To everyone, especially new players.
- Since you're hybridizing everything, remove spell damage and weapon damage and just introduce a stat called something like offensive power or something.
The amount of players who think Major Sorcery increases their skills' damage by 20% would surprise you.
- Remove all the huge nonsense numbers like 660 resistance and 219 critical, make those 1% resistance and 1% critical. They make no sense to a new player. How does Precise trait simply provide 7.2% critical? Since it can do it, why cannot Major Prophecy just provide 12% instead of "2629"?
127 Crit Resistance? 1487 Penetration? What are these?
- Remove "cp160". This is a useless number leftover from the veteran ranks and it has no meaning for a new player, not intuitive. Just make the item level cap 50 and people can start building as soon as they reach CP levels, instead of the nonsense 160.
There have been some good steps towards this, like hybridizing spell resistance and physical resistance into "Armor", that is a good start. But there is much more to do if the devs want the stats to be more new player friendly.