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https://forums.elderscrollsonline.com/en/discussion/668861

Cyrodiil Updates for Update 18

  • Feanor
    Feanor
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    frozywozy wrote: »
    @ZOS_BrianWheeler - @ZOS_GinaBruno - @ZOS_JessicaFolsom

    Any reason why there is no mention of Cyrodiil performances improvements in the patch notes of the last 3 DLCs ? You guys must be working on something to fix the server latency.

    Would you mind to explain what has been achieved since March in that regard?

    Your optimism is remarkable.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • frozywozy
    frozywozy
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    Feanor wrote: »
    frozywozy wrote: »
    @ZOS_BrianWheeler - @ZOS_GinaBruno - @ZOS_JessicaFolsom

    Any reason why there is no mention of Cyrodiil performances improvements in the patch notes of the last 3 DLCs ? You guys must be working on something to fix the server latency.

    Would you mind to explain what has been achieved since March in that regard?

    Your optimism is remarkable.

    If you would truly know me, you would see no optimism in there, just boredom until a better game comes out.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • geonsocal
    geonsocal
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    frozywozy wrote: »
    Feanor wrote: »
    frozywozy wrote: »
    @ZOS_BrianWheeler - @ZOS_GinaBruno - @ZOS_JessicaFolsom

    Any reason why there is no mention of Cyrodiil performances improvements in the patch notes of the last 3 DLCs ? You guys must be working on something to fix the server latency.

    Would you mind to explain what has been achieved since March in that regard?

    Your optimism is remarkable.

    If you would truly know me, you would see no optimism in there, just boredom until a better game comes out.

    dang, you been playing for almost five years now, and, you're still waiting for something "better"...

    lae - life after eso...it'll happen, sooner or later...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • frozywozy
    frozywozy
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    geonsocal wrote: »
    frozywozy wrote: »
    Feanor wrote: »
    frozywozy wrote: »
    @ZOS_BrianWheeler - @ZOS_GinaBruno - @ZOS_JessicaFolsom

    Any reason why there is no mention of Cyrodiil performances improvements in the patch notes of the last 3 DLCs ? You guys must be working on something to fix the server latency.

    Would you mind to explain what has been achieved since March in that regard?

    Your optimism is remarkable.

    If you would truly know me, you would see no optimism in there, just boredom until a better game comes out.

    dang, you been playing for almost five years now, and, you're still waiting for something "better"...

    lae - life after eso...it'll happen, sooner or later...

    I think you confused waiting for a better game to release and progressing in life.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Jabbs_Giggity
    Jabbs_Giggity
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    @ZOS_BrianWheeler

    Just some casual suggestions for Cyrodiil.

    Right now, campaigns seem stale. Server population is, at best underpopulated when using comparison between Factions.

    Faction Locking: Great Idea! However, would it not make more sense for Faction Locked Campaigns to be Account Wide? Instead of being locked in the faction your current character enters on, why not give us the choice at the start of a campaign/first entry to campaign - see below:
    • Player chooses to enter Main Campaign for the first time (During current campaign duration) and receives a Selection Screen that the player must choose one of three Alliances to commit to.
    • ALL Characters of this player's account is then Faction Locked to the chosen campaign - For duration of Campaign and Selected Campaign ONLY.
    • Once Campaign resets, player must again choose.
    This would really give players a better choice to coordinate with their Guilds (Especially multi-faction guilds)

    Siege and Keeps need a redesign. Most keeps are currently designed to favor the attacker, not the defender due to limited siege placement capabilities. Why not add addtional NPC options for defense, such as Archer siege for the top of keeps (5 per wall section) that activate once the Keep is flagged. You could add moats around Home Keeps, trenches that can be activated once the Keep reaches maximum level.

    Emperor, Alliance Ranks, AP and rewards need a big overhaul...Right now, reaching Emperor is a great achievement. However, the concept has become extremely stale as less campaigns are concerning themselves with "scoring" rather than just beating each other up! Players are still being boosted to achieve Emperor for title and rewards because the AP system is constantly exploited! I suggest changes to the Emperor abilities (Siege related) to be more "command" abilities than just actives/passives, such as "When near an enemy keep reinforce your attack by commanding X NPC's to man the Ram" or something like that. Also, would be great to get minor skill lines unlocked for reaching Grand Overlord. These could be broken down into one of three usable trees - Warrior, Tactician and Commander. Only one tree may be active at a time, giving the players an incentive to reach max level for an added edge - such as damage/defense abilities, rogue-ish speed and traps abilities or Buff/Debuff abilities to match the three categories. Golden Vendor needs to be less RNG and more efficient in delivering End Content gear. As we delve further into our PVP addiction, we really don't want to go "parse test" to be accepted in End Game PVE groups for gear...

    In all seriousness, maybe even add a fourth Alliance to even the Map? Add hidden activities that randomly generate on the map, like Molag Bal sends his legions to wipe out the Factions. Keep us on our toes...don't let us spend 18 hours waltzing around resource capping until the 8 hour prime time...

    Invest in more server resources for Cyrodiil???
  • HeavyTemplar
    HeavyTemplar
    Soul Shriven
    @ZOS_BrianWheeler

    I'm relatively new to ESO and what a year... I do, however, hear a lot of people complain about PVP ( I won't bore you with what I'm sure you already know ). I would suggest revising the queue system to only allow for so many rolls, require players to choose a roll and have some sort of system in place that verifies their build for the chosen roll.

    There's the concept in a nutshell and I will leave you to ponder the details of how such a system should be defined and how game play could benefit from it.

    Pro Tip: You already, sort of do this with Dungeon queuing - Just expand on it.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Almost 400 posts in topic, still no response from @ZOS_BrianWheeler.

    @ZOS_GinaBruno - @ZOS_JessicaFolsom
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