VaranisArano wrote: »Not by the generally accepted definition of "pay-to-win." I think enough people have hammered that out before me.
If you have an alternate definition of 'winning", such as saying "#fashionscrolls is the true endgame, and I have to pay the Crown Store to get all the best looks," then yeah, you can say ESO is "pay-to-win." I know at least one person with a similar stance.
Or if you think that paying in-game currency to get carried in content is "pay to win", sure you can call it that. I know several posters who've asked that trial carries be banned.
But if you were asking about pay-to-win in the generally accepted meaning of the term, no, ESO isn't a pay-to-win game.
MalEducado wrote: »i ask because a lot of ppl pay for runs, pay for skins, pay for carrys to another players... its supouse if someone can paid for the archievements means, the game is a pay to win...
Introduction of mythic items behind a pay-wall really pushes the envelope but I wouldn't go so far as saying ESO is pay-to-win.
Pay-to-win would be paying crowns to acquire Volendrung, for example.
By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
It is 100% impossible for all players to earn the sheer amount of gold it takes to purchase crowns on the scale we are talking about, where "Winning" is a mass collection of the coolest stuff in game. There are gold sinks, which I am sure you are aware of, that ensure the gold is kept in check. Gold comes in and gold goes out, but the gold that passes between players hands is not created, its cycled.
Raideen said..."The flaw in your argument is that it assumes all players can earn the same amount of gold".VaranisArano wrote: »How is it impossible for base game players to earn massive large amounts of gold?
It is 100% impossible for all players to earn the sheer amount of gold it takes to purchase crowns on the scale we are talking about, where "Winning" is a mass collection of the coolest stuff in game. There are gold sinks, which I am sure you are aware of, that ensure the gold is kept in check. Gold comes in and gold goes out, but the gold that passes between players hands is not created, its cycled. This coupled with the amount of players and the limited time of many of the crown store items ensures to a GREAT degree that gold can not be easily exchanged for crowns to obtain these items during their short duration for sale.and an ESO+ required sub for the crafting bag.VaranisArano wrote: »All you need is a farming character, maxed crafting lines, and the time to farm Craglorn. (Yes, this and fishing is how I make my gold. It takes time, but I would rather not pay real money for something I can get by spending time in game.)Not to the degree it takes to purchase crowns, especially if you are on console.VaranisArano wrote: »Or, if you like, you can get into the trading game where you buy cheap and relist at higher prices - again, base game only players can do this.No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.VaranisArano wrote: »Sorry, its entirely possible for any player to earn large amounts of gold in game if they so desire. If they would rather spend real money, that's one option, but it is not the only option available to them as you seem to suggest.Good enough has nothing to do with it. Playing the game to make gold is the only way that would be possible. No one is going to run dungeons and get cool mounts like in wow or any other MMO. No one is going to run trials and get cool mounts like in wow or any other MMO. No one is going to do quests and get cool mounts like in wow or any other MMO. The only way to obtain the items in ESO is through the crown store. The crown/gold conversion and difficulty it takes for the average player to make gold ensures those folks will not be able to do a conversion, but will instead have to spend real life money in order to obtain a shiny mount. Its pay to win on the MMO scale.VaranisArano wrote: »As for paying crowns for gold...again, if we accept your definition that by "collecting them all" those folks are winning, then sure, they are paying crowns to get gold in order win...and winning something that's freely available if they were good enough at the game.No, its not about disagreeing with definitions, you straight up disregard it. Secondly, using crowns to buy gold to pay for a trial run is very much pay to win.VaranisArano wrote: »I realize we disagree on definitions here, but usually, "pay to win" is when only the people who pay, win.VaranisArano wrote: »One thing I am curious about though: what's your solution to making the "gotta collect them all" style of winning NOT pay to win under your definition?
Should ZOS offer less cosmetic stuff, so there's less stuff to collect so its more reasonable for more players to buy it with gold without spending a lot of time farming/trading?
Or should ZOS offer all the cosmetic stuff at a deep discount so its more reasonable for players to buy it with gold without spending a lot of time farming/trading?
Or something else entirely?
Simple. The most popular MMORPG's set the standard 2 decades ago, you simply earn these items by playing the game. In ESO, you do not earn items by playing the game. The vast majority of outfits, mounts, pets, etc are all obtained through the crown store, which the vast majority of the time requires real money to be spent.
