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I Miss Drinking Breda's Bottomless Mug

  • Gray_howling_parrot
    Gray_howling_parrot
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    You can still drink it lol.

    Its nice not having to worry about the xp and finishing and random normal or something forgetting to re-activate it. Thank you ZOS!!

    Definitely needs a visual buff notifier regardless though
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • TybaltKaine
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    Gotta love how most of it boils down to "Can't stack the extra 2 hours when the event ends".

    They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.

    I suggested a nice little extra bonus earlier on, but the tone of the thread shifted dramatically.

    Drink the mug, pay attention to the XP meter and do a little due diligence to compare an Exp reward under normal circumstances (easily verifiable with UESP) to what we get during the event. The idea that the nefarious devs are twirling a mustache and laughing at us while we don't get an exp buff is silly.
    Edited by TybaltKaine on 31 December 2023 14:19
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
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  • Elsonso
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    Gotta love how most of it boils down to "Can't stack the extra 2 hours when the event ends".

    They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.

    For me, it was an anti-QoL as it removed part of the event. Drinking to get the XP bonus was a reason to do the drink, just like getting event tickets is the reason for doing the quests. Sure, I can trigger a memento all day long, but the charm was that it actually did something more than just stop me while the character ran an animation.

    They can fix exploits in other ways.
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  • licenturion
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    Elsonso wrote: »
    Gotta love how most of it boils down to "Can't stack the extra 2 hours when the event ends".

    They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.

    For me, it was an anti-QoL as it removed part of the event. Drinking to get the XP bonus was a reason to do the drink, just like getting event tickets is the reason for doing the quests. Sure, I can trigger a memento all day long, but the charm was that it actually did something more than just stop me while the character ran an animation.

    They can fix exploits in other ways.

    Well clearly some people look different too the game and that is what makes the community varied. Some care for role play, others min maxing. I am usually there when there are rewards in some form ar another.

    Remembering pressing 1 button and putting a timer on my phone was a nuisance so this is QOL for me as well.

    But for me the daily holiday quests are a nuisance too tbh but I do them because I want that mount. Luckily I am in several guilds and I can do them in 30 seconds and cash in.

    Same that I do my daily BGs this month (and I detest PVP in this game) and try to attack the team in second place as much as possible so we don’t end up last. The XP + grand scroll is too good to miss.
  • wolfie1.0.
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    LunaFlora wrote: »
    LunaFlora wrote: »
    i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable.

    if you still want to use the mug you can use it whenever you want, it still exists in your collections.

    So basically, you're saying the event is only fun because you get a exp boost for free? ESO can throw random free EXP events out all year. There is a few Main Events where getting the EXP Boost was Part of the Fun of the event. I understand what you're saying and don't expect everyone to agree but to understand the New Life Festival is to understand that Drinking out of the Mug is part of the festival. Everyone forgets to drink the Mug from time to time. Once again that is part of the fun! Cheers

    no i did not say that.
    i said
    "i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable."

    i really don't think you understand what i am saying.
    and it was never fun to forget this.
    it isn't fun to forget things so often.
    this change to events made them more accessible which is good.

    the Mug collectible is still there for you to use it didn't get taken away from you.

    we just don't have to use the mug to get the experience boost anymore.

    So you have to sometimes use an item to get a boost in exp....

    How exactly is this different from all of the exp boosting scrolls and drinks?

    Or remembering to eat a new food?

    I Mean I appreciate that you don't want to have to add it to the list, but it's also not like it's a unique mechanism for the game.
  • Braffin
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    wolfie1.0. wrote: »
    LunaFlora wrote: »
    LunaFlora wrote: »
    i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable.

    if you still want to use the mug you can use it whenever you want, it still exists in your collections.

    So basically, you're saying the event is only fun because you get a exp boost for free? ESO can throw random free EXP events out all year. There is a few Main Events where getting the EXP Boost was Part of the Fun of the event. I understand what you're saying and don't expect everyone to agree but to understand the New Life Festival is to understand that Drinking out of the Mug is part of the festival. Everyone forgets to drink the Mug from time to time. Once again that is part of the fun! Cheers

    no i did not say that.
    i said
    "i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable."

    i really don't think you understand what i am saying.
    and it was never fun to forget this.
    it isn't fun to forget things so often.
    this change to events made them more accessible which is good.

    the Mug collectible is still there for you to use it didn't get taken away from you.

    we just don't have to use the mug to get the experience boost anymore.

