TechMaybeHic wrote: »Nightwiish wrote: »If they change Oakensoul in any way shape or form, I will ask for a 100% refund that I spent for High Isle.
The reason why Oakensoul is so popular is because majority of players don't find juggling 10 different buffs with such short durations *fun* gameplay. If they increase the buff durations on buffs like Major Protection, Mending, Vitality and others to be 30+ secs then sure go ahead and change Oakensoul.
It does 5 more buffs beyond what most people keep up. Taking down 2 or 3 of those and you would still have the gameply you want and be fine
Nightwiish wrote: »TechMaybeHic wrote: »Nightwiish wrote: »If they change Oakensoul in any way shape or form, I will ask for a 100% refund that I spent for High Isle.
The reason why Oakensoul is so popular is because majority of players don't find juggling 10 different buffs with such short durations *fun* gameplay. If they increase the buff durations on buffs like Major Protection, Mending, Vitality and others to be 30+ secs then sure go ahead and change Oakensoul.
It does 5 more buffs beyond what most people keep up. Taking down 2 or 3 of those and you would still have the gameply you want and be fine
No you don't get my point. Either increase the buff durations to 30 sec min or keep the ring as it is. I don't find managing 3-4 10 secs buffs and that type of gameplay fun. Oakensoul to me solves that problem and makes the game more fun.
TheEndBringer wrote: »You want the ring to stay as is because of how it benefits you without considering how it has negatively impacted pvp, including punishing players who don't want to use it.
TheEndBringer wrote: »This is really just confirmation bias. You want the ring to stay as is because of how it benefits you without considering how it has negatively impacted pvp, including punishing players who don't want to use it.
Players are just as tanky with just as ridiculous heals. Are we joking ourselves? The ring drastically increases damage and ultimate up time, meaning you can easily run a defensive set.
It's like people forget you can still run 5/5/1 or 5/4/2 set ups like every other mythic.
TheEndBringer wrote: »This is really just confirmation bias. You want the ring to stay as is because of how it benefits you without considering how it has negatively impacted pvp, including punishing players who don't want to use it.
Players are just as tanky with just as ridiculous heals. Are we joking ourselves? The ring drastically increases damage and ultimate up time, meaning you can easily run a defensive set.
It's like people forget you can still run 5/5/1 or 5/4/2 set ups like every other mythic.
TheEndBringer wrote: »You want the ring to stay as is because of how it benefits you without considering how it has negatively impacted pvp, including punishing players who don't want to use it.
Aren't you kind of doing the same? You want to take it away because you either can't get it/don't want it or you don't want to adjust the build you already have. So to make things easier for you, you just want it gone or nerfed. When there are actual player like me who uses to ring to keep up with the more experienced players.
NordSwordnBoard wrote: »What have we learned from using a set to change a meta, or bring balance to the farce?
Cuddlypuff wrote: »NordSwordnBoard wrote: »What have we learned from using a set to change a meta, or bring balance to the farce?
To be fair, I'd say balance has been restored. Recall that we only lost the damage meta when Mechanical Acuity was nerfed from it's instant 100% crit version, effectively nullifying tether bombing and ganking overnight. This led to such a dreary tank meta that many PVPers simply just quit rather than consistently stall / stalemate every fight.
Cuddlypuff wrote: »NordSwordnBoard wrote: »What have we learned from using a set to change a meta, or bring balance to the farce?
To be fair, I'd say balance has been restored. Recall that we only lost the damage meta when Mechanical Acuity was nerfed from it's instant 100% crit version, effectively nullifying tether bombing and ganking overnight. This led to such a dreary tank meta that many PVPers simply just quit rather than consistently stall / stalemate every fight.
2.) There are other sets that give people ults quickly as well. Like whatever the necro bombers are wearing or the ball groups. Look at ball groups before this ring and how they all get their ults back pretty quickly despite just bombing a whole group.
Cuddlypuff wrote: »NordSwordnBoard wrote: »What have we learned from using a set to change a meta, or bring balance to the farce?
To be fair, I'd say balance has been restored. Recall that we only lost the damage meta when Mechanical Acuity was nerfed from it's instant 100% crit version, effectively nullifying tether bombing and ganking overnight. This led to such a dreary tank meta that many PVPers simply just quit rather than consistently stall / stalemate every fight.
That's not even remotely true. Bombers and gankers never dictate the landscape of pvp lol. Gankers have been universal throughout every patch. Tell me a single patch you haven't seen snipe ganks on your recap or people attempting to snipe you. They never go away. Only bombers became more scarce but again bombers don't dictate the state of pvp. There's always more non-bombers than bombers in pvp.
Also mechanical acuity was just the easy man's way to bomb and gank. Anyone could slap on MA and be a ganker or bomber. I've ran regular new moons and deadlands assassins during that time period and could hit 13k surprise attacks/ 10k+ incaps the same way a MA acuity ganker could. MA just made it painfully easy to do through accessibility
Yes. The 2 bars and buff management is part of what makes this game interesting.
