No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Craft Bag says hi.
Also, for the record, I don't believe it's pay to win.
If you can win Emperor, get on the leaderboards for pvp, get a record for fastest run through a trial because you have the craft bag, I need to do a ticket, because I've had it since it started, and *none* of my characters has been emperor yet, let alone any of the other things.
What about the ones that have crafting as their end game? They enjoy getting patterns etc, crafting furnishings etc, and that's what they play for? Craft bag is definitely p2w for crafters, because craftbag gives a significant advantage.
Same about stranglers before nerf, and now ring of the pale order. Significant advantage behind pay wall is p2w.
Craft Bag says hi.
Also, for the record, I don't believe it's pay to win.
If you can win Emperor, get on the leaderboards for pvp, get a record for fastest run through a trial because you have the craft bag, I need to do a ticket, because I've had it since it started, and *none* of my characters has been emperor yet, let alone any of the other things.
What about the ones that have crafting as their end game? They enjoy getting patterns etc, crafting furnishings etc, and that's what they play for? Craft bag is definitely p2w for crafters, because craftbag gives a significant advantage.
Same about stranglers before nerf, and now ring of the pale order. Significant advantage behind pay wall is p2w.
Still no. Before the craft bag started, before the extra bank space from ESO+, there were crafters. It involved making alts for space and doing a lot of inventory shuffle games, but it was doable. Again, besides making things easier, what "significant advantage" does the crafting bag give? What about the console players who can make free alt accounts, and get a private guild bank? What kind of "significant advantage" would that give? You can and many people have played crafters without the crafting bag. ZOS even helps with that; people wait for a free weekend and cram everything they can into the free for the weekend craft bag and load the extra bank space, then wait for the next free weekend to do it again.
Craft Bag says hi.
Also, for the record, I don't believe it's pay to win.
If you can win Emperor, get on the leaderboards for pvp, get a record for fastest run through a trial because you have the craft bag, I need to do a ticket, because I've had it since it started, and *none* of my characters has been emperor yet, let alone any of the other things.
What about the ones that have crafting as their end game? They enjoy getting patterns etc, crafting furnishings etc, and that's what they play for? Craft bag is definitely p2w for crafters, because craftbag gives a significant advantage.
Same about stranglers before nerf, and now ring of the pale order. Significant advantage behind pay wall is p2w.
Still no. Before the craft bag started, before the extra bank space from ESO+, there were crafters. It involved making alts for space and doing a lot of inventory shuffle games, but it was doable. Again, besides making things easier, what "significant advantage" does the crafting bag give? What about the console players who can make free alt accounts, and get a private guild bank? What kind of "significant advantage" would that give? You can and many people have played crafters without the crafting bag. ZOS even helps with that; people wait for a free weekend and cram everything they can into the free for the weekend craft bag and load the extra bank space, then wait for the next free weekend to do it again.
"I'm still not seeing the point" is exactly why I keep responding, well that and you keep responding. Secondly, I have said nothing that is insult worthy, so not sure why you are getting upset. Perhaps you are reading the incorrect emption into my words.VaranisArano wrote: »Raideen, I said I didn't think there was any point to continuing the argument, and frankly, I'm still not seeing the point. You're getting a little insulting and its just not worth fighting over.
Base game and chapters should be charged for (like other games do it, well except Hello Games and No Mans Sky). If someone is opting into ESO+ (a subscription) everything available in the crown store should be able to be obtained in game by doing content. It is absolutely ridiculous, and extremely greedy for a company to charge a retail copy, a sub (sub IS required for crafting contrary to what you say, and everyone knows this), and the insane prices in the crown store, on TOP of gamble crates. Blizzard Entertainment charges and has charged $14.99 USD since 2004 to access their game. Everything in game is available to the player for the price of the retail copy (base or expansions) and the sub. If a player chooses NOT to sub, they can purchase a game token for 30 days for in game gold. This is an ethical business model. Its upfront, and the player knows what they are getting. When I started ESO I did not know I would not get cool mounts in game, or cool pets. I did not know that I would have to pay for DLC throughout the year on top of a yearly chapter on top of 15 a month to craft because bag space is paltry and their are 400+ crafting items in game alone. None of this is up front, and some of it is very misleading.VaranisArano wrote: »There's only one point I'm still a little confused on. The "free" thing.
