Why are the Radiant Apex's all different prices but under the same tier? It's the only thing that makes no sense...
If they were 800 gems would you actually want to buy & use them, knowing that half the server also had them?
For reference WoW has sold 14 million copies in its lifetime. ESO has sold 15 million copies as of 2020. ESO would require more/better server hardware than WoW.
volkeswagon wrote: »A $1000 mount is not fair.
Seraphayel wrote: »
Araneae6537 wrote: »volkeswagon wrote: »A $1000 mount is not fair.
How can it be fair or not fair? The price is the price. You may find it unreasonable (that is certainly more than I would pay), but that does not make it unfair.
I also find it curious that those calculating estimations of price for these mounts leave out everything else one gets from Crown crates. No one is paying $1000 or whatever for one mount or if you are, that’s on you. I assume that anyone buying crates wants a significant portion of the possible rewards.
I do not like items being locked behind crates, unavailable for direct purchase (as in, without having to buy crates at all but with Crowns or even regular currency) and even some of the direct purchase items and services I feel are overpriced or downright scammy (selling items cheaply available in game). But hyperbole serves no one. It is not unfair or predatory or evil. It may be expensive, but whether it is worth it or not is up to each person to decide for themselves.
Seraphayel wrote: »Araneae6537 wrote: »volkeswagon wrote: »A $1000 mount is not fair.
How can it be fair or not fair? The price is the price. You may find it unreasonable (that is certainly more than I would pay), but that does not make it unfair.
I also find it curious that those calculating estimations of price for these mounts leave out everything else one gets from Crown crates. No one is paying $1000 or whatever for one mount or if you are, that’s on you. I assume that anyone buying crates wants a significant portion of the possible rewards.
I do not like items being locked behind crates, unavailable for direct purchase (as in, without having to buy crates at all but with Crowns or even regular currency) and even some of the direct purchase items and services I feel are overpriced or downright scammy (selling items cheaply available in game). But hyperbole serves no one. It is not unfair or predatory or evil. It may be expensive, but whether it is worth it or not is up to each person to decide for themselves.
Nothing in these crates is worth $200-300, let alone over $1000. It‘s just gambling on top of gambling and now they just added a ceiling to it which requires you to spend hundreds or thousands of dollars or just continue gambling (if you want the items or if you lack self control). None of this should be glorified, it’s a very bad business practice.
volkeswagon wrote: »A $1000 mount is not fair. Zos may find themselves being the reason for more bills being passed that prohibit the sale of loot boxes in games. I for one have a very negative view of ZOS because of the crown crates and the gem system.
Jeffrey530 wrote: »DarcyMardin wrote: »Fair?? LMAO. You spend money to get crowns, then spend crowns to gamble on crates, get a lot of useless stuff, and turn into yet another form of currency, gems (by now most people have lost track of how much real money is involved, which is of course exactly what ZOS wants). Then you collect these gems to save up (by gambling on more crates) to get the one “my precious” digital item that you weren’t lucky enough to get out of one of those many useless crates you bought.
Why anybody indulges in the silly and wasteful practice of playing the Game of Crates is beyond me. Unless you’re rich, winter is coming for your bank account.
Because addiction, right? It's real thing and it hurts those who suffer from it. I don't have a problem with gambling addiction myself, but I know people who do. For them, it's not a matter of them "indulging" it; they want to quit, but it's not that simple. Addiction never is, regardless of the form it takes. It used to be that gambling addicts could use a hobby like video games as an escape from the casino to help manage their addiction. But certain groups in the video games industry decided to bring the casino to living rooms over the past decade. This has done a lot of harm to customers and these groups have profited immensely. Worse, this gambling is largely unregulated and the groups doing this by and large actively resist much needed regulation.
Charing obscene amounts of money (gems) for radiant apex mounts is not a solution to the problem of unregulated gambling in video games. It's a marginal improvement for some, a dangerous hook for others. Just a few more spins and you'll have enough gems for that mount. Or maybe just a few more spins and you'll be the lucky one. Just a few more spins...
I can point victims of gambling addiction towards some places for help. I wish I could do the same for the video game industry so they knock it off with this crap.
To be honest I don't understand the logic here.
Because some people have gambling addiction, therefore gambling should not be in a video game?
What about people with sugary food addiction then, should sugary food be banned in supermarkets because of that? That's arguably worse than gambling addiction, it literally kills people and put a heavier burden on any healthcare system.
It is really down to the person to have 'self control' or realising they need help with any sort of addiction.
While I disagree with your argument, I'd also prefer a game without crates.
I stopped reading here.Seraphayel wrote: »1. No, they're not. There's a reason why even dead MMORPGs are kept alive in maintenance mode: because it's easy and cheap to keep them going, especially when you have a cash shop integrated.
Your argument is not any better than Seaphayels and also not worth arguing. I disagree with you on the quality of content. With a few exceptions, the content has been good in my opinion. Markarth was probably my favorite DLC to date. Skyrim was a huge zone.I stopped reading here.Seraphayel wrote: »1. No, they're not. There's a reason why even dead MMORPGs are kept alive in maintenance mode: because it's easy and cheap to keep them going, especially when you have a cash shop integrated.
Then you basically lose an argument as @Seraphayel points were pretty valid.
You massively overestimate both current size of eso when comparing to wow (wow is still much bigger game) and the cost of running a mmo infrastructure. The most expensive thing is new content development (This is why mmos are expensive, they require constant flow of content to have a healthy playerbase. Maintenance is a fraction of overall costs). Team of around 200 ppl can cost around 3M $ per month. But problem is, you can clearly see that zos drops a lower quality and quantity content over the years. Chapter with smaller zones, smaller trials, q4 zones without vet content etc.
I expect that they spend less then three milions on servers per month.
Estimated costs of current all wow servers is around 5 milion per month (and we are talking about the biggest mmo on the market. Blizz even released intresting data from which we know they daily cost of running the servers in 2011 was 137k $ but also only from sub they got 5mil per day.
TLDR: MMOs are expensive because they need to constantly drop new content to stay alive. ESO content quality and quantity is ddefinietely lower then what it was couple years ago
Amazed at the naivety of most of the comments. They're marketing these as rare/exclusive items and prices were always going to reflect that. If they were 800 gems would you actually want to buy & use them, knowing that half the server also had them?