furiouslog wrote: »VaranisArano wrote: »A friend considers the content pay wall a form of pay to win. His argument is that if gear that is needed because it is meta or BIS is hidden behind a pay wall then it is by definition pay to win. He adds that there are also meta classes behind the pay wall.
You don't need to follow the meta or have BIS gear to complete content. ESO is surprisingly forgiving in that regard. That's especially true in PVP. Player skill counts for a lot more than slapping on the latest meta gear or rolling the latest meta class. Also, if you are willing to be patient for an ESO+ free trial, you can grind out all the BOP gear you need from any DLC.
Yes, but given two players of equal skill, if one has access to purchasable gear or a class with a paywall that will provide an edge over the other, then that fits the definition.
I think that the drastic differences in pricing for tradeable gear is also evidence that needs to be considered - some things are vastly more expensive than others because the advantage the gear provides relative to its rarity in game creates a large enough demand that it can sustain those prices. If what you said was true, then the pricing distribution for tradeable gear would be much flatter. If there were cheap alternatives that were close to what was available at high prices, the prices would come down.
Some of the market is influenced by what is pushed out as meta, which is essentially a marketing campaign for gear, but plenty of examples exist of other gear sets that don't have that kind of support yet still command crazy prices. It could be a bubble, but it could also be an actual problem of imbalance or accessibility, at which point it's technically P2W since gold can indirectly be acquired for money.
For the record, I don't think that any P2W is ESO's deliberate intention, I think it just ends up functionally being that way because these issues exist.
VaranisArano wrote: »Most of the expensive tradeable gear (excluding stickerbook stuff) is typically the BOE sets that are competitive with BOP trial gear or at least reasonable alternatives to the meta. Obviously, you probably want the meta/BIS for, say, scorepushing the latest vet trial, but that's not typically something you would do if you have a great abhorrence for buying paywalled content. Hence the "you can complete the content you own" with non-exclusive meta/BIS items/classes.
So I really don't understand how you think tradeable gear is technically pay-to-win in any way. If all you own is the base game, you can buy all tradeable and craftable gear for in game gold, which can be easily obtained by all manner of in-game content with absolutely no need for "indirectly acquiring gold with real money."
MalEducado wrote: »i ask because a lot of ppl pay for runs, pay for skins, pay for carrys to another players... its supouse if someone can paid for the archievements means, the game is a pay to win...
What exactly are you "winning"?
People pay for carries, for bragging/epeen measurements. They then never attempt to run the content on their own, because they can't clear it. No one is impressed, really, because everyone knows people pay for carries/clears.
People pay for carries for skins, because they want the bragging rights and teh shinies, which really count for nothing because everyone knows people pay for carries and clears for skins.
People have bribed emperors to allow themselves to be killed so someone can take the title and the shinies for bragging and epeen measurements. No one is really really impressed, because everyone knows people have paid to get the title.
The only people it matters to are the ones who believe that everyone is impressed with "Grand Catastrophic Leveller of Empires" or whatever title is involved. If someone needs a title desperately enough to pay someone else to get it, instead of it really being a personal achievement, then gold star for them. Pat them on the head and let them brag away. Makes absolutely no difference in my game.
By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
VaranisArano wrote: »By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
Anything available for gold is not pay-to-win. Gold is an in-game currency available to grind for everyone who owns the base game. That you can trade crowns for gold via gifting does not make that statement any less true.
In the same light, while you regard crown gifts for gold as an unsatisfactory method of buying crown store items for in-game gold, it does not change the fact that it exists as a method of buying all those items you deem necessary for winning through purely in-game means. (I fully agree I'd like a safer method of trading gold for crown items, but the lack of an official trade interface doesn't mean the current methods should be discounted entirely, as they are allowed by ZOS.)
A player who only owns the base game can purchase everything except the latest Chapter for in-game gold, no crowns needed. That we could not do that at one point is irrelevant and has been since Update 18 in 2018.