Kiralyn2000 wrote: »re: "not everyone can get gold"
I bought Hundings Palatial Hall just by doing crafting writs.
With just the base character slots, you can earn 26k gold a day with writs (and that's just the base quest rewards, vendoring Ornates, and auctioning intricates & rare crafting mats, would get you more).
1 mil gold every ~38 days. And, of course, any additonal playing of the game you did would get you more. Writs is just the absolute basic low end.
Hallothiel wrote: »What exactly is ‘winning’ in this game anyway?!
As others have explained, there is nothing that is only accessible through purchasing it with rl cash.
I don’t include wardens or necros as you can still play end game with base game classes.
By the FPS definition of Pay To Win where you purchase items that make you more powerful, No eso is not pay to win.
By the MMORPG definition to Pay To Win where "winning" is more defined by how people perceive your character in game as far as mount, style, armor, weapon aesthetics, pets, houses etc, then yes ESO is straight up pay to win.
....in before "you can exchange gold for crowns".
1. This has not always been the case.
2. There is no safe, guaranteed method of exchanging gold for crowns. Its a gamble every time someone does it and not worth the risk.
And yes, paying for a clear is pay to win. You are obtaining items like skins, polymorphs and in fact GEAR that does make you stronger (trial gear is often the BIS in game), all in an exchange for gold and if that gold is made by selling crowns, then its 100% pay to win. You are paying to be stronger.
I'm not trying to be mean, but what did I just read? You are just making up a definition of "MMO winning" out of thin air to suit your needs lol. Cosmetics are not pay2win at all. As far as buying trial runs, you can easily earn gold to buy them via in game means if making money is actually a goal. And thats where most people fail. They want to make money, but dont want to put an ounce of effort in to doing it lol. I make millions in pure profit a week by just buying and flipping items. I generally spend an hour or two a few times per week searching for deals then listing them and going to bed. I made like 4m flipping opal pages the first two days of the event alone. It's so ridiculously easy to make gold in this game.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
I am not stretching anything, as I posted to another poster who failed to consider what it means to win in an MMO, its a natural evolution of the games design. I should not have to spell this out as its very obvious. When a player "wins" in an MMO, they acquire mounts, pets, outfits, armor, rare drops in general that they can "show off" to the community. This is what it means to "win" in an mmo. In ESO, the VAST majority of that is done through crown purchases, not earning them through game content. Hence, PTW.VaranisArano wrote: »
First off, I think you are stretching the goal of winning by collecting all the things to ALL players. While probably true that ALL players cannot acquire ALL the things with gold (I mean, gold is infinitely generated as long as the servers are on, but at some point we have to be practical even when talking about ALL players), it remains true that any individual player who does want to can make that gold over time. Which, honestly, is fine with me. If you want to play "collect 'em all", cool! You can earn the gold to do so! Me, I only want certain things, so I have to earn much less gold to still "win" by buying only what I really want.
Unless you can list, in detail how you make gold, how many hours a day you play to prove your assertion, I call BS. The average, NON ESO+ base game only player is not making gold hand over fist, ESPECIALLY newish players, and DEFINITELY not enough to purchase crown crates or crown store offerings in any form of consistency.VaranisArano wrote: »Second, I'm not an ESO+ subscriber. Never have been. So if the crafting bag is your excuse why a base game only player can't make lots of gold farming without paying real money, please try again.
ZOS is not giving anything away for free, where do you come up with this? The fact we pay for a retail copy of the game is 100% proof that the content is not being given away freely. Hello Games and No Mans Sky has made more money than ESO and has only charged for a retail box copy. No monthly sub, no payment asked for DLC. If they can monetize honestly and up front, why can't Zenimax?VaranisArano wrote: »But in any case, I think I see where we are ending up: ZOS should give all cosmetic items away for free (that is, free for in game gold/effort) so that all players can "win" all the things. Also remove all crown gifts for gold, so no one can pay and instead must play/grind the game.
Every single item in the crown store should be available in game, acquired by playing the game, for the base price of the retail copy.VaranisArano wrote: »Gotcha. Any sort of Crown Store sales, be it available for in game gold or not, is going to make a game pay to win for you because as soon as there's any ability to buy those items, players will pay to get items they could earn for free if they played the game.
