MentalxHammer wrote: »Consider key binding break free to the scroll wheel, this way you can perform rapid inputs ensuring you will break free.
You're not wrong really. Crowd control then execute before the target can do anything is the basic PvP formula in this game.
Mainly about avoiding it in the first place or prebuffing at just the right time.
Sorceror is pretty fragile on the best of days. I'd suggest getting used to the (very strange at times) PvP in ESO on a tougher class with heavy armor.
And start off by always holding block and frequently dodge rolling. Permablock isn't generally a long term strategy but it will give you time to see what's happening.
If someone's approaching you, roll dodge immediately to avoid their opener. If someone's attacking you at range, roll dodge immediately to avoid their followup. Use terrain to block line of sight (doesn't work on PvE, works wonders in PvP). Just rules of thumb for getting the hang of things.
SkaraMinoc wrote: »40612 Spell resist
38302 Physcial resist
3236 Crit resist
35.8k health
and I am dying inside of 2 seconds. No hyperbole, no joke.
One of my Mag Sorc PvP builds has 23k spell penetration w/ 6k spell power. With Malacath I'll do 25k damage in less than 1 second against 40k spell resist. Burst sync with Power Overload + Haunting Curse + Crystal Frag proc combo and then finish you with a Streak + Endless Fury. To give you an idea of the PvE equivalent, on a 6 mil dummy I burst ~80k damage in 1s.
Are you block streaking / healing? If not, you should get in the habit of using block. It's stronger than any set in the game.
40612 Spell resist
38302 Physcial resist
3236 Crit resist
35.8k health
and I am dying inside of 2 seconds. No hyperbole, no joke.
This is absolutely dumb.
EDIT: and this is while spamming heals (I am on a sorc)
I am still getting crit for 12k in middle of the damage being done. Not the opener, not the finisher.
Assuming you're not trolling, the only thing I can think of (off the top of my head) is you were being attacked by a DK running Corrosive Armor, Molten Whip and Malacath. Knowledge and experience is everything. Corrosive Armor (or Onslaught) temporarily negates all of your resistances. Malacath makes your crit resist irrelevant. A fully-charged Molten Whip can hit as hard as an ultimate or execute. What you need to realize is that this is due to temporary buffs your opponent has. An experienced PvPer would avoid getting into the situation you were in 90% of the time. For example Corrosive has a subtle sound and visual effect. As soon as you hear that you can go full defensive and streak away / line of sight for 11 seconds. The DK would have just blown an expensive ultimate for nothing.40612 Spell resist
38302 Physcial resist
3236 Crit resist
35.8k health
and I am dying inside of 2 seconds. No hyperbole, no joke.
This is absolutely dumb.
EDIT: and this is while spamming heals (I am on a sorc)
I am still getting crit for 12k in middle of the damage being done. Not the opener, not the finisher.
Honestly this is a strange question from a magsorc. Your business is doing exactly that to other people. Magsorc is the poster child for it. So let me tell you how it's done:I'd love to know how I get 6 attacks on me in one second by ONE player.
Turn around 180 degrees and hit them with a light attack cancelled into Crystal Frags.
Would nerfing Caluurion's be enough to give players a window to respond? Or is that already old meta? Burst gankers are part of a healthy meta so long as there's a window to respond. True instakill ganking with no counterplay is highly toxic.SkaraMinoc wrote: »5) Imperial City has Nightblade gankers that prey on inexperienced players. 35k health, 40k armor, 3k crit resist means nothing to them.
There is simply a huge disparity between people who know what they're doing and those that don't. Those who know it at a muscle memory level and those that don't. Two experienced players can kill almost any player, whereas 10 inexperienced players might do nothing to the same target. If the DK was just standing there, healing and not blocking, that more than likely says something about the attacking group than about him. There is actual skill involved.What they need are armor caps, I think someone has said this but classes\builds that can just stand there and not even need to block and taking no damage or unable to move the life bar... I say this as I watched a dragon knight (they were already beast enough but holy crap now they are just god mode) sat on a flag and not even blocking just standing there and would stop his foot (the only animation you would see) and 8 people could not move his life bar at all.. then one dragon leap and two people dead and a bunch hurt... his life bar never once flinched. [snip] Current dragon knight players I am sure will strongly disagree as this must be the most easy mode fun they have had in a long time.
Nightblades were extremely strong last summer when the patch as a whole was really high damage. Now? Still good, but "meh" in comparison. I'm with "The Real Godzilla" on YouTube. The disparity between a magblade and a stamblade ganker is still there. It was always so high, there had to be a multitude of factors. Really hard to pinpoint why, but stamblade is still stronger. Stamblade does not need Caluurion. Magblade is inferior, even with Caluurion.xylena_lazarow wrote: »Would nerfing Caluurion's be enough to give players a window to respond? Or is that already old meta? Burst gankers are part of a healthy meta so long as there's a window to respond. True instakill ganking with no counterplay is highly toxic.SkaraMinoc wrote: »5) Imperial City has Nightblade gankers that prey on inexperienced players. 35k health, 40k armor, 3k crit resist means nothing to them.
By the way, you know that armor is capped at 33K (50%), right? Whatever that DK did, it wasn't the result of being passively unkillable. Furthernore ZOS killed you being able to see all animations (though mostly of friendlies) on the altar of performance. It might have been hard to tell everything he was doing. Do I scratch my head sometimes and think the same as you? Yes. However I also know that people who run an active defense can be very hard to distinguish from passively tanky people. Given that the DK in your scenario didn't seem to be a wet noodle when he leaped, he was probably running a more active defense than you give him credit for.What they need are armor caps,
What they need are armor caps
xylena_lazarow wrote: »Would nerfing Caluurion's be enough to give players a window to respond? Or is that already old meta? Burst gankers are part of a healthy meta so long as there's a window to respond. True instakill ganking with no counterplay is highly toxic.SkaraMinoc wrote: »5) Imperial City has Nightblade gankers that prey on inexperienced players. 35k health, 40k armor, 3k crit resist means nothing to them.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
I don't believe it's possible to 2-GCD 35k with decent armor. Even with caluurions and simmering, that's just way too high. But 3-4 GCD with some undodgeable finishers - yep, possible. Been on receiving side too.