SkaraMinoc wrote: »
2) ESO's build diversity creates massive imbalance. The wide variety of skills, sets, traits, enchants, procs, etc. allows knowledgeable and experienced players to build extreme damage, healing, and mitigation. It takes a substantial amount of time and gold to experiment and figure out what works. This is why you see so many build guides because players want a short cut. Many of those PvP builds are inferior or highly situational.
angelofdeath333 wrote: »
angelofdeath333 wrote: »
That does sound like what's going on there. Without healing you will lose over 80% of your PvP matches with someone that does heal themselves.
angelofdeath333 wrote: »angelofdeath333 wrote: »
That does sound like what's going on there. Without healing you will lose over 80% of your PvP matches with someone that does heal themselves.
One the other hand, someone whos straight out damage can dish out a metric [snip] of sustained damage . Especially of you stand in their ground-aoes.
angelofdeath333 wrote: »angelofdeath333 wrote: »
That does sound like what's going on there. Without healing you will lose over 80% of your PvP matches with someone that does heal themselves.
One the other hand, someone whos straight out damage can dish out a metric [snip] of sustained damage . Especially of you stand in their ground-aoes.
I fought a Templar like that in several duels lol. They dealt so much damage that even Mistform couldn't handle it. Had to get very
aggressive and use transformation ultimates like Swarming Scion or Werewolf to get the upper hand or I'd just melt in the barrage of blows.
You're not wrong really. Crowd control then execute before the target can do anything is the basic PvP formula in this game.
Mainly about avoiding it in the first place or prebuffing at just the right time.
Sorceror is pretty fragile on the best of days. I'd suggest getting used to the (very strange at times) PvP in ESO on a tougher class with heavy armor.
And start off by always holding block and frequently dodge rolling. Permablock isn't generally a long term strategy but it will give you time to see what's happening.
If someone's approaching you, roll dodge immediately to avoid their opener. If someone's attacking you at range, roll dodge immediately to avoid their followup. Use terrain to block line of sight (doesn't work on PvE, works wonders in PvP). Just rules of thumb for getting the hang of things.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
Can't disagree.
The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.
I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
Can't disagree.
The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.
I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.
Secret is in the enchantments and weapon traits used, and also potions have buffs built into them. Potions that restore magicka, stamina, and/or health for instance come with a buff for the whole duration of the potion cooldown that boosts the regeneration of that stat by 30%. This lets them get higher recovery without needing to build super high into the recovery stats. Each class also has different methods at sustaining their abilities like for example DK has passives like Combustion, Battle Roar, and Helping Hands to keep them in the fight.
Mitigation is a bit trickier and it comes down to CP, sets, vampire, and abilities. Some classes like Necromancer have damage mitigation in abundance while classes like Sorcerer do not, and thus the classes that don't go down different paths. Whether that path be healing, damage shield stacking, or mobility.
Most healing scales with offensive stats and thus the harder you can punch the more you can heal. Keep this in mind as this is one of the primary reasons why you don't seem to be able to hurt someone, but then they turn around and slap you so hard you explode into pieces. Healing in ESO is key, always. Fail to keep your heals up or have a powerful burst heal on hand and you will be finding yourself dying quite often.
As for mobility... just slot one ability with Major Expedition on it and you'll fly across the field of battle. I'm not even joking... just one speed ability is enough to keep up with the vast majority of these people because they themselves are using essentially 1, maybe 2, speed boosting abilities. If you can't spare a slot try getting a gap closer instead so you can at least close the gap on someone you have line of sight on.
BlossomDead wrote: »I have to agree with the title. Been PvPing for a couple of months now and I must say it mostly consists of lag, imbalance and all sorts of exploits (take Luca Cash tank build for instance, which makes you unkillable, yes, unkillable in PvP).
The only players that excel at this type of set-ups are the ones that have been playing for years and years and are used to the extremely clunky mechanics (or adapted to use macros and other facilitating tools), but have also the accumulated knowledge to know how to abuse everything better.
It's a very high curve to get used to a lot of these and not worth it in my opinion. It also doesn't follow logic or some standards that the PvP games have arrived at meanwhile - such as clarity, class strengths/weaknesses, clear attack windows, etc. Here you can tank, heal and dish damage with a single toon while being in full stealth literally breathing in the enemy's face. And to that add Potions or Poison, because everything else wasn't already disgusting enough.
Can't disagree.
The balance really is horrible. And for the life of me I cannot explain how some players do what they do. They are maxed in speed, endless sustain, high mitigation even when not los'd, and super high damage bursts. I have tried a bazillion builds and I have yet to find one that can do ALL of this. Yet here we are, I see it every day from the "elite" players.
I don't care how much skill you have, you still need stamina, magicka, mitigation, speed sets/traits, and offensive stats to do all that. And nothing I can replicate can do it all, yet all these so called great players seem to do it. What is the secret? Skill cannot give you everything. There are limitations.
I still see players out there who are on God-mode, and it is like they are playing a different game than I am. You know who they are already, they jump up and down a lot and are always solo. 10 people chase them around and they never get under 50% health, they can outrun everyone, and they turn around and one shot people every few seconds. I rarely bother chasing these people anymore, but sometimes I will take a shot or two just to see if they are squishy enough or not and 9 times out of 10 not happening. And they rarely can be CC'd as well and always seem to have enough stam to break free when they are. And all of this goes on for like 5 minutes straight. Meanwhile I am stunned every 3 seconds, and if I am lucky enough for break free to actually work it just took a ton of my stam away and I am stunned again soon anyway. It is like we are playing two different games, and they ALL are like this. All of these elite players.
