Proc sets have nothing to do with effectiveness of ball groups. HoT stacking is what makes ball unkillable.
It doesn't surprise me at all that people get tired of the PvP in this game, with the amount of unbalancing that exists. Between the sets procs, the group balls spamming like there was no tomorrow, the immense lag that this causes and that becomes unplayable, the number of overpower sets that exist and the useless ones that are thousands of other sets, such as They don't even exist to counteract group balls. And a very long ETC....
I am very clear about it and I would like them to do this, no set procs will work in cyrodill, at least so that this is moderately playable, which with so much lag is unbearable, then there would be no problem and it would be even more fun, because It gives you the opportunity to be able to face a group ball, because as it is now, it is impossible to lower their life, not even with 30 siege weapons.
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Proc sets have nothing to do with effectiveness of ball groups. HoT stacking is what makes ball unkillable.
Indeed, a ball group is the best counter to a ball group. Maybe in another decade they'll all git gud and form their own ball groups. Maybe. Some chance they might just keep complaining about ball groups instead.I would suggest that a coordinated group is the best way to take on a so-called ball group
At some point in time ZOS realized that housing gives the most return for the least effort.
BlackRaidho wrote: »What PVP ? You mean "Break Free Simulator" ?
At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
BlackRaidho wrote: »What PVP ? You mean "Break Free Simulator" ?
At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
MasterSpatula wrote: »The unbalance has driven everyone with a sense of fair play out of Cyrodiil, and that results in ZOS catering PVP even more to the people who are left, the people who like ball groups and bombing and proc sets. It's a vicious cycle. The more toxicity is allowed to run free, the more it looks like toxicity is what the people want.