Kiralyn2000 wrote: »Have you noticed the date?
Kiralyn2000 wrote: »(Do people really force locks? This is probably the easiest 'lock' minigame in a TES/Fallout game.)
Chilly-McFreeze wrote: »Kiralyn2000 wrote: »(Do people really force locks? This is probably the easiest 'lock' minigame in a TES/Fallout game.)
Sure. Just bc it‘s doesn‘t mean it‘s enjoyable.
Kiralyn2000 wrote: »Have you noticed the date?
(Do people really force locks? This is probably the easiest 'lock' minigame in a TES/Fallout game.)
If you have the skill to force locks, why wouldn't you?
Kiralyn2000 wrote: »Have you noticed the date?
(Do people really force locks? This is probably the easiest 'lock' minigame in a TES/Fallout game.)
Integral1900 wrote: »The hardest pop open pretty much immediately, but I can rightly burn up four or five on a simple one, mostly for my own amusement at just how broken the RNG system is in this game
itscompton wrote: »It's not just you OP. There is something truly broken with the pickpocketing chance. Just like you attempting to pickpocket an NPC with an 80% chance for success actually fails 4 out of 5 attempts.
This! It seems I am way more likely to fail to force a simple lock than an advanced or master one.Integral1900 wrote: »The hardest pop open pretty much immediately, but I can rightly burn up four or five on a simple one, mostly for my own amusement at just how broken the RNG system is in this game