Grimhallow wrote: »looooool
Dude, I feel like I am getting baited here.
It is a skill problem. If you're getting killed in one GCD in a stun, then you're getting stunned in the wrong place, and that is a skill problem.
If you're serious, my honest advice would be to watch some other magsorcs play (on youtube, streams, or whatever) - watch them not die, take notes of what they are doing, and try to emulate it.
Leave a comment, ask a question. You'll get it if you're serious about getting better.
YoureWrongImRight wrote: »Most important factors in ESO PvP in descending order:
- Gear
- Latency
- Beard
- Skill
KaosWarMonk wrote: »ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.
PvP should be balanced differently to PvE.
PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.
I don't expect to ever see any of these things.
_adhyffbjjjf12 wrote: »YoureWrongImRight wrote: »Most important factors in ESO PvP in descending order:
- Gear
- Latency
- Beard
- Skill
its worse:
Latency
Gear
Willingness to spam light attack/animation cancel
*Addon to help tell you when to dodge....
Skill
Beard
Dem_kitkats1 wrote: »Grimhallow wrote: »looooool
Dude, I feel like I am getting baited here.
It is a skill problem. If you're getting killed in one GCD in a stun, then you're getting stunned in the wrong place, and that is a skill problem.
If you're serious, my honest advice would be to watch some other magsorcs play (on youtube, streams, or whatever) - watch them not die, take notes of what they are doing, and try to emulate it.
Leave a comment, ask a question. You'll get it if you're serious about getting better.
Not necessarily. Latency is huge. You could be stunned and someone can get their whole combo off before you can register what is happening because it's not on your screen. Or you can't even break free from a stun despite how many times you press the button. If that's the case, make sure you have a build that can be flexible with that in mind.
KaosWarMonk wrote: »ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.
PvP should be balanced differently to PvE.
PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.
I don't expect to ever see any of these things.
xylena_lazarow wrote: »Counterpoint: best PvP in 30 years. Says more about the gaming industry than the quality of ESO.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
Can't disagree.
The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.
I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
Can't disagree.
The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.
I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.
I have felt this way in the past. Most of the players like this are NB, but not all are on NB. But here is how NB do it. You have to back bar a set. The best one is Rallying cry.
With NB, if you use Rallying cry back bar, plus equip concealed weapon, you get speed (minor expedition) plus tankiness (huge crit resist) plus increased damage (RC weapon damage boost). Then, cloak gives you major resolve and vigor gives you minor resolve == your resists are actually pretty good.
Then strike from shadows gives you even more weapon damage, cloak gives you guaranteed crit, and merciless resolve gives you 400 more weapon damage, a huge damage hit that is out of proportion to any other skill or ulti in the game, PLUS a 50% heal = more tankiness.
Plus, refreshing path gives you major expedition, PLUS a heal, plus more resource regen = even more tnakiness and speed.
Plus incap gives you 20% more damage,stuns and hits hard.
Throw in celerity and maybe one or two swift jewelry and that is how these players get everything.
That is how it works.
MEBengalsFan2001 wrote: »KaosWarMonk wrote: »ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.
PvP should be balanced differently to PvE.
PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.
I don't expect to ever see any of these things.
I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.
MEBengalsFan2001 wrote: »KaosWarMonk wrote: »ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.
PvP should be balanced differently to PvE.
PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.
I don't expect to ever see any of these things.
I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.
Absence of roles in ESO PvP is definitely not the reason for ESO PvP beeing the worst PvP.
Roles in PvP are not intended as the battleground queue ignoring roles when making groups and taunt not working on players shows and it is better this way and should stay this way.
Enforcing roles in PvP would edstroy the playstile of not only solo players but also smallscales, PuGs, zergsurfers and almost everyone else not playing in a coordinated group/zerg who cant rely on other players doing the other roles which is majority of players in Cyrodiil.
If you want to play with roles and have friends who want play with roles you can already do this and nobody can prevent you, but many players dont want to specialize in role or dont have friends who want to play with roles and if you force them to choose role they will have to stop PvPing.
Maybe you think players who deal damage, take dmg and heal themselves are annoying and perform too good in each role, but players who specialize in one role will still be much better in it than players who do everything and much more annoying both to use and fight against.
Gankers oneshot from stealth and otherwise are not found, Blocktanks can tank much more players than 1vXer, Vanguard tanks taunt then run away and healers prevent you from killing even afk players.
MEBengalsFan2001 wrote: »MEBengalsFan2001 wrote: »KaosWarMonk wrote: »ESO should get rid of PvP in Cyrodil and make it a PvE zone. It's wasted the way it is now.
PvP should be balanced differently to PvE.
PvP should retain battlegrounds and have larger arena maps added for up to whatever the servers can manage - 16, 32, 64 a side. I'd also like to see a duelling arena like in Kvatch where I can spectate matches between 2 to 8 players in teams including leader boards etc.
I don't expect to ever see any of these things.
I don’t think making the zone pve is worth much. Updating battle spirit, updating gear/skills to function differently based on battle spirit being active, removing animation cancellation, and making roles matter by ability buff or caps would greatly improve pvp. The final thing is banning anyone who uses a macro in pvp regardless if it’s an app or through a device.
Absence of roles in ESO PvP is definitely not the reason for ESO PvP beeing the worst PvP.
Roles in PvP are not intended as the battleground queue ignoring roles when making groups and taunt not working on players shows and it is better this way and should stay this way.
Enforcing roles in PvP would edstroy the playstile of not only solo players but also smallscales, PuGs, zergsurfers and almost everyone else not playing in a coordinated group/zerg who cant rely on other players doing the other roles which is majority of players in Cyrodiil.
If you want to play with roles and have friends who want play with roles you can already do this and nobody can prevent you, but many players dont want to specialize in role or dont have friends who want to play with roles and if you force them to choose role they will have to stop PvPing.
Maybe you think players who deal damage, take dmg and heal themselves are annoying and perform too good in each role, but players who specialize in one role will still be much better in it than players who do everything and much more annoying both to use and fight against.
Gankers oneshot from stealth and otherwise are not found, Blocktanks can tank much more players than 1vXer, Vanguard tanks taunt then run away and healers prevent you from killing even afk players.
I play pvp mostly and I think role should matter. Having battle spirit adjusting and capping stats based on role will improve pvp and make pvp better. For instance no more tanky, high damaging players with super heals. I have such a build and it horrible imo as I can hold 3-4 players long enough to keep them busy before others show up to help kill them if I haven’t killed them myself or before they get more players to steam roll me.
The role selected should mean something in dungeons, trials and pvp zones. The role selected should matter. If roles don’t matter just remove that feature from the game altogether as most tanks aren’t tanks and most healers aren’t healers in PVE for dungeons. The only time I find where players play their role is in trials.