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Patchnodes the real pvp - why killing cloak ?

  • Galeriano2
    Galeriano2
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    Sarannah wrote: »
    Others have called cloak in this thread a "crutch", but I feel it isn't. I think cloak is being abused to constantly get the massive first strike damage over and over again during the SAME fight. Which isn't a cloaking issue, but a recloaking during combat issue. Yet to many players this feels like a cloaking issue, which ZOS is now wrongly targetting in my opinion.
    Having the first massive damage strike from the shadows fail is one thing, but being able to do this first strike massive damage strike over and over in one single fight is abusing the stealth mechanic. Which isn't due to cloak, but due to all the damage bonusses gained when leaving stealth and the re-cloaking during a same fight being possible again and again.

    Recloaking during the same fight to get the massive first strike damage again and again is the actual issue, cloak isn't. Cloak is wrongly targeted because of this.

    Maybe put a 30 second cooldown on "when leaving stealth/cloak" damage bonusses.

    Well You precisely described one of the reasons why cloak is a crutch. Problem with Your solution is that it doesn;t remove other scenarios where it's used as a massive crutch like for example stacking DoT like posion injection, ele sus etc and procs like way of fire, sheer venom, venomous smite, plaguebreak etc on enemy and than going into invisibility.

    Invisibility on demand with no built in drawbacks allows to abuse it it many ways both offensivley and defensively which makes it a crutch.
    Edited by Galeriano2 on 22 September 2024 16:02
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    There was just no logical reason to change. Idk wich 1% niche of players asked for this change and why zos listened but everyone seems to not like. Hope it doesnt go live.
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