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Important Needed Economy Changes for ESO!

King_Jude
King_Jude
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Economy
What needs to change?
  • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.

  • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.

  • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.

  • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.

  • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.

  • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.

  • Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
How this would effect the economy?
  • First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.

  • Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.

  • The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.

  • Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.

  • Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.

  • Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.

  • Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.

  • Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.

  • Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.

  • Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.

    An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.
Edited by Psiion on 6 January 2023 00:21
  • Zodiarkslayer
    Zodiarkslayer
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    Honest feedback coming:

    It is not going to work the way you want it to.

    ESOs economy is a minigame, not a public service. Okay?
    There is a big community out there, that only plays ESO, because the economy is like it is.
    Success directly reflects the amount of effort you put into it.
    If you follow opinion leaders of the community, you will notice that they have been asking for a proper reward structure in ESO for years.
    The economy is pretty much the last part of ESO of which you can say that it has.

    It has detrimental side effects. Especially for newer players. No question about that.

    But that is no reason to destroy the fun of others playing the game. Don't you think?
    No Effort, No Reward?
    No Reward, No Effort!
  • belial5221_ESO
    belial5221_ESO
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    An auctionhouse and central marketboard are same things,jsut one is timed.Those are how bot farmers destroy economy since they don't care about high prices,jsut making the gold for 3rd party websites to sell to.Bots in other games are almost impossible to remove cause one goes away and another 5 comes in,especially in free or almost free games.Decentralized is same as a real life shopping experience,you check online,go to stores,and hope it's availiable when you get there.Also,decentralized,bots have less places to sell,and if it looks suspicious easier to flag and remove the guilds,which have been done in past.Also,the high guild trader costs are a good gold sink to remove lots of gold out of game,and why economy stays mostly stable.It can be overwhelming,confusing,or difficult at first,but doesn't take long to figure it out,and start selling and enjoying the profits for things you need to buy.
  • Freelancer_ESO
    Freelancer_ESO
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    Under your system how would Quartermasters function?

    Right now, Quartermasers are pretty useless as they don't get much traffic. If they linked into your new trader system their value would dramatically increase as Guilds could potentially save millions each week by just owning a location in Cyrodiil most of the time rather than bidding on a trader. This would potentially increase traffic in Cyrodiil somewhat but would also act as a significant damper on the ability of Guild Traders to sink gold.

    If it's just Guild Traders you might ram into issues with Guilds buying up excessive amount of traders or going under with the changes. Most of the lower level Trade Guilds I have been in were bordering on being broke with the exception of the Guilds that were a larger Guilds baby trading guild. If the cost of the cheap locations goes up much many of the lower tier ones might die and the larger guilds might buy them up. If I don't like a trading guilds policies I can easily join another guild. If you end up with 30 Guilds and their sock puppets owning the majority of the traders you might not have that option.

    (The people that like the current system are very vocal because it is very profitable for many of them so you aren't going to get much support on forums)

    Don't get down if people on forums don't like your ideas as forums tend to attract people with strong opinions and those that spend lots of time on forums end up being a bit grouchy. The more stars you see the higher chance we've already said all we have to say that is of much value.
  • mandricus
    mandricus
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    The guild trader system in ESO is one of the few things that is just perfect as it is. It was designed that way because of good reasons, and I sincerely hope that they won't change anything (the only exception being the fact that when you bid for a trader there is no way to undo the action if you put by mistake a wrong amount... may be they could allow to undo the action for a short period of time, and only if the bid closing time window is far enough), because also other aspects of the game were designed in a certain way for good reasons, and we learned from past actions that, more often than not, when that well thought fundamental aspects of the game were changed, may be the intentions were good, but the outcomes were not, letting us being nostalgic about the "good times"

    e.g.: Single char achievements vs Account wide achievements. Good intentions, but I don't think, talking in general, that the new system is better than the old one, and I know that lot of people would agree.
    Edited by mandricus on 21 December 2022 18:08
  • VaranisArano
    VaranisArano
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    A practical objection: Trading guild pages can already start to chug when getting near their maximum of 15,000 items. A market board in a major city would be updating many more items than that, and I'm not sure how well the servers would cope.

