xylena_lazarow wrote: »RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.This single set, Rush of Agony, I think contributes most to the death of Cyrodil
BlackRaidho wrote: »Bushido2513 wrote: »It's funny people sit here and talk about how bad pvp is and I don't disagree. At the same time there's a queue to get into PVP. I understand there's an event but I'm more so saying that while the game isn't nearly at it's best at all, there's a lot of people that enjoy or tolerate sub par offerings. Maybe that's a bit of the issue as well?
2 servers up for the entire Europe in CP (locked and not), almost empty easily 75% of the time on a weekly basis. Yes, it's bad. Yes nobody except some happy fews enjoy themselves playing it.
RoA is hard to use solo because all the faraway Tarnished gankers immediately shoot at you when it pops.Tarnished is everywhere because solo's can use it. I don't think RoA is as useful to a solo. (I've tried it and the results are "meh" for me, but some bombers can make it work)
MEBengalsFan2001 wrote: »MEBengalsFan2001 wrote: »BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.
It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.
60-80? My guild had 5 groups of 12 and there were many other groups around. It’s probably around 150.
5 groups of 12 from one guild huh? I haven't seen anything like that since 24 man groups were a thing, and I'm in Cyrodiil every day for at least 2 hours.
The pop cap is closer to 150 all three factions combined than it is 150/faction.
It’s a lot higher than 150 for the pvp server. Yesterday four full groups just from the guild I am in, that is 48 players and there were plenty of other players in the alliance running around. The cap is probably 500 for the server with the first alliance to lock it getting an extra 50.
xylena_lazarow wrote: »RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.This single set, Rush of Agony, I think contributes most to the death of Cyrodil
RoA would be fine if it did provide stun immunity like the rest of the pull do.
I used to do solo stambombing with rush+acuity and abuse 2s of stuns.
It doesn't surprise me at all that people get tired of the PvP in this game, with the amount of unbalancing that exists. Between the sets procs, the group balls spamming like there was no tomorrow, the immense lag that this causes and that becomes unplayable, the number of overpower sets that exist and the useless ones that are thousands of other sets, such as They don't even exist to counteract group balls. And a very long ETC....
I am very clear about it and I would like them to do this, no set procs will work in cyrodill, at least so that this is moderately playable, which with so much lag is unbearable, then there would be no problem and it would be even more fun, because It gives you the opportunity to be able to face a group ball, because as it is now, it is impossible to lower their life, not even with 30 siege weapons.
[Snip]
[Edited for Bashing/Conspiracy Theory]