to reaching.
I know this isn’t what ZoS intended, but this is every match for me. You’re either dog walking the enemy team, or getting dogwalked.
CtR would be like a high level DM from the olden days, but with training wheels. Imagine a 3 teams DM, but the softest target of every team is being indicated by the relic. Let's be honest. No one will ignore a glowing target that can't be healed. The two stronger teams would be compelled to fight in the spawn of the weaker team, and this fight wouldn't stalemate. The 30 seconds cooldown works in the favor of the weakest team too. The relic holder would obviously need to be ejected from the spawn after a period of time. This means that in the worst possible scenario the weaker team would stay up there, and their relic holder would only come down every minute or so.Those changes would probably make fighting more necessary in general, but they would also still have other issues that are mainly due to the 3 team format.
Deathmatch and CtR would both result in the weakest team getting bullied by the 2 stronger teams.
How would they fight away from the objective? They would be affected by the Debuff that would prevent fighting.Chaosball would be a bit better maybe but still lead to the win most likely going to the team that takes the ball and tries to avoid fighting. (And most people are not going to go for an objective if the fight is somewhere else, because there is absolutely no incentive for winning BGs)
CtR would be like a high level DM from the olden days, but with training wheels. Imagine a 3 teams DM, but the softest target of every team is being indicated by the relic. Let's be honest. No one will ignore a glowing target that can't be healed. The two stronger teams would be compelled to fight in the spawn of the weaker team, and this fight wouldn't stalemate. The 30 seconds cooldown works in the favor of the weakest team too. The relic holder would obviously need to be ejected from the spawn after a period of time. This means that in the worst possible scenario the weaker team would stay up there, and their relic holder would only come down every minute or so.
As for Deathmatch balance. In theory, it is the easiest mode to balance through revamped medal score (the second stage of a proper MMR). Until thats done, creating a separate stomping grounds for the DM sweatlords would certainly help a lot.
How would they fight away from the objective? They would be affected by the Debuff that would prevent fighting.
Jierdanit lets keep going. I feel we're getting closer to perfecting the Three-Teams BGs. Aldoss you can help too: https://forums.elderscrollsonline.com/en/discussion/668974/battlegrounds-how-to-make-objective-modes-more-fun-than-deathmatch-ever-was#latest