    Another practical objection: in the past, ZOS had to limit the number of calls trading add-ons like Master Merchant and TTC could make on the server in a short period of time because it was impacting server performance. When you talk about updating a large Market Board as well as item histories, price points, etc. as a base game feature rather than an addon and thus subject to a much higher demand from the broader playerbase, ZOS would have to address the underlying issues first for it to even be feasible.
  • spartaxoxo
    spartaxoxo
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    Decentralized trade is one of the many things keeping the economy stable and healthy on console. It creates more competition, which results in lower prices, by making it difficult to monopolize. I want no part of any of the trading or money making features of PC, which is a much less healthy economy.
    Edited by spartaxoxo on 21 December 2022 20:50
  • Vulkunne
    Vulkunne
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    King_*** wrote: »
    Economy
    What needs to change?
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.

    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.

    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.

    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.

    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.

    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.

    • Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
    How this would effect the economy?
    • First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.

    • Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.

    • The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.

    • Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.

    • Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.

    • Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.

    • Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.

    • Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.

    • Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.

    • Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.

      An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.

    I thought about this and planned to respond with more, however I think to sum this up under your recommendations we would no longer have a free-market approach to the economy.

    However, there's an old saying and having bought/sold many things for years with ESO, I can tell you that no matter how good or bad it gets the market will fix itself. Undercutters don't always sell. Some people choose not to undercut because they're not looking to move things fast. See there are many reasons why things work the way they do in a free-market economy and I think, although I will agree with you somewhat that there are drawbacks as well as some issues ZOS might could help us with, its better to have a freedom driven market which we have now, rather than anything centrally planned and policed for 'fairness', which will definitely lead to even greater problems.
    Edited by Vulkunne on 21 December 2022 20:58
    Thank you for your attention to this matter.
  • Billium813
    Billium813
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    King_*** wrote: »
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
    Yes, the guild system does need improved support and integration into the game.
    King_*** wrote: »
    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
    Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
    King_*** wrote: »
    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
    A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
    Also, centralizing data and pricing doesn't necessarily lead to competitive prices. It can also lead to greater market manipulation. The lag in the system is what helps players stay competitive. That and players having to physically travel around.
    King_*** wrote: »
    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
    Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
    King_*** wrote: »
    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
    So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
    King_*** wrote: »
    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
    The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.

    TLDR;
    You seem to be just advocating to do away with physical guild traders and to move everything to a central auction house. That has been argued since time immemorial and none of the arguments for it have EVER swayed me. You want to remove immersion and move everything to a central UI trading hub. You want to move away from a free market economy and move to a socialist market economy. That only servers to protect existing guilds and crush new guilds. It stagnates the economy and ruins progress.

    PASS.
    Edited by Billium813 on 21 December 2022 21:18
  • themaddaedra
    themaddaedra
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    I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.

    The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.
    PC|EU
  • King_Jude
    King_Jude
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    Billium813 wrote: »
    King_*** wrote: »
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
    Yes, the guild system does need improved support and integration into the game.
    King_*** wrote: »
    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
    Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
    King_*** wrote: »
    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
    A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
    Also, centralizing data and pricing doesn't necessarily lead to competitive prices. It can also lead to greater market manipulation. The lag in the system is what helps players stay competitive. That and players having to physically travel around.
    King_*** wrote: »
    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
    Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
    King_*** wrote: »
    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
    So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
    King_*** wrote: »
    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
    The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.

    TLDR;
    You seem to be just advocating to do away with physical guild traders and to move everything to a central auction house. That has been argued since time immemorial and none of the arguments for it have EVER swayed me. You want to remove immersion and move everything to a central UI trading hub. You want to move away from a free market economy and move to a socialist market economy. That only servers to protect existing guilds and crush new guilds. It stagnates the economy and ruins progress.

    PASS.

    It's not pointless, the history feature is a basic feature that's already in other mmorpg's, which prevents people from scamming. For example, players taking advantage of lone items on the market that freshly sold out to list it at what ever price they feel because they have the only one, but the history feature would allow players to know what the average prices that item was selling for. So that 99% is way off, a lot of players complain about this on a day to day basic, especially players on console. I play on both PC and console.

    Also you were way off on all your assumption responses, I never said to remove the guild traders, if you want to travel from guild trader to trader, you would be free to do so as that would still be a think for the caveman style player who wants to do it, while everyone else can utilize the newer feature.

    Why embrace a system that's outside the actual game? Absolutely not, nobody should have to use a system that's not in the game, the game should already have the system built it, and you can't see that's an issue, also TTC is more accurate on PC than it is console, but even on PC it's not all that accurate.

