JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
Proc sets have nothing to do with effectiveness of ball groups. HoT stacking is what makes ball unkillable.
JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
Is there anyone on here who actually thinks ZOS will do anything to improve PvP?
Is there anyone on here who actually thinks ZOS will do anything to improve PvP?
I mean, from my point of view after a 4 year break, it takes a special kind of neglect to let things devolve this far. It's not like it was always perfect. There's been many issues over the years but this does feel like something that's been tossed aside and left to decay.
JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
Bushido2513 wrote: »It's funny people sit here and talk about how bad pvp is and I don't disagree. At the same time there's a queue to get into PVP. I understand there's an event but I'm more so saying that while the game isn't nearly at it's best at all, there's a lot of people that enjoy or tolerate sub par offerings. Maybe that's a bit of the issue as well?
BlackRaidho wrote: »Bushido2513 wrote: »It's funny people sit here and talk about how bad pvp is and I don't disagree. At the same time there's a queue to get into PVP. I understand there's an event but I'm more so saying that while the game isn't nearly at it's best at all, there's a lot of people that enjoy or tolerate sub par offerings. Maybe that's a bit of the issue as well?
2 servers up for the entire Europe in CP (locked and not), almost empty easily 75% of the time on a weekly basis. Yes, it's bad. Yes nobody except some happy fews enjoy themselves playing it.
JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
Rohamad_Ali wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
monetize
verb
mon·e·tize ˈmä-nə-ˌtīz also ˈmə-
monetized; monetizing
transitive verb
1
: to coin into money
also : to establish as legal tender
2
: to purchase (public or private debt) and thereby free for other uses moneys that would have been devoted to debt service
3
: to utilize (something of value) as a source of profit
Anything ZoS sells for profit is monitized. This includes everything in the game. Words matter.
Rohamad_Ali wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
monetize
verb
mon·e·tize ˈmä-nə-ˌtīz also ˈmə-
monetized; monetizing
transitive verb
1
: to coin into money
also : to establish as legal tender
2
: to purchase (public or private debt) and thereby free for other uses moneys that would have been devoted to debt service
3
: to utilize (something of value) as a source of profit
Anything ZoS sells for profit is monitized. This includes everything in the game. Words matter.
I agree with everything stated. Thank you for making this clear. The game has a lot of monetization. Some of it is directly related to aspects of the game, and some do not pertain to any specific area of the game.
That is why I have clearly and accurately stated that there is no direct monetization of PvP outside of the small expenditure required to purchase the base game.
Further, I have never stated that no PvP player spends money on other areas of the game. Of course, a number do, and many enjoy both PvE and PvP, but that does not change the fact of my core statement. And this is what I have quoted here explains so plainly. Thank you for clarifying this.
I agree with everything stated. Thank you for making this clear. The game has a lot of monetization. Some of it is directly related to aspects of the game, and some do not pertain to any specific area of the game.
That is why I have clearly and accurately stated that there is no direct monetization of PvP outside of the small expenditure required to purchase the base game.
Further, I have never stated that no PvP player spends money on other areas of the game. Of course, a number do, and many enjoy both PvE and PvP, but that does not change the fact of my core statement. And this is what I have quoted here explains so plainly. Thank you for clarifying this.
StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
Turtle_Bot wrote: »Rohamad_Ali wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
monetize
verb
mon·e·tize ˈmä-nə-ˌtīz also ˈmə-
monetized; monetizing
transitive verb
1
: to coin into money
also : to establish as legal tender
2
: to purchase (public or private debt) and thereby free for other uses moneys that would have been devoted to debt service
3
: to utilize (something of value) as a source of profit
Anything ZoS sells for profit is monitized. This includes everything in the game. Words matter.
I agree with everything stated. Thank you for making this clear. The game has a lot of monetization. Some of it is directly related to aspects of the game, and some do not pertain to any specific area of the game.
That is why I have clearly and accurately stated that there is no direct monetization of PvP outside of the small expenditure required to purchase the base game.
Further, I have never stated that no PvP player spends money on other areas of the game. Of course, a number do, and many enjoy both PvE and PvP, but that does not change the fact of my core statement. And this is what I have quoted here explains so plainly. Thank you for clarifying this.
By this same logic, there is no direct monetization of anything at all in ESO, even housing.
You can buy houses for in game gold (real money not required).You can farm/craft furnishings (real money not required)..
You can harvest all materials required for housing (real money not required).
