NO!! "While grouped, you can no longer leave an instanced area while in combat."

  • Darrell9090
    Darrell9090
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    finally!!! so tired of ppl in imp city having friends queue them out while in fights...
    That won’t stop dungeon or cyrodiil ques. This only effects pve player as leave instance is unique to pve alone there no leave instance options in pvp sectors never have been.
  • Rkindaleft
    Rkindaleft
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    This change is just awful in every way. Our group finished progging DB on console a few weeks ago and when we were resetting on deaths having everyone leave instance and changing the difficulty was so much faster compared to disbanding the group and re-inviting everyone. Leave instance also was the only effective workaround for bugs such as the block bug or remaining in combat once everyone had already died. Not to mention getting stuck in the cliff or ice wall in unresurrectable positions on Sunspire.

    If you do Volenfell solo, you get stuck at the end with no way to leave the dungeon as it spawns infinite skeletons unless you run back to the entrance (it might not let you through the door at the beginning anyway) or just to force quit the game. The implications of this change obviously have not been thought out.

    Even if they fixed the stuck in combat bug which would eliminate some of the issues, this change is still a total nerf to QOL for people who are trying for dungeon/trial achievements.
    Edited by Rkindaleft on 30 July 2023 23:21
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • Darrell9090
    Darrell9090
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    @ZOS_GinaBruno @ZOS_Bill @ZOS_Icy @ZOS_Adrikoth @ZOS_KaiSchober @ZOS_Kevin @ZOS_KevinO @ZOS_ConnorG @ZOS_Chiroptera @ZOS_KatP @ZOS_Kraken @ZOS_CoriJ @ZOS_CarolusS @ZOS_CatK @ZOS_AlexD @ZOS_AlanG @ZOS_AmeliaR @ZOS_AbrahamB can we please get some feedback here not be in absolute silence. This change effects the game in a major way and we all want to have our concerns answered.
  • ElderSmitter
    ElderSmitter
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    Billium813 wrote: »
    I can't wait until my group finishes a pledge, someone is stuck in combat per usual, and now everyone in the group is forced to logout to reset.

    I'm pretty sure you will still be able to leave the dungeon thru the exit door. Will have to try it when it goes live.
  • kringled_1
    kringled_1
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    Billium813 wrote: »
    I can't wait until my group finishes a pledge, someone is stuck in combat per usual, and now everyone in the group is forced to logout to reset.

    I'm pretty sure you will still be able to leave the dungeon thru the exit door. Will have to try it when it goes live.

    Most dungeons have an exit near the final boss, but some do not. Bloodroot Forge I think doesnt have any and its a one-way drop to the final boss area as well, for one example.
  • Billium813
    Billium813
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    kringled_1 wrote: »
    Billium813 wrote: »
    I can't wait until my group finishes a pledge, someone is stuck in combat per usual, and now everyone in the group is forced to logout to reset.

    I'm pretty sure you will still be able to leave the dungeon thru the exit door. Will have to try it when it goes live.

    Most dungeons have an exit near the final boss, but some do not. Bloodroot Forge I think doesnt have any and its a one-way drop to the final boss area as well, for one example.

    Some other dungeons with no exit, or no reasonable exit:
    • Elden Hollow 2
    • Crypt of Hearts 2
    • Direfrost Keep
    • Blackheart Haven
    • Bloodroot Forge
    • Cradle of Shadows
    • Falkreath Hold

    Many manual exits are rather hidden, or really far away, as well:
    • Arx Corinium
    • Spindleclutch 2
    • Banished Cells 1 & 2
    • Darkshade Caverns 1 & 2
    • City of Ash 1 & 2
    • Crypt of Hearts 1
    • Volenfell
    • Blessed Crucible
    • Imperial City Prison
    • White-Gold Tower
  • kringled_1
    kringled_1
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    Billium813 wrote: »
    kringled_1 wrote: »
    Billium813 wrote: »
    I can't wait until my group finishes a pledge, someone is stuck in combat per usual, and now everyone in the group is forced to logout to reset.

    I'm pretty sure you will still be able to leave the dungeon thru the exit door. Will have to try it when it goes live.

    Most dungeons have an exit near the final boss, but some do not. Bloodroot Forge I think doesnt have any and its a one-way drop to the final boss area as well, for one example.

    Some other dungeons with no exit, or no reasonable exit:
    • Elden Hollow 2
    • Crypt of Hearts 2
    • Direfrost Keep
    • Blackheart Haven
    • Bloodroot Forge
    • Cradle of Shadows
    • Falkreath Hold

    Many manual exits are rather hidden, or really far away, as well:
    • Arx Corinium
    • Spindleclutch 2
    • Banished Cells 1 & 2
    • Darkshade Caverns 1 & 2
    • City of Ash 1 & 2
    • Crypt of Hearts 1
    • Volenfell
    • Blessed Crucible
    • Imperial City Prison
    • White-Gold Tower

    Blackheart haven does have a conveniently located exit, just a bit to the right from where blackheart himself comes to the land. But it's often hard to notice if you're not looking for it. Otherwise thanks for expanding on the issue.
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