    So you have to sometimes use an item to get a boost in exp....

    How exactly is this different from all of the exp boosting scrolls and drinks?

    Or remembering to eat a new food?

    I Mean I appreciate that you don't want to have to add it to the list, but it's also not like it's a unique mechanism for the game.

    There is a difference tho: The mechanisms you mentioned aren't restricted by time limits of a very few weeks per year.

    It's highly unlikely for a player to forget a xp-scroll consumed on purpose.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Braffin
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    They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.

    Perfect summary of the whole change.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
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    It wasn't an exploit to keep the buff the old way. The event buffs used to expire even when you were logged out.
    The XP buff from this event will continue to wear off even if you're offline. Are you all saying it seems to be turning off after 15 minutes (approximately) of play? Also, what platform & server is everyone on?


    They changed it to persist until it was used up, even after logging out, at some point. That's when people started getting the buff just before the event ended to use later. I forget when that change was made and had trouble finding it. But did find the old GM posts telling people that event buffs expired even if you're offline.


    I would imagine that the reason they've changed the event buffs to be passive now is part of their ongoing effort to reduce the number of individual timers (and increase QOL) rather than to punish individual players. But only @ZOS_Kevin can answer the intended reason for the change.
    Edited by spartaxoxo on 31 December 2023 19:12
  • LunaFlora
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    wolfie1.0. wrote: »
    LunaFlora wrote: »
    LunaFlora wrote: »
    i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable.

    if you still want to use the mug you can use it whenever you want, it still exists in your collections.

    So basically, you're saying the event is only fun because you get a exp boost for free? ESO can throw random free EXP events out all year. There is a few Main Events where getting the EXP Boost was Part of the Fun of the event. I understand what you're saying and don't expect everyone to agree but to understand the New Life Festival is to understand that Drinking out of the Mug is part of the festival. Everyone forgets to drink the Mug from time to time. Once again that is part of the fun! Cheers

    no i did not say that.
    i said
    "i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable."

    i really don't think you understand what i am saying.
    and it was never fun to forget this.
    it isn't fun to forget things so often.
    this change to events made them more accessible which is good.

    the Mug collectible is still there for you to use it didn't get taken away from you.

    we just don't have to use the mug to get the experience boost anymore.

    So you have to sometimes use an item to get a boost in exp....

    How exactly is this different from all of the exp boosting scrolls and drinks?

    Or remembering to eat a new food?

    I Mean I appreciate that you don't want to have to add it to the list, but it's also not like it's a unique mechanism for the game.

    also things i forget about often.
    but food changes my resources so that's easier to notice.
    i have a limited amount of scrolls so i don't use them every day.

    the event tools are collectibles and the experience boost are now active during the events without needing to use the tools.

    i love not needing to use the event tools anymore.
    the experience boosts are a part of the events.
    and now we have it without needing to remember to use an item.
    miaow! i'm Luna ( she/her ).

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  • Braffin
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    spartaxoxo wrote: »
    It wasn't an exploit to keep the buff the old way. The event buffs used to expire even when you were logged out.
    The XP buff from this event will continue to wear off even if you're offline. Are you all saying it seems to be turning off after 15 minutes (approximately) of play? Also, what platform & server is everyone on?


    They changed it to persist until it was used up, even after logging out, at some point. That's when people started getting the buff just before the event ended to use later. I forget when that change was made and had trouble finding it. But did find the old GM posts telling people that event buffs expired even if you're offline.


    I would imagine that the reason they've changed the event buffs to be passive now is part of their ongoing effort to reduce the number of individual timers (and increase QOL) rather than to punish individual players. But only @ZOS_Kevin can answer the intended reason for the change.

    If the buff persists until used up during the event or if it continues declining while players are offline says nothing about usage outside of the respective event.

    This change wasn't made for players to consume a buff granted in december in may (for example).

