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Patchnodes the real pvp - why killing cloak ?

MISTFORMBZZZ
MISTFORMBZZZ
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zx68dfq7vuw7.png


What the heeeeeel is that looool. Completely killed the skill for pvp.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Look like a nerf to me. I am not sure however if it is a big or small nerf. It all depends on mag cost every 2 seconds vs manually casting it every 2.9 seconds. The description is enigmatic, as they mention base cost to go down. But losing mag recovery is huge deal.

    Also... I kinda like it how it is now as you need to "play a rhythm game" and cast the skill every 2.9 seconds and the better your coordination is, the longer you can stay out of sight. It kinda brings certain "skill" to it. If it will be a toggle... I am not sure. Less buttons to press, easier to bomb & do other combos... but it will be still very awkward to use imho. Many skills you cast interrupt it, not to mention other detection stuff.

    The PvE part is also weird & will be again awkward to do. NB DPS will have to become invisible every 10 seconds for split seconds for the dmg buff...

    They also mention something in the dev comments that they plan to build something around this weird buff in the future, so I am kinda worried.

    Anyway, it is too early to say for sure if the skill is dead or just nerfed. It will require some testing & PTS is still offline.
  • Stafford197
    Stafford197
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    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
  • sunsrest
    sunsrest
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    we'll see how it plays in the game, I think I like this change for my nerfed PvE overland/public dungeon build... I can focus on the pathing around enemies before running out of magicka without constantly counting the seconds and re-casting
    Edited by sunsrest on 16 September 2024 19:47
  • endorphinsplox
    endorphinsplox
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    You're kidding. My god. A 10 year legacy destroyed. Cloak was fine why did we need this?
  • React
    React
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    About time they nerfed cloak. God bless.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • valenwood_vegan
    valenwood_vegan
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    You're kidding. My god. A 10 year legacy destroyed. Cloak was fine why did we need this?

    Ten years and we're still in beta.
  • xDeusEJRx
    xDeusEJRx
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    Dark cloak users rn:
    ea867c79fa41b81eecbd864f29eb5e33.png
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Aurielle
    Aurielle
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    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.

    People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.

    I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.

    One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.

    Edited by Aurielle on 16 September 2024 20:07
  • Twohothardware
    Twohothardware
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    Looks like a good balance change with disabling Magicka recovery while sitting in Cloak.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class play-style in PvP & Solo PvE.

    On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds. All because cloak is a reactive skill. The better you time it, the longer you stay hidden.
    On PTS, with same build I can sit around in cloak for around max 10 seconds. It is a passive skill. No player skill involved. Casting anything that costs magicka will also reduce the time (and you do cast things like RAT for example). So RIP.

    More or less 50% nerf. Either base cost per second has to go significantly down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.


    Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.

    So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.
    Edited by Tommy_The_Gun on 16 September 2024 20:13
  • Artim_X
    Artim_X
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    So instead of getting the streak/roll dodge treatment, they went with the greymoor revamped mist treatment of being a toggle (pre vamp streak change).

    Honestly. I think it's silly that they went with the hammer instead of the chisel. They could have at least seen how the playerbase would've responded to a cloak that was more difficult sustain wise to spam, while still functionally being the same.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Twohothardware
    Twohothardware
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    I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.

    On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
    On PTS, with same build I can sit around in cloak for around max 10 seconds.

    More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.

    Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.

    So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.

    It will just require players to build into more mag recovery and max Magicka as they should if you want permanent uptime on Cloak. Instead of stacking all your points into health you'll have to put some into Magicka.
  • xDeusEJRx
    xDeusEJRx
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    I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.

    On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds. All because cloak is a reactive skill. The better you time it, the longer you stay hidden.
    On PTS, with same build I can sit around in cloak for around max 10 seconds. It is a passive skill. No player skill involved. Casting anything that costs magicka will also reduce the time (and you do cast things like RAT for example). So RIP.

    More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.


    Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.

    So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.