    I don't see your stance being too convincing in wanting less for yourself as a player consumer passing on features that would help you as a player, and all of your fellow players.
  • King_Jude
    King_Jude
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    I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.

    The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.

    Personally I feel like the topic has never gotten much momentum because ESO is the First and only MMORPG that current ESO player's have played. Most of these player's never experience any other system, so they often get defensive and don't want to see a system change that they're already used to until they've actually experienced something better that works in far more immersive ways.
  • Nestor
    Nestor
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    No to a centralized auction house board thing. I don't want to sell set items for 10 Gold after the race to the bottom and pay 1000 gold for a Bugloss after someone corners the market.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • King_Jude
    King_Jude
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    Vulkunne wrote: »
    King_*** wrote: »
    Economy
    What needs to change?
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.

    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.

    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.

    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.

    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.

    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.

    • Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
    How this would effect the economy?
    • First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.

    • Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.

    • The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.

    • Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.

    • Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.

    • Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.

    • Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.

    • Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.

    • Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.

    • Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.

      An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.

    I thought about this and planned to respond with more, however I think to sum this up under your recommendations we would no longer have a free-market approach to the economy.

    However, there's an old saying and having bought/sold many things for years with ESO, I can tell you that no matter how good or bad it gets the market will fix itself. Undercutters don't always sell. Some people choose not to undercut because they're not looking to move things fast. See there are many reasons why things work the way they do in a free-market economy and I think, although I will agree with you somewhat that there are drawbacks as well as some issues ZOS might could help us with, its better to have a freedom driven market which we have now, rather than anything centrally planned and policed for 'fairness', which will definitely lead to even greater problems.

    I disagree, It would still be a fair free market, it already works in FFXIV with no issues. It also already works in RuneScape with no issues. The undercut prices don't always sell, however, they will always sell before the higher prices of that same item because who as a consumer will see a list of items being sold and choose the more expensive item verses the cheaper price of that same item? of course people will grab the cheaper listed item.

    Go around asking the average player, especially on console, console players verses PC players are so broke, they're luckily to make 100k in a month, and that's the average player, it's a major issue. PC offer's far more opportunities especially with the additional help of addons.

    The system simply has to change for the better especially when there's already other system out there doing it working flawlessly.
  • King_Jude
    King_Jude
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    A practical objection: Trading guild pages can already start to chug when getting near their maximum of 15,000 items. A market board in a major city would be updating many more items than that, and I'm not sure how well the servers would cope.

    Another practical objection: in the past, ZOS had to limit the number of calls trading add-ons like Master Merchant and TTC could make on the server in a short period of time because it was impacting server performance. When you talk about updating a large Market Board as well as item histories, price points, etc. as a base game feature rather than an addon and thus subject to a much higher demand from the broader playerbase, ZOS would have to address the underlying issues first for it to even be feasible.

    Then that means the system doesn't work well, and ZOS would have to change the system as a whole, which could be the main focus of the upcoming 2023. Upgrading the game giving player's and the servers a better quality of life that would fit better into the game.
  • King_Jude
    King_Jude
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    Under your system how would Quartermasters function?

    Right now, Quartermasers are pretty useless as they don't get much traffic. If they linked into your new trader system their value would dramatically increase as Guilds could potentially save millions each week by just owning a location in Cyrodiil most of the time rather than bidding on a trader. This would potentially increase traffic in Cyrodiil somewhat but would also act as a significant damper on the ability of Guild Traders to sink gold.

    If it's just Guild Traders you might ram into issues with Guilds buying up excessive amount of traders or going under with the changes. Most of the lower level Trade Guilds I have been in were bordering on being broke with the exception of the Guilds that were a larger Guilds baby trading guild. If the cost of the cheap locations goes up much many of the lower tier ones might die and the larger guilds might buy them up. If I don't like a trading guilds policies I can easily join another guild. If you end up with 30 Guilds and their sock puppets owning the majority of the traders you might not have that option.

    (The people that like the current system are very vocal because it is very profitable for many of them so you aren't going to get much support on forums)

    Don't get down if people on forums don't like your ideas as forums tend to attract people with strong opinions and those that spend lots of time on forums end up being a bit grouchy. The more stars you see the higher chance we've already said all we have to say that is of much value.

    I don't mind, I welcome all feed back.

