Holycannoli wrote: »Yes. The 2 bars and buff management is part of what makes this game interesting.
I would argue it's this game's greatest drawback. Would be so much better if we had multiple hotbars at the same time so most of our skills could be used without clunky weapon swapping.
You know, like most other MMORPGs.
But I'm also PC master race.
Forum People: I can't beat on new players or 1vx people so I'm going to cry on the forums until developers give in to my demands.
It's laughable, I haven't even been here this long and I've seen this same argument about multiple items. Always claiming people are quitting pvp, yet pvp is pop locked every single night. No one even talks about it in zone save maybe one or two people. No one really cares except the people who complain about literally every single thing. Maybe you should try some pve, it's a lot easier.
People going crazy about the new shiny ring meanwhile 2 bar builds are doing just fine to say the least...https://www.youtube.com/watch?v=H6gTr0nXt3w
2.) There are other sets that give people ults quickly as well. Like whatever the necro bombers are wearing or the ball groups. Look at ball groups before this ring and how they all get their ults back pretty quickly despite just bombing a whole group.
This is incredibly disingenuous.
Yes, there are sets that let you get ults just as quick, but... They require either wearing a full 5 piece sets, which all mostly come with some sort of mechanic to activate, or a cooldown on activation, or in the case of bombers, they require you to kill people to activate class passives.
Oakensoul gives you permanent major heroism, something never avaiable in game permanently before, plus all the other buffs, plus the spots for two 5 piece sets that give even more ult gain if wanted. Oakensoul, in it's current form, would be too powerful if it were a two piece monster set. It would be too powerful as a 5 piece set. I mean, before this patch, people were complaining that Kynmarcher and Deadric Trickery provided too much, and they are nowhere near as powerful as Oakensoul.
That being said.. I think I just figured out my next build.
2.) There are other sets that give people ults quickly as well. Like whatever the necro bombers are wearing or the ball groups. Look at ball groups before this ring and how they all get their ults back pretty quickly despite just bombing a whole group.
This is incredibly disingenuous.
Yes, there are sets that let you get ults just as quick, but... They require either wearing a full 5 piece sets, which all mostly come with some sort of mechanic to activate, or a cooldown on activation, or in the case of bombers, they require you to kill people to activate class passives.
Oakensoul gives you permanent major heroism, something never avaiable in game permanently before, plus all the other buffs, plus the spots for two 5 piece sets that give even more ult gain if wanted. Oakensoul, in it's current form, would be too powerful if it were a two piece monster set. It would be too powerful as a 5 piece set. I mean, before this patch, people were complaining that Kynmarcher and Deadric Trickery provided too much, and they are nowhere near as powerful as Oakensoul.
That being said.. I think I just figured out my next build.
I'm going to have to go ahead and stop you right there. You must be in combat for major heroism to proc...it is not permanent. Major heroism on this mythic is necessary for pugs to have a slim chance of wiping the ball groups that run Cyrodiil. Let's not fool ourselves here, I'm willing to bet each ballgroup has at LEAST one person running Arkasis Genius, which is an INSTANT 44 ult for 3 members, not just the person wearing it. Even if it has a 30 second cooldown, major heroism doesn't compete with this. From a pure ultimate generation standpoint MH is better, but you get far more utility out of Arkasis. And before you go off and say "you're comparing a 5 piece set to a 1 piece mythic" just stop it. If pugs are wearing Arkasis it benefits nobody but themselves, and if they're running solo building with Arkasis is not viable. If you're going to have a set that specifically seeks to empower people running within a group with increased ult gen, then it makes sense to have a set that empowers those that don't without it having to be a 2 piece monster set, a 3 piece or a 5 piece.
This mythic has given those who aren't running in a ball group a chance to compete. And let us be perfectly honest here, it's a step in the right direction but until more is done like eliminating specific HOT stacking via battlespirit it must remain as is for the health of the game. I know we're going to go off in the weeds about balance among players that are playing solo, heavy attack builds, gankers and whatnot, but let's not forget what Cyrodiil was meant to be. Large scale war, not running around solo or in a small group looking to wreck new and bad players en masse. We seem to have forgotten that because playing the objectives is a waste of time being that the rewards for winning the campaigns are terrible. What's more, those builds will continue to exist long after a nerf to Oakensoul just as they did prior to it unless ZOS intends on reworking the abilities and sets that make them possible in the first place.
That is exactly why I play this game and not other mmos.
[snip] PvP is a competitive environment and should remain that way. Ever since mythics and overtunned procs where introduced all this has diminished. Insane how wrong zenimax has PvP. Such a shame from the brilliance that was 1.6 patch.
