Balanced matches draw in newcomers to become interested in PVP itself (not just the daily reward), which reduces queue times.
Unfortunately what we have right now is the complete opposite. Even with the increased rewards, we're currently experiencing a cycle of self destruction that starts with lopsided matches, leading to fewer players and increased queue times.
All 12 players obviously need to be playing the same game.
Major_Mangle wrote: »Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Its all gonna come down to numbers. Are the new bg's drawing in new players or not. How many of those new players play more matches than the minimum required for endeavors or to get motif/furnishing then quit. I'm sure the update saw an influx of players interested in the new format but how many of them will stick around for the long haul, especially with the myriad problems we've all noticed. All the suggestions in the world aren't going to matter if the new bg's are more popular than the old ones. I'm still playing them even tho I feel like I should abstain in protest because its my hobby and I'm a BG junkie but my continued participation is actually counterproductive if I want to see the classic format added back.
That being said, I want answers. I want someone from ZoS to tell us if their considering giving 4v4v4 back as an option or if there's no chance in hell and we should just give up. Is that to much to ask? Their silence is so frustrating.
HatchetHaro wrote: »2-team 4v4 BGs are an absolute disaster. 3-team lobbies have always been much more dynamic and fun. I fully support re-implementing 3-team objective modes as default.
That being said, I'm not sure about having a deathmatch-only mode. I have a gripe for people who are only interested in deathmatch, because all objective modes can be deathmatch if you actually focus on objectives. Perhaps BG rewards should also scale with your objective score at the end of the game (up to a limit like 1500) to encourage people to stand on flags more. Oh, and add score for defending your relic, even just standing next to it.
Khressandra wrote: »
what do you mean no balance? this looks perfectly balanced. it's fine, we're all fine here. How are you?
Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
dk_dunkirk wrote: »Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
Clearly, you're in the minority on loving this new format, or else you wouldn't be sitting in a queue like you say you are. So... why? Why do you -- for the first time ever -- actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat? Why does defending a relic, or capturing and running one, feel amazing? What's different about the 2-team format that makes these things any different versus the 3-team format? Why does this land so hard for you, when so many others consider it a miss?
Because some people actually like to have PvP in their PvP. Instead of waiting for others to do PvP to then sneak to the objectives.
Also i dont get where you get that "clearly" the majority dont like the new format. Most of the people i know definitely prefer the new format, they just dont come to write on the forums, because they dont have as much to complain about.
dk_dunkirk wrote: »Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
Clearly, you're in the minority on loving this new format, or else you wouldn't be sitting in a queue like you say you are. So... why? Why do you -- for the first time ever -- actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat? Why does defending a relic, or capturing and running one, feel amazing? What's different about the 2-team format that makes these things any different versus the 3-team format? Why does this land so hard for you, when so many others consider it a miss?
Because some people actually like to have PvP in their PvP. Instead of waiting for others to do PvP to then sneak to the objectives.
Also i dont get where you get that "clearly" the majority dont like the new format. Most of the people i know definitely prefer the new format, they just dont come to write on the forums, because they dont have as much to complain about.
dk_dunkirk wrote: »I'm guessing you and your guildies are hardcore PVPers, and winning even more easily in the new format?
dk_dunkirk wrote: »Also, how many threads and pages and comments do people need to conclude that the response to a change has been overall negative? I wouldn't have thought my "clearly" is even controversial on this topic. I was referencing the terrible queue times the other person was talking about, which specifically speaks to how few people are playing, and therefore "enjoying" the new format. I hardly ever PVP, so I'm not paying a lot of attention, but week after week, I see people complaining about the BG changes. I don't understand why so many people dismiss an obvious overall reaction about a change on these forums because they and a couple people they know like it.
Jierdanit you seem to hate how the old objective modes discouraged PVP. Figuring out this problem is the third and final step to making a proper MMR, but more on that later. How would players go about bypassing the need to fight if old bgs were revamped in this way? https://forums.elderscrollsonline.com/en/discussion/668974/battlegrounds-how-to-make-objective-modes-more-fun-than-deathmatch-ever-was/p1?new=1
dk_dunkirk wrote: »Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
Clearly, you're in the minority on loving this new format, or else you wouldn't be sitting in a queue like you say you are. So... why? Why do you -- for the first time ever -- actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat? Why does defending a relic, or capturing and running one, feel amazing? What's different about the 2-team format that makes these things any different versus the 3-team format? Why does this land so hard for you, when so many others consider it a miss?
dk_dunkirk wrote: »I'm guessing you and your guildies are hardcore PVPers, and winning even more easily in the new format?
