You can have low TTK without the ring. We just had a big damage meta prior to update 32. The fact that this glorious damage meta is built around a single one piece item is the issue at hand.
You can have low TTK without the ring. We just had a big damage meta prior to update 32. The fact that this glorious damage meta is built around a single one piece item is the issue at hand.
It is built around crystal + savage werewolf, idk why everyone point at Oaken when most damaging build isn't even using it.
TechMaybeHic wrote: »You can have low TTK without the ring. We just had a big damage meta prior to update 32. The fact that this glorious damage meta is built around a single one piece item is the issue at hand.
It is built around crystal + savage werewolf, idk why everyone point at Oaken when most damaging build isn't even using it.
I expect one of those to be fixed pretty fast. But that's part and so is occult overload. 12k oblivion damage makes being tanky pointless
You can have low TTK without the ring. We just had a big damage meta prior to update 32. The fact that this glorious damage meta is built around a single one piece item is the issue at hand.
It is built around crystal + savage werewolf, idk why everyone point at Oaken when most damaging build isn't even using it.
You can have low TTK without the ring. We just had a big damage meta prior to update 32. The fact that this glorious damage meta is built around a single one piece item is the issue at hand.
It is built around crystal + savage werewolf, idk why everyone point at Oaken when most damaging build isn't even using it.
They put a ton of time and effort into making Ravenwatch just for you. Go bring it to life.Perhaps the truth is the damage procs were the problem all along. I don't know just a wild guess. Still waiting for zos to put a cap on outgoing proc damage so we can stop having toxic proc pvp
xylena_lazarow wrote: »They put a ton of time and effort into making Ravenwatch just for you. Go bring it to life.Perhaps the truth is the damage procs were the problem all along. I don't know just a wild guess. Still waiting for zos to put a cap on outgoing proc damage so we can stop having toxic proc pvp
Procs are a convenient boogeyman like hackers or spies for frustrated players to blame their losses on.
Perhaps the truth is the damage procs were the problem all along. I don't know just a wild guess. Still waiting for zos to put a cap on outgoing proc damage so we can stop having toxic proc pvp
xylena_lazarow wrote: »They put a ton of time and effort into making Ravenwatch just for you. Go bring it to life.Perhaps the truth is the damage procs were the problem all along. I don't know just a wild guess. Still waiting for zos to put a cap on outgoing proc damage so we can stop having toxic proc pvp
Procs are a convenient boogeyman like hackers or spies for frustrated players to blame their losses on.
Perhaps the truth is the damage procs were the problem all along. I don't know just a wild guess. Still waiting for zos to put a cap on outgoing proc damage so we can stop having toxic proc pvp
I think it's big oversimplification. Meta builds are good because they take all the best stuff, most effective stat allocation, broken skills, broken ults, broken gear (proc or not). If you just nerf procs, the rest won't change. For example, is stamsorc bad without Savage Werewolf? Well most of it's damage is crystal, savage werewolf is second biggest source of DPS.
But that will also mean that skills will matter more, and so skill imbalances will matter more. Most procs even out those imbalances to certain degree. If you make everyone to wear the same gear, only skill imbalances will matter.
Oakensoul is a pure stat set. So were the meta-dominating pre-nerf versions of Malacath and then Acuity. The majority of proc damage sets are too weak and/or too unreliable to see play. If you're trying to say we need better offensive stat sets, I agree, especially for Ravenwatch where Pariah far outclasses any offensive stat set.I find it funny how people pretend as if proc cheese isn't at the forefront of most "meta" builds in this game
The meta Corrosive DK and the meta Inferno instakill builds are both pure stats and get called "cheese" all the time. Meta Templars don't run proc damage either. You're correct that some builds use proc damage to fill class imbalance holes, like Sorc for not having a full PvP damage toolkit. I'll give you that Caluurion's on NB melee ganker is "cheese" since it circumvents both the RNG and travel time while instantly stacking with another burst proc like Ashen Grip.Not everyone in this game LIKES to play with procs but pvp is heavily skewed to being a proc damage build
Nightwiish wrote: »If they change Oakensoul in any way shape or form, I will ask for a 100% refund that I spent for High Isle.
The reason why Oakensoul is so popular is because majority of players don't find juggling 10 different buffs with such short durations *fun* gameplay. If they increase the buff durations on buffs like Major Protection, Mending, Vitality and others to be 30+ secs then sure go ahead and change Oakensoul.
xylena_lazarow wrote: »Oakensoul is a pure stat set. So were the meta-dominating pre-nerf versions of Malacath
Malacath itself is a stat buff, additive with other % damage buffs. It's a static passive with permanent uptime, and does no damage on its own. It's a shame they nerfed it so hard when the proc scaling changes alone were enough.Malacath ... What's pure stat about that IDK.
XiangliSYD wrote: »People like to play with new cheese. People play game for fun.
I know I am having fun using Oakensoul on some classes I have never played seriously before.
XiangliSYD wrote: »People like to play with new cheese. People play game for fun.
I know I am having fun using Oakensoul on some classes I have never played seriously before.
And there my friend is a perfect example of Survivorship Bias.
With an item so powerful your fun is causing pain to a lot of other players. Players literally stop playing pvp because of it.
XiangliSYD wrote: »XiangliSYD wrote: »People like to play with new cheese. People play game for fun.
I know I am having fun using Oakensoul on some classes I have never played seriously before.
And there my friend is a perfect example of Survivorship Bias.
With an item so powerful your fun is causing pain to a lot of other players. Players literally stop playing pvp because of it.
My most successful pvp character uses 2 bars.
XiangliSYD wrote: »XiangliSYD wrote: »People like to play with new cheese. People play game for fun.
I know I am having fun using Oakensoul on some classes I have never played seriously before.
And there my friend is a perfect example of Survivorship Bias.
With an item so powerful your fun is causing pain to a lot of other players. Players literally stop playing pvp because of it.
My most successful pvp character uses 2 bars.
Same for me. I have 16 characters, 3 use the ring. With the ring I can my burst damage is higher, yes, but the survivability of those characters takes a big hit as does controlling the fight. I can really only use 1 heal instead of 2 or 3, and dishing out and dealing with incoming CC is also very limited. I can't really use dots to apply pressure. Maybe I am doing it wrong, but I generally use a burst heal, a spamable, an execute, and with the other 2 slots I can pick from a stun, snare removal, a dot, a purge, or only on my nighblade a cloak. The characters that I use the ring on are really only 1 trick ponies at this point.