    It was simply an oversight happening with the change you mentioned. Using this oversight by consuming an event buff outside it's respective event isn't intended behaviour (otherwise it wouldn't be an event buff, would it?) and therefore qualifies as exploit.

    Not a major one tho or one that I mind. But it's definitely not necessary to take this usage into account when overall QoL changes are made.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
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    Braffin wrote: »
    If the buff persists until used up during the event or if it continues declining while players are offline says nothing about usage outside of the respective event.

    It doesn't need to. If they allowed players to keep the buff even after the event end, then ofc people can do with it as they want. That's not exploiting. It's not a bug. This is no different than people selling their curated drops.
    Edited by spartaxoxo on 31 December 2023 19:39
  • WhiteCoatSyndrome
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    I’m kind of sad that the keg in the tent no longer plays the emote, it’s just another lootable keg now. ☹️
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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  • Braffin
    Braffin
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    spartaxoxo wrote: »
    Braffin wrote: »
    If the buff persists until used up during the event or if it continues declining while players are offline says nothing about usage outside of the respective event.

    It doesn't need to. If they allowed players to keep the buff even after the event end, then ofc people can do with it as they want. That's not exploiting. It's not a bug. This is no different than people selling their curated drops.

    If we follow this argumentation, there aren't exploits possible without zos communicating specifically, that currently is something possible in game, which isn't intended and forbidden to do. That's not the way how zos handles things.

    And don't even try to argue with the time it took them to remove this bug (yeah, several years). Because "stuck in combat" isn't a bug then too.

    It was a bug, it was an exploit. And has nothing to do with people selling curated drops at all. But think whatever you want.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
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    Braffin wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    If the buff persists until used up during the event or if it continues declining while players are offline says nothing about usage outside of the respective event.

    It doesn't need to. If they allowed players to keep the buff even after the event end, then ofc people can do with it as they want. That's not exploiting. It's not a bug. This is no different than people selling their curated drops.

    If we follow this argumentation, there aren't exploits possible without zos communicating specifically, that currently is something possible in game, which isn't intended and forbidden to do. That's not the way how zos handles things.

    And don't even try to argue with the time it took them to remove this bug (yeah, several years). Because "stuck in combat" isn't a bug then too.

    It was a bug, it was an exploit. And has nothing to do with people selling curated drops at all. But think whatever you want.

    It was not a bug. They deliberately changed it knowing that people could do that. It worked explicitly because of the intended change of the timer no-longer running down just because you were logged out.

    It's not different than the selling curated drops. They didn't create curated drops for the purposes of selling. But they knew that people would sell them. And made the change anyway.
    Edited by spartaxoxo on 31 December 2023 20:08
  • Braffin
    Braffin
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    spartaxoxo wrote: »
    Braffin wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    If the buff persists until used up during the event or if it continues declining while players are offline says nothing about usage outside of the respective event.

    It doesn't need to. If they allowed players to keep the buff even after the event end, then ofc people can do with it as they want. That's not exploiting. It's not a bug. This is no different than people selling their curated drops.

    If we follow this argumentation, there aren't exploits possible without zos communicating specifically, that currently is something possible in game, which isn't intended and forbidden to do. That's not the way how zos handles things.

    And don't even try to argue with the time it took them to remove this bug (yeah, several years). Because "stuck in combat" isn't a bug then too.

    It was a bug, it was an exploit. And has nothing to do with people selling curated drops at all. But think whatever you want.

    It was not a bug. They deliberately changed it knowing that people could do that. It worked explicitly because of the intended change of the timer no-longer running down just because you were logged out.

    It's not different than the selling curated drops. They didn't create curated drops for the purposes of selling. But they knew that people would sell them. And made the change anyway.

    Repeating something I already rejected as incorrect (in my opinion of course) won't change my opinion about this.
    All experience increasing abilities' durations will not continue to tick down while you are offline. If you log out with time remaining on a character, that time will remain when you log back in with that character.

    https://en.uesp.net/wiki/Online:Patch/2.7.5

    They didn't adjust the timers of event buffs specifically, but the timers of all experience increasing abilities. That was most probably done to make all xp-buffs work the same way, as those bought by crowns always worked this way.

    So it's an oversight imo, which happened back then and was now resolved.

    We'll just have to disagree on this.