The only thing that can be remotely considered Pay-to-win in ESO is the latest Chapter exclusive features, and then only for the year that those are cash-only to purchase. Even that is very dependent on what we consider "winning", but I will grant that under your "gotta collect em all to win" definition, Chapter exclusive features would count as pay-to-win as long as they are cash-only.
furiouslog wrote: »VaranisArano wrote: »Most of the expensive tradeable gear (excluding stickerbook stuff) is typically the BOE sets that are competitive with BOP trial gear or at least reasonable alternatives to the meta. Obviously, you probably want the meta/BIS for, say, scorepushing the latest vet trial, but that's not typically something you would do if you have a great abhorrence for buying paywalled content. Hence the "you can complete the content you own" with non-exclusive meta/BIS items/classes.
So I really don't understand how you think tradeable gear is technically pay-to-win in any way. If all you own is the base game, you can buy all tradeable and craftable gear for in game gold, which can be easily obtained by all manner of in-game content with absolutely no need for "indirectly acquiring gold with real money."
Most P2W games have the possibility of getting the gear in game. These tend to be characterized by the presence of in-game barriers (e.g. extremely low probability of acquisition) that are technically too onerous, so paying becomes the preferred alternative given the time investment.
Earlier, I provided the example of the heavy weight Syvarra's Scales set. This can be acquired by playing the game. First, you need to buy the TG DLC. Then you need to level the skill tree up. Then you need to do heists where the probability of getting the heavies to drop is extremely low (if it's a straight drop, it's about a 1.5% chance, if structured within aggregates as has been done in other loot tables, it could be as low as 0.3%). So, the expected number of times I'd need to run those heists to have a decent probability of getting the 5 pieces I'd need is in the hundreds, at about 10 minutes per heist. It could conceivably be a year before I get the pieces I need, plus the time to get the skill line, plus the crowns to buy the DLC, plus the time to do the heists. So I choose to buy with in game gold.
Estimates of the farming benefit available from youtube videos and reported on this forum is that rates of about 50-100K per hour are achievable for a typical player. For 5 pieces of the heavy Syvarra's, current pricing is at about 2-2.5M for the set. Assuming you get a bargain on your pricing, for which you will have to wait, and assuming that you do the average for farming, that's about 27 hours of farming. Or, you could trade about 8000 crowns for gold (roughly $50) and buy the set today. If you were to work a minimum wage job for 10 hours, you'd have the $50 after taxes. Therefore, buying the set becomes the obvious economic choice, unless you derive personal enjoyment in farming mats such that 17 additional hours of it is fun for you.
Is the set necessary to play the game? No, but it might be the difference between winning a BG or coming in second if you are playing against players of equal skill without access to the benefits of that set, which has no equivalent alternative.
I don't know if all of that meets the mathematical threshold for P2W or not, given the definition on the table. All I'm saying is that if it is possible to buy something, and it's a lot easier to buy something than to put time into getting it, then it approaches a P2W model. I don't think this is ESO's design, I think that the advantage that the heavy SS set offers makes it attractive enough for people to pay super high prices when combining the value of that advantage with its rarity.
If all of the tradeable gear in the game was truly balanced, and the probability of its acquisition equal across sets, the entire market for saleable gear would be more flat and balanced, and the gear market would not create a P2W situation.
Now compare this to WOW, in WOW the entire PvE endgame moves to the new expansion who you can not touch without it.Tommy_The_Gun wrote: »Agreed.Pay to win is when you pay the developers real money for the stuff that gives you an edge in a fight.
So basically if we have something like dungeon DLC with a very OP gear (not tradable) in it, so the only way to get that gear is to pay rl cash, so yeah, then it is P2W. Similar with some mythics.
I would say this:
Is ESO p2w ?
Yes, but no... It is on the red line.
VaranisArano wrote: »By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
Anything available for gold is not pay-to-win. Gold is an in-game currency available to grind for everyone who owns the base game. That you can trade crowns for gold via gifting does not make that statement any less true.
In the same light, while you regard crown gifts for gold as an unsatisfactory method of buying crown store items for in-game gold, it does not change the fact that it exists as a method of buying all those items you deem necessary for winning through purely in-game means. (I fully agree I'd like a safer method of trading gold for crown items, but the lack of an official trade interface doesn't mean the current methods should be discounted entirely, as they are allowed by ZOS.)
A player who only owns the base game can purchase everything except the latest Chapter for in-game gold, no crowns needed. That we could not do that at one point is irrelevant and has been since Update 18 in 2018.
