Putting the lecturing aside for clarification your answer is: yes the damage is registred even if the animation is canceled.
New question: is it normal to receive or inflict damage in a video game without any clear visual and audio cues? .. Even environmental DoTs that have the players questionning what killed them have one like greenish poisoned waters, lava, electrical fields, yellowish cloud of gas, et cetera.
Rkindaleft wrote: »However, the people who say "weaving is braindead" have either:
1) No idea what they're talking about
2) Aren't a player that participates in any content that's even remotely challenging
Weaving is basically the only skill progression one can have in this game. Progression is systematically horizontal if LA or HA weren't a thing. Lay out your bar, press skills in order of left to right as they appear on your bar, that takes maybe 10 minutes to learn how to do it. When you add weaving, not only does your damage increase significantly, but it shows that you as a player have fundamentally learned how to master the combat in this game.
Rkindaleft wrote: »
The people who complain about AC are being disingenuous as well. Most of them participate in animation cancelling without them ever realizing that they do. As an example, imagine you're fighting a world boss. You press one of your skills to do damage or you press a heal, at the same time it is doing a heavy attack that could kill you. You instinctively block, stopping the animation of the attack/heal but still doing damage to the boss. (Technically they might not be on the same GCD) You animation cancelled your attack. Imagine you couldn't do that. You are forced to go through with the animation of the skill you use and then get hit with a heavy because you were stuck in the animation of whatever skill you cast. Would dying in that way upset you?
Saint-Ange wrote: »Putting the lecturing aside for clarification your answer is: yes the damage is registred even if the animation is canceled.
New question: is it normal to receive or inflict damage in a video game without any clear visual and audio cues? .. Even environmental DoTs that have the players questionning what killed them have one like greenish poisoned waters, lava, electrical fields, yellowish cloud of gas, et cetera.
Saint-Ange wrote: »I'll let at the appreciation of the reader the exageration to present even instant damage that should be registred only once the skill fully visually lands like a long snoozing and boring chanelling ..
Saint-Ange wrote: »This game has the potential to be the most played mmorpg today but making a feature of what as always been considered a bug exploited by cheaters in the gaming culture is what is keeping at bay millions of players, millions. The video game press is writing about this nearly every month despite the game was released in 2014 and every week if not every day we can read the comments of people deploring the state of ESO combat.
Oreyn_Bearclaw wrote: »
I have run with a lot of really good groups over the years. I have never met a player capable of pushing hard content to the extreme that complained about LA weaving. Not saying they dont exist, but they are the vast minority among those who want the challenge of things like trifectas and vet hard modes.
If you don't care about hardest content, then there is nothing to be concerned about, because you simply dont need to LA weave to be effective in ESO. That said, I have no sympathy (not saying this is you) for people that want the hardest content brought down to the level so everyone can do it. Some things should be out of reach for average players. That is why we have different difficulty levels.
Same logic applies to the other side. So long as no one provides evidence to back up the claim. But I've been here 7 years, I have the history to know what's true, or basically what's true by definition.
I'm not arguing for its removal, I'm reminding everyone what it really is. It's nature is being rewritten because of years of acceptance and adoption and emphasis. Animations, originally, we're NOT intended to be canceled. The way the combat system was built, created a bug making it possible. By DEFINITION, it's an exploit. However with it not breaking the game and being widely used by players, ZOS decided to just let it ride and made it an "official" mechanic of the gameplay.
I weave like everyone else, I accept Anim Canceling. But you all are rewriting truths, and I don't like that.
Same logic applies to the other side. So long as no one provides evidence to back up the claim. But I've been here 7 years, I have the history to know what's true, or basically what's true by definition.
I'm not arguing for its removal, I'm reminding everyone what it really is. It's nature is being rewritten because of years of acceptance and adoption and emphasis. Animations, originally, we're NOT intended to be canceled. The way the combat system was built, created a bug making it possible. By DEFINITION, it's an exploit. However with it not breaking the game and being widely used by players, ZOS decided to just let it ride and made it an "official" mechanic of the gameplay.
I weave like everyone else, I accept Anim Canceling. But you all are rewriting truths, and I don't like that.
Not very familiar with history of DPS in ESO, but I typed in youtube "eso dps 2014" and was very surprised, no not by numbers like "1000 dps build" (apparently in those days it was impressive damage lol), but approach to dealing damage: they didn't use LA weaving at all. They just... spam skills and thats it )
Apparently LA weaving was some kind of side effect, maybe even a bug that they didn't change.
However at this time so many sets require LA weaving to work its not something they would change.No. When the way to deliver the highest damage in the game is to exploit a defect in how animations are handled, and when that is allowed to carry on to the point that many players consider what is actually a glitch as a feature, something has gone wrong.
Back in the day, you used to have sports games that relied on you pushing the joystick as fast as possible from side to side or two keys on the keyboard to run fast. They'd result in broken joysticks and broken keys. Animation cancelling is every bit as ridiculous as that kind of "skilled" mechanic.
zos have literally said themselves that weaving is a feature and they like it
After it became a thing they did, yes. In a manner of speaking (suggesting they called it a deliberate "feature" is rather strong -- did they just forget to animate it and include it in the combat documentation?). It went from "we're OK with people doing this" to "this is the way people play the game so yeah it's de facto the game now".
This is semantics. Like 2 others pointed out in response already, ESOs action priority combat system was always intended. Weaving is simply action priority used repeatedly. It is the proper and very intended effect of giving active skills priority over LAs, which again, was always the plan. It cannot be an exploit because an exploit requires a mechanic to be broken. Without a broken mechanic there is nothing to exploit.
Same logic applies to the other side. So long as no one provides evidence to back up the claim. But I've been here 7 years, I have the history to know what's true, or basically what's true by definition.
I'm not arguing for its removal, I'm reminding everyone what it really is. It's nature is being rewritten because of years of acceptance and adoption and emphasis. Animations, originally, we're NOT intended to be canceled. The way the combat system was built, created a bug making it possible. By DEFINITION, it's an exploit. However with it not breaking the game and being widely used by players, ZOS decided to just let it ride and made it an "official" mechanic of the gameplay.
I weave like everyone else, I accept Anim Canceling. But you all are rewriting truths, and I don't like that.