PS: These 10 things are not issues, but personal preference.
MasterLanz wrote: »Pretty sure we've all been complaining about the mount system in general since launch. [snip]
PS: These 10 things are not issues, but personal preference.
No they are absolutely issues, weapon swapping is literally a bug they let go too far. The game was never meant to be like this and it's had a negative impact, not a positive one. The amount of people that hate it is significantly higher than those who like it.
Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.
This was obviously due to console controller button limits. Two things. If the toggle is an issue, perhaps due to lag, set up your keyboard to use two separate buttons, one for front bar, one for back bar, rather than the default toggle button. Much better. #2 is obviously Oakensoul. It does a pretty good job of adjusting your power, if you really only want to use one bar. Personally I find 2-bar builds more engaging and versatile, especially in PvP.2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.
Once you reach CP160, progression isn't so much about upgrading, but about (a) tailoring your character to your preferred playstyle, especially in PvP, and (b) about cooperating with other players in groups. Power in ESO group play derives from not wearing the same thing as everyone else, at least for the tanks, healers, and a few of the DDs. It also revolves around having the right setup for the content you're doing. The PvP modes differ from each other. Dungeons and trials differ. The meta in Infinite Archive is completely different from everything else. While maybe only 100 out of 600 armor sets are truly relevant, it's all a big puzzle. It's not about advancing your character. CP is still about that, but otherwise it's about matching your character to the content you're doing and to the group you're playing with. Only at the casual (overland / questing) level is it merely about how you wish to play, cause everything is so easy it doesn't really matter.4. Progression in ESO is so mid. At the very least being able to add more stats to our gear through enchanting (more than currently) by using mats only obtainable in higher content.
It does destroy immersion for beginners. It did for me. I just don't see how you can fix this. First of all there's the aforementioned skill curve. The reward for learning to play the game well is that you can steamroll some content. I see that as a net positive. You get rewarded for your skill.Sprinting past everything in dungeons should be dealt with, it's an unfun way to play for a lot of people and completely destroys immersion.
At the risk of other players rising and calling that gate-keeping.By removing 1. max level rewards from normal content
It's so easy to get to CP160 (the gear level cap) nowadays, this sounds pointless to me.6. Make crafting more robust and interesting, allow us to do crazy things like having a trait that reduces the max level required to put on the gear.
MasterLanz wrote: »
Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.
Vertical progression is bad for different reasons, though. All the content and gear gets invalidated every major expansion, and you're forced to constantly buy DLC and grind pointless levels. WoW and FF14 prove it can't be done in a way that really adds anything to the game, which is why WoW keeps going through level crunches, and FF14 just stretches its bland abilities over a bigger level range. Both just recycle the same boring grind over and over with a new coat of paint each expansion.
Regarding bar-swapping, how exactly is it a bug and what do you mean when you keep saying "like this"?
5) Is generally a difficult thing to solve. I know some MMO's (Like WoW and FFXIV) have tried to solve this by putting literal walls in the way, making it so you have to kill enemies for the path to open up. But the experience is no better, people just do the same thing of sprinting to the next block and then mass AoE down all the enemies.
This is just the nature of making dungeons farm content (Which is necessary to keep them populated for new players to get groups), coupled with generous power creep (And overall defanging of dungeon content outside of specific hard modes like Mythic Dungeons in WoW) that simply makes such things possible - With it being a design goal to make dungeons easy so pleb casuals can play them.
I_killed_Vivec wrote: »MasterLanz wrote: »
Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.
Vertical progression is bad for different reasons, though. All the content and gear gets invalidated every major expansion, and you're forced to constantly buy DLC and grind pointless levels. WoW and FF14 prove it can't be done in a way that really adds anything to the game, which is why WoW keeps going through level crunches, and FF14 just stretches its bland abilities over a bigger level range. Both just recycle the same boring grind over and over with a new coat of paint each expansion.
A bit of history for those who weren't around 10 years ago...
We had originally vertical progression in ESO - Vet Ranks. I loved VR because there was a real feel of accomplishment in being able to do things that previously you couldn't - you'd come into a zone a little under levelled, and leave a little over levelled as you move onto the next zone at the next level. Cadwell's silver took you from VR1, Cadwell's gold completed the journey to VR14 (further VR levels were added later because of complaints about an end to progression).
Apparently it was desperately unpopular: too hard, too much effort, and too much segregation of players by level.
ZoS scrapped it for CP... horizontal progression was now in, along with 1T and the "easification" of the game as a whole (particularly Craglorn, which used to be a real test).
I was not a fan, but apparently I'm in the minority. ZoS did it because unlike what the OP said, lack of progression was NOT why people avoided ESO, Vet Ranks were turning people off. Apparently 1T/CP was a success, in terms of player population.
It's possible to complain about ZoS for any number of reasons (and I do), but knowing their user base is not one. This might result in an emphasis on "casual" players, but casual player are the overwhelming majority.
I_killed_Vivec wrote: »MasterLanz wrote: »
Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.
