Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Why do lighting effects bleed?

Gruumsh1
Gruumsh1
✭✭✭✭
Why does this occur in housing? e.g. You put a light in the basement and it bleeds through to the level above and vice versa.

I put Spell Scar shards in a wall and the fire element bled through into walls and around a corner.

It's quite frustrating.
Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know how they would stop this without removing the ability to sink lights into walls and other furnishings to light them up.
    PCNA
  • Gruumsh1
    Gruumsh1
    ✭✭✭✭
    I don't know how they would stop this without removing the ability to sink lights into walls and other furnishings to light them up.

    Wouldn't that be in the code for the light effect rather than the surface of objects in its path though? Seems odd they'd write it so everything was permeable to light.

    Sorry SilverBride, not trying to nit pick your answer here - much appreciated by the way.
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Northwold
    Northwold
    ✭✭✭✭✭
    Can't say precisely why but very likely performance limitations / deliberate caps of the engine. Even in the game itself glow effects can be seen through walls (eg the glow of a hostile's staff) and can be seen from vastly further away than other lights, so glows probably use a simplified lighting model (they may not even function as a light at all -- I've never scrutinised whether the glow effect affects the lighting of nearby surfaces; are we seeing the glow effect overlaid on an object, or are we seeing the object itself being lit ?).

    On lighting itself (as distinct from glows), if you have to calculate shadows from too many light sources through too many surfaces, it rapidly eats up performance. Yes, the game is not raytraced so your machine doesn't catch fire, but it would still have an impact.
    Edited by Northwold on 22 May 2023 10:21
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    It wasn't always like this, and I'm very sad to see that it wasn't fixed :'(

    Almost 3 years ago, during Stonethorn DLC PTS, something was silently done to lights in the whole game (and this includes housing). It ruined not only the look of environment, but also Worm Wizard personality and Shadow Rider Senche mount.

    I thought that even original red light could be more subtle, but I love the fluffy sabre cat model anyway so I learned to love the light in it too:gdztUTj.png
    vs
    Ruined look, so nobody can admire the cute muzzle of this mount: 24B9DPf.png

    Originally, light source seems hidden inside something. In this case, the head of the mount:
    cjyeG8a.jpg
    vs
    Nowadays, light source is proudly ignoring obstacles. Be it ground, wall or someone's body: cwbwSax.jpg

    ywUZW1K.jpg

    I didn't make photos of that personality from behind before the bug, but you can imagine that it wasn't shining through my character's back.

    Bonfire's light source behind the wooden wall: Q6HBHRW.jpg
    aQcjGsG.jpg

    In original state, you can't see the awful glow of that bonfire even behind NPC's body, let alone behind the wooden wall:
    zKMMQAX.jpg
    Sorry, I don't have better picture cause I've never had any reason to take photo of the bonfire behind the wall... when it was working as intended :(

    NPC's flaming staff inside the rock, very immersive: XVdjVnk.jpg

    Psijic portal behind the rock (ok, that is the only positive side of this bug, easy to see those portals :D ):wfHUKEu.jpg

    Wayshrine light source makes sure player can really see it, such a "mysterious" sight with a bright dot of light: 1XRoRMT.png

    My full report on this bug with more pictures: https://forums.elderscrollsonline.com/en/discussion/561438/visual-bug-with-some-light-sources-6-months-and-still-not-fixed#latest

    Personally, I lost hope that lights will be reverted to pre-Stonethorn state, but I will not forget how beautiful they used to look back then :/
  • Northwold
    Northwold
    ✭✭✭✭✭
    Fischblut wrote: »
    It wasn't always like this, and I'm very sad to see that it wasn't fixed :'(

    Almost 3 years ago, during Stonethorn DLC PTS, something was silently done to lights in the whole game (and this includes housing). It ruined not only the look of environment, but also Worm Wizard personality and Shadow Rider Senche mount.

    Unfortunately, if it was changed to this it was most likely a deliberate choice, either to improve performance in and of itself, or to free up the performance "budget" to be able to use it for other things. Either that, or they wanted a more dramatic glow effect and this was the most sensible way to do it, performance wise.
    Edited by Northwold on 26 May 2023 08:10
Sign In or Register to comment.