I play this game since 2014 and I fully agree. I made max allaiance rank long before double AP recepies or PvP events. Back then it was an insane grind. And PvP back then vs what we have now was like a difference between day & night. There were more players. Everyone had different setup & gear. More builds were viable. Even though there was "a meta" it was nothing like today. Today you just slap a bunch of proc sets & those carry you or you join a ball group & you become immortal. Speaking of ball groups - in the past those were also present. And they actually were larger as group limit was 24 & not 12. But, despite that even ball groups had to be careful as they were actually mortal. It was possible to counter those groups with sieges. Nowadays it just feels like entire PvP in eso has become one big cheat code lol. Like nothing matters... No rules. Like I am playing Garry's Mod...MasterSpatula wrote: »The unbalance has driven everyone with a sense of fair play out of Cyrodiil, and that results in ZOS catering PVP even more to the people who are left, the people who like ball groups and bombing and proc sets. It's a vicious cycle. The more toxicity is allowed to run free, the more it looks like toxicity is what the people want.
At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.
It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.
MEBengalsFan2001 wrote: »BlackRaidho wrote: »PVP is bad designed, period.
Some happy fews make fun playing around but that's all.
PVP servers are empty all year long till the event, and during the event it's just a noob slayer season. That's the only reason PVP players ask for this event, fresh meat.
If PVP is sooooooo good as some people pretend, then servers should be full even off-event.
The main campaign is pop locked most of the time outside of the event. And with pop caps of 60-80 players/faction, it's no wonder.
It's ZOS' unjustifiably low population cap that's strangling Cyrodiil more than anything else. Pop caps this low are totally irrational unless some of the snipped comments have merit.
60-80? My guild had 5 groups of 12 and there were many other groups around. It’s probably around 150.
Compared to the "casuals" that do housing which means buying the house (usually for a ton of crowns), having the new chapter to get the new furnishing plans ontop of sinking time doing antiques ontop of also doing master wrist to get master furnishings, which inturn means learning most, if not all of the motifs in the game, if they have alt chars to increase output from daily crafting that's another chance to sell instant researched ontop of the usual mount and bag nonsense, and this isn't even getting into create only crown exclusive furnishings, ontop of that they also have ESO+ for the increased housing slots, by comparison pvpers spend what? New chapter, yearly dungeon boost...and then what?
TL:DR
"Casuals" that play house buy with irl coin/crowns
-house
-motifs
-crates
-furnishings
-chapters
-eso+
-more likely to buy insta research scrolls
And by your own admission, pvpers buy with irl money/crowns
-the chapter
-yearly dungeon (if not included in ESO+ already)
Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
BlackRaidho wrote: »What PVP ? You mean "Break Free Simulator" ?
I kinda... want to make that it's own game now...
Lost me on commercials, product placement, and crowdfunding, as they are not part of ESO.
PvP costs nothing after purchasing the base game. None of the other items mentioned are required to PvP so they cannot be considered direct monetization by any stretch of the definition. That is the factual comment I made.
LittlePinkDot wrote: »BlackRaidho wrote: »What PVP ? You mean "Break Free Simulator" ?
I kinda... want to make that it's own game now...
He probably should've chose the Slippery CP star
The so-called PvP chase items are not required to play PvP.
LittlePinkDot wrote: »BlackRaidho wrote: »What PVP ? You mean "Break Free Simulator" ?
I kinda... want to make that it's own game now...
He probably should've chose the Slippery CP star
Unless you are like me and you instinctively breakfree on reaction regardless of the CP cooldown - which then runs the risk of breaking free manually first and charging you the stam AND triggering the cooldown on the CP. It's even better when the break free fails and now you have to break again (and maybe even a third time) and now you're charged even more stam plus the cooldown on the CP...
JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
BlackRaidho wrote: »PVP is something for some "happy few".
PVP is frustrating for most of players.
JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Bammlschwamml wrote: »Lost me on commercials, product placement, and crowdfunding, as they are not part of ESO.
PvP costs nothing after purchasing the base game. None of the other items mentioned are required to PvP so they cannot be considered direct monetization by any stretch of the definition. That is the factual comment I made.
Housing also costs nothing after purchasing the base game. Nothing you can buy in the crown store is required to play house...
I don't care about "direct monetization". It's not necessary, and it can harm the game. Just like ingame commercials, product placement or any other attempt to squeeze out more money.
JustLovely wrote: »Bammlschwamml wrote: »At some point in time ZOS realized that housing gives the most return for the least effort.
PvP isn't going to get any changes that will attract more players.
Clearly, Zenimax makes more money off of housing. PvP has no direct monetization while housing has a ton of monetization. Housing is likely a cash cow.
Except, per capita, it's the hardcore PvP players that spend the most on the game, not the casuals who spend hours alone playing house.
Of course since PvP has so many cash/crown sinks and housing lacks monetization.
Oh wait, it is the other way around since PvP is free and has no direct monetization.
Direct monetization again...
And then we add commercials and product placement?
Maybe start a crowfunding campaign too?
Pvp is not free. It's part of a game we bought, and keep paying for with eso+, dlcs and the crown store. The game has been financed already. There is no excuse for it not to work.
Exactly. When people try to claim that the PvP crowd aren't some of the biggest spenders in the game it just shows how little they know about the PvP player population.
What's killing Cyrodiil PvP is the insanely, unjustifiably low population caps. It's ZOS limiting their own success.
Their comment was in reply to what I said. I never said that there were no PvP payers that were big spenders. I did state the fact that there is no direct monetization of PvP. After purchasing the base game no further expenditures were required.