You said: "Every single item in the crown store should be available in game, acquired by playing the game, for the base price of the retail copy."
The retail copy of ESO, base game, is like $10, right?
So if I understand you correctly, you want everything that ZOS currently sells for extra money to be added into the retail copy of ESO, still for $10.
How is that NOT wanting the DLC, Chapter, and all other cosmetic items that you would otherwise pay money for to become free? Sure, you have to buy the game for $10, but all that extra stuff is now a freebie tacked on to the same cost of the base game.
I expect ZOS to treat their customers ethically. Blizzard can make money hand over fist for 15 bucks a month, Hello Games is making money hand over fist for retail box copies alone with No Many Sky, how come ZOS has to charge a retail copy, AND 15 a month, AND gamble crates to get cool mounts because they are not offered in game, AND DLC? Its pure greed.VaranisArano wrote: »Or were you expecting ZOS to jack up the price on the retail copy to account for all the things they are no longer charging extra money for, and just didn't say so? In that case, what do you expect the cost of the base game to go up to once ZOS adds in all the items they are adding to the game for sale? I mean, the 3 Quarterly DLC + Greymoor work out to just shy of $80 for this year alone if you buy them for real money.
If you read through my posts and take the lesson as a whole, and not cherry pick sentences, it makes lot more sense.VaranisArano wrote: »So I guess I'm confused about how we get from "Every single item in the crown store should be available in game, acquired by playing the game, for the base price of the retail copy." To "I never asked for anything for free." Unless we are paying the price ZOS would otherwise be charging us for those items in the retail copy price, we're either talking freebies tacked onto the base game retail price or a very, very deep discount. Right?
Kiralyn2000 wrote: »No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
There are gold sinks because the gold supply is infinite. That's the entire point of gold sinks - to try to remove some of the Constantly Increasing Pile Of Gold™ back out of the economy, so there isn't runaway inflation. If the gold supply wasn't infinite, there would be no reason at all to have gold sinks.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
way to misunderstand gold sinks.
the reason they exist is BECAUSE gold generation from gameplay IS infinite. if you don't have something to take it back out - we will drown in gold and inflation.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
You are 100% dead wrong. You think gold sinks are the exact opposite of what gold sinks actually are.
But hey, we'll roll with it. The gold in ESO is finite. So tell me, at what point to the vendors stop buying your items? Is there a daily limit of a couple million gold? At what point during the day/week/month do the NPCs stop giving money?
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
You are 100% dead wrong. You think gold sinks are the exact opposite of what gold sinks actually are.
But hey, we'll roll with it. The gold in ESO is finite. So tell me, at what point to the vendors stop buying your items? Is there a daily limit of a couple million gold? At what point during the day/week/month do the NPCs stop giving money?
No I am not wrong. I am 100% correct. The gold supply of ESO is infinite meaning that gold comes in at no cost. But gold sinks also take that gold out of the game.
However, the amount of gold that can be EXCHANGED from one player to another at any point in time IS FINITE. Players can not create gold out of thin air. Gold exchange is what is necessary for players to purchase crowns. When a player hands you gold for crowns, that gold is not made out of thin air for the crown seller, its exchanged. The gold is MOVED, not created. This is the point. Not all players in game can simultaneously purchase the large amounts of crowns necessary to give legitimacy to the idea that "you dont have to pay for crowns with IRL money". That statement can only be true if its the same for all players, but the amount of gold available in game does not allow for that, because the exchange supply of gold is finite.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
way to misunderstand gold sinks.
the reason they exist is BECAUSE gold generation from gameplay IS infinite. if you don't have something to take it back out - we will drown in gold and inflation.
I understand it just fine. What you and others are missing out is that the amount of gold available IN game at any point in time IS finite, it is not infinite.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Pay to win is when you pay the developers real money for the stuff that gives you an edge in a fight. When you pay for carry runs, you give gold to other players. It's not pay to win.
