Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

ESO PVP is the worst PVP I have ever encountered in 20 years of online video games.

  • Grimhallow
    Grimhallow
    ✭✭✭
    looooool

    Dude, I feel like I am getting baited here.

    It is a skill problem. If you're getting killed in one GCD in a stun, then you're getting stunned in the wrong place, and that is a skill problem.

    If you're serious, my honest advice would be to watch some other magsorcs play (on youtube, streams, or whatever) - watch them not die, take notes of what they are doing, and try to emulate it.

    Leave a comment, ask a question. You'll get it if you're serious about getting better.
  • YoureWrongImRight
    YoureWrongImRight
    ✭✭✭
    Most important factors in ESO PvP in descending order:
    1. Gear
    2. Latency
    3. Beard
    4. Skill
  • Dem_kitkats1
    Dem_kitkats1
    ✭✭✭✭
    Grimhallow wrote: »
    looooool

    Dude, I feel like I am getting baited here.

    It is a skill problem. If you're getting killed in one GCD in a stun, then you're getting stunned in the wrong place, and that is a skill problem.

    If you're serious, my honest advice would be to watch some other magsorcs play (on youtube, streams, or whatever) - watch them not die, take notes of what they are doing, and try to emulate it.

    Leave a comment, ask a question. You'll get it if you're serious about getting better.

    Not necessarily. Latency is huge. You could be stunned and someone can get their whole combo off before you can register what is happening because it's not on your screen. Or you can't even break free from a stun despite how many times you press the button. If that's the case, make sure you have a build that can be flexible with that in mind.
  • _adhyffbjjjf12
    _adhyffbjjjf12
    ✭✭✭✭✭
    Most important factors in ESO PvP in descending order:
    1. Gear
    2. Latency
    3. Beard
    4. Skill

    its worse:

    Latency
    Gear
    Willingness to spam light attack/animation cancel
    *Addon to help tell you when to dodge....
    Skill
    Beard
    Edited by _adhyffbjjjf12 on 8 January 2022 11:13
  • JB_den
    JB_den
    ✭✭✭
    You are 100% on point, the pvp in ESO is really bad, no joke. These hot garbage p.o.s. devs don't know the first thing about any kind of pvp, if they're careers in gaming depended on it. The balance is way out of control and for what reason? Do they even care about balance at this point? Go 100-0, no chance to react, the people who came up with this are losers who had the opportunity to exploit an old IP and here we are. Ignoring the trolls, the OP had it right at the top of this.
  • KaosWarMonk
    KaosWarMonk
    ✭✭✭✭
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

  • CatoUnchained
    CatoUnchained
    ✭✭✭✭
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

    No. ZOS should just do what it takes to make Cyrodiil function as it used to with double the group size and quadruple the population cap.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most important factors in ESO PvP in descending order:
    1. Gear
    2. Latency
    3. Beard
    4. Skill

    its worse:

    Latency
    Gear
    Willingness to spam light attack/animation cancel
    *Addon to help tell you when to dodge....
    Skill
    Beard

    Add-ons can help with a lot of things, but they do nothing to help you know when to dodge in PvP.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Grimhallow wrote: »
    looooool

    Dude, I feel like I am getting baited here.

    It is a skill problem. If you're getting killed in one GCD in a stun, then you're getting stunned in the wrong place, and that is a skill problem.

    If you're serious, my honest advice would be to watch some other magsorcs play (on youtube, streams, or whatever) - watch them not die, take notes of what they are doing, and try to emulate it.

    Leave a comment, ask a question. You'll get it if you're serious about getting better.

    Not necessarily. Latency is huge. You could be stunned and someone can get their whole combo off before you can register what is happening because it's not on your screen. Or you can't even break free from a stun despite how many times you press the button. If that's the case, make sure you have a build that can be flexible with that in mind.

    Stuns cause the stamina bug where you stamina regen is set to zero and your stamina just drains. Having that with combat bug horrible.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

    I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    Counterpoint: best PvP in 30 years. Says more about the gaming industry than the quality of ESO.
    PC/NA || CP/Cyro || RIP soft caps
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Counterpoint: best PvP in 30 years. Says more about the gaming industry than the quality of ESO.

    DCUO pvp was far superior to this game. That game actually required some skill and not a gear set to get a kill or kills.
  • Theignson
    Theignson
    ✭✭✭✭✭
    EmperorIl wrote: »
    I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).

    The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.

    It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.

    Can't disagree.

    The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.

    I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.

    I have felt this way in the past. Most of the players like this are NB, but not all are on NB. But here is how NB do it. You have to back bar a set. The best one is Rallying cry.