[snip] PvP is a competitive environment and should remain that way. Ever since mythics and overtunned procs where introduced all this has diminished. Insane how wrong zenimax has PvP. Such a shame from the brilliance that was 1.6 patch.
2.) There are other sets that give people ults quickly as well. Like whatever the necro bombers are wearing or the ball groups. Look at ball groups before this ring and how they all get their ults back pretty quickly despite just bombing a whole group.
This is incredibly disingenuous.
Yes, there are sets that let you get ults just as quick, but... They require either wearing a full 5 piece sets, which all mostly come with some sort of mechanic to activate, or a cooldown on activation, or in the case of bombers, they require you to kill people to activate class passives.
Oakensoul gives you permanent major heroism, something never avaiable in game permanently before, plus all the other buffs, plus the spots for two 5 piece sets that give even more ult gain if wanted. Oakensoul, in it's current form, would be too powerful if it were a two piece monster set. It would be too powerful as a 5 piece set. I mean, before this patch, people were complaining that Kynmarcher and Deadric Trickery provided too much, and they are nowhere near as powerful as Oakensoul.
That being said.. I think I just figured out my next build.
I'm going to have to go ahead and stop you right there. You must be in combat for major heroism to proc...it is not permanent.
2.) There are other sets that give people ults quickly as well. Like whatever the necro bombers are wearing or the ball groups. Look at ball groups before this ring and how they all get their ults back pretty quickly despite just bombing a whole group.
This is incredibly disingenuous.
Yes, there are sets that let you get ults just as quick, but... They require either wearing a full 5 piece sets, which all mostly come with some sort of mechanic to activate, or a cooldown on activation, or in the case of bombers, they require you to kill people to activate class passives.
Oakensoul gives you permanent major heroism, something never avaiable in game permanently before, plus all the other buffs, plus the spots for two 5 piece sets that give even more ult gain if wanted. Oakensoul, in it's current form, would be too powerful if it were a two piece monster set. It would be too powerful as a 5 piece set. I mean, before this patch, people were complaining that Kynmarcher and Deadric Trickery provided too much, and they are nowhere near as powerful as Oakensoul.
That being said.. I think I just figured out my next build.
I'm going to have to go ahead and stop you right there. You must be in combat for major heroism to proc...it is not permanent. Major heroism on this mythic is necessary for pugs to have a slim chance of wiping the ball groups that run Cyrodiil. Let's not fool ourselves here, I'm willing to bet each ballgroup has at LEAST one person running Arkasis Genius, which is an INSTANT 44 ult for 3 members, not just the person wearing it. Even if it has a 30 second cooldown, major heroism doesn't compete with this. From a pure ultimate generation standpoint MH is better, but you get far more utility out of Arkasis. And before you go off and say "you're comparing a 5 piece set to a 1 piece mythic" just stop it. If pugs are wearing Arkasis it benefits nobody but themselves, and if they're running solo building with Arkasis is not viable. If you're going to have a set that specifically seeks to empower people running within a group with increased ult gen, then it makes sense to have a set that empowers those that don't without it having to be a 2 piece monster set, a 3 piece or a 5 piece.
This mythic has given those who aren't running in a ball group a chance to compete. And let us be perfectly honest here, it's a step in the right direction but until more is done like eliminating specific HOT stacking via battlespirit it must remain as is for the health of the game. I know we're going to go off in the weeds about balance among players that are playing solo, heavy attack builds, gankers and whatnot, but let's not forget what Cyrodiil was meant to be. Large scale war, not running around solo or in a small group looking to wreck new and bad players en masse. We seem to have forgotten that because playing the objectives is a waste of time being that the rewards for winning the campaigns are terrible. What's more, those builds will continue to exist long after a nerf to Oakensoul just as they did prior to it unless ZOS intends on reworking the abilities and sets that make them possible in the first place.
