endorphinsplox wrote: »You're kidding. My god. A 10 year legacy destroyed. Cloak was fine why did we need this?
Stafford197 wrote: »It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.
NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.
IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
Tommy_The_Gun wrote: »I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.
On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
On PTS, with same build I can sit around in cloak for around max 10 seconds.
More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.
Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.
So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.
Tommy_The_Gun wrote: »I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.
On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds. All because cloak is a reactive skill. The better you time it, the longer you stay hidden.
On PTS, with same build I can sit around in cloak for around max 10 seconds. It is a passive skill. No player skill involved. Casting anything that costs magicka will also reduce the time (and you do cast things like RAT for example). So RIP.
More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.
Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.
So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.
Mag recovery is disabled when cloak is active, so it is useless, and mag NB already put most of their points into mag. I think that the the biggest looser here are solo pve stam NBs. They got nerfed for nothing lol.Twohothardware wrote: »Tommy_The_Gun wrote: »I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.
On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
On PTS, with same build I can sit around in cloak for around max 10 seconds.
More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.
Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.
So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.
It will just require players to build into more mag recovery and max Magicka as they should if you want permanent uptime on Cloak. Instead of stacking all your points into health you'll have to put some into Magicka.
Tommy_The_Gun wrote: »Mag recovery is disabled when cloak is active, so it is useless.Twohothardware wrote: »Tommy_The_Gun wrote: »I am testing this right now on PTS and the nerf is actually pretty serious, with a potential to kill the class in PvP & Solo PvE.
On live, even thought I have small mag recovery (650), I can sit around in cloak for around 18 - 20 seconds.
On PTS, with same build I can sit around in cloak for around max 10 seconds.
More or less 50% nerf. Either base cost per second has to go down or skill is useless & it will be better (or mandatory) for every NB to also be Vamp.
Cost per second is affected by stuff that reduces skill cost, but you will need a lot of investment in that.
So, I would say that while (if it will go live exactly like this) it will make class very niche in PvP & (paradoxically inaccessible - the opposite of the goal), it will hit more solo PvE rather than PvP. The whole reason why some one would pick a NB for Solo play will be kinda gone lol.
It will just require players to build into more mag recovery and max Magicka as they should if you want permanent uptime on Cloak. Instead of stacking all your points into health you'll have to put some into Magicka.
Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?Stafford197 wrote: »It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.
NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.
IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.
I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.
One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
Stafford197 wrote: »Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?Stafford197 wrote: »It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.
NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.
IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.
I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.
One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
Cloak is now changing for the entire game just because there are some OP Stamblades in PvP.
I’m totally against the idea of changing core functionality for class defining skills. This game is over a decade old. Do not change Templar spear, do not remove DK reflect, do not change NB cloak into a toggle, and since it may be the next target please do not change Sorc streak either.
Add new sets or better yet new third morphs to change functionality. Stop messing with class defining skills in such a drastic way.
Stafford197 wrote: »Then how about giving Cloak a stacking cost while Battle Spirit is active - doesn’t that solve the problem?Stafford197 wrote: »It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.
NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.
IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
People who don't main NBs (and even people who DO main NBs) have been asking for sustain-related changes to Cloak for many years. It has been far too easy for NBs to maintain invisibility indefinitely for far too long. Most NBs barely invest into sustain these days because they simply don't have to; they can build for pure damage and spam Cloak when needed without needing to worry about the magicka costs. It's one of the main reasons why NBs have enjoyed so much power in PVP for so long.
I can't think of any other MMO where it's this easy for one class to maintain constant invisibility in PVP environments. In fact, I can't think of any other MMO where constant invisibility while in combat is even possible. Invisibility is the most powerful defensive and offensive ability anyone can have in a game like this. Making permanent invisibility harder to sustain is a step in the right direction, and I'm glad the devs have finally acknowledged that it's too powerful in its live iteration. Lots of testing on the PTS will be needed to determine whether or not the magicka drain is too much or too little.
One way or another, it's good that NBs might actually have to (gasp!) face some sustain consequences if they want to be invisible all the time in PVP environments. Will be interesting to see how this PTS cycle goes.
Cloak is now changing for the entire game just because there are some OP Stamblades in PvP.
I’m totally against the idea of changing core functionality for class defining skills. This game is over a decade old. Do not change Templar spear, do not remove DK reflect, do not change NB cloak into a toggle, and since it may be the next target please do not change Sorc streak either.
Add new sets or better yet new third morphs to change functionality. Stop messing with class defining skills in such a drastic way.
Stafford197 wrote: »It’s just weird. I don’t see that anyone asked for this…. If this toggled invisibility cloak was put on a different morph, it would be no problem.
NBs have played with their Cloak for 10 years and now it’s having a core functionality changed. This is the same as if Sorc Bolt Escape was changed into a typical targeted gap closer like Stampede.
IMO, core class functionality should not change. I hated it when DK wings lost their reflect and I’m not happy to see this happen to NBs now.
Does also disable the proc of Darloc Brae?
Will be a couple of weeks until they copy EU chars...
Tommy_The_Gun wrote: »Does also disable the proc of Darloc Brae?
Will be a couple of weeks until they copy EU chars...
Actually, PTS cloak does not disable this set & it procs. It lasted 18 seconds with Darloc Brae procing & 10 seconds when not crouching. Everything that restores magicka seems to work. Only the mag recovery is down to 0. So you can use potions for example.
The issue is that you can also do this on Live server if you want to completely avoid PvP & only do PvE in Cyro or IC. You can actually make a sustain focus build that can be basically undetectable (almost), but you are very squishy with no DMG. With this change, something like this won't be possible. Thus I do think that vamp will be a better option for sneaky builds than NB next patch (assuming it will go live like that).
The issue here is speed & detection. In order to get away, you need to invest a lot into speed (and most NB already do). On top of that, you need to cast some CC inutility skill (like RAT), so you would not be cc-ed and most of those do cost mag. So that is like 3 seconds taken away from 10 already. Going into crouch stealth takes additional 3 - 3.1 seconds. So assuming your timing is perfect and you have minimal lag, out of those 10 seconds of being invisible, there is only 4 seconds of actual "moving away" part, as in order not be be cough by detection skill you need to be far away from the enemy. In a realistic scenario, it will be very hard to pull off or maybe even impossible. I also doubt 4 seconds of running away will get you even outside of the detection potion range.Twohothardware wrote: »You cloak to get away and then crouch to remain stealthed. Mag recovery ins't disabled when crouched. If you can't get away while invisible for 10 seconds you shouldn't be getting away.