    With NB, if you use Rallying cry back bar, plus equip concealed weapon, you get speed (minor expedition) plus tankiness (huge crit resist) plus increased damage (RC weapon damage boost). Then, cloak gives you major resolve and vigor gives you minor resolve == your resists are actually pretty good.

    Then strike from shadows gives you even more weapon damage, cloak gives you guaranteed crit, and merciless resolve gives you 400 more weapon damage, a huge damage hit that is out of proportion to any other skill or ulti in the game, PLUS a 50% heal = more tankiness.

    Plus, refreshing path gives you major expedition, PLUS a heal, plus more resource regen = even more tnakiness and speed.

    Plus incap gives you 20% more damage,stuns and hits hard.

    Throw in celerity and maybe one or two swift jewelry and that is how these players get everything.

    That is how it works.
  • Durham
    Durham
    ✭✭✭✭✭
    1. If you are new to PVP you have to join a active PVP guild that hosts events. You have a rather large learning curve. This is probably the most important thing you must follow. I would get into discord and learn as much as you can.
    2. Do not fight ball groups just leave the Keep or resource currently there is no game balance against them. You will need another ball group to kill them. Unless they are a very bad ball group. Ball groups are extremely unbalanced. If your in a non ball group just leave! Play somewhere else on the map.
    3. Lag is caused by guess what BALL GROUPS or multiples of them. They are also behind the combat bug because they basically stay in combat so if you hit them good luck you will have to port IC to clear it. This is a huge problem in PVP there are no known fixes except going to lower pop campaigns that contain no or few ball groups.
    4. . There is clear class imbalance in PVP. Currently there are two classes that out performing the other classes. Again there is no fix to this except playing 1 of those 2 classes.


    The PVP in this game is actually really good! but you cant just log into a BG or Cyro without some help the Devs are not really servicing the PVP aspect of the game like they should be doing. Its a shame because its a concept that works and I still thinks in the best PVP in MMORPG genre currently!

    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
    ✭✭✭✭✭
    Theignson wrote: »
    EmperorIl wrote: »
    I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).

    The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.

    It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.

    Can't disagree.

    The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.

    I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.

    I have felt this way in the past. Most of the players like this are NB, but not all are on NB. But here is how NB do it. You have to back bar a set. The best one is Rallying cry.

    With NB, if you use Rallying cry back bar, plus equip concealed weapon, you get speed (minor expedition) plus tankiness (huge crit resist) plus increased damage (RC weapon damage boost). Then, cloak gives you major resolve and vigor gives you minor resolve == your resists are actually pretty good.

    Then strike from shadows gives you even more weapon damage, cloak gives you guaranteed crit, and merciless resolve gives you 400 more weapon damage, a huge damage hit that is out of proportion to any other skill or ulti in the game, PLUS a 50% heal = more tankiness.

    Plus, refreshing path gives you major expedition, PLUS a heal, plus more resource regen = even more tnakiness and speed.

    Plus incap gives you 20% more damage,stuns and hits hard.

    Throw in celerity and maybe one or two swift jewelry and that is how these players get everything.

    That is how it works.

    Dont forget the insane unbalanced crit healing that Nightblades get. I get the largest single target heals with my nighblade, not Warden or Templar! So invest in crit healing and crit damage!
    PVP DEADWAIT
    PVP The Unguildables
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Durham wrote: »
    There is clear class imbalance in PVP. Currently there are two classes that out performing the other classes. Again there is no fix to this except playing 1 of those 2 classes.

    Must be those pesky Necros and Templars again.
  • Iriidius
    Iriidius
    ✭✭✭✭
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

    I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.

    Absence of roles in ESO PvP is definitely not the reason for ESO PvP beeing the worst PvP.
    Roles in PvP are not intended as the battleground queue ignoring roles when making groups and taunt not working on players shows and it is better this way and should stay this way.
    Enforcing roles in PvP would edstroy the playstile of not only solo players but also smallscales, PuGs, zergsurfers and almost everyone else not playing in a coordinated group/zerg who cant rely on other players doing the other roles which is majority of players in Cyrodiil.
    If you want to play with roles and have friends who want play with roles you can already do this and nobody can prevent you, but many players dont want to specialize in role or dont have friends who want to play with roles and if you force them to choose role they will have to stop PvPing.

    Maybe you think players who deal damage, take dmg and heal themselves are annoying and perform too good in each role, but players who specialize in one role will still be much better in it than players who do everything and much more annoying both to use and fight against.
    Gankers oneshot from stealth and otherwise are not found, Blocktanks can tank much more players than 1vXer, Vanguard tanks taunt then run away and healers prevent you from killing even afk players.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Iriidius wrote: »
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

    I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.