People are purchasing crowns for real money, selling those crowns for gold and using that gold for a carry. Yes, that should be banned, but it makes ZOS money so they will not do it.VaranisArano wrote: »Oh, and we must outlaw carries too, because heaven forbid that people pay gold for mounts/outfits that are freely available if they were good enough at the game to do the content without a carry.
100% incorrect. I never asked for anything for free. Not ONE time did I assert that the game should be for free. ESO is sold through retail copies, that alone means nothing is free.VaranisArano wrote: »So now that we've established that your end goal is "ZOS, give us stuff for free," I'm not really seeing any point to continuing the argument.
I am not stretching anything, as I posted to another poster who failed to consider what it means to win in an MMO, its a natural evolution of the games design. I should not have to spell this out as its very obvious. When a player "wins" in an MMO, they acquire mounts, pets, outfits, armor, rare drops in general that they can "show off" to the community. This is what it means to "win" in an mmo. In ESO, the VAST majority of that is done through crown purchases, not earning them through game content. Hence, PTW.VaranisArano wrote: »
First off, I think you are stretching the goal of winning by collecting all the things to ALL players. While probably true that ALL players cannot acquire ALL the things with gold (I mean, gold is infinitely generated as long as the servers are on, but at some point we have to be practical even when talking about ALL players), it remains true that any individual player who does want to can make that gold over time. Which, honestly, is fine with me. If you want to play "collect 'em all", cool! You can earn the gold to do so! Me, I only want certain things, so I have to earn much less gold to still "win" by buying only what I really want.Unless you can list, in detail how you make gold, how many hours a day you play to prove your assertion, I call BS. The average, NON ESO+ base game only player is not making gold hand over fist, ESPECIALLY newish players, and DEFINITELY not enough to purchase crown crates or crown store offerings in any form of consistency.VaranisArano wrote: »Second, I'm not an ESO+ subscriber. Never have been. So if the crafting bag is your excuse why a base game only player can't make lots of gold farming without paying real money, please try again.ZOS is not giving anything away for free, where do you come up with this? The fact we pay for a retail copy of the game is 100% proof that the content is not being given away freely. Hello Games and No Mans Sky has made more money than ESO and has only charged for a retail box copy. No monthly sub, no payment asked for DLC. If they can monetize honestly and up front, why can't Zenimax?VaranisArano wrote: »But in any case, I think I see where we are ending up: ZOS should give all cosmetic items away for free (that is, free for in game gold/effort) so that all players can "win" all the things. Also remove all crown gifts for gold, so no one can pay and instead must play/grind the game.Every single item in the crown store should be available in game, acquired by playing the game, for the base price of the retail copy.VaranisArano wrote: »Gotcha. Any sort of Crown Store sales, be it available for in game gold or not, is going to make a game pay to win for you because as soon as there's any ability to buy those items, players will pay to get items they could earn for free if they played the game.People are purchasing crowns for real money, selling those crowns for gold and using that gold for a carry. Yes, that should be banned, but it makes ZOS money so they will not do it.VaranisArano wrote: »Oh, and we must outlaw carries too, because heaven forbid that people pay gold for mounts/outfits that are freely available if they were good enough at the game to do the content without a carry.100% incorrect. I never asked for anything for free. Not ONE time did I assert that the game should be for free. ESO is sold through retail copies, that alone means nothing is free.VaranisArano wrote: »So now that we've established that your end goal is "ZOS, give us stuff for free," I'm not really seeing any point to continuing the argument.
Do you know why player retention (which I am starting to think is done by design) is so low in ESO? It's because very little of what we have in game is "earned". Earned items psychologically mean more to people than things that are handed out. This has been proven through decades if not centuries of psychology. Perhaps if ESO allowed players to EARN their wares in the MMO (like World of Warcraft does), ESO would retain more of its player base. There would be fewer people complaining about the monetary choice by ZOS, because it would be more honest.