You don't need any DLC gear to do housing, since anything housing related that drops from harder content is purely optional and not required.
You don't need ESO+
You don't need to buy crowns/crates/mounts/cosmetics, these are all completely optional and not required to do housing.
You don't need the latest chapter to do housing.
You don't need to spend a single dollar on this game outside of buying the base game to do housing. Everything required to play house in ESO is available from the base game. Nothing in the crown store is required to play house. Therefore housing has the exact same direct monetization in ESO that PvP has
StaticWave wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
“There is no direct monetization of PvP”.
So PvErs just randomly buy Alliance change tokens for fun? Lol…
Using your logic, there is no direct monetization of PvE either because cosmetics don’t help you complete dungeons/trials, and cosmetics make up a large part of the Crown Store.
You can’t claim PvP has no direct monetization when you don’t even have concrete data of ESO spending between PvPers and PvErs. Even if PvErs spent more than PvPers, why should they be given priority when LITERALLY THE MAJORITY OF THE CROWN STORE are cosmetics and don’t contribute to the performance of PvE content?
Let’s be real here. It doesn’t matter if you’re a PvPer or a PvEr. Many ppl like their character to look nice. That’s why they buy cosmetics in other PvP games. Many PvPers in ESO are also subbed to ESO+ because they are in trade guilds and sell things for gold to fund their PvP cost. Many PvPers occasionally switch races to try new builds or even buy a new chapter to try new abilities. Many of my PvP friends have bought the Gold Road chapter, including me. Many PvPers also switch factions to play with their friends on the Alliance Locked campaign.
If ZOS had actually created more content for PvP then there would be more content for people to explore. It’s not a matter of whether PvP has direct monetization or not. As long as there is a population that enjoys PvP, there is something to monetize. The real question is “Is the PvP population large enough to spend resources on creating new content?”.
If it was 3 years ago, then I would say yes, the population was large enough. Unfortunately, ZOS has a history of making bad balance changes and failing to deliver their promises on performance fixes, which ultimately drove players away from the PvP scene.
MEBengalsFan2001 wrote: »BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.
It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.
60-80? My guild had 5 groups of 12 and there were many other groups around. It’s probably around 150.
5 groups of 12 from one guild huh? I haven't seen anything like that since 24 man groups were a thing, and I'm in Cyrodiil every day for at least 2 hours.
The pop cap is closer to 150 all three factions combined than it is 150/faction.
Joy_Division wrote: »I think most players blame ZOS for what we have to deal with, not the people in organized groups.
The reality is this, when you on the map with so few other players, that means the amount of times you get pulled into an organized group's kill zone where you instantly die is going to be far too many times. That this actual mechanic is a central part of the ESO Cyrodiil experience (i.e., losing absolutely control over your character TWICE and dying without any recourse - two mechanics that have been pounded into the heads of all would be RPG game-masters to avoid since the genre came about in the 1970s), just shows how unwilling ZOS is consider, let alone invest, in ways to make PvP a more enjoyable and inclusive experience
MEBengalsFan2001 wrote: »MEBengalsFan2001 wrote: »BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.
It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.
60-80? My guild had 5 groups of 12 and there were many other groups around. It’s probably around 150.
5 groups of 12 from one guild huh? I haven't seen anything like that since 24 man groups were a thing, and I'm in Cyrodiil every day for at least 2 hours.
The pop cap is closer to 150 all three factions combined than it is 150/faction.
It’s a lot higher than 150 for the pvp server. Yesterday four full groups just from the guild I am in, that is 48 players and there were plenty of other players in the alliance running around. The cap is probably 500 for the server with the first alliance to lock it getting an extra 50.
RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.This single set, Rush of Agony, I think contributes most to the death of Cyrodil
Turtle_Bot wrote: »Rohamad_Ali wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
monetize
verb
mon·e·tize ˈmä-nə-ˌtīz also ˈmə-
monetized; monetizing
transitive verb
1
: to coin into money
also : to establish as legal tender
2
: to purchase (public or private debt) and thereby free for other uses moneys that would have been devoted to debt service
3
: to utilize (something of value) as a source of profit
Anything ZoS sells for profit is monitized. This includes everything in the game. Words matter.
I agree with everything stated. Thank you for making this clear. The game has a lot of monetization. Some of it is directly related to aspects of the game, and some do not pertain to any specific area of the game.
That is why I have clearly and accurately stated that there is no direct monetization of PvP outside of the small expenditure required to purchase the base game.