How so exactly? Casual randoms are still getting wrecked by smaller groups or even solos. Fighting against a higher floor has made my fights more satisfying and decisive. I can sympathize with the argument that single bar PvP removes a layer of complexity (and thus skill and fun) from the game, but that's an issue of Oakensoul builds outperforming two bar builds at the ceiling, nothing to do with the floor. Optimized two bar builds will still beat unoptimized Oakensoul builds.Alchimiste1 wrote: »It just raises the skill floor too much
xylena_lazarow wrote: »How so exactly? Casual randoms are still getting wrecked by smaller groups or even solos. Fighting against a higher floor has made my fights more satisfying and decisive. I can sympathize with the argument that single bar PvP removes a layer of complexity (and thus skill and fun) from the game, but that's an issue of Oakensoul builds outperforming two bar builds at the ceiling, nothing to do with the floor. Optimized two bar builds will still beat unoptimized Oakensoul builds.Alchimiste1 wrote: »It just raises the skill floor too much
xylena_lazarow wrote: »How so exactly? Casual randoms are still getting wrecked by smaller groups or even solos. Fighting against a higher floor has made my fights more satisfying and decisive. I can sympathize with the argument that single bar PvP removes a layer of complexity (and thus skill and fun) from the game, but that's an issue of Oakensoul builds outperforming two bar builds at the ceiling, nothing to do with the floor. Optimized two bar builds will still beat unoptimized Oakensoul builds.Alchimiste1 wrote: »It just raises the skill floor too much
Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why, let the bad players improve to get better, don't give them hand outs to stay bad at the game, they will never ever get better and thats extremely flawed in PvE and PvP and horrendous for game health, hence why people are outraged.
Pepegrillos wrote: »Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why, let the bad players improve to get better, don't give them hand outs to stay bad at the game, they will never ever get better and thats extremely flawed in PvE and PvP and horrendous for game health, hence why people are outraged.
If people had followed the last 5 or 6 combat updates, none of these changes would come as a surprise. Multiple times they have stated, rather obliquely, that they want to close the gap between new/casual and sweaty players.
These changes might be bad for veteran players, for 1vxers, for skilled streamers, etc. But they are not bad for the health of the game. The sole reason this game is still around is that they have systematically catered to casual players.
The average ESO player is terrible at the game. And it doesn't seem like they care about getting better. All these changes ease and improve their experience. In pvp, they turn regular cannon fodder into a threat.
TechMaybeHic wrote: »Pepegrillos wrote: »Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why, let the bad players improve to get better, don't give them hand outs to stay bad at the game, they will never ever get better and thats extremely flawed in PvE and PvP and horrendous for game health, hence why people are outraged.
If people had followed the last 5 or 6 combat updates, none of these changes would come as a surprise. Multiple times they have stated, rather obliquely, that they want to close the gap between new/casual and sweaty players.
These changes might be bad for veteran players, for 1vxers, for skilled streamers, etc. But they are not bad for the health of the game. The sole reason this game is still around is that they have systematically catered to casual players.
The average ESO player is terrible at the game. And it doesn't seem like they care about getting better. All these changes ease and improve their experience. In pvp, they turn regular cannon fodder into a threat.
It will be absolutely terrible for new players in pvp though. Getting hit by one shot gankers and builds. Quickly being a target in a zerg because killing them becomes a 12k AOE in their buddies, and guilds who might teach, won't want to carry that trap.
You guys keep making up a narrative that doesn't exist, but I really can't blame you as we do have players complaining their targets are harder as well. They're not
Alchimiste1 wrote: »Forum People: I can't beat on new players or 1vx people so I'm going to cry on the forums until developers give in to my demands.
It's laughable, I haven't even been here this long and I've seen this same argument about multiple items. Always claiming people are quitting pvp, yet pvp is pop locked every single night. No one even talks about it in zone save maybe one or two people. No one really cares except the people who complain about literally every single thing. Maybe you should try some pve, it's a lot easier.
You are just assuming a lot of things. it's not just solo 1vXers that are not happy with the ring. Because like has been stated many times there are few of them left now. Actually, I believe the vocal majority are simply long-term players that often play in groups but have taken the time to learn mechanics well.
The ring isn't healthy for balanced pvp. Not for solo pvp and not for group pvp. It just raises the skill floor too much.
You said you were a new player and thats great. I'm not surprised you do better with the ring. But the fact is that it will only hinder you in the long run. If plan to improve at pvp( and I don't mean you specifically but all new players) you have to learn how to manage your buffs, learn when to risk not having one up if you are going for the kill. learn the timing for swapping between front and backbar. I don't see why improvement; especially in an mmo is a bad thing.
[snip] PvP is a competitive environment and should remain that way. Ever since mythics and overtunned procs where introduced all this has diminished. Insane how wrong zenimax has PvP. Such a shame from the brilliance that was 1.6 patch.
It literally doesn't matter if 2 bar builds will still out perform 1 bar builds. That is not our argument. Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why, let the bad players improve to get better, don't give them hand outs to stay bad at the game, they will never ever get better and thats extremely flawed in PvE and PvP and horrendous for game health, hence why people are outraged. It seems Zenimax is trying to balance to game with items and sets. Completely mind boggling how illogical that is. They are so lost for any sense of direction for this game. Id glady stand in full presentation of the combat team and educate them about there own game.