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
You are 100% dead wrong. You think gold sinks are the exact opposite of what gold sinks actually are.
But hey, we'll roll with it. The gold in ESO is finite. So tell me, at what point to the vendors stop buying your items? Is there a daily limit of a couple million gold? At what point during the day/week/month do the NPCs stop giving money?
No I am not wrong. I am 100% correct. The gold supply of ESO is infinite meaning that gold comes in at no cost. But gold sinks also take that gold out of the game.
However, the amount of gold that can be EXCHANGED from one player to another at any point in time IS FINITE. Players can not create gold out of thin air. Gold exchange is what is necessary for players to purchase crowns. When a player hands you gold for crowns, that gold is not made out of thin air for the crown seller, its exchanged. The gold is MOVED, not created. This is the point. Not all players in game can simultaneously purchase the large amounts of crowns necessary to give legitimacy to the idea that "you dont have to pay for crowns with IRL money". That statement can only be true if its the same for all players, but the amount of gold available in game does not allow for that, because the exchange supply of gold is finite.
Killing a mob is literally the players creating gold out of thin air.
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.
No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.
and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.
Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
You are 100% dead wrong. You think gold sinks are the exact opposite of what gold sinks actually are.
But hey, we'll roll with it. The gold in ESO is finite. So tell me, at what point to the vendors stop buying your items? Is there a daily limit of a couple million gold? At what point during the day/week/month do the NPCs stop giving money?
No I am not wrong. I am 100% correct. The gold supply of ESO is infinite meaning that gold comes in at no cost. But gold sinks also take that gold out of the game.
However, the amount of gold that can be EXCHANGED from one player to another at any point in time IS FINITE. Players can not create gold out of thin air. Gold exchange is what is necessary for players to purchase crowns. When a player hands you gold for crowns, that gold is not made out of thin air for the crown seller, its exchanged. The gold is MOVED, not created. This is the point. Not all players in game can simultaneously purchase the large amounts of crowns necessary to give legitimacy to the idea that "you dont have to pay for crowns with IRL money". That statement can only be true if its the same for all players, but the amount of gold available in game does not allow for that, because the exchange supply of gold is finite.
Killing a mob is literally the players creating gold out of thin air.
And paying for repairs is literally taking gold out of the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
No, its not. There is not an infinite amount of gold, as I already stated. Just like real life, not everyone in game can be a multi millionaire. There literally is not enough gold to go around.
There is, LITERALLY, an infinite amount of gold in ESO. As in, not "a whole lot of gold that may as well be infinite", but very literally an infinite amount of gold. Crafting writs don't stop paying out, monsters don't stop handing over their lunch money, vendors don't have a lockbox with a set amount of cash in it, and chests don't stop spawning.
Your entire position rests on the idea that there is a finite amount of gold in ESO, and that could not possibly be less true.
Incorrect. This is why game devs in every game that has an economy implement "gold sinks", I am sure you have heard of the term. These are designed to take gold out of the economy.
When a player harvests and sells tempars/wax/rosin/platings, or sells armor, or gets paid for running someone through a dungeon, the gold is being exchanged, or transferring hands, it is NOT created.
There is not a single gold looting activity in this game that will allow a single to amass the millions necessary to purchase crown crates during the duration of their sale.
You are 100% dead wrong. You think gold sinks are the exact opposite of what gold sinks actually are.
But hey, we'll roll with it. The gold in ESO is finite. So tell me, at what point to the vendors stop buying your items? Is there a daily limit of a couple million gold? At what point during the day/week/month do the NPCs stop giving money?
No I am not wrong. I am 100% correct. The gold supply of ESO is infinite meaning that gold comes in at no cost. But gold sinks also take that gold out of the game.
However, the amount of gold that can be EXCHANGED from one player to another at any point in time IS FINITE. Players can not create gold out of thin air. Gold exchange is what is necessary for players to purchase crowns. When a player hands you gold for crowns, that gold is not made out of thin air for the crown seller, its exchanged. The gold is MOVED, not created. This is the point. Not all players in game can simultaneously purchase the large amounts of crowns necessary to give legitimacy to the idea that "you dont have to pay for crowns with IRL money". That statement can only be true if its the same for all players, but the amount of gold available in game does not allow for that, because the exchange supply of gold is finite.