I still see players out there who are on God-mode, and it is like they are playing a different game than I am. You know who they are already, they jump up and down a lot and are always solo. 10 people chase them around and they never get under 50% health, they can outrun everyone, and they turn around and one shot people every few seconds. I rarely bother chasing these people anymore, but sometimes I will take a shot or two just to see if they are squishy enough or not and 9 times out of 10 not happening. And they rarely can be CC'd as well and always seem to have enough stam to break free when they are. And all of this goes on for like 5 minutes straight. Meanwhile I am stunned every 3 seconds, and if I am lucky enough for break free to actually work it just took a ton of my stam away and I am stunned again soon anyway. It is like we are playing two different games, and they ALL are like this. All of these elite players.
I know who these players are, they're my primary prey and who I build around killing. I can sustain just as much as they can, deal just as much to them as they can do to me, and I spend a lot of time trying to slow them down because that's their counter.
All 1vXers survive by turning a massive group of players into a string of 1v1s and 1v2s. Even the block tanks can't hold up against pressure for too long and you'll see them backing into rocks to cover their angles to try and funnel the ranged DPS out. If you're a DK and want to see these people die I highly recommend getting Race Against Time slotted and maybe a Swift ring or two for the really fast ones. Petrify them and use snares/immobilization to bring the zerg to them. They will eventually die, they always do.
YoureWrongImRight wrote: »
I still see players out there who are on God-mode, and it is like they are playing a different game than I am. You know who they are already, they jump up and down a lot and are always solo. 10 people chase them around and they never get under 50% health, they can outrun everyone, and they turn around and one shot people every few seconds. I rarely bother chasing these people anymore, but sometimes I will take a shot or two just to see if they are squishy enough or not and 9 times out of 10 not happening. And they rarely can be CC'd as well and always seem to have enough stam to break free when they are. And all of this goes on for like 5 minutes straight. Meanwhile I am stunned every 3 seconds, and if I am lucky enough for break free to actually work it just took a ton of my stam away and I am stunned again soon anyway. It is like we are playing two different games, and they ALL are like this. All of these elite players.
I know who these players are, they're my primary prey and who I build around killing. I can sustain just as much as they can, deal just as much to them as they can do to me, and I spend a lot of time trying to slow them down because that's their counter.
All 1vXers survive by turning a massive group of players into a string of 1v1s and 1v2s. Even the block tanks can't hold up against pressure for too long and you'll see them backing into rocks to cover their angles to try and funnel the ranged DPS out. If you're a DK and want to see these people die I highly recommend getting Race Against Time slotted and maybe a Swift ring or two for the really fast ones. Petrify them and use snares/immobilization to bring the zerg to them. They will eventually die, they always do.
why did nobody else think to just stun them and they would die.
angelofdeath333 wrote: »
In MOBA terms, High Gold/Low Plat player usually fights the average Bronze/Low Gold players and steamrolls them, no ELO separation in open world after all. Then sometimes such players run into the rarer High Diamond+ player and are baffled by the skill ceiling being higher than they actually believed it was from personal experience. Happens to all of us, even the superstars when they were new(er) to the game.I do very well against average Joe, but the God-mode players baffle the hell out of me with what they can do.
I also run into players who seem like they have Godly powers. I'm on Xbox now though and not PC so I figured maybe there isn't a way for people to cheat. But I have no idea. I'm an adult with a full time job and have never even Googled how to cheat in this game. This is my entertainment time so I go to Cyrodiil hoping to earn my rewards for the day (mostly transmute crystals) and have fun. When I run into players who kill me in 2 or 3 seconds max even though my toon is maxed out and built really well I get really suspicious. But I just figure either they're cheating and there's nothing I can do about it or they are just so practiced at their execute combo and I'm not good enough so I die fast. Bottom line is I don't have time to worry about it. I have no idea if there is any possible way to cheat on Xbox but if there is, hopefully ZOS/Microsoft will find a way to block/eliminate it.
MEBengalsFan2001 wrote: »I get over to him and engage him and get him to about 5% health and hit my execution game lags right at that moment
We get him down to 5% and than we end both lag out
Honestly people who try to cheat in video games have real mental problems. I don't care if I lose in a PVP fight as long as it's a fair fight. If someone beats me because they are a little bit better than me then who cares? Only people with serious issues I guess. It's a game. It's designed to distract you from the real world or be entertainment. If it's become more than that for anyone please seek therapy if you're even slightly interested in cheating.
MEBengalsFan2001 wrote: »SkaraMinoc wrote: »
2) ESO's build diversity creates massive imbalance. The wide variety of skills, sets, traits, enchants, procs, etc. allows knowledgeable and experienced players to build extreme damage, healing, and mitigation. It takes a substantial amount of time and gold to experiment and figure out what works. This is why you see so many build guides because players want a short cut. Many of those PvP builds are inferior or highly situational.
Other games where I played PVP either your a tank, healer or glass cannon. Very similar to PVE but it is player vs player. When it goes tank vs. healer the battle just is indefinite. When it is glass cannon vs. healer or tank it can go either way. When it is glass cannon vs. glass cannon it is whoever can get their rotation off faster.
In ESO we have stuns and lots of ways to get stun and if you break free good luck breaking free again because some abilities and sets can simply by pass the immunity you just got.
Than you have players who have tank stats but can hit just as hard as a typical glass cannon player does in PVE. Than we also have players who can escape the very last second fully heal up and completely slaughter players without much effort.
ESO PVP isn't balance because of a variety of things like you listed. But that is the joy and the annoyance of ESO PVP. It gives us options but at the same time, it causes enough frustration that new players leave without truly giving PVP a chance.
Even with all the various things I have seen in PVP, I still enjoy PVP over PVE.