Alchimiste1 wrote: »Forum People: I can't beat on new players or 1vx people so I'm going to cry on the forums until developers give in to my demands.
It's laughable, I haven't even been here this long and I've seen this same argument about multiple items. Always claiming people are quitting pvp, yet pvp is pop locked every single night. No one even talks about it in zone save maybe one or two people. No one really cares except the people who complain about literally every single thing. Maybe you should try some pve, it's a lot easier.
You are just assuming a lot of things. it's not just solo 1vXers that are not happy with the ring. Because like has been stated many times there are few of them left now. Actually, I believe the vocal majority are simply long-term players that often play in groups but have taken the time to learn mechanics well.
The ring isn't healthy for balanced pvp. Not for solo pvp and not for group pvp. It just raises the skill floor too much.
You said you were a new player and thats great. I'm not surprised you do better with the ring. But the fact is that it will only hinder you in the long run. If plan to improve at pvp( and I don't mean you specifically but all new players) you have to learn how to manage your buffs, learn when to risk not having one up if you are going for the kill. learn the timing for swapping between front and backbar. I don't see why improvement; especially in an mmo is a bad thing.
Before the ring, I had been practicing all of that. However, despite playing this game for almost two years (so maybe I'm not that new), bar swapping remains a challenge. This is why I will continue to wear the ring even after it has been nerfed. It would be simpler if we only had one bar and more slots. The ring would no longer be that important to me. Trying to swap bars in the middle of a fight with experienced players who have been doing pvp for years never ends well. It's fine on my healer because I can usually heal through my mistakes, but on my sorc, I'm instantly melted. I know you're saying I should just keep trying, but I've tried and failed to learn how to properly bar swap. So, yeah, I'm going to take the easy route even if it means people think less of me.
I have nothing against people who are calling for the nerf though even if I disagree with some of your points. I don't think I'm better than someone with two bars just because I have the uptime on my buffs. You know, if they just took buffs out pvp all together and made the ring like it was originally, maybe no one would be upset. Idk.
Why was he being pedantic and talking about oak's major hero not being permanent because you have to be in combat for it to work, then bringing up arkasis even though that also has a combat requirement?TheEndBringer wrote: »First, doesn't matter if you have to be in combat to proc major heroism, because you're in combat more often than not.
Secondly, it does not magically make a bunch of solo pugs with no desire to organize able to defeat a ball group, who themselves are not only running arkasis, but also at least one healer+ running oak. Ball groups are stronger because of the ring. One healer can pop necro rez every 12 seconds. Another can pop rite of passage every 10 seconds.
This idea that the ring is some great weapon against ball groups who themselves can run it is just not accurate. I've seen plenty of ball groups since the ring's arrival and they are just as hard if not harder to bring down.
The only thing the ring has done for PUGs is make them more effective against other PUGs who don't want to use the ring.
I'm sorry I haven't spent a hundred years in this game perfecting everything and predicting other players. I'm sure it must have been very upsetting for you to spend hours and hours learning how to do something only for an item to come along and teach new players how to do the same thing in a simpler fashion. [snip] Things are constantly changing and improving for those who come after you. That's the way it is. There are very few games that do things the same way they did when they first launched. Despite having few people willing to teach me, I've been learning how to pvp. I learned almost everything on my own, and I don't consider myself a bad player just because I can't utilize bar swapping. You all act as if it's something that anyone can learn overnight, without specifying how long it took you. I hope I am not still playing this game in eight years, so I may never learn to bar swap. This is why I'll continue to use it even if it's nerfed.
xylena_lazarow wrote: »How so exactly? Casual randoms are still getting wrecked by smaller groups or even solos. Fighting against a higher floor has made my fights more satisfying and decisive. I can sympathize with the argument that single bar PvP removes a layer of complexity (and thus skill and fun) from the game, but that's an issue of Oakensoul builds outperforming two bar builds at the ceiling, nothing to do with the floor. Optimized two bar builds will still beat unoptimized Oakensoul builds.Alchimiste1 wrote: »It just raises the skill floor too much
It literally doesn't matter if 2 bar builds will still out perform 1 bar builds. That is not our argument. Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why, let the bad players improve to get better, don't give them hand outs to stay bad at the game, they will never ever get better and thats extremely flawed in PvE and PvP and horrendous for game health, hence why people are outraged. It seems Zenimax is trying to balance to game with items and sets. Completely mind boggling how illogical that is. They are so lost for any sense of direction for this game. Id glady stand in full presentation of the combat team and educate them about there own game.[snip]
[snip]