WTB decent root immunity. Spamming ranged CCs and roots is FAR too effective.
Also, I'd like to be able to log in at 2 in the afternoon for from less laggy PVP and not find the faction I'm locked to at pop lock versus 2 bars grabbing the last keep and scroll on the map.
WTB decent root immunity. Spamming ranged CCs and roots is FAR too effective.
Also, I'd like to be able to log in at 2 in the afternoon for from less laggy PVP and not find the faction I'm locked to at pop lock versus 2 bars grabbing the last keep and scroll on the map.
Lately I've been on the other end of that, and it's less fun for us
Sadly, there's always nitwits who want to gate camp too, which just kills the game for an hour or so.
The solution is to remove faction locks, but Lambert and Wheels are too entrenched in the "FACTIONS MUST MATTER" mindset that it's not going to happen anytime soon.This has been discussed ad nauseum, there is no solution.
Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
Yes, Cyrodil NA main campaign is dead.
The Zergling faction moved from AD to DC this campaign. Now every day they take all the scrolls and keeps when there is no one on AD or EP to defend.
This is not PvP, it's PvDoor, as everyone knows.
What I don't understand, is they continue to do it, day after day-- DC has a 13,000 point lead. It must be boring? Or is the point to get Emp for as many undeserving zerglings as possible?
This has been discussed ad nauseum, there is no solution.
stephbay123 wrote: »Yes, Cyrodil NA main campaign is dead.
The Zergling faction moved from AD to DC this campaign. Now every day they take all the scrolls and keeps when there is no one on AD or EP to defend.
This is not PvP, it's PvDoor, as everyone knows.
What I don't understand, is they continue to do it, day after day-- DC has a 13,000 point lead. It must be boring? Or is the point to get Emp for as many undeserving zerglings as possible?
This has been discussed ad nauseum, there is no solution.
Same has happened on ps4 eu- it amazes me though that for months it was ep and then ad then back to ep taking the map during the night, but when dc do it folk start complaining
@adirondack , very well said.. over 20k point spread is just slightly comical...
not much of a "healthy" competition if you're one who does enjoy map play. Really not sure the last time I saw such a point difference. What's funny is, players in this faction always used to say how we "should know better" and "how is this fun?" and we're "zerging".. I only play maybe one or two nights a week now, but everywhere I go lately, it's like 40+ that come blobbing in every time. And then ofc, patting each other on the back and tbagging ...
Even when AD won a few camps ago and had some players from other factions come over to help, the scoring was still very much competitive. Sometimes even until the last day or two, no one really knew who would come in first. I don't know what the thought process was, but this is an excellent way to kill a camp... maybe that's what the end goal is ...
on a brighter note, been playing less and less this summer/fall and enjoying a ton more time with family and friends.. so, maybe not entirely a bad thing..
goldCoaster wrote: »Faction lock is working well for my faction and thus for me.
And DC has always been lacking quality guilds but just a handful and they quit. Even when we were perpetually down and out.
DC fo’ life.
Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
This is not really a thread about faction lock: yes or not.
But well:
My faction is losing keeps and the population is decreasing ? well, I 'll switch to the one with the bigger zerg ".
Faction lock ended that.
Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
This is not really a thread about faction lock: yes or not.
But well:
My faction is losing keeps and the population is decreasing ? well, I 'll switch to the one with the bigger zerg ".
Faction lock ended that.
josh.lackey_ESO wrote: »One of the worst changes, perhaps even more than faction lock, was destructible bridges and gates. It basically just ruins the map for anything but zerging keeps. If I could revert any change to Cyro, it wouldn't be faction lock. I'd go back to the old map with indestructible gates and bridges.
josh.lackey_ESO wrote: »This game has effectively no CC since you can immediately break free and then be immune for 7 seconds.
FrancisCrawford wrote: »Naive questions:
- Which campaign is it on PC/NA that the DC is dominating?
- How are the other campaigns going?
- When do these campaigns end?
- Is there anyway to check this oneself other than by joining the campaigns and hence (in some cases) triggering faction lock?
josh.lackey_ESO wrote: »This game has effectively no CC since you can immediately break free and then be immune for 7 seconds.