    The nerf is pretty serious but I doubt people will stop playing because of sustain nerf. With 10k incap and 15k,20k,30k bow potentials that's enough to keep people playing on the class. There's no way this class will be niche with that much damage potential, I highly doubt a NB would want to switch to say a Necromancer solely because of this nerf. It's not that nearly that bad.

    I think the only likely change is proc gankers will just flee in 90% of encounters if their gank fails instead of waiting for cooldown to end.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Tommy_The_Gun
    Tommy_The_Gun
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    I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.

    On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
    On PTS, with same build I can sit around in cloak for around max 10 seconds.

    More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.

    Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.

    So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.

    It will just require players to build into more mag recovery and max Magicka as they should if you want permanent uptime on Cloak. Instead of stacking all your points into health you'll have to put some into Magicka.
    Mag recovery is disabled when cloak is active, so it is useless, and mag NB already put most of their points into mag. I think that the the biggest looser here are solo pve stam NBs. They got nerfed for nothing lol.
    Edited by Tommy_The_Gun on 16 September 2024 21:05
  • ApoAlaia
    ApoAlaia
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    Does also disable the proc of Darloc Brae?

    Will be a couple of weeks until they copy EU chars...
  • Twohothardware
    Twohothardware
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    I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.

    On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
    On PTS, with same build I can sit around in cloak for around max 10 seconds.

    More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.

    Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.

    So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.

    It will just require players to build into more mag recovery and max Magicka as they should if you want permanent uptime on Cloak. Instead of stacking all your points into health you'll have to put some into Magicka.
    Mag recovery is disabled when cloak is active, so it is useless.

    You cloak to get away and then crouch to remain stealthed. Mag recovery ins't disabled when crouched. If you can't get away while invisible for 10 seconds you shouldn't be getting away.
  • TechMaybeHic
    TechMaybeHic
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    Feel this means more clever usage of shadow image. I want to test it though. Part of me likes for an elusive brawler more than a ganker but I am sure most NBs are not going to like this
  • Stafford197
    Stafford197
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    Aurielle wrote: »
    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.

    People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.

    I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.

    One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
    Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?
    Cloak is now changing for the entire game just because there are some OP Stamblades in PvP.

    I’m totally against the idea of changing core functionality for class defining skills. This game is over a decade old. Do not change Templar spear, do not remove DK reflect, do not change NB cloak into a toggle, and since it may be the next target please do not change Sorc streak either.

    Add new sets or better yet new third morphs to change functionality. Stop messing with class defining skills in such a drastic way.
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.

    People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.

    I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.

    One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
    Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?
    Cloak is now changing for the entire game just because there are some OP Stamblades in PvP.

    I’m totally against the idea of changing core functionality for class defining skills. This game is over a decade old. Do not change Templar spear, do not remove DK reflect, do not change NB cloak into a toggle, and since it may be the next target please do not change Sorc streak either.

    Add new sets or better yet new third morphs to change functionality. Stop messing with class defining skills in such a drastic way.

    I would be totally fine with adding a stacking cost while Battle Spirit is active. We've actually been asking for that over the years, and it was met with a lot of pushback from PVP NBs. Devs ultimately took a different approach. *shrug* I think ramping costs in PVP areas would be better for everyone, but at the end of the day, I'm glad the devs are at least looking at it. These proposed changes might not even make it out of the PTS, so we'll see.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Aurielle wrote: »
    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.

    People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.

    I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.

    One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
    Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?
    Cloak is now changing for the entire game just because there are some OP Stamblades in PvP.

    I’m totally against the idea of changing core functionality for class defining skills. This game is over a decade old. Do not change Templar spear, do not remove DK reflect, do not change NB cloak into a toggle, and since it may be the next target please do not change Sorc streak either.

    Add new sets or better yet new third morphs to change functionality. Stop messing with class defining skills in such a drastic way.

    I agree with you 100%.

