Maybe if you didn't want deathmatch pvp, you should stop chasing these players. But no, of course your playstyle is the only way the game is intended to be played. How could we people who enjoy fighting players in stead of doors ever be so bold as to play how we like.All pvp is is siege now. Even when ur defending a keep people of the opposite alliance will sprint upstairs and pour oils over us while we defend (and it ticks on you for 17k+) everyone is way too afraid to fight and they just run away to siege more. It does way too much damage ( cold stone treb does 20k one shot)
If people aren’t sieging they are just tanks or ganks. Usually sprinting away to get a new o tic. Once they changed the ap gains to be 6k per keep and 1.5k per resource that really ruined pvp. Made ranks irrelevant and nobody wants to fight.
Disclaimer Idc if you use siege and like to play the campaign and defend the map etc. you go be ur best self. Just know there’s a time and a place and it is a player vs player zone. Fight for ap.
It has nothing to do with AP gain from taking keeps and resources. You win the campaign by taking and holding territory. Its designed to be an objective based game and that's how it is played. You fight other groups all the time in the process.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
If all you want is a deathmatch game, go play that on battle grounds or find another game that does it better.
I like faction lock, but for those who don't, aren't we getting a new lock-free campaign soon?
It seems that attention spans are getting shorter with people. If a game/series/website doesn't quickly provide what they want, they blithely drop it and move on. This may be what's happening in ESO PVP's declining population.
Lag, bugs (like the horrible graphic flickering at keeps), ballgroups, one map, almost-unkillable-builds, cheating and constantly fluctuating skills may all be contributing to it. I don't have to scroll down my friends list very far to see people that haven't logged in for weeks or several months.
There are new players trying out PVP which is good...but how long will they stay. There are so many sources of entertainment and games out there. Increasingly I'm asking myself why I am stubbornly persisting with it. Habit? Familiarity? Bah, pfft.
It seems that attention spans are getting shorter with people. If a game/series/website doesn't quickly provide what they want, they blithely drop it and move on. This may be what's happening in ESO PVP's declining population.
Lag, bugs (like the horrible graphic flickering at keeps), ballgroups, one map, almost-unkillable-builds, cheating and constantly fluctuating skills may all be contributing to it. I don't have to scroll down my friends list very far to see people that haven't logged in for weeks or several months.
There are new players trying out PVP which is good...but how long will they stay. There are so many sources of entertainment and games out there. Increasingly I'm asking myself why I am stubbornly persisting with it. Habit? Familiarity? Bah, pfft.
Agreed, one thing I'd like to add regarding "short attention spans"..., my husband and I have been playing since 2014 and 5 years in pvp, seems like a fair amount of time to give them to improve. We have not completely left, but do log in less.
I know it happens on all factions, but it gets old when you see two factions standing side by side not fighting (especially when you're in last place, no scrolls, no emp)....
I have friends on other factions as well, so I understand not wanting to fight friends, but then the 3 faction war really isn't 3 factions at that point. Also, old grudges die hard... it's clear that no matter who comes or goes, some players will always have a "hatred" towards one particular faction, while helping out the other.
It's not that I don't understand it, but it does make for very stale gaming.. it's like having deja vu
It would make sense if, let's say one faction had, I don't know, a lead of like 20k? Then, the other two factions would try and work together to help balance the playing field a bit... unfortunately, I've been seeing the opposite during the years I've played. This is obviously just my personal experience, and I'm sure other players have their own. I haven't completely given up on the pvp in this game, but you are correct in all of the other reasons you have listed..
adirondack wrote: »I've been PvP'ing since launch. I've seen metas come and go. I've been there and done that. I even collected t-shirts.
But PvP just isn't fun anymore. Two reasons: mechanics and motivation
Point #1: Mechanics
I take my immovable potion and I roll dodge like a good little soldier. And then immediately get rooted, stunned, knocked back, immobilized, feared, and snared. Ridiculous unbreakable fears, bombard spam (which still isn't fixed why?), more fears, all this happening whilst I'm supposed to have immunity. Yeah right.
These things above have turned PvP in this game into a match of who can immobilize first. That's it. Doesn't matter if you like playing solo, small-man, or in a larger group - the core mechanic of PvP now is snares, fears, and immobilization. If this is your idea of fun, hey, great. To me it sure isn't. Personally I long for the days of a 45 second immovable potion.
Point #2: Motivation
Faction locks having pretty much ruined the PvP spirit - right now DC leads the PC/NA campaign with a 2x margin in campaign score. Hey, great job ZOS... you didn't think that people would flock to the winning faction and then be stuck there until the end of the campaign? You were told this would happen, it did, and now the DC zerglings ruin a campaign. (no offense to the DC hardcore groups, you guys are fun to fight)
Change Fatigue
Now to their credit, ZOS obviously recognizes that the locks were having unintended consequences are are opening a new unlocked campaign. It's yet ANOTHER change. People are making comments about change whiplash - yeah no kidding. I love changing my builds but I'd like to play them for more than a few weeks before they are rendered useless by another massive swing of the pendulum.
Don't the developers spend time evaluating decisions before they are made? Isn't a Failure-Mode Effects Analysis part of design any more? Aren't behavioral analysis studies still part of the required toolbox when making sweeping changes? Just simple fishbone diagrams would have easily predicted the impacts of the fears within the PvP environment. (this is all a project manager's way of saying, DUH!!!)
Impact to me personally
So I guess I'll go do PVE on my 13 characters. I'll PvP with my raid group for 4 hours a week. Maybe ZOS will recognize there is a problem in PvP. After all, they are selling a service that we may or may not use. Honestly I believe most people have lost a lot of faith in the developers - it seems like ideas are cooked up on a napkin at the lunch table and implemented without understanding the cause/effect on the user community, whether it be PvP or PvE.