Further, I have never stated that no PvP player spends money on other areas of the game. Of course, a number do, and many enjoy both PvE and PvP, but that does not change the fact of my core statement. And this is what I have quoted here explains so plainly. Thank you for clarifying this.
By this same logic, there is no direct monetization of anything at all in ESO, even housing.
You can buy houses for in game gold (real money not required).You can farm/craft furnishings (real money not required)..
You can harvest all materials required for housing (real money not required).
You don't need any DLC gear to do housing, since anything housing related that drops from harder content is purely optional and not required.
You don't need ESO+
You don't need to buy crowns/crates/mounts/cosmetics, these are all completely optional and not required to do housing.
You don't need the latest chapter to do housing.
You don't need to spend a single dollar on this game outside of buying the base game to do housing. Everything required to play house in ESO is available from the base game. Nothing in the crown store is required to play house. Therefore housing has the exact same direct monetization in ESO that PvP has
However, some houses and furnishings can only be purchased via crowns, which is direct monetization. That is the difference.StaticWave wrote: »StaticWave wrote: »JustLovely wrote: »JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.
Except there is direct monetization of PvP. ZOS puts PvP oriented sets in every new release so PvP players have to buy the latest expansions to have access to the best gear for PvP. This has been pointed out by other posters and I'm certain you will discount this in some convoluted way, but it's the fact.
It is still indirect by definition, as it is not required to play PvP. There is nothing convoluted about it; it is rather straightforward by definition. An accurate definition I have previously presented.
You’re talking as if PvPers aren’t subbing to ESO+, buying cosmetics, race changes, Alliance change tokens, new chapters, etc.
Nope. I am not and have not even suggested that by any stretch.
Those choice expenditures are not directly required to play PvP, so they are not a direct monetization of PvP. This means my comments still stand 100% accurate: there is no direct monetization of PvP. Thanks for helping demonstrate that fact.
“There is no direct monetization of PvP”.
So PvErs just randomly buy Alliance change tokens for fun? Lol…
Using your logic, there is no direct monetization of PvE either because cosmetics don’t help you complete dungeons/trials, and cosmetics make up a large part of the Crown Store.
You can’t claim PvP has no direct monetization when you don’t even have concrete data of ESO spending between PvPers and PvErs. Even if PvErs spent more than PvPers, why should they be given priority when LITERALLY THE MAJORITY OF THE CROWN STORE are cosmetics and don’t contribute to the performance of PvE content?
Let’s be real here. It doesn’t matter if you’re a PvPer or a PvEr. Many ppl like their character to look nice. That’s why they buy cosmetics in other PvP games. Many PvPers in ESO are also subbed to ESO+ because they are in trade guilds and sell things for gold to fund their PvP cost. Many PvPers occasionally switch races to try new builds or even buy a new chapter to try new abilities. Many of my PvP friends have bought the Gold Road chapter, including me. Many PvPers also switch factions to play with their friends on the Alliance Locked campaign.
If ZOS had actually created more content for PvP then there would be more content for people to explore. It’s not a matter of whether PvP has direct monetization or not. As long as there is a population that enjoys PvP, there is something to monetize. The real question is “Is the PvP population large enough to spend resources on creating new content?”.
If it was 3 years ago, then I would say yes, the population was large enough. Unfortunately, ZOS has a history of making bad balance changes and failing to deliver their promises on performance fixes, which ultimately drove players away from the PvP scene.
Again, it is not required to play PvP. No one needs to be an alliance change token to participate in PvP or even join a different alliance since we can create multiple characters for free.
I have not said anywhere that PvP players do not spend money on the game. I have merely pointed out why PvP does not get the same level of attention as PvE. That is perfectly germain with the title of this thread.
Interestingly, I agree with this thread's title and have demonstrated that in multiple posts here.
Agreed, I see this same silly argument across games, nobody needs to play any video game. If it's not fun or worth the price, people will move to other games or life pursuits, there is no obligation to any of this.Turtle_Bot wrote: »and no-one needs those houses or furnishing that are only on the crown store, so no, you are wrong, there is zero difference.
xylena_lazarow wrote: »RoA would be fine if it had more like the 2 second delay and proper telegraph that Dark Con does, right now it's a bit nuts because there's no telegraph at all and only a short delay. Tarnished is still more common I think.This single set, Rush of Agony, I think contributes most to the death of Cyrodil