    So Quartermasters would work the same way they do in FFXIV. I really wouldn't call it my system, but for example, in FFXIV, retainers are essentially ESO's guild traders, and retainers and be placed on player's housing lands. Player housing is different in FFXIV than it is ESO. FFXIV has housing wards players can visit which are essentially player neighborhoods, and every house on the block is another player's house player's can visit. Players can visit these individual retainers that are only selling what that player is selling on that retainer, or players can goto the marketboard and view what every retainer in the game is selling.

    Also i'm not proposing for guilds to be able to buy more than 1 guild trader at a time, each guild still limited to one, but at least PVP guilds in cyrodiil can take over keeps, resources and list items for sale to compete without the need of players having to forcibly travel to those select locations. It's a better idea overall if you view it that way. The gold sink wouldn't change for the negative, it would actually sink more gold overall as the main prime locations go down, the cheaper none prime locations would go way up equalizing all the prices.
  • meekmiko
    meekmiko
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    I've played RuneScape.
    And I play FFXIV.

    I absolutely hate the marketplace in those games.
    It might be good for the people buying, but it's absolutely horrid for the people selling. You're constantly undercut to the point where things just become absolutely pointless to even list. At least with ESO you don't deal with this even a fraction as much.

    I also want to point out. Games like FFXIV have a literal TON of worlds/servers so depending on what server you're in the prices could be drastically different.
    However, ESO has TWO whole mega servers. You will be competing against EVERYONE on either the NA server, or if you're on the EU server you'll be fighting everyone over there.


    No. Thanks.
    🌟PC/NA CP2225+ [Been playing since 2016]
    ✨🐪JUSTICE FOR APEX CAMELS 🐪✨ Bring 'em back, ZOS!
    vMA / vVH / vDSA / vBRP / vAA HM / vSO HM / vHRC HM / vMoL HM / vHoF HM / vAS+1 & +1 / vCR+2 / vSS / vKA/ vRG
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  • redlink1979
    redlink1979
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    No thanks.
    What the game needs is its performance addressed.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • rpa
    rpa
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    I definitely am not a hardcore trader but I find the guild trader system rewarding both as seller and buyer. I listed some heartwood without undercutting others in my guild, but because casual and bad in keeping my listing slots full, I could list it in bunch of smaller stacks and quickly sell it to people not wanting or affording premium prised stacks of 200. Profit. I needed an ingredient for a buff drink, and did some shopping around purchasing it for 2/3 of market price. Savings.
    Trader system rewards smart sellers and people shopping around. It's a game in game, and little inconvenience is offset by one can find bargains which would get flipped in seconds in an auction house system.
    Edited by rpa on 22 December 2022 03:17
  • King_Jude
    King_Jude
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    meekmiko wrote: »
    I've played RuneScape.
    And I play FFXIV.

    I absolutely hate the marketplace in those games.
    It might be good for the people buying, but it's absolutely horrid for the people selling. You're constantly undercut to the point where things just become absolutely pointless to even list. At least with ESO you don't deal with this even a fraction as much.

    I also want to point out. Games like FFXIV have a literal TON of worlds/servers so depending on what server you're in the prices could be drastically different.
    However, ESO has TWO whole mega servers. You will be competing against EVERYONE on either the NA server, or if you're on the EU server you'll be fighting everyone over there.


    No. Thanks.

    I don't know how you're having trouble selling in those games, you list whatever you want to sell, and it sells, also they have more products in that game to sell that you can farm and obtain a particular amount at an hourly rate. You can obtain a guaranteed quantity within that time limit set, and sell it for that guaranteed profit, like dragon bones, and green dragon hides. Made 1.5m an hour selling that stuff at the median price without undercutting and it always sold. ESO it's damn near impossible to get items worth selling at an hourly rate, and actually selling the products...
  • thorwyn
    thorwyn
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    ✭✭✭
    No thank you.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • TaSheen
    TaSheen
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    Nope, no thanks.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Grega
    Grega
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    Yea. Pretty much everyone is going to say no.

    @King_*** sorry, you are in vast minority here, if not alone.
    Edited by Grega on 22 December 2022 04:48
  • King_Jude
    King_Jude
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    Grega wrote: »
    Yea. Pretty much everyone is going to say no.

    @King_*** sorry, you are in vast minority here, if not alone.

    True in terms of the forums, the vast majority of player's who agree in game or in discords don't use forums unfortunately Lol. So it just seems that way. 80% of the game don't even touch the forums. lol
  • kargen27
    kargen27
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    King_*** wrote: »
    I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.

    The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.

