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ZOS you are destroying the PvP of this game....

  • divnyi
    divnyi
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    Theignson wrote: »
    This single set, Rush of Agony, I think contributes most to the death of Cyrodil
    RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.

    RoA would be fine if it did provide stun immunity like the rest of the pull do.
    I used to do solo stambombing with rush+acuity and abuse 2s of stuns.
  • SeaGtGruff
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    It's funny people sit here and talk about how bad pvp is and I don't disagree. At the same time there's a queue to get into PVP. I understand there's an event but I'm more so saying that while the game isn't nearly at it's best at all, there's a lot of people that enjoy or tolerate sub par offerings. Maybe that's a bit of the issue as well?

    2 servers up for the entire Europe in CP (locked and not), almost empty easily 75% of the time on a weekly basis. Yes, it's bad. Yes nobody except some happy fews enjoy themselves playing it.

    The populations in the campaigns definitely vary by time of day and day of the week-- with or without an event going on. And a pop-locked campaign can drop in population quickly-- or vice versa, a sparsely-populated campaign can gain population-- as players log in or log out for the day.

    As far as performance, I haven't had any major issues in Cyrodiil even while it was pop-locked and I was in the middle of huge battles. Lag, yes, but no crashes or disconnects (knock on wood). I should note that I play with the game's graphics settings turned down to "Low quality"-- not the lowest setting, but the next one up. My suggestion to players who experience a lot of crashes and disconnects is to try turning down your graphics settings to see if it helps. The game might not look as pretty, but what good are gorgeous high-quality graphics if you can't maintain a connection?
    I've fought mudcrabs more fearsome than me!
  • xylena_lazarow
    xylena_lazarow
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    Theignson wrote: »
    Tarnished is everywhere because solo's can use it. I don't think RoA is as useful to a solo. (I've tried it and the results are "meh" for me, but some bombers can make it work)
    RoA is hard to use solo because all the faraway Tarnished gankers immediately shoot at you when it pops.
    PC/NA || CP/Cyro || RIP soft caps
  • reazea
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    reazea wrote: »
    LPapirius wrote: »
    PVP is bad designed, period.

    Some happy fews make fun playing around but that's all.

    PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.

    If PVP is sooooooo good as some people pretend, then servers should be full even off-event.

    The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.

    It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.


    60-80? My guild had 5 groups of 12 and there were many other groups around. It’s probably around 150.

    5 groups of 12 from one guild huh? I haven't seen anything like that since 24 man groups were a thing, and I'm in Cyrodiil every day for at least 2 hours.

    The pop cap is closer to 150 all three factions combined than it is 150/faction.


    It’s a lot higher than 150 for the pvp server. Yesterday four full groups just from the guild I am in, that is 48 players and there were plenty of other players in the alliance running around. The cap is probably 500 for the server with the first alliance to lock it getting an extra 50.


    No it's not. The pop cap is, as others have pointed out, been slashed to literally 10% of what it originally was. The cap is 60-80 players/faction.
  • Turtle_Bot
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    divnyi wrote: »
    Theignson wrote: »
    This single set, Rush of Agony, I think contributes most to the death of Cyrodil
    RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.

    RoA would be fine if it did provide stun immunity like the rest of the pull do.
    I used to do solo stambombing with rush+acuity and abuse 2s of stuns.

    It definitely should grant CC immunity on its pull. Ages ago when Hrothgar first released, I was doing solo stamden bombing with rush + hrothgar + balorgh.
    Crit charge into dawnbreaker (which proc'd hrothgar) with shulks follow-up nuked entire groups and it was easy thanks to rush not granting CC immunity.
    Can probably still do something similar now with tarnished instead of hrothgar, but more flexibility in skills used thanks to tarnished not needing a stun to proc it and rush being a "delayed" proc meaning 1 charge should proc both sets.
  • divnyi
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    @Turtle_Bot I did proxy det -> sneaking -> meteor -> cloak (wait) -> stampede -> spin to win execute.
    I guess you can still do that but need to find a good second set to pair with.
  • evLRise
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    Rhodghard wrote: »
    It doesn't surprise me at all that people get tired of the PvP in this game, with the amount of unbalancing that exists. Between the sets procs, the group balls spamming like there was no tomorrow, the immense lag that this causes and that becomes unplayable, the number of overpower sets that exist and the useless ones that are thousands of other sets, such as They don't even exist to counteract group balls. And a very long ETC....


    I am very clear about it and I would like them to do this, no set procs will work in cyrodill, at least so that this is moderately playable, which with so much lag is unbearable, then there would be no problem and it would be even more fun, because It gives you the opportunity to be able to face a group ball, because as it is now, it is impossible to lower their life, not even with 30 siege weapons.

    [Snip]

    [Edited for Bashing/Conspiracy Theory]

    Everyone has access to the same sets. Imagine that.

    I do love seeing people complain about sets and ballgroups.

    "Oh no! I can't solo these 12 guys who tryhard the hell out of the game 6 hours a week!"

    "Damn! Me and my 3 other buddies running 27k hp, shacklebreaker and dizzy swings are unable to kill these guys that spent hundreds of hours to learn how to coordinate! ZOS pls nerf!"

    "Oh no i died! Its not me its the OP sets!"

    Yes there are sets which are stronger. And that is fine. I wouldn't want 1000 versions of spriggan, each with a different 2 3 or 4 piece.

    Yes groups will kill you. Which is perfectly normal. Coordinated gameplay will always beat uncoordinated.

    Yes there are classes which are stronger. That's to be expected when balancing is based on people complaining on the forum, and not actual skilled players that actually understand what they're talking about.

    Fun idea. Try coordinated siege weapons next time. Maybe then you'll understand the difference in effectiveness.
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