EconomyWhat needs to change?How this would effect the economy?
- The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
- Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
- Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
- The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
- Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
- The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
- Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
- First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.
- Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.
- The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.
- Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.
- Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.
- Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.
- Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.
- Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.
- Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.
- Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.
An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.
Yes, the guild system does need improved support and integration into the game.
- The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
- Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
- Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
- The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
- Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.
- The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
Billium813 wrote: »Yes, the guild system does need improved support and integration into the game.
- The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
- Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
- Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
Also, centralizing data and pricing doesn't necessarily lead to competitive prices. It can also lead to greater market manipulation. The lag in the system is what helps players stay competitive. That and players having to physically travel around.Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
- The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
- Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.
- The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
TLDR;
You seem to be just advocating to do away with physical guild traders and to move everything to a central auction house. That has been argued since time immemorial and none of the arguments for it have EVER swayed me. You want to remove immersion and move everything to a central UI trading hub. You want to move away from a free market economy and move to a socialist market economy. That only servers to protect existing guilds and crush new guilds. It stagnates the economy and ruins progress.
PASS.
themaddaedra wrote: »I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.
The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.
EconomyWhat needs to change?How this would effect the economy?
- The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
- Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
- Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
- The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
- Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
- The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
- Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
- First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.
- Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.
- The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.
- Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.
- Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.
- Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.
- Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.
- Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.
- Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.
- Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.
An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.
I thought about this and planned to respond with more, however I think to sum this up under your recommendations we would no longer have a free-market approach to the economy.
However, there's an old saying and having bought/sold many things for years with ESO, I can tell you that no matter how good or bad it gets the market will fix itself. Undercutters don't always sell. Some people choose not to undercut because they're not looking to move things fast. See there are many reasons why things work the way they do in a free-market economy and I think, although I will agree with you somewhat that there are drawbacks as well as some issues ZOS might could help us with, its better to have a freedom driven market which we have now, rather than anything centrally planned and policed for 'fairness', which will definitely lead to even greater problems.
VaranisArano wrote: »A practical objection: Trading guild pages can already start to chug when getting near their maximum of 15,000 items. A market board in a major city would be updating many more items than that, and I'm not sure how well the servers would cope.
Another practical objection: in the past, ZOS had to limit the number of calls trading add-ons like Master Merchant and TTC could make on the server in a short period of time because it was impacting server performance. When you talk about updating a large Market Board as well as item histories, price points, etc. as a base game feature rather than an addon and thus subject to a much higher demand from the broader playerbase, ZOS would have to address the underlying issues first for it to even be feasible.
chessalavakia_ESO wrote: »Under your system how would Quartermasters function?
Right now, Quartermasers are pretty useless as they don't get much traffic. If they linked into your new trader system their value would dramatically increase as Guilds could potentially save millions each week by just owning a location in Cyrodiil most of the time rather than bidding on a trader. This would potentially increase traffic in Cyrodiil somewhat but would also act as a significant damper on the ability of Guild Traders to sink gold.
If it's just Guild Traders you might ram into issues with Guilds buying up excessive amount of traders or going under with the changes. Most of the lower level Trade Guilds I have been in were bordering on being broke with the exception of the Guilds that were a larger Guilds baby trading guild. If the cost of the cheap locations goes up much many of the lower tier ones might die and the larger guilds might buy them up. If I don't like a trading guilds policies I can easily join another guild. If you end up with 30 Guilds and their sock puppets owning the majority of the traders you might not have that option.
(The people that like the current system are very vocal because it is very profitable for many of them so you aren't going to get much support on forums)
Don't get down if people on forums don't like your ideas as forums tend to attract people with strong opinions and those that spend lots of time on forums end up being a bit grouchy. The more stars you see the higher chance we've already said all we have to say that is of much value.
I've played RuneScape.
And I play FFXIV.
I absolutely hate the marketplace in those games.
It might be good for the people buying, but it's absolutely horrid for the people selling. You're constantly undercut to the point where things just become absolutely pointless to even list. At least with ESO you don't deal with this even a fraction as much.
I also want to point out. Games like FFXIV have a literal TON of worlds/servers so depending on what server you're in the prices could be drastically different.
However, ESO has TWO whole mega servers. You will be competing against EVERYONE on either the NA server, or if you're on the EU server you'll be fighting everyone over there.
No. Thanks.
Yea. Pretty much everyone is going to say no.
@King_*** sorry, you are in vast minority here, if not alone.
themaddaedra wrote: »I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.
The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.
Personally I feel like the topic has never gotten much momentum because ESO is the First and only MMORPG that current ESO player's have played. Most of these player's never experience any other system, so they often get defensive and don't want to see a system change that they're already used to until they've actually experienced something better that works in far more immersive ways.
Zodiarkslayer wrote: »1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.
EconomyWhat needs to change?How this would effect the economy?
- The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
- Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
- Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
- The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
- Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
- The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
- Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
- First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.
- Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.
- The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.
- Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.
- Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.
- Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.
- Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.
- Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.
- Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.
- Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.
An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.
I thought about this and planned to respond with more, however I think to sum this up under your recommendations we would no longer have a free-market approach to the economy.
However, there's an old saying and having bought/sold many things for years with ESO, I can tell you that no matter how good or bad it gets the market will fix itself. Undercutters don't always sell. Some people choose not to undercut because they're not looking to move things fast. See there are many reasons why things work the way they do in a free-market economy and I think, although I will agree with you somewhat that there are drawbacks as well as some issues ZOS might could help us with, its better to have a freedom driven market which we have now, rather than anything centrally planned and policed for 'fairness', which will definitely lead to even greater problems.
I disagree, It would still be a fair free market, it already works in FFXIV with no issues. It also already works in RuneScape with no issues. The undercut prices don't always sell, however, they will always sell before the higher prices of that same item because who as a consumer will see a list of items being sold and choose the more expensive item verses the cheaper price of that same item? of course people will grab the cheaper listed item.
Go around asking the average player, especially on console, console players verses PC players are so broke, they're luckily to make 100k in a month, and that's the average player, it's a major issue. PC offer's far more opportunities especially with the additional help of addons.
The system simply has to change for the better especially when there's already other system out there doing it working flawlessly.
VaranisArano wrote: »Zodiarkslayer wrote: »1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.
I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.
Actually trading real money for gold directly is still not allowed.