Just get rid of that F'n ridiculous hammer, totally ruins the game during low pop time frames.
Just get rid of that F'n ridiculous hammer, totally ruins the game during low pop time frames.
Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
On PC EU EP faction is the underdog.
AD is usually the night faction. No need to discuss this, it happens that one faction puts up the pins... no real conspiracy behind this. Since lock EP does an incredible job as guerilla to get their scrolls back. I am not EP, but i see how well they play. DC is probably the strongest faction and quite straight forward. Whenever there are huge sieges blue vs yellow the reds attack 2-3 keeps at once. Just to weaken AD and to get one scroll back.
None of those moves happened while faction was unlocked. People just swapped to "balance" Cyrodiil the way they thought it should be. And while there was no lock there was never a DC vs. EP fight. It was just AP farming map up and map down.
CC was always a thorn for me... it juts doesnt go well with PvP on a scale of Cyrodiil. But the worst are currently the towers. They need a complete rework. They need to be square and straight up. No balcony to jump down to. Just square mini-keeps
It's just a *** lagfest, that's what it is