    Personally I feel like the topic has never gotten much momentum because ESO is the First and only MMORPG that current ESO player's have played. Most of these player's never experience any other system, so they often get defensive and don't want to see a system change that they're already used to until they've actually experienced something better that works in far more immersive ways.

    There are some that are here because of the Elder Scrolls story but most the people I play with this isn't the only MMO they currently play let alone the only they have ever played.
    The current system could use some quality of life attention but what we have now has produced a strong, stable and viable economy. There are many tiers to the trading system and players can progress with trading just like trial guilds progress to more end game content.
    I've experienced a central trading system is a few other games and have witnessed a small number of players being able to corner the market on rare items. That can't happen in ESO. Just a few tweaks is all this system needs.
    and then the parrot said, "must be the water mines green too."
  • Zodiarkslayer
    Zodiarkslayer
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    @King_***
    The guild trader system has three serious problems, none of them are even remotely connected to what you say or solvable by what you propose.
    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.
    2. TTC and Master Merchant serve only to drive up prices and keep rare items in rotation, rather than stabilize prices and get the items to those that would use/consume it. That mostly has to do with how the prices are displayed and the psychology that comes with it. And all the advantages of spread out guild trader posts are blown out of the window.
    3. The infinite storage of crafting mats with ESOplus has had the effect that most players do not bother putting crafting mats on the market, if they do not need the cash. Resulting in a situation where the amount of available goods stagnates and the currency asking for goods constantly rises, constantly driving up prices for crafting mats in turn.

    All resulting in a economy where you can always bet on price developement and reap giant rewards if you have the cash, tge knowledge and the patience.

    By the way, most of your problems are solved if TTC would allow filtering on their website, instead of just sorting by one attribute. You know, creating a query that returns the lowest price AND the last seen entry at the same time.
    No Effort, No Reward?
    No Reward, No Effort!
  • VaranisArano
    VaranisArano
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    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.

    I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.

    Actually trading real money for gold directly is still not allowed.
    Edited by VaranisArano on 22 December 2022 14:29
  • Vulkunne
    Vulkunne
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    King_*** wrote: »
    Vulkunne wrote: »
    King_*** wrote: »
    Economy
    What needs to change?
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.

    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.

    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.

    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.

    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.

    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.

    • Prime location guild trader bids go down in price while simultaneously raising the price of all the other guild traders with terrible locations like the traders in the refuges.
    How this would effect the economy?
    • First and foremost, what I am suggesting is a Market Board, Not an Auction House. The difference between a Auction house and a Market Board is that Market Boards allow more freedom.

    • Any item that is listed at any price, can be bought/sold without biding, exactly how guild traders work now which is first come, first served.

    • The Auction House forces players to bid on the items instead of letting player flat out buy it. Market Board allows for competitive pricing and fair pricing increasing the gold rate for every player, not just the Rich Players which would be like the top 1% of the game.

    • Players would never be forced to go from guild trader to trader trying to find one particular item, or better price.

    • Making a Market Board or Central trading Island/Country a one stop shop increasing the quality of life as everything would be convenient for the players.

    • Player's should not have to waste time traveling from guild trader to trader, country to country for endless hours searching for items.

    • Less inflation as farmed items would be purchased/sold a lot faster due to undercutting and fair pricing.

    • Less players being scammed, or taken advantage of as the players would have the tools IN GAME without the need of addons to have the information available to the player at all times.

    • Undercutting doesn't stop sales, it only slows sales, player's who undercut get sales faster, while player's who don't budge still sell, but not as fast. All items sold cheaper listed below would bought out until the next in line is next to be sold.

    • Having access to the history option will prevent players from exploiting the market placing items up at whatever unreasonable price the player wanted as players would be able to view the history of that items transaction history.

      An example would be a sold out item, A player holds the monopoly currently being the only individual listing the item at that time due to the item just selling out. Another player should be able to check the transaction history of the item and make a proper judgement of worth.

    I thought about this and planned to respond with more, however I think to sum this up under your recommendations we would no longer have a free-market approach to the economy.

    However, there's an old saying and having bought/sold many things for years with ESO, I can tell you that no matter how good or bad it gets the market will fix itself. Undercutters don't always sell. Some people choose not to undercut because they're not looking to move things fast. See there are many reasons why things work the way they do in a free-market economy and I think, although I will agree with you somewhat that there are drawbacks as well as some issues ZOS might could help us with, its better to have a freedom driven market which we have now, rather than anything centrally planned and policed for 'fairness', which will definitely lead to even greater problems.

