Oreyn_Bearclaw wrote: »propertyOfUndefined wrote: »
It's always felt like a bug to me, which the devs eventually called a "feature".
I'll also add that I think it's the biggest barrier to entry for most players. Through the years, I've gotten many of my friends to play the game, but none of them really stuck around for endgame because weaving seemed weird to them. Note that some of those players were veterans of other MMOs, albeit of the tab-target variety.
Just my honest opinion...
Weaving is only a percentage of the DPS capability in this game. Like any MMORPG, a good build and reasonable player skill make up the difference between a good DPS and one that struggles. The difference between the top DPS in this game and the average DPS would be very similar if weaving was removed.
Sorry, but I have to disagree here. Pre LA nerfs, weaving was maybe 15% DPS. People showed many times on the forums parses (not HA builds) with 100k plus and no LAs whatsoever. There is a lot more room than that between the top and your average player. Weaving gets way too much credit for the difference between your average joe and those pushing leaderboards.
-Maintaining pace of your GCD to as close to 1 second as possible
-Dynamically managing your DOT buff timers*
-Proper opening rotations and pre buffs
-Proper execute rotations, knowing what to recast and what to let expire*
-Ultimate and Potions management
-Positioning during a fight to maximize cleave*
-The ability to DPS while moving, aka respecting mechanics*
And that doesnt even get into the difference between a good group and a bad group. Certainly, weaving makes some of those things a little more difficult, but if they removed LAs from the game tomorrow, their would still be a massive gap in DPS in this game.
And here is the funny/sad part. Yes they nerfed LA damage, but the skill gap has actually widened since update 35 or whenever it was. We now have so many freaking DOT timers, that rotations have actually become more difficult and it shows, despite LAs being less of a piece of the proverbial DPS pie.
* These in particular have gotten harder lately.
I do not see any disagreement here.
As I noted, a good build and reasonable player skill make up the difference between a good DPS and one that struggles and you note multiple points that are essential parts of a good build and player skill.
Exactly what I was saying because if they are only missing that 15% from LAs they are doing pretty good. If they struggle with the points you make, they are lacking in player skill and maybe also with having a decent build.
NettleCarrier wrote: »I think most people playing this game are still doing so because they like the way combat is and accept this as part of it. The results of this are likely skewed as a consequence of that. If you look anywhere outside of this forum or the subreddit, you'll notice that the game is heavily criticized because of light attack weaving. If we as a community want the game to prosper, we need to consider those people that feel that way.
I feel like I'm the only one who never forgets that "Weaving", is called Animation Cancelling, which is NOT an intended mechanic, but a bug. An exploit that ZOS chose to adopt rather than patch, because too many players used it in their playstyle.
When literally everyone uses an exploit, is it still an exploit?
I'm on a waiting list to have carpal tunnel operations on both wrists, so I'm having loads of fun with weaving.