ZOS_BrianWheeler wrote: »No loot on the guards.
Darkmage1337 wrote: »ZOS_BrianWheeler wrote: »No loot on the guards.
Guards don't drop loot. Tell us something we don't know.
3rd Annual Jubilee Cake (Memento): " You can't use this collectible in this zone. "
Any fix for that, now or in the future?
GaunterODim wrote: »Darkmage1337 wrote: »ZOS_BrianWheeler wrote: »No loot on the guards.
Guards don't drop loot. Tell us something we don't know.
3rd Annual Jubilee Cake (Memento): " You can't use this collectible in this zone. "
Any fix for that, now or in the future?
If you refer to that you cant use in cyrodiil, then that is intended. Plenty memento are just there for the bling bling shiny part which would distract from what happens and would produce more laggs. Imagine all of the 100 people fighting have their shiny memento of choice in the quickslot.
Additionaly, some change the appeareance of your character which is why disguises dont work as well. (There is one from greenshade that makes your character almost invisible)
GaunterODim wrote: »Because its just clothes
GaunterODim wrote: »Darkmage1337 wrote: »ZOS_BrianWheeler wrote: »No loot on the guards.
Guards don't drop loot. Tell us something we don't know.
3rd Annual Jubilee Cake (Memento): " You can't use this collectible in this zone. "
Any fix for that, now or in the future?
If you refer to that you cant use in cyrodiil, then that is intended. Plenty memento are just there for the bling bling shiny part which would distract from what happens and would produce more laggs. Imagine all of the 100 people fighting have their shiny memento of choice in the quickslot.
Additionaly, some change the appeareance of your character which is why disguises dont work as well. (There is one from greenshade that makes your character almost invisible)
GaunterODim wrote: »GaunterODim wrote: »Darkmage1337 wrote: »ZOS_BrianWheeler wrote: »No loot on the guards.
Guards don't drop loot. Tell us something we don't know.
3rd Annual Jubilee Cake (Memento): " You can't use this collectible in this zone. "
Any fix for that, now or in the future?
If you refer to that you cant use in cyrodiil, then that is intended. Plenty memento are just there for the bling bling shiny part which would distract from what happens and would produce more laggs. Imagine all of the 100 people fighting have their shiny memento of choice in the quickslot.
Additionaly, some change the appeareance of your character which is why disguises dont work as well. (There is one from greenshade that makes your character almost invisible)
FIRST post!
Darkmage1337 wrote: »GaunterODim wrote: »GaunterODim wrote: »Darkmage1337 wrote: »ZOS_BrianWheeler wrote: »No loot on the guards.
Guards don't drop loot. Tell us something we don't know.
3rd Annual Jubilee Cake (Memento): " You can't use this collectible in this zone. "
Any fix for that, now or in the future?
If you refer to that you cant use in cyrodiil, then that is intended. Plenty memento are just there for the bling bling shiny part which would distract from what happens and would produce more laggs. Imagine all of the 100 people fighting have their shiny memento of choice in the quickslot.
Additionaly, some change the appeareance of your character which is why disguises dont work as well. (There is one from greenshade that makes your character almost invisible)
FIRST post!
Dye-Station/Outfits and Crown-Store Costumes also change the appearance of your character and "disguise them", and they are allowed. So there is no need for the other in-game item disguises when you can replicate most of them in the Outfit System; or, like I said, use an Outfit customization (like slotting heavy armor cosmetics over your light-armor gear) to disguise yourself instead of using an actual disguise item.
I understand your point with the invisible pink-mist disguise from Greenshade being disabled, obviously; but, the Goblin Shadowsilk Gem disguise was also allowed. But, again these are disguise-items, not Mementos. Mementos were designed to be collected, played with, and used..
The invis-disguise item that you are referring to was never meant to be used outside the 1 quest (or so) that it is associated with, hence it being not allowed as well (I haven't done it, so I don't know the specifics). But, in that specific outlier example, we can easily come to our own conclusion. However, you didn't spend 25,000+ crowns to receive that item-disguise whereas numerous players have spent 25,000+ crowns on crates and have not gotten a mount and have only gotten Mementos, which, again, we can't even use..
All I'm saying is a simple explanation (communication directly from ZOS) regarding Memento usage in PvP areas would be nice, even if it is one-sentence/five words, like Brian's post above.
For example: "We are looking into re-enabling and allowing Mementos back into PvP areas, sometime in the future, but no ETA."
Boom, done, rant over / problem solved. @ZOS_BrianWheeler (Feel free to copy/paste )
Avran_Sylt wrote: »I'm going to try this with a Melee char, and see if the new crossbow pull can be used to segment the flag guards away from each other (as it seems that they don't like to move), and kill them one on one (puling them into the tower doorway)
ZOS_BrianWheeler wrote: »No loot on the guards.
Please don’t nerf ballista player damage!!
"Adjusted the draw distance around all Keeps in an effort to improve the client framerate."
Source: https://forums.elderscrollsonline.com/en/discussion/407045/pts-patch-notes-v4-0-0/p1
Really? I'm assuming that means the draw distance is reduced? There are already circumstances where you can stand on a keep wall and be unable to see the offense siege weapons hitting it (making it impossible to counter-siege). Same with forward camps, which sometimes don't become visible until you're very close to them.
I really hope there are some exceptions to this adjustment, otherwise we'll be living in a world of invisible siege and camps.
ZOS_BrianWheeler wrote: »...Ballista had their damage vs. players reduced but increased vs. Siege because their intended design is to be Anti Siege, not Anti Player. The reduction in damage can be re-analyzed however during the PTS cycle...
Avran_Sylt wrote: »@Darkmage1337
His response was succinct and to the point. The question was not asked "Why do the guards not drop loot?" Which would not have been responded to anyway.
A likely reason why mementos are not enabled in campaigns, is that they have additional effects that make them interesting.
Interaction prompts (blocking doorways), extra damage on hit (ganking), snaring enemies who stand in them (psuedo abilities), altering character model (masking attacks). If I was to be more conservative with my guess, I'd say that the effects could impact server performance.
Going through all the mementos and 'balancing' them to be able to be used or not, isn't currently on the slate, I would imagine.
RDMyers65b14_ESO wrote: »Wow. Some people don't remember the issue that mementos caused? Finvir's was specifically used to troll scroll runs. People complained about the questionable meat bag being used to vomit on the dead... and don't forget that the kopi flower makes one practically invisible... Of course, there was the costume of a skeleton that made people think it was part of the scenery and not an enemy player. Yes, I would like to have the XP bonus things in Cyrodil, but too much abuse of the others means that the use of mementos is gone. Besides, it isn't that bad to hop out of Cyrodil and use the cake, unless you have a queue. Mementos are the LEAST of the issues.
While I am hopeful about the proposed changes for performance, I am truly hoping that campaign locks will become a thing. Too much faction hopping. There were problems before the locks were removed and it has gotten increasingly worse.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell