"Performance Improvements
Server Optimization & Stability
Through optimizations to database workers, the game’s access to the database has been refined to ensure the system does not become overloaded when part of it generates a large amount of traffic or messages for a particular task. The optimizations ensure that there are enough database workers focused on the highest-priority critical game functions.
Server performance has been improved in one of the least performant cases by distributing Trials more evenly across the system. This should ensure better overall performance in Trials, reducing the likelihood of getting a “bad instance” where enemies behave abnormally and latency is higher than normal.
Client Optimization & Stability
When using many different game assets, memory usage can spike and potentially get high enough to crash the game. We’ve made improvements to how the client handles these critical memory situations, better managing and prioritizing the most important elements in a scene. The chance that your game could crash in these situations has been significantly reduced.
Optimized the initial login flow; the time required to load when logging into character selection has been reduced.
Made some optimizations to reduce hitches when setting different outfits."
The community patiently waited months, tolerating multiple bugs, overuse and function of CC's without immunity, fear bugs, crashes and abysmal performance in prime time or any other time there is 2 players on screen with frequent crashes. And the above is what has been submitted with 5 pages of sets being reworked to help with performance issues? This is a joke, right Gina? Just joking with us- you would never do so little for the community while they waited and try to change 80% of the sets in the game to run a smoke screen would you?