Vertical progression is bad for different reasons, though. All the content and gear gets invalidated every major expansion, and you're forced to constantly buy DLC and grind pointless levels. WoW and FF14 prove it can't be done in a way that really adds anything to the game, which is why WoW keeps going through level crunches, and FF14 just stretches its bland abilities over a bigger level range. Both just recycle the same boring grind over and over with a new coat of paint each expansion.
A bit of history for those who weren't around 10 years ago...
We had originally vertical progression in ESO - Vet Ranks. I loved VR because there was a real feel of accomplishment in being able to do things that previously you couldn't - you'd come into a zone a little under levelled, and leave a little over levelled as you move onto the next zone at the next level. Cadwell's silver took you from VR1, Cadwell's gold completed the journey to VR14 (further VR levels were added later because of complaints about an end to progression).
Apparently it was desperately unpopular: too hard, too much effort, and too much segregation of players by level.
ZoS scrapped it for CP... horizontal progression was now in, along with 1T and the "easification" of the game as a whole (particularly Craglorn, which used to be a real test).
I was not a fan, but apparently I'm in the minority. ZoS did it because unlike what the OP said, lack of progression was NOT why people avoided ESO, Vet Ranks were turning people off. Apparently 1T/CP was a success, in terms of player population.
It's possible to complain about ZoS for any number of reasons (and I do), but knowing their user base is not one. This might result in an emphasis on "casual" players, but casual player are the overwhelming majority.
This was obviously due to console controller button limits. Two things. If the toggle is an issue, perhaps due to lag, set up your keyboard to use two separate buttons, one for front bar, one for back bar, rather than the default toggle button. Much better. #2 is obviously Oakensoul. It does a pretty good job of adjusting your power, if you really only want to use one bar. Personally I find 2-bar builds more engaging and versatile, especially in PvP.2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.Once you reach CP160, progression isn't so much about upgrading, but about (a) tailoring your character to your preferred playstyle, especially in PvP, and (b) about cooperating with other players in groups. Power in ESO group play derives from not wearing the same thing as everyone else, at least for the tanks, healers, and a few of the DDs. *snip*4. Progression in ESO is so mid. At the very least being able to add more stats to our gear through enchanting (more than currently) by using mats only obtainable in higher content.
Like I said, maybe ESO, or MMOs in general, aren't for you then. You can't be 12 heroes doing their own thing in a (vet DLC) trial. You need to work together or everyone dies.Like I said... mid.... the whole micromanagement of gear in trials is just honestly so so soooo uninteresting. Imagine playing a game where you play the hero but then get told what to wear by someone else.... there is REALLY nothing interesting about being micromanaged.
Regarding bar-swapping, how exactly is it a bug and what do you mean when you keep saying "like this"?
'like this' refers to the complete jank state the game is in with bar swap, They are not going to change it because some people seem to like it for god knows what reason (It is literally just awful awful design with the implementation they went for)
Bar-swapping was originally not meant to be this way, as someone who has been playing since the very first beta testing I remember when it was considered a bug that was going to get fixed. But then tryhards decided it was fun and so zeni left it the way it was and because of that we get the terrible state the game is in today.
Players in the US don't have an issue with it because it's more smooth and actually works for them. But for anyone on the NA realms outside of the US it's like 50/50 if your bar even swaps regardless of how you bind it. The state of the game now is a perfect example of how players do not understand what good design looks like.
The only reason the community is so resistant to change now is because they've all got used to the crappiness.
SilverIce58 wrote: »Regarding bar-swapping, how exactly is it a bug and what do you mean when you keep saying "like this"?
'like this' refers to the complete jank state the game is in with bar swap, They are not going to change it because some people seem to like it for god knows what reason (It is literally just awful awful design with the implementation they went for)
Bar-swapping was originally not meant to be this way, as someone who has been playing since the very first beta testing I remember when it was considered a bug that was going to get fixed. But then tryhards decided it was fun and so zeni left it the way it was and because of that we get the terrible state the game is in today.
Players in the US don't have an issue with it because it's more smooth and actually works for them. But for anyone on the NA realms outside of the US it's like 50/50 if your bar even swaps regardless of how you bind it. The state of the game now is a perfect example of how players do not understand what good design looks like.
The only reason the community is so resistant to change now is because they've all got used to the crappiness.
So your issue is more lag because you live far away from the NA servers, and less "this feature is actually a bug." Gotcha.
If you don't want to bar swap, you don't have to. It's a pretty easy game and they've made it so players who don't like to bar swap can basically do everything.2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.
manukartofanu wrote: »Focusing on those who currently don’t feel like playing and want something to change to get started is generally a very bad idea. There are people who are already playing, despite all the flaws of the game. For some of them, the changes might make things worse and could be the last straw that drives them away. In return, you’ll have to try selling the game to someone else somewhere out there, while also spending resources on marketing just to replace those who left because of the changes.
If you’re going to make changes, they should address what the current players are asking for. In return, you get a satisfied player base that’s willing to promote the game to their friends on their own.
To be honest, I'd rather listen to the views of those who are playing the game because they like the way it is rather than those who say that if the game was changed to how they would like it to be then they would play it.