I am not stretching anything, as I posted to another poster who failed to consider what it means to win in an MMO, its a natural evolution of the games design. I should not have to spell this out as its very obvious. When a player "wins" in an MMO, they acquire mounts, pets, outfits, armor, rare drops in general that they can "show off" to the community. This is what it means to "win" in an mmo. In ESO, the VAST majority of that is done through crown purchases, not earning them through game content. Hence, PTW.VaranisArano wrote: »
First off, I think you are stretching the goal of winning by collecting all the things to ALL players. While probably true that ALL players cannot acquire ALL the things with gold (I mean, gold is infinitely generated as long as the servers are on, but at some point we have to be practical even when talking about ALL players), it remains true that any individual player who does want to can make that gold over time. Which, honestly, is fine with me. If you want to play "collect 'em all", cool! You can earn the gold to do so! Me, I only want certain things, so I have to earn much less gold to still "win" by buying only what I really want.Unless you can list, in detail how you make gold, how many hours a day you play to prove your assertion, I call BS. The average, NON ESO+ base game only player is not making gold hand over fist, ESPECIALLY newish players, and DEFINITELY not enough to purchase crown crates or crown store offerings in any form of consistency.VaranisArano wrote: »Second, I'm not an ESO+ subscriber. Never have been. So if the crafting bag is your excuse why a base game only player can't make lots of gold farming without paying real money, please try again.ZOS is not giving anything away for free, where do you come up with this? The fact we pay for a retail copy of the game is 100% proof that the content is not being given away freely. Hello Games and No Mans Sky has made more money than ESO and has only charged for a retail box copy. No monthly sub, no payment asked for DLC. If they can monetize honestly and up front, why can't Zenimax?VaranisArano wrote: »But in any case, I think I see where we are ending up: ZOS should give all cosmetic items away for free (that is, free for in game gold/effort) so that all players can "win" all the things. Also remove all crown gifts for gold, so no one can pay and instead must play/grind the game.Every single item in the crown store should be available in game, acquired by playing the game, for the base price of the retail copy.VaranisArano wrote: »Gotcha. Any sort of Crown Store sales, be it available for in game gold or not, is going to make a game pay to win for you because as soon as there's any ability to buy those items, players will pay to get items they could earn for free if they played the game.People are purchasing crowns for real money, selling those crowns for gold and using that gold for a carry. Yes, that should be banned, but it makes ZOS money so they will not do it.VaranisArano wrote: »Oh, and we must outlaw carries too, because heaven forbid that people pay gold for mounts/outfits that are freely available if they were good enough at the game to do the content without a carry.100% incorrect. I never asked for anything for free. Not ONE time did I assert that the game should be for free. ESO is sold through retail copies, that alone means nothing is free.VaranisArano wrote: »So now that we've established that your end goal is "ZOS, give us stuff for free," I'm not really seeing any point to continuing the argument.
Do you know why player retention (which I am starting to think is done by design) is so low in ESO? It's because very little of what we have in game is "earned". Earned items psychologically mean more to people than things that are handed out. This has been proven through decades if not centuries of psychology. Perhaps if ESO allowed players to EARN their wares in the MMO (like World of Warcraft does), ESO would retain more of its player base. There would be fewer people complaining about the monetary choice by ZOS, because it would be more honest.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
Pay to win is when you pay the developers real money for the stuff that gives you an edge in a fight. When you pay for carry runs, you give gold to other players. It's not pay to win.
It is if you buy the gold with crowns which you bought with real money.
But that is none of my business ...
Craft Bag says hi.
Also, for the record, I don't believe it's pay to win.
MalEducado wrote: »i ask because a lot of ppl pay for runs, pay for skins, pay for carrys to another players... its supouse if someone can paid for the archievements means, the game is a pay to win...
Craft Bag says hi.
Also, for the record, I don't believe it's pay to win.
If you can win Emperor, get on the leaderboards for pvp, get a record for fastest run through a trial because you have the craft bag, I need to do a ticket, because I've had it since it started, and *none* of my characters has been emperor yet, let alone any of the other things.
Thechuckage wrote: »The game is not so much P2W as P2 get advantages that are not insurmountable. Best example - craftbag.
Now the monetization model as a whole? Predatory as all get out. Payday loan type with ridiculous interest rate levels of predation.
But paying for a trial carry? not so much.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
Pay to win means paying the developers for stuff which gives you an advantage over other players. For example games where you could earn the best equipment by grinding dungeons hoping for that 0.01% drop chance...or you could buy it right away for $10.
Paying other players for services in the game is not pay to win, even if those services help you complete achievements (or do it for you). I suppose since you can buy crowns, sell them for gold and use that gold to pay for carrys you can in a round-about way pay real money to complete achievements, but the entire system is something players have created and run, it's not actually part of the game.
In pay to win games systems like that are almost unavoidable because they're actually built into the game itself.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.