I'm quite certain others feel much the same.
I highly recommend ZOS focus on some basic predictive analytics and work on making this game, all its aspects, fun to play. I'll do PVE for a while, but the repetition doesn't really appeal. Maybe when I'm bored with that PvP will be 'better'.
Maybe.
Ray
Maybe if you didn't want deathmatch pvp, you should stop chasing these players. But no, of course your playstyle is the only way the game is intended to be played. How could we people who enjoy fighting players in stead of doors ever be so bold as to play how we like.All pvp is is siege now. Even when ur defending a keep people of the opposite alliance will sprint upstairs and pour oils over us while we defend (and it ticks on you for 17k+) everyone is way too afraid to fight and they just run away to siege more. It does way too much damage ( cold stone treb does 20k one shot)
If people aren’t sieging they are just tanks or ganks. Usually sprinting away to get a new o tic. Once they changed the ap gains to be 6k per keep and 1.5k per resource that really ruined pvp. Made ranks irrelevant and nobody wants to fight.
Disclaimer Idc if you use siege and like to play the campaign and defend the map etc. you go be ur best self. Just know there’s a time and a place and it is a player vs player zone. Fight for ap.
It has nothing to do with AP gain from taking keeps and resources. You win the campaign by taking and holding territory. Its designed to be an objective based game and that's how it is played. You fight other groups all the time in the process.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
If all you want is a deathmatch game, go play that on battle grounds or find another game that does it better.
SilverPaws wrote: »All pvp is is siege now. Even when ur defending a keep people of the opposite alliance will sprint upstairs and pour oils over us while we defend (and it ticks on you for 17k+) everyone is way too afraid to fight and they just run away to siege more. It does way too much damage ( cold stone treb does 20k one shot)
If people aren’t sieging they are just tanks or ganks. Usually sprinting away to get a new o tic. Once they changed the ap gains to be 6k per keep and 1.5k per resource that really ruined pvp. Made ranks irrelevant and nobody wants to fight.
Disclaimer Idc if you use siege and like to play the campaign and defend the map etc. you go be ur best self. Just know there’s a time and a place and it is a player vs player zone. Fight for ap.
It has nothing to do with AP gain from taking keeps and resources. You win the campaign by taking and holding territory. Its designed to be an objective based game and that's how it is played. You fight other groups all the time in the process.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
If all you want is a deathmatch game, go play that on battle grounds or find another game that does it better.
Zergling that gets farmed by small scallers detected.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
Oh, god yes. The whole "let's kite around the tower for 20 minutes" is so boring as soon as I see they're doing it now I usually just run off. I don't even see the point of the builds, they're generally pretty useless.
SilverPaws wrote: »Zerglings mentality is always so funny.. Salty, because you can't kill few players even when you outnumber them 20v4 sad.
Maybe if your pvp wasn't just siegeing empty keeps and fighting guards then you would know how to kill those players
SilverPaws wrote: »Zerglings mentality is always so funny.. Salty, because you can't kill few players even when you outnumber them 20v4 sad.
Maybe if your pvp wasn't just siegeing empty keeps and fighting guards then you would know how to kill those players
Funny how I can whip most of these players asses in duels at Stormhaven but can't take out a coordinated group of six on my own.
It's almost like Discord and group-builds specifically made for taking out large numbers of players are effective when fighting larger groups. Golly gee, who would've known.
Now, get off your high horse and tone back your ego. You've zerged. You probably zerg serf on a daily basis. It's a valid playstyle, just like how small-scale, 1vX/2vX, and Ball Groups are also valid playstyles. I'm willing to bet you spend 90% of your day dying to people with maybe 1-2 successful fights and you think you're some kind of 1vX god compared to the zerglings. Stop pretending you're better than everyone else. It's bloody annoying.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
Oh, god yes. The whole "let's kite around the tower for 20 minutes" is so boring as soon as I see they're doing it now I usually just run off. I don't even see the point of the builds, they're generally pretty useless.
usmguy1234 wrote: »
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
Oh, god yes. The whole "let's kite around the tower for 20 minutes" is so boring as soon as I see they're doing it now I usually just run off. I don't even see the point of the builds, they're generally pretty useless.
Yes people run around a tower farming pugs just for the heck of it... it has nothing to do with the absurd amounts of ap you can make doing it.
stephbay123 wrote: »Yes, Cyrodil NA main campaign is dead.
The Zergling faction moved from AD to DC this campaign. Now every day they take all the scrolls and keeps when there is no one on AD or EP to defend.
This is not PvP, it's PvDoor, as everyone knows.
What I don't understand, is they continue to do it, day after day-- DC has a 13,000 point lead. It must be boring? Or is the point to get Emp for as many undeserving zerglings as possible?
This has been discussed ad nauseum, there is no solution.
Same has happened on ps4 eu- it amazes me though that for months it was ep and then ad then back to ep taking the map during the night, but when dc do it folk start complaining
Joy_Division wrote: »FrancisCrawford wrote: »Naive questions:
- Which campaign is it on PC/NA that the DC is dominating?
- How are the other campaigns going?
- When do these campaigns end?
- Is there anyway to check this oneself other than by joining the campaigns and hence (in some cases) triggering faction lock?
- Kaal
- empty
- 2 days
- following my guild to WoW
WTB decent root immunity. Spamming ranged CCs and roots is FAR too effective.
Also, I'd like to be able to log in at 2 in the afternoon for from less laggy PVP and not find the faction I'm locked to at pop lock versus 2 bars grabbing the last keep and scroll on the map.