    The change they are planning now is just crazy to much, its killing the class.
  • Melivar
    Melivar
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    We will have to see how this cycles out but as a NB Main I am not overly worried, it will likely get adjusted somewhat over the 5 week PTS. Hopefully this resolves some of the PVP hate and we can get some adjustments that will make a difference in PVE. Cloak being to strong has always held back other options.
  • Bucky_13
    Bucky_13
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    I might be completely done with PvP if this change goes through. I can see it being a nice buff for group PvE, but they could've done this one on a bunch of other skills that are rarely used by NBs anyway. It also sucks for solo PvE. Having to time the cloak is one of the most fun things with playing NB.
  • Urvoth
    Urvoth
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    It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.

    NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.

    IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.

    Just like what happened with Stalking Blastbones, just like what happened with Jabs
  • Tommy_The_Gun
    Tommy_The_Gun
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    ApoAlaia wrote: »
    Does also disable the proc of Darloc Brae?

    Will be a couple of weeks until they copy EU chars...

    Actually, PTS cloak does not disable this set & it procs. It lasted 18 seconds with Darloc Brae procing & 10 seconds when not crouching. Everything that restores magicka seems to work. Only the mag recovery is down to 0. So you can use potions for example.

    The issue is that you can also do this on Live server if you want to completely avoid PvP & only do PvE in Cyro or IC. You can actually make a sustain focus build that can be basically undetectable (almost), but you are very squishy with no DMG. With this change, something like this won't be possible. Thus I do think that vamp will be a better option for sneaky builds than NB next patch (assuming it will go live like that).
  • olsborg
    olsborg
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    I wouldnt mind a nerf for shadowy disguise, for reals, but this just completely killed it for pvp. Sad for nightblades out there.

    PC EU
    PvP only
  • ApoAlaia
    ApoAlaia
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    ApoAlaia wrote: »
    Does also disable the proc of Darloc Brae?

    Will be a couple of weeks until they copy EU chars...

    Actually, PTS cloak does not disable this set & it procs. It lasted 18 seconds with Darloc Brae procing & 10 seconds when not crouching. Everything that restores magicka seems to work. Only the mag recovery is down to 0. So you can use potions for example.

    The issue is that you can also do this on Live server if you want to completely avoid PvP & only do PvE in Cyro or IC. You can actually make a sustain focus build that can be basically undetectable (almost), but you are very squishy with no DMG. With this change, something like this won't be possible. Thus I do think that vamp will be a better option for sneaky builds than NB next patch (assuming it will go live like that).

    Yeah, I use cloak 'defensively' if you will, hence being fond of Darloc Brae.

    Glad to hear that they haven't disable it (yet).
  • Tommy_The_Gun
    Tommy_The_Gun
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    You cloak to get away and then crouch to remain stealthed. Mag recovery ins't disabled when crouched. If you can't get away while invisible for 10 seconds you shouldn't be getting away.
    The issue here is speed & detection. In order to get away, you need to invest a lot into speed (and most NB already do). On top of that, you need to cast some CC inutility skill (like RAT), so you would not be cc-ed and most of those do cost mag. So that is like 3 seconds taken away from 10 already. Going into crouch stealth takes additional 3 - 3.1 seconds. So assuming your timing is perfect and you have minimal lag, out of those 10 seconds of being invisible, there is only 4 seconds of actual "moving away" part, as in order not be be cough by detection skill you need to be far away from the enemy. In a realistic scenario, it will be very hard to pull off or maybe even impossible. I also doubt 4 seconds of running away will get you even outside of the detection potion range.

    Edited by Tommy_The_Gun on 16 September 2024 21:13
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    xDeusEJRx wrote: »
    Dark cloak users rn:
    ea867c79fa41b81eecbd864f29eb5e33.png

    The cooler morph.
  • CameraBeardThePirate
    CameraBeardThePirate
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    NBs in shambles because they'll actually have to think about how to cloak effectively vs just spamming it.
  • West93
    West93
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    Cloak receives nothing of what they did to jabs damage
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