    Edit: Happy new year btw.


    Edited by Braffin on 31 December 2023 20:32
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
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    Braffin wrote: »
    They didn't adjust the timers of event buffs specifically, but the timers of all experience increasing abilities. That was most probably done to make all xp-buffs work the same way, as those bought by crowns always worked this way.

    So it's an oversight imo, which happened back then and was now resolved.

    We'll just have to disagree on this.

    Edit: Happy new year btw.

    Ah, yes. It seems your right it wasn't event ones in particular for that change. But they did also change holiday buffs at that same time to ensure they wouldn't overlap. It's not an oversight to make them all work that way on purpose. They could have excluded holiday buffs, but they included holiday buffs in the ones they wanted to work that way.

    The biggest potential exploit of that functionality, using it to double up on different holiday events (e.g. having witch festival and anniversary running at same time) they patched at the same time. If they didn't understand that this change meant people could use event buffs after the holiday was over, there would be no reason to make that change as the events already don't overlap. The only scenario this would be relevant is if players used that change to keep their buffs until the next event.
    Experience boosting holiday abilities will now overwrite one another. This means you will only ever have one such ability active on you at a time.

    All experience increasing abilities' durations will not continue to tick down while you are offline. If you log out with time remaining on a character, that time will remain when you log back in with that character.

    Since they deliberately changed it so that it you would get to keep time remaining on a character, I don't see how people using their time remaining on that character how they see fit is exploiting a bug.

    Happy New Year to you too.

    Edit: btw ty for finding that patch. I knew I remembered that change but couldn't find it. I think part of the issue is I misremembered those two individual changes as one change. Can't believe it's been about 7 years....
    Edited by spartaxoxo on 31 December 2023 21:27
  • SeaGtGruff
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    Finedaible wrote: »
    The change was probably for performance reasons since many players would have the buff stored on multiple characters well past the event's conclusion.

    I think this might be part of it.

    It's easier on the players because we don't have to remember to drink from the mug every two hours.

    And it's probably easier on the servers because there's no longer a need to check every single character that's logged in for the buff and devote a timer to it.
    I've fought mudcrabs more fearsome than me!
  • karthrag_inak
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    Khajiit has yet to receive any gold, so he is assuming the QoL he suggested is working. Huzzah!
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)

    "Ever get the feeling you've been cheated?' -famous khajiit philosopher
  • OsUfi
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    I won't miss taking a keep with a huge AP pop, only to realize I hadn't had my Whitestrakes buff up.

    If every event buff is up 100% of the time, it's 100% a QoL improvement for me.
  • peacenote
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    virtus753 wrote: »

    Doing it this way also (as a byproduct, I believe) fixes a bug and exploit where a buff could be renewed during the wrong festival. I once got caught still with Pelinal’s on several characters during Witches, and using the whistle renewed Pelinal’s rather than replacing it with an XP buff. It couldn’t be removed manually, so I couldn’t get the XP buff I wanted, and I could have gotten double AP for weeks during events when it wasn’t meant to be accessible. Support had to fix it manually for all of my alts.
    Now there's a bug I can get behind. ;) I am always so bummed when Midyear is over and my Pelinal buff is gone. I'd trade it for double xp any day!
    maboleth wrote: »
    If that's the case, then just make everything instant so you don't have to remember anything... Don't even play the game, just login and be done with everything. ;)
    I must confess I miss the mug now, and how the Witches Festival used to work. I am old school and I agree with this comment. I do see the other side of the argument... it's really a bit about what's fun for you as a player. To me having to use these items was part of the event's charm, and I got great satisfaction from having the xp buffs active to do writs on my alts. In reality, did I actually get less XP this way than if, during those old events, the buff was always active, every second I played? Maybe. But it was more fun for me to feel like I was putting in a little extra thought and therefore getting a little bit of an extra reward.