    I disagree, It would still be a fair free market, it already works in FFXIV with no issues. It also already works in RuneScape with no issues. The undercut prices don't always sell, however, they will always sell before the higher prices of that same item because who as a consumer will see a list of items being sold and choose the more expensive item verses the cheaper price of that same item? of course people will grab the cheaper listed item.

    Go around asking the average player, especially on console, console players verses PC players are so broke, they're luckily to make 100k in a month, and that's the average player, it's a major issue. PC offer's far more opportunities especially with the additional help of addons.

    The system simply has to change for the better especially when there's already other system out there doing it working flawlessly.

    Thank you for your reply.

    The only thing I would say is that ESO isn't one of those other games. This is important because some might view this as saying that ESO needs to change or conform to be like something else, ergo, that is kin to saying ESO should become something it is not. This will drive people away from your argument because some of us don't play those other games and indeed I play ESO at the expense of playing other games or doing other things right? Hahaha.

    That said and I'll leave it at this, while going thru your list, again some things ZOS could help us with. But other things people could be perhaps a little more responsible for themselves and utilize mods that already exist for this purpose. So the tools are out there and its not anyone's place to educate people if they are not willing to learn. Add to that, again I noticed a pattern that suggest you (and others as well I'm certain) feel that things aren't fair.

    From past experiences let me just say that fairness is a matter of the person's opinion. If you want to be treated fairly, if you want things to go your way then it start with changes that you need to make, even if there are other factors involved. Why do I say this? Because the only other option is to force others to make changes that you think are fair for everyone. And that's where the problem begins and then it gets worse when you try to police the matter. I've seen this time and time again and ultimately it leads to resentment and people rising up to put this down because once someone starts mandating what's fair for everyone I will step up and decide what is fair for myself and there is no satisfactory way to measure this between people because the concept of fairness is generally driven by feelings and not logic. Sometimes its better just to move on and understand you're dealing with a system that doesn't really favor anyone.

    Maybe the problem is not with the game but with the person not willing to be responsible and learn how to adapt, learn how the market works. I've had my share of ups and downs and I didn't ask anyone to put a fix in for me I just learned from my mistakes and dealt with it, without asking anything from anyone. There's all kinds of tools out there and trade guilds with years of experience, and gold, willing to help people out but forcing something on an economy this big will not hurt the big traders it will just hold people back to protect someone else's feelings and cause even more misery.

    "What needs to Change?" is a question that ideally, I believe, should start with the merchant first before going in there and forcing the rest of us to lose out on sales and opportunities, especially when these already exists for everyone. I am responsible for myself and not responsible for anyone else's education, budget, sales, bad fortune or lack of planning.
    Edited by Vulkunne on 22 December 2022 16:22
    Thank you for your attention to this matter.
  • ghastley
    ghastley
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    What relevance does “economy” have to the purpose of an MMO? It’s not fundamentally a trading game; that’s just a mini-game for those with a special interest. Arguing central versus distributed economies is just re-hashing the capitalism/socialism debate by proxy. Leave that for other media
    .
    Does the current system serve the game’s players? Not the traders, the players. Yes, possibly at the expense of the traders, but they don’t matter.
  • SaffronCitrusflower
    SaffronCitrusflower
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    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.
  • Zodiarkslayer
    Zodiarkslayer
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    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.

    I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.

    Actually trading real money for gold directly is still not allowed.

    The biggest discord that facilitates exchanges is called "Black Market Crown Trading', as I am sure you know already. 😉 I do not find it nefarious at all. Quite the contrary, I respect them for establishing a trustworthy exchange platform.
    If anything, ZOS should provide a platform like that to eliminate scamming once and for all.

    And it is possible to exchange RL currency for ingame Gold, even if it is just by proxy. I think denial helps noone here.

    What I mean with point number 1 is the simple truth, that one can get a significant advantage over others in trading, when one is willing to spend real life money on it. That can happen in different ways, as I noted in my previous post.
    The problem is that the market can shift significantly when someone decides to use his christmas money on buying a lot of gold and using that to corner the market. That's one example, but one could also use it to secure prime trader spots in Belkarth, Vivec City or Mournhold, for example.

    All I'm saying is: it is bad, that it is possible.
    No Effort, No Reward?
    No Reward, No Effort!
This discussion has been closed.