Well it is PvP.
I don't think the reactions of PvE players who wont like it either way should be particularly important.
dk_dunkirk wrote: »Major_Mangle wrote: »People are mixing up the format for "poor balance/matchmaking". I personally prefer the new format of 2 teams since it actually incentivize you to fight, even during the objective modes. For the first time since BG´s came out I find myself actually care to play the objectives. No more avoiding the two other teams and run between point A and B (which didn´t require any tactical genius to execute to anyone who wanna claim it did) undisturbed.
What the main problem right now is (which people pointed out during the PTS), is that there is no proper ranking/mmr system that separates players based on their performance/skillevel (medel score is an awful way in any mode to dictate how "good" you´re).
Yes the game´s PvP balance isn´t perfect, but it´s not like it was better with the 3 team format either. I also think it´s a bad idea to put endeavors/golden pursuit activates connected to BG`s. People just go in there to get it done and either sit at spawn doing minimum activities to not get kicked and/or don´t bring a proper PvP setup and then complains why the new BG´s aren´t as good as before.
So overall I prefer the new format, but we need a proper matchmaking/ranking system that doesn´t put people of vastly different skillevels against one another.
Agreed.
I love the new format. For the first time ever, I actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat. Defending a relic feels amazing. Capturing and running one does, too.
The fact is that ZOS fumbled the delivery of this update worse than I've ever seen. It's actually shocking that they released this patch at all. The broken queue, the faulty ready ups, the lack of an MMR, the misguidedness of objective modes in 4v4, the solo vs group queue failure... and then you throw in the fact that combat balance is in one the worst spots it's ever been in, and I'm just left here thinking... what are their meetings like right now?
I've asked this several times on these forums and have yet to get a reply, so I'll ask it again:
Is this patch something ZOS is proud of? Is the experience of their players sitting in empty matches something that they think is worth the money they charge their players?
I'm currently writing this reply while 3.5min deep into a 8v7 lobby that is all but guaranteed to not happen because so few people solo queue into the group queue. This is just really dumb.
Edit - Yup. Wasted 5min again. No wonder the queuing pop is so low now...
Clearly, you're in the minority on loving this new format, or else you wouldn't be sitting in a queue like you say you are. So... why? Why do you -- for the first time ever -- actually feel motivated and rewarded for fighting on a flag or for choosing to stay in combat? Why does defending a relic, or capturing and running one, feel amazing? What's different about the 2-team format that makes these things any different versus the 3-team format? Why does this land so hard for you, when so many others consider it a miss?
"Clearly" to you is based on your sampling bias. You see complaints that confirm your opinion, so you assume that that represents a "majority". The only people who have the data to know whether or not more players enjoy this format is ZOS and they don't seem keen on sharing that data.
If there were enough data to prove to them that more people love the 4v4v4, then why did they invest a year's worth of salaries to change them? In the first two weeks of the patch, I saw more names than I ever have queuing BGs nearly every day for the last 4 years. Those names are gone now and, in my opinion, it has nothing to do with the fact that ZOS chose to stop the 3-sided battles and way more to do with the issues I listed in my post that you quoted.
You're asking a question that's been answered literally thousands of times over the last couple years and I'm not really interested in typing all that out. If you really care, you're welcome to sift through my post history and see the dozens of times I've answered your question to other people over the years. 3-team BGs are fundamentally flawed and would have needed a massive overhaul to try to correct them. It wouldn't have been impossible, but I suspect the changes that I would implement to correct those issues, you also likely wouldn't have enjoyed, because they would have been focused on bringing combat back to the forefront of the BG experience.
The team vs team format is a massive win for me. BGs are finally focusing on PvP first and then enhancing that by adding objectives that change the pace and dynamic of that combat.
The problem with low pop, in my opinion, has more to do with the complete failure to plan for the launch of this content and their inability to address issues on the fly. Again, I listed those issues above.
I'm fully convinced that nothing will change about this patch until U45, which will be the wrong call. The damage has already been done. U44 has been one of the worst patch deliveries I can remember since starting this game in 2019. It's really no wonder so many content creators are calling it quits on this game. This patch doesn't inspire confidence in me for this game's future.
Also I have no idea where the idea of "terrible queue times" comes from. If anything the queues have been faster for me this patch than the were last patch. Especially in group queue.
For solo I hardly ever wait over 5 minutes .