    But, as has been mentioned, I'm pretty sure this is all about performance, not customer satisfaction, so the change will stay. Soon there will be less and less of us left who remember how it used to be.
    Elvenheart wrote: »
    Just for fun, you can use Breda’s Mug as often as you want. I like the new change because that way I don’t have to remember to use it when the buff expires.
    I get it, and that might work for some folks, but just to drive the point home, it isn't fun or satisfying to me to use the mug for no reason. It was fun and satisfying to use it and get a buff. There's a reason 95% of the mementos on my account have never been used. :P
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Beilin_Balreis_Colcan
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    LunaFlora wrote: »
    i would rather be guaranteed to have the 100% experience boost active during the event
    Same here. Since the event started, I've been very busy leveling up 7 alt characters from level 32 at the start of the event to level 45 (so far). I have enough to think about without having to remember to use the memento on my 8 characters every 2 hours of every day. The very thought makes me feel exhausted! :)
    Edited by Beilin_Balreis_Colcan on 2 January 2024 02:39
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • ElderSmitter
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    vsrs_au wrote: »
    LunaFlora wrote: »
    i would rather be guaranteed to have the 100% experience boost active during the event
    Same here. Since the event started, I've been very busy leveling up 7 alt characters from level 32 at the start of the event to level 45 (so far). I have enough to think about without having to remember to use the memento on my 8 characters every 2 hours of every day. The very thought makes me feel exhausted! :)

    If i recall the Event is about the New Life Festival and the XP Bonus was a Bonus. Many on this thread call it a Qol Improvement but the whole point of the New Life Festival was not to be wrapped around Double XP it was about the festival and drinking from Breda's Keg or Mug was a Boon Bonus as Part of the Festival. Same for Jesters and Witches Festival. These are events with Double XP included as Part of the Event. Not the sole reason for the Event. Might as well get rid of all the questing in the Events if that was the case and call it "The End of the Year Double XP Boon Event"
  • TaSheen
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    I would guess that most people who play this game do not RP their way through it.... For me, it's all about the double XP and the tickets. When I'm RPing my girls (in my head) it's completely outside of any in game quests/activities.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
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    TaSheen wrote: »
    I would guess that most people who play this game do not RP their way through it.... For me, it's all about the double XP and the tickets. When I'm RPing my girls (in my head) it's completely outside of any in game quests/activities.

    I see it more as "engagement" than RP. Drinking Breda's concoction and receiving the XP buff is about engaging with the event.

    As has been mentioned a few times, if we want to set aside engagement, I suggest they can just issue Event Tickets on the first daily login, in addition to the always-on XP buff. That would save me a ton of time during events that I could spend doing something else.

    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • TaSheen
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    Elsonso wrote: »
    TaSheen wrote: »
    I would guess that most people who play this game do not RP their way through it.... For me, it's all about the double XP and the tickets. When I'm RPing my girls (in my head) it's completely outside of any in game quests/activities.

    I see it more as "engagement" than RP. Drinking Breda's concoction and receiving the XP buff is about engaging with the event.

    As has been mentioned a few times, if we want to set aside engagement, I suggest they can just issue Event Tickets on the first daily login, in addition to the always-on XP buff. That would save me a ton of time during events that I could spend doing something else.

    And I'd be fine with that. As for engagement - my engagement happens outside events for sure. I'm really close to the last indrik I want (Dawnwood on 1 PC NA and 3 PC EU accounts), and then I believe I'll skip events outside of Jubilee for the foreseeable future.

    [Edit; wrong indrik name)
    Edited by TaSheen on 2 January 2024 19:44
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ElderSmitter
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    TaSheen wrote: »
    I would guess that most people who play this game do not RP their way through it.... For me, it's all about the double XP and the tickets. When I'm RPing my girls (in my head) it's completely outside of any in game quests/activities.

    I enjoy the tickets as well. The XP being over 3k CP is not even a big deal and to be honest i am not even looking forward to hitting 3600 because then What? lol....
  • TaSheen
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    TaSheen wrote: »
    I would guess that most people who play this game do not RP their way through it.... For me, it's all about the double XP and the tickets. When I'm RPing my girls (in my head) it's completely outside of any in game quests/activities.

    I enjoy the tickets as well. The XP being over 3k CP is not even a big deal and to be honest i am not even looking forward to hitting 3600 because then What? lol....