Killing a mob is literally the players creating gold out of thin air.
And paying for repairs is literally taking gold out of the game.
yes, it does. unless you do crafting dailies and repair with kits instead. which is what you SHOULD be doing anyways, if making gold is such an issue.
and that taking gold out of the game? is the reason WHY its STILL POSSIBLE to farm enough gold to buy things you want. why you ask? becasue the more gold there is in circulation - the less WORTH it has. to the point where it does become impossible to just farm up enough gold. gold sinks we have? are the reason why your argument and your context is MOOT. those gold sinks keep the exchange prices DOWN.
Pixiepumpkin wrote: »and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
cosmetics r pay to win in mmorpgs
no one can just make gold from mobs to make millions. u r wong
Pixiepumpkin wrote: »and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
cosmetics r pay to win in mmorpgs
no one can just make gold from mobs to make millions. u r wong
Lol, they can make millions of gold by farming mats and doing daily writs, no need for mob farming.
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
No, you still miss the context. In order to suggest (as others have) that the game does not require anyone to purchase crowns, that the ENTIRE game can be had with gold alone, is a fallacy. It is 100% impossible for the entire player base to purchase the entirety of ESO with gold alone. This is the argument.
Pixiepumpkin wrote: »and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
cosmetics r pay to win in mmorpgs
no one can just make gold from mobs to make millions. u r wong
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
and what YOU are not understanding is that there is LITTERALLY NOT ENOUGH TIME in the day for a player to kill/collect enough gold to sustain all of the necessary purchases in the crown store to put this game on par with the monetization model of other MMORPGS.and what YOU are not understanding is that nothing, absolutely NOTHING other then available time that is stopping you from adding to this amount.No you can not farm 24/7 to get enough told this way. You can literally die if you try doing so.you can keep looting items and selling them to vendors you can farm 24/7 if you are so inclined and the vendors will not tell you to stop vendoring.and none of this will allow the player to make the LITERAL millions of gold needed to sustain the player through the crown store.stealing has individual character limits per day, but stealing is not the only source of gold. I mean... there are infinite thieves guild missions that you can just keep doing... and doing... and doing for laundered vendor trash so its not even subject to fence limits.Your entire argument is moot because you never ONCE addressed the context of the argument.what gold currently exists in game has NO bearing on any individuals ability to generate more gold through gameplay. so you can literally just generate enough gold to exchange with other players - out of thin air. you are NOT limited by existing in game gold. you. can make. MORE.
context of the argument is that yes you CAN make the gold. yes you CAN generate it. yes you CAN make enough to make a good number of crown purchases via gold. i mean.. i did. and I don't even farm extensively at all. I farm occasionally for specific things, get bored after less then an hour and move on to something else, and i STILl end up with enough stuff to get me more then enough gold. does it happen fast? now. can you afford EVERYTHING in crown store? absolutely not, and neither can you do so in other games, unless you are a gold making savant. does it make it pay to win? ABSOLUTELY NOT. cosmetics are NOT. PAY. TO WIN. no matter how much you try to insist otherwise, they are NOT. PAY. TO WIN. they are cosmetics. they have no bearing on player power
why? because even when you look at things that are convenience based that do have bearing on player power? you can still just earn them in game. for less total time investment than it would take to make enough gold to buy them via crown store.
the context of your argument is apparently just becasue you cannot buy 100% of all things, its pay to win? that is not even in the same city, let alone ballpark of pay to win. in a game where through gameplay ALONE, WITHOUT having to farm 24/7 or even having max level characters, let alone high CP characters - you can make enough gold to purchase a DLC within a week of farming few hours a day each day? what is your context about limited gold again?
No, you still miss the context. In order to suggest (as others have) that the game does not require anyone to purchase crowns, that the ENTIRE game can be had with gold alone, is a fallacy. It is 100% impossible for the entire player base to purchase the entirety of ESO with gold alone. This is the argument.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***