Oakensoul and Velothi are not catch all solutions for for people who dislike the way the game currently is. They come at a significant power sacrifice, and while it's fine for MOST of the game... IF you want to participate in "hard" content, given how micro-managey most guilds are with gear you'd be lucky to get an invite.
lynix112 wrote:If you can't handle 12 abilities in an MMO, stop playing MMOs... Note how I never suggested we increase the amount of abilities, I suggested that weapon swapping be automated and made to be seamless. People are already playing with 12 buttons which means you're just arguing because you want things to not change at all, you're scared of the change being something you don't like so you fight to the death to keep the status quo. Because if nothing else changed except for having weapon swapping be seamless that game would be identical except without the extra useless input.
1. No OCE servers, There's really no point to not have at LEAST OCE instance servers for PvE content. Yes you can do content with the current setup but you basically have to be a complete sweat lord to get anywhere close to max potential.
2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.
3. Mount Training should be account wide... Seriously nobody wants to get on their alts and deal with a slow mount.. It's anti alt design and we all know it's just so you can sell training books.
4. Progression in ESO is so mid. At the very least being able to add more stats to our gear through enchanting (more than currently) by using mats only obtainable in higher content.
5. Sprinting past everything in dungeons should be dealt with, it's an unfun way to play for a lot of people and completely destroys immersion. By removing 1. max level rewards from normal content and 2. removing mob tethers so they don't ever reset while someone is inside the dungeon we can at the very least minimize the amount this happens improving overall player enjoyment.
6. Make crafting more robust and interesting, allow us to do crazy things like having a trait that reduces the max level required to put on the gear.
7. Double the housing furniture (yes this includes the eso+ bonus, that should be double too)
8. Make guild traders zone based, if you get a spot in the zone you just have to go to 1 guild trader to sell/buy not check 10 to find the best price or use addons.
9. Map completion should be account wide for discoveries. (if I have the wayshrine on 1 characters I should have it on all)
10. refer to number 1.
PS: These 10 things are not issues, but personal preference.
Also nobody is having fun logging into to their alt once a day to click a mount training option. I know people that literally make a character and don't play it until they at the least have maxed out mount speed because they game just feels dumb with a slow mount that moves slower than on foot sprinting.
[edited for profanity bypass]