    Absence of roles in ESO PvP is definitely not the reason for ESO PvP beeing the worst PvP.
    Roles in PvP are not intended as the battleground queue ignoring roles when making groups and taunt not working on players shows and it is better this way and should stay this way.
    Enforcing roles in PvP would edstroy the playstile of not only solo players but also smallscales, PuGs, zergsurfers and almost everyone else not playing in a coordinated group/zerg who cant rely on other players doing the other roles which is majority of players in Cyrodiil.
    If you want to play with roles and have friends who want play with roles you can already do this and nobody can prevent you, but many players dont want to specialize in role or dont have friends who want to play with roles and if you force them to choose role they will have to stop PvPing.

    Maybe you think players who deal damage, take dmg and heal themselves are annoying and perform too good in each role, but players who specialize in one role will still be much better in it than players who do everything and much more annoying both to use and fight against.
    Gankers oneshot from stealth and otherwise are not found, Blocktanks can tank much more players than 1vXer, Vanguard tanks taunt then run away and healers prevent you from killing even afk players.

    I play pvp mostly and I think role should matter. Having battle spirit adjusting and capping stats based on role will improve pvp and make pvp better. For instance no more tanky, high damaging players with super heals. I have such a build and it horrible imo as I can hold 3-4 players long enough to keep them busy before others show up to help kill them if I haven’t killed them myself or before they get more players to steam roll me.

    The role selected should mean something in dungeons, trials and pvp zones. The role selected should matter. If roles don’t matter just remove that feature from the game altogether as most tanks aren’t tanks and most healers aren’t healers in PVE for dungeons. The only time I find where players play their role is in trials.
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    Try Impregnable and Wretched Vitality. Wretched can be crafted so you could have whatever armor weight/traits you want.
  • Iriidius
    Iriidius
    ✭✭✭✭
    Iriidius wrote: »
    ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.

    PvP should be balanced differently to PvE.

    PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.

    I don't expect to ever see any of these things.

    I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.

    Absence of roles in ESO PvP is definitely not the reason for ESO PvP beeing the worst PvP.
    Roles in PvP are not intended as the battleground queue ignoring roles when making groups and taunt not working on players shows and it is better this way and should stay this way.
    Enforcing roles in PvP would edstroy the playstile of not only solo players but also smallscales, PuGs, zergsurfers and almost everyone else not playing in a coordinated group/zerg who cant rely on other players doing the other roles which is majority of players in Cyrodiil.
    If you want to play with roles and have friends who want play with roles you can already do this and nobody can prevent you, but many players dont want to specialize in role or dont have friends who want to play with roles and if you force them to choose role they will have to stop PvPing.

    Maybe you think players who deal damage, take dmg and heal themselves are annoying and perform too good in each role, but players who specialize in one role will still be much better in it than players who do everything and much more annoying both to use and fight against.
    Gankers oneshot from stealth and otherwise are not found, Blocktanks can tank much more players than 1vXer, Vanguard tanks taunt then run away and healers prevent you from killing even afk players.

    I play pvp mostly and I think role should matter. Having battle spirit adjusting and capping stats based on role will improve pvp and make pvp better. For instance no more tanky, high damaging players with super heals. I have such a build and it horrible imo as I can hold 3-4 players long enough to keep them busy before others show up to help kill them if I haven’t killed them myself or before they get more players to steam roll me.

    The role selected should mean something in dungeons, trials and pvp zones. The role selected should matter. If roles don’t matter just remove that feature from the game altogether as most tanks aren’t tanks and most healers aren’t healers in PVE for dungeons. The only time I find where players play their role is in trials.

    Roles in pve seem intended as role selection in dungeon finder and mechanics balanced for roles show, in PvP they are clearly not as the absence of role selection in battleground finder and Cyrodiil group finder(removed a few Years ago) and taunts not working on players shows.
    What makes you think that roles are intended for everyone in PvP?
    Why should roles in PvP matter when they are not even intended other than because you dislike tanky damagedealing selfhealing players.
    Surviving 3-4 noobs using LoS and kill them or survive until reinforcements arrive is not problematic, 3-4 pros will still vaporize you in seconds. Should every player always die when attacked by multiple players and be doomed as soon as he sees them on horizon? PvP tanks can survive 10-20 players. With roles some players will still be stronger than others and groups with roles will still be able to win against 3-4 times their numbers, just your hated solo players will not be able anymore.
    I would rather have roles removed completely than make them matter and enforce them, but do they really have to be enforced or removed because most people do not play them when ZoS can just keep them optional for those who are interested? Most tanks and healers beeing fake shows that most people are not interested in playing roles.
Sign In or Register to comment.