The only thing that can be remotely considered Pay-to-win in ESO is the latest Chapter exclusive features, and then only for the year that those are cash-only to purchase. Even that is very dependent on what we consider "winning", but I will grant that under your "gotta collect em all to win" definition, Chapter exclusive features would count as pay-to-win as long as they are cash-only.
The flaw in your argument is that it assumes all players can earn the same amount of gold (MASSIVELY large amounts at that to purchase crowns). This is not even remotely possible.
Secondly, the people using REAL money to purchase crowns, that then exchange them for gold are in fact paying to win if they use that gold to buy carries in game.
VaranisArano wrote: »furiouslog wrote: »VaranisArano wrote: »A friend considers the content pay wall a form of pay to win. His argument is that if gear that is needed because it is meta or BIS is hidden behind a pay wall then it is by definition pay to win. He adds that there are also meta classes behind the pay wall.
You don't need to follow the meta or have BIS gear to complete content. ESO is surprisingly forgiving in that regard. That's especially true in PVP. Player skill counts for a lot more than slapping on the latest meta gear or rolling the latest meta class. Also, if you are willing to be patient for an ESO+ free trial, you can grind out all the BOP gear you need from any DLC.
Yes, but given two players of equal skill, if one has access to purchasable gear or a class with a paywall that will provide an edge over the other, then that fits the definition.
I think that the drastic differences in pricing for tradeable gear is also evidence that needs to be considered - some things are vastly more expensive than others because the advantage the gear provides relative to its rarity in game creates a large enough demand that it can sustain those prices. If what you said was true, then the pricing distribution for tradeable gear would be much flatter. If there were cheap alternatives that were close to what was available at high prices, the prices would come down.
Some of the market is influenced by what is pushed out as meta, which is essentially a marketing campaign for gear, but plenty of examples exist of other gear sets that don't have that kind of support yet still command crazy prices. It could be a bubble, but it could also be an actual problem of imbalance or accessibility, at which point it's technically P2W since gold can indirectly be acquired for money.
For the record, I don't think that any P2W is ESO's deliberate intention, I think it just ends up functionally being that way because these issues exist.
Fair warning, this turned out a bit more meandering than I'd hoped.
Most of the expensive tradeable gear (excluding stickerbook stuff) is typically the BOE sets that are competitive with BOP trial gear or at least reasonable alternatives to the meta. Obviously, you probably want the meta/BIS for, say, scorepushing the latest vet trial, but that's not typically something you would do if you have a great abhorrence for buying paywalled content. Hence the "you can complete the content you own" with non-exclusive meta/BIS items/classes.
So I really don't understand how you think tradeable gear is technically pay-to-win in any way. If all you own is the base game, you can buy all tradeable and craftable gear for in game gold, which can be easily obtained by all manner of in-game content with absolutely no need for "indirectly acquiring gold with real money."
If anything, ESO is the opposite, allowing players to indirectly acquire crown store items with in-game gold obtained purely from base game activities. That's not a paywall. The only (temporary) paywall is the yearly Chapter.And I do tend to think that granting "any gameplay advantage" is a gross overstatement of Pay-to-win, no matter what Wikipedia says.
Because if I thought that, then yes, Wardens, Necromancers, Jewelry Crafting, Psijic Order, and Antiquities were or are all pay-to-win. Any Chapter exclusive is pay-to-win as long as its exclusive! Congrats, ESO is a pay-to-win game!
If that's your opinion, I can understand that conclusion. I just don't agree. My thought are more like: What are you "winning" that a skilled player can't win without that item?
My answer is "nothing, skilled players can complete all the content they own/compete in PVP without the item. Obviously you didn't need the new chapter exclusive to complete previous content (though what a meta-following guild tells you might be another story.) And yes, players without the Chapter exclusive stuff can still be competitive in PVP (though what the forums tell you, again, may be another story.)
If I really dig into something I'd consider pay-to-win:
ESO is at its most pay-to-win when we consider legitimately unbalanced Chapter exclusives. Even there, ESO gives players who bought the Chapter for its exclusive gear, class or feature at best a fleeting advantage until the thing gets nerfed (example: Thrassians, Wardens, 8 Necros in a trial) or the Chapter becomes available for in-game gold a year later. Now, unless we assume that's a deliberate marketing tactic, that's not intentional Pay-to-win game design. (Someone who does assume this is intentional may well disagree with me on that point, and I can see their side of it.)