Cuddlypuff wrote: »After PVPing for a solid week this patch, I've come around to the realization that Oakensoul is the best thing to ever happen to Cyrodiil. For the record, I don't even use it. Thanks to Oakensoul, the tank/heal/stall meta is officially dead. Even if people still try to build as tanks, they will simply get VDed or Occulted by several nearby Oakengankers. I couldn't even care less if the ring goes on unchanged. Players are actually dying all over the place now in Cyrodiil and it is truly wonderful.
Agree.
The internet doesn't hear this much, but my initial jump to judgement pre release was wrong. I am really enjoying PvP right now.
BalticBlues wrote: »[snip]
In a way that's a good thing it's really hurt the more organized groups and made a fairer playing field for the pug groups.
After all Zenimax's failed efforts to nerf ball groups that just made them strongly they've ended up doing it by accident and I'm thoroughly enjoying it.
[edited to remove quote]
Holycannoli wrote: »Yes. The 2 bars and buff management is part of what makes this game interesting.
I would argue it's this game's greatest drawback. Would be so much better if we had multiple hotbars at the same time so most of our skills could be used without clunky weapon swapping.
You know, like most other MMORPGs.
But I'm also PC master race.
TechMaybeHic wrote: »BalticBlues wrote: »[snip]
In a way that's a good thing it's really hurt the more organized groups and made a fairer playing field for the pug groups.
After all Zenimax's failed efforts to nerf ball groups that just made them strongly they've ended up doing it by accident and I'm thoroughly enjoying it.
That's not what its done at all. It's made pretty much just tower jumping oakensoul players, and being ganked driving more players to stacking and/or ball groups. Moderate groups either waste time chasing humpers and cloakers, or get zerged down when it run into full faction stacks or ball groups. Ball groups are stronger than ever
[edited to remove quote]
So you're trying to say a set is balancing pvp? Sounds like the set is overperforming.
Sets never should balance pvp, they should be trying to make the game balance on it's own. Not slapping sets on the game to fix balance. Zos needs to stop introducing sets to balance the game and fix broken crap.
Dark convergence didn't fix game balance, Plaguebreak didn't fix balance, Crimson didn't, malacath didin't, Sload's didn't.
Oakensoul doesnt either. It's just OP in pvp for the same of OP
They need to actually make the game balanced and stop using sets to balance pvp that is terribly balanced
MEBengalsFan2001 wrote: »TechMaybeHic wrote: »BalticBlues wrote: »[snip]
In a way that's a good thing it's really hurt the more organized groups and made a fairer playing field for the pug groups.
After all Zenimax's failed efforts to nerf ball groups that just made them strongly they've ended up doing it by accident and I'm thoroughly enjoying it.
That's not what its done at all. It's made pretty much just tower jumping oakensoul players, and being ganked driving more players to stacking and/or ball groups. Moderate groups either waste time chasing humpers and cloakers, or get zerged down when it run into full faction stacks or ball groups. Ball groups are stronger than ever
[edited to remove quote]
It has driven many players to QUIT PVP until this is fixed. I've given up on PVP. Going 1v1 I usually am ok even against gankers, but against anyone with Oakensoul I'm dead rather easily even on my full defensive backbar. Not even worth playing PVP unless you have the ring yourself. And if you try to farm the ring, good luck trying to get it.
The ring should be for PVE only IMO. For PVP, it should be turned off.
TheEndBringer wrote: »If you don't like the bar system because it's not like other mmos, then why play it? It's built to work on a controller and not being able to just lazily run down your hot bar is what sets it apart from the usual suspects.
Holycannoli wrote: »TheEndBringer wrote: »If you don't like the bar system because it's not like other mmos, then why play it? It's built to work on a controller and not being able to just lazily run down your hot bar is what sets it apart from the usual suspects.
Because despite this game being obviously developed for consoles it's still a fun game, and it's Elder Scrolls which I've been familiar with since Daggerfall.
I'm just not naive enough to think it's biggest drawback is actually one of its strengths. What it is is a limitation for the sake of consoles. We all have to deal with it and so it's not a major drawback, so it's overall acceptable.
Holycannoli wrote: »TheEndBringer wrote: »If you don't like the bar system because it's not like other mmos, then why play it? It's built to work on a controller and not being able to just lazily run down your hot bar is what sets it apart from the usual suspects.
Because despite this game being obviously developed for consoles it's still a fun game, and it's Elder Scrolls which I've been familiar with since Daggerfall.
I'm just not naive enough to think it's biggest drawback is actually one of its strengths. What it is is a limitation for the sake of consoles. We all have to deal with it and so it's not a major drawback, so it's overall acceptable.