chessalavakia_ESO wrote: »I think it would be better to not lean too heavily into that style of theme as it can easily leave the skill line being too limited in appeal and it can also make some of the existing classes potentially feel lesser.
I have no idea how these skills would function practically, but I would like a machine theme. Neramo and Raynor can make functional contraptions, so it stands to reason that you should also be able to learn to do so as well. So far this theme has only really been used with the Mad Tinkerer set, which implies that you can quickly put together suicide fabricants to sic your enemies with. And I know people will disagree with this, but I would really want one of those skills to be a permanent automaton combat pet, even if it will add to a sorc's potential zoo.
Unarmed Magicka.
It already exists as a skill set for certain enemies. ZOS has already done some of the work, and I'd REALLY love to ditch the staves.https://youtu.be/_BRTF9PnhBk
I want more weapons that recharge magic upon usage. It would be really nice to have a magic user who uses something other than a staff. For example, I would love to use a tomb for basic attacks with my Arcanist.
phaneub17_ESO wrote: »Hydromancer. Water, water everywhere and not a drop to drink... because I made you drown in it!