With all that in mind, I'd be a lot happier if Chapters weren't cash-only, as I've argued since Morrowind launched. I think that would really take ESO out of any pay-to-win territory completely, even for the "but any paywall is pay-to-win" crowd.
I think some people are forgetting the under 50 campaign exists? You can buy skill lines and skyshards and use that to have a big advantage over others who are in that campaign which translates into pay to win. Also are people forgetting mythics? You have to pay for the greymoor expansion to have access to antiquities which give you powerful gear which is essentially paid for with real money. I know some people will still argue that this isn’t pay to win but there’s no denying that there is a lot of things in the game that gives you advantage for paying.
By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
VaranisArano wrote: »I think some people are forgetting the under 50 campaign exists? You can buy skill lines and skyshards and use that to have a big advantage over others who are in that campaign which translates into pay to win. Also are people forgetting mythics? You have to pay for the greymoor expansion to have access to antiquities which give you powerful gear which is essentially paid for with real money. I know some people will still argue that this isn’t pay to win but there’s no denying that there is a lot of things in the game that gives you advantage for paying.
The first point about the under 50 campaigns/BGs is entirely fair. I'd completely forgotten about that, which is bad because, yeah, I really dislike that ZOS did that and I was pretty outspoken about it at the time.
I can accept the skyshards. I mean, sure, maybe somebody did a LOT of exploration before level 10, right?
But the skill lines bothers me. My main complaint about having access to Vigor early isn't that bad anymore, since it unlocks right away now, but its easy to see a practical advantage to buying skill lines and really winning in low level PVP with skills you weren't supposed to gain access to yet at that low level and that your low level opponents have no other way of obtaining until they've first leveled those skill lines the "normal" way.
Raideen said..."The flaw in your argument is that it assumes all players can earn the same amount of gold".VaranisArano wrote: »How is it impossible for base game players to earn massive large amounts of gold?
and an ESO+ required sub for the crafting bag.VaranisArano wrote: »All you need is a farming character, maxed crafting lines, and the time to farm Craglorn. (Yes, this and fishing is how I make my gold. It takes time, but I would rather not pay real money for something I can get by spending time in game.)
Not to the degree it takes to purchase crowns, especially if you are on console.VaranisArano wrote: »Or, if you like, you can get into the trading game where you buy cheap and relist at higher prices - again, base game only players can do this.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.VaranisArano wrote: »Sorry, its entirely possible for any player to earn large amounts of gold in game if they so desire. If they would rather spend real money, that's one option, but it is not the only option available to them as you seem to suggest.
Good enough has nothing to do with it. Playing the game to make gold is the only way that would be possible. No one is going to run dungeons and get cool mounts like in wow or any other MMO. No one is going to run trials and get cool mounts like in wow or any other MMO. No one is going to do quests and get cool mounts like in wow or any other MMO. The only way to obtain the items in ESO is through the crown store. The crown/gold conversion and difficulty it takes for the average player to make gold ensures those folks will not be able to do a conversion, but will instead have to spend real life money in order to obtain a shiny mount. Its pay to win on the MMO scale.VaranisArano wrote: »As for paying crowns for gold...again, if we accept your definition that by "collecting them all" those folks are winning, then sure, they are paying crowns to get gold in order win...and winning something that's freely available if they were good enough at the game.
No, its not about disagreeing with definitions, you straight up disregard it. Secondly, using crowns to buy gold to pay for a trial run is very much pay to win.VaranisArano wrote: »I realize we disagree on definitions here, but usually, "pay to win" is when only the people who pay, win.
VaranisArano wrote: »One thing I am curious about though: what's your solution to making the "gotta collect them all" style of winning NOT pay to win under your definition?
Should ZOS offer less cosmetic stuff, so there's less stuff to collect so its more reasonable for more players to buy it with gold without spending a lot of time farming/trading?
Or should ZOS offer all the cosmetic stuff at a deep discount so its more reasonable for players to buy it with gold without spending a lot of time farming/trading?
Or something else entirely?
By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
Thechuckage wrote: »The game is not so much P2W as P2 get advantages that are not insurmountable. Best example - craftbag.
Now the monetization model as a whole? Predatory as all get out. Payday loan type with ridiculous interest rate levels of predation.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.