    That's true. But since I'm only a little over 1k on one of my accounts (3 total, play on both PC NA and EU) it'll be a while before I max it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • licenturion
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    vsrs_au wrote: »
    LunaFlora wrote: »
    i would rather be guaranteed to have the 100% experience boost active during the event
    Same here. Since the event started, I've been very busy leveling up 7 alt characters from level 32 at the start of the event to level 45 (so far). I have enough to think about without having to remember to use the memento on my 8 characters every 2 hours of every day. The very thought makes me feel exhausted! :)

    If i recall the Event is about the New Life Festival and the XP Bonus was a Bonus. Many on this thread call it a Qol Improvement but the whole point of the New Life Festival was not to be wrapped around Double XP it was about the festival and drinking from Breda's Keg or Mug was a Boon Bonus as Part of the Festival. Same for Jesters and Witches Festival. These are events with Double XP included as Part of the Event. Not the sole reason for the Event. Might as well get rid of all the questing in the Events if that was the case and call it "The End of the Year Double XP Boon Event"

    I think this is a very shortsighted take.

    The double XP is in the developers eyes the main thing. It is called new life and is intended to make new characters and level them quickly to 50

    This shows clearly in the January login rewards. These are almost all riding lessons and scrolls to level up those new fresh characters super fast as well.

    Most people just show up for the tickets and rewards itself. That is also why there is usually outrage when there is a long maintenance planned during an event because people miss out on the reward.

    The people that are only here for ‘the flavour’ of the event is probably a very very small fraction of the player base.
  • Elsonso
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    vsrs_au wrote: »
    LunaFlora wrote: »
    i would rather be guaranteed to have the 100% experience boost active during the event
    Same here. Since the event started, I've been very busy leveling up 7 alt characters from level 32 at the start of the event to level 45 (so far). I have enough to think about without having to remember to use the memento on my 8 characters every 2 hours of every day. The very thought makes me feel exhausted! :)

    If i recall the Event is about the New Life Festival and the XP Bonus was a Bonus. Many on this thread call it a Qol Improvement but the whole point of the New Life Festival was not to be wrapped around Double XP it was about the festival and drinking from Breda's Keg or Mug was a Boon Bonus as Part of the Festival. Same for Jesters and Witches Festival. These are events with Double XP included as Part of the Event. Not the sole reason for the Event. Might as well get rid of all the questing in the Events if that was the case and call it "The End of the Year Double XP Boon Event"

    I think this is a very shortsighted take.

    The double XP is in the developers eyes the main thing. It is called new life and is intended to make new characters and level them quickly to 50

    This shows clearly in the January login rewards. These are almost all riding lessons and scrolls to level up those new fresh characters super fast as well.

    Most people just show up for the tickets and rewards itself. That is also why there is usually outrage when there is a long maintenance planned during an event because people miss out on the reward.

    The people that are only here for ‘the flavour’ of the event is probably a very very small fraction of the player base.

    I can't speak for the developers, but it presents itself more as a Christmas (Winter holiday) celebration than an XP event. Maybe there are people who only care about the XP, but if it is just that, they went to a whole lot of unnecessary work with all those quests and the whole location in Eastmarch. :smile:

    Anyway, in Lore, the Old Life Festival is basically New Year's Eve, and as the in-game quest suggests, it is about the year gone by and connecting with those who have passed. Meanwhile, New Life Festival starts the next day, New Year's Day, and celebrates that start of the year. It is celebrated with parties, dancing, food, etc. The quests cover that pretty well.

    The Tamriel baby-making holiday is Heart's Day, although, most people don't need a holiday for that. :smiley:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Lags
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    LunaFlora wrote: »
    i am really happy i don't have to remember to use the tool every two hours.
    a lot of days i forgot to use it at all.

    it's making the events with a 100% experience boost way more enjoyable.

    if you still want to use the mug you can use it whenever you want, it still exists in your collections.

    So basically, you're saying the event is only fun because you get a exp boost for free? ESO can throw random free EXP events out all year. There is a few Main Events where getting the EXP Boost was Part of the Fun of the event. I understand what you're saying and don't expect everyone to agree but to understand the New Life Festival is to understand that Drinking out of the Mug is part of the festival. Everyone forgets to drink the Mug from time to time. Once again that is part of the fun! Cheers

    From small things like this to large things like combat and gameplay, everything its getting dumbed down. Best get used to it, unfortunately.
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