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class nerfs and pvp

JadeStone1
JadeStone1
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In a honest opinion, nerfing is making the game worse obviously it can be needed, but the nightblades don't do stun from stealth anymore the sorcs are spending all their magicka on the wards that practically do nothing but waste magicka in pvp and the pvp is in such a bad state that the abilities go through the ward and just kills the player (while hardened ward is active) the nerfs are ultimately making the pvp unbalanced. the DK damage buff can last for 60 seconds while the sorc damage buff lasts 30 seconds, unbalanced. the do the same thing so why not make them the same time? ZOS sit down and look at the game more so the pvp its a super old game and there's still super old problems.... fix the game. switching back and forth from controller to mouse and keyboard bugs the ui, needs fixed. coming out of a bg after being dead bugs the game. animation canceling isn't easy for some people fix that. stop punishing players for having a good build and nerf the exploits such as animation canceling I've played this game for so long and i hate the grindy pve side of the game, stop allowing these hybrid builds. show pvp some love and clean it up.
  • kadar
    kadar
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    is this an animation cancelling thread? o:)
  • Auldwulfe
    Auldwulfe
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    I read it as something I have seen elsewhere... as small group of elitist players who don't like any method of play, but the one they use, so they scream for nerfs on anything that offends them......

    If we continue on this, all attacks will do 1 damage, light attacks will take a full second, and be locked in with the rest of GCD, and those same people will still complain that others are "getting unfair advantages".....

    Auldwulfe
  • Billium813
    Billium813
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    JadeStone1 wrote: »
    In a honest opinion, nerfing is making the game worse obviously it can be needed ...

    It's a hard pill for most players to swallow, but rebalancing changes is necessary for one reason: to maintain build diversity and give players options. Unfortunately, it's FAR easier to nerf 1-2 sets rather than boost 100 sets to be of similar power.

    Players have access to 400+ sets, 7 classes, 6 weapons, and ~30 skills. It's understandably easy for players to think of ESO as a single player game. I get the notion of not caring what everyone else is wearing, you have something you like and that's that. However, it's a failure in any multiplayer game (and ESO is multiplayer whether players like it or not) when a large portion of the player base are playing the exact same way. ESO fails if any one class, skill, weapon, or set is preferred by a majority of players. period.

    The game is MEANT to have choices and options and allow the player to "play how they want". However, as we all know, "play how you want" means something ENTIRELY different to different people and its almost impossible to cater to all of them! You have the Meta Chads, the OP Gods, the Individuals, the Casuals. All of these players are united in one thing: they want to have fun! However, they have entirely different ideas on what that means.

    There will always be players that chase the best sets and builds; that is unavoidable. We will always have players that just want super OP sets so they can be "the best" as easily as possible. The duty of balance changes is to make those players have to work harder and harder to answer the question "what is the best build" by giving them more options than they probably want.
  • Baconlad
    Baconlad
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    I have two opinions to this.

    I agree with you OP that there are imbalances in classes. DK for example is way over performing.

    To another poster, this game does in fact allow you to build differently...and be effective. For example. My main playstyle is a dark flare casting "sun mage". I love the aesthetic and don't care what the haters say. All builds are oakensoul because I HATE two bars. (It's the biggest issue with balance currently IMO).

    I have THREE pvp setups that alter the game play slightly and alter the performance.

    One is true sworn fury and orders wrath. Fire staff. 65% and max crit damage. Very high burst heal at low health as I get almost guaranteed crit. Very high damage against most average players.

    Deadly strike and war maiden when I want a 140k soul assault with 16k pen. My highest radiant oppression tool tip is 22k! Perfect setup for kill Stella's in BGs and zero surfing in cyrodiil. I can 100-0 a squishy target if he's not defensively buffed in two casts of jbeam...no joke it drop 25k health in 4 seconds. Couple that with a javelin and light attacks AND A FLARE BEFORE JBEAM....WOW. super oppressive setup for most players and very difficult to counter. Soul assault MELTS on this build. Face roll easy. Low heals though. Bad healing...


    Messing around with oblivions foe to replace war maiden and dark flare with splitting trap. It's pretty good, no cast times to deal with and hard to heal through the dots. Even better setup for zero surfing and BGs easy mode.

    ALL THREE setups I have DW weapons of various types and fire staves.

    I alone have three setups. Every small change I do, like swapping weapon types or gear changes the playstyle and gameplay. Sometime a little, sometimes a lot. But the point is that I'm just one player playing magplar. Think about all the different setups you can do to maximize your character in a particular playstyle for magplar alone. It's crazy, you'll never run into the same magplar using the same setup.

    As a note to my playstyle, many have tried it I've given the builds to. No one has kept playing it. They don't like it! But I love it. Average 19 kills in a BG. 5 deaths....love it, I love the freedom I have to find skills I ENJOY and be able to build them into a build that works for me, that other players scoff at. It's my character and zeni has allowed me to do that.

    So I disagree with alot of the premise that everyone builds the same. Even looking at the meta characters, their build are just as varied as my own between other players of the same classes
  • Caribou77
    Caribou77
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    Mostly agree ^^

    My two mains are definitely off-meta (pvp) and I do pretty well; however, I observe that 90+% of DKs, StamSorcs, & NBs, & Wardens, are using the same builds & rotations, and I find it gets tedious.

    I really enjoy & appreciate those with unique builds & playing styles.

    I think zos could do more to encourage diverse play via better class & gear balance. Where have I seen this sentiment? Hmm…
  • PhoenixGrey
    PhoenixGrey
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    Caribou77 wrote: »
    Mostly agree ^^

    My two mains are definitely off-meta (pvp) and I do pretty well; however, I observe that 90+% of DKs, StamSorcs, & NBs, & Wardens, are using the same builds & rotations, and I find it gets tedious.

    I really enjoy & appreciate those with unique builds & playing styles.

    I think zos could do more to encourage diverse play via better class & gear balance. Where have I seen this sentiment? Hmm…

    Players would be inclined to try out different play style if zos buffed skills rather than sets
  • Melzo
    Melzo
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    Caribou77 wrote: »
    Mostly agree ^^

    My two mains are definitely off-meta (pvp) and I do pretty well; however, I observe that 90+% of DKs, StamSorcs, & NBs, & Wardens, are using the same builds & rotations, and I find it gets tedious.

    I really enjoy & appreciate those with unique builds & playing styles.

    I think zos could do more to encourage diverse play via better class & gear balance. Where have I seen this sentiment? Hmm…

    Because it's a *** meta where dot damage is nerfed but no proc sets. Damage dot damage was equated to proc sets. For example, the skeleton archer dealt as much as the Way of Fire set. But with the damage dot nerf, proc sets have become much more useful. Warden used the snake mythic and the Way of Fire set but I couldn't kill him because he had more damage and healing than me, although I used a new snake set on my necromancer that deals oblivion damage when he healed and the Way of Fire set. I also reduced the healing from blastbones by 16%. This is a dead end meta where without certain sets you can't deal damage. In a 1 vs 1 battle, you will lose if your opponent has a snake mythic and you don't. You just can't do as much damage as he does. Therefore, all the strongest players use the snake mythic, since without it you will never kill a strong opponent. I fought many times when my opponent and I did not have a snake myth and we could not kill each other. At the same time, we were not particularly armored.

    Severe class imbalance. imbalance between skills and proc sets and the healing meta we have this bucket in which players with a spark on their heads kill everyone and you can’t kill anyone because you don’t have *** damage. And you still complain that the same mana sorcerer cannot kill anyone. Everyone has this problem.
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