1. No OCE servers, There's really no point to not have at LEAST OCE instance servers for PvE content. Yes you can do content with the current setup but you basically have to be a complete sweat lord to get anywhere close to max potential.
2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.
3. Mount Training should be account wide... Seriously nobody wants to get on their alts and deal with a slow mount.. It's anti alt design and we all know it's just so you can sell training books.
4. Progression in ESO is so mid. At the very least being able to add more stats to our gear through enchanting (more than currently) by using mats only obtainable in higher content.
5. Sprinting past everything in dungeons should be dealt with, it's an unfun way to play for a lot of people and completely destroys immersion. By removing 1. max level rewards from normal content and 2. removing mob tethers so they don't ever reset while someone is inside the dungeon we can at the very least minimize the amount this happens improving overall player enjoyment.
6. Make crafting more robust and interesting, allow us to do crazy things like having a trait that reduces the max level required to put on the gear.
7. Double the housing furniture (yes this includes the eso+ bonus, that should be double too)
8. Make guild traders zone based, if you get a spot in the zone you just have to go to 1 guild trader to sell/buy not check 10 to find the best price or use addons.
9. Map completion should be account wide for discoveries. (if I have the wayshrine on 1 characters I should have it on all)
10. refer to number 1.
SilverIce58 wrote: »Regarding bar-swapping, how exactly is it a bug and what do you mean when you keep saying "like this"?
'like this' refers to the complete jank state the game is in with bar swap, They are not going to change it because some people seem to like it for god knows what reason (It is literally just awful awful design with the implementation they went for)
Bar-swapping was originally not meant to be this way, as someone who has been playing since the very first beta testing I remember when it was considered a bug that was going to get fixed. But then tryhards decided it was fun and so zeni left it the way it was and because of that we get the terrible state the game is in today.
Players in the US don't have an issue with it because it's more smooth and actually works for them. But for anyone on the NA realms outside of the US it's like 50/50 if your bar even swaps regardless of how you bind it. The state of the game now is a perfect example of how players do not understand what good design looks like.
The only reason the community is so resistant to change now is because they've all got used to the crappiness.
So your issue is more lag because you live far away from the NA servers, and less "this feature is actually a bug." Gotcha.
To be honest, I'd rather listen to the views of those who are playing the game because they like the way it is rather than those who say that if the game was changed to how they would like it to be then they would play it.
If you don't want to bar swap, you don't have to. It's a pretty easy game and they've made it so players who don't like to bar swap can basically do everything.2. Weapon swapping is and always will be, imo, a bug. It needs to go and player power needs to be adjusted accordingly. Such a poor choice for devs to leave the game like this.
But I love bar swapping in ESO and will never play another mmo with traditional mmo bars like wow again.
I agree with 2. Dumb mechanic.
I don't agree with 5. Punishing everyone who only runs normal dungeons isn't the way to go. Max level rewards should be available in normal dungeons, otherwise you'll be drastically decreasing the enjoyment (and the motivations to do dungeons) for a subset of the playerbase. I don't know how to solve the speedrunning problem. There may not be a fix for it. But I've been running dungeons daily for a few months now and I'd say it's not a huge problem. Maybe 5% of the time I end up with a speedrunner in a pug. I think when you're pugging, you need to be willing to accept what you get and go with it.
A huge NO to 9. There's already too much complete on the map for alts.
Anyway, this sounds like a personal wishlist more than a practical way to improve the game for everyone. There are bigger fish to fry, as others have pointed out. Tweaks aren't going to do it.
xXCJsniperXx7 wrote: »If these problems are keeping you from playing the game, then why still here on the forums? If someone doesn't like a game, just move on.
spartaxoxo wrote: »4. Disagree. The gap between floor and ceiling is already too high. There's plenty of progression, but a lot of it is skill based
5. I disagree. It's not a problem. They should make a story mode with no rewards for those that want to hear the story. But most of the people in group finder are doing dungeons for daily quests or loot, and both of things are things people want to do as fast as possible. This game has been around 10 years. Nobody wants to still slog through fungal grotto except people new to it.
Vonnegut2506 wrote: »Again, bar swapping is not a bug that they left in. That is animation cancelling as many people have already pointed out. I have been here since beta as well, and bar swapping has been a core part of the game since the beginning. Animation cancelling used to be complained about pretty frequently in the first couple years before ZOS decided they couldn't figure out a way to disable animation cancelling, so they decided that it was part of the game.
2. Animation canceling is fine and necessary to keep the game fast paced (blocking, dodging, weaving, etc.)
Weapon swapping is a bug turned feature. I will always call it a bug that's been there since beta. You can be a denier all you want but I wont shutup until it's bugfixed.
The 2 takes I quoted you in are the 2 biggest L takes anyone has ever said about this game lol.
I want to do fungal grotto normally. I enjoy dungeon content and the way ESO handles it is terrible for people who enjoy consuming content at the pace that was originally intended. Sure it can still be fast but sprinting past every mob is the place aint it my dude. If you don't want to do dungeons I think maybe a better thing for you to argue is for an alternate way to get the rewards instead of arguing that the experience stay the same for people not enjoying it how it is.
Skill based progression isn't progression, and nothing in ESO is skill based. ESO is probably one of the easiest MMOs on the market, even VET trials are a joke compared to other MMOs end game content. This game has literally no progression at all currently
spartaxoxo wrote: »4. Disagree. The gap between floor and ceiling is already too high. There's plenty of progression, but a lot of it is skill based
5. I disagree. It's not a problem. They should make a story mode with no rewards for those that want to hear the story. But most of the people in group finder are doing dungeons for daily quests or loot, and both of things are things people want to do as fast as possible. This game has been around 10 years. Nobody wants to still slog through fungal grotto except people new to it.
Weapon swapping is a bug turned feature. I will always call it a bug that's been there since beta. You can be a denier all you want but I wont shutup until it's bugfixed.
The 2 takes I quoted you in are the 2 biggest L takes anyone has ever said about this game lol.
I want to do fungal grotto normally. I enjoy dungeon content and the way ESO handles it is terrible for people who enjoy consuming content at the pace that was originally intended. Sure it can still be fast but sprinting past every mob is the place aint it my dude. If you don't want to do dungeons I think maybe a better thing for you to argue is for an alternate way to get the rewards instead of arguing that the experience stay the same for people not enjoying it how it is.
Skill based progression isn't progression, and nothing in ESO is skill based. ESO is probably one of the easiest MMOs on the market, even VET trials are a joke compared to other MMOs end game content. This game has literally no progression at all currently
If it was seamless (ie we could press a button from our other bar and the change happened automatically) swapping I wouldn't have a problem but the fact that it requires an input is terrible. 99% of players only bar-swap to put short buffs on anyway which is why I have no idea why people like the system. It's literally just an extra input for no reason other than the fact consoles need to be compatible with the game.
This is a terrible take, you don't get more players playing by catering only to the people who already play... that's how you get nothing but attrition.
The issue with this attitude is that it excludes people who don't enjoy bar-swapping from reaching maximum potential. This applies even more to players who are not based in the US and have to deal with high ping (usually 300 - 500 on a good day). With how unresponsive weapon swapping is; sometimes it literally doesn't even work.
You don't like normal dungeons then. If you only play them to get a reward and would not do so if that reward did not exist, removing the reward is a good thing, it means you don't have to play content you clearly do not like anymore. Removing rewards gets people who don't want to be there out and you're just left with people who enjoy the content. The result is a longer queue time but at least when you get in you know you'll be doing the dungeon not getting 3 team mates with will sprint to bosnia the second they load in.
Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.
You can’t accidentally add in bar swapping, that had to be deliberately coded. It’s not a